X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/3b1de9c2eeedf27401d897a609baf15d8ff5914e..ab8884aca6f480f3568167c7fe592a03e7e102b2:/include/wx/msw/setup.h diff --git a/include/wx/msw/setup.h b/include/wx/msw/setup.h index 0016e56b04..aabac85663 100644 --- a/include/wx/msw/setup.h +++ b/include/wx/msw/setup.h @@ -22,16 +22,17 @@ #define _WX_GOODCOMPILER__ // gcc can have problems, but Windows compilers // are generally OK. -#define WXWIN_COMPATIBILITY 1 - // Compatibility with 1.66 API. +#define WXWIN_COMPATIBILITY 0 + // Compatibility with 1.68 API. // Level 0: no backward compatibility, all new features - // Level 1: wxDC, OnSize (etc.) compatibility, but - // some new features such as event tables + // Level 1: Some compatibility. In fact + // the compatibility code is now very minimal so there + // is little advantage to setting it to 1. -#define wxUSE_AUTOTRANS 1 - // Define wxTString +#define wxUSE_AUTOTRANS 1 + // Define wxTString #define wxUSE_POSTSCRIPT 0 - // 0 for no PostScript device context + // 0 for no PostScript device context #define wxUSE_AFM_FOR_POSTSCRIPT 0 // 1 to use font metric files in GetTextExtent #define wxUSE_METAFILE 1 @@ -128,14 +129,13 @@ // In debug mode, causes new to be defined to // be WXDEBUG_NEW (see object.h). // If this causes problems (e.g. link errors), set this to 0. + // You may need to set this to 0 if using templates (at least + // for VC++). #define REMOVE_UNUSED_ARG 1 // Set this to 0 if your compiler can't cope // with omission of prototype parameters. -#define wxUSE_C_MAIN 0 - // Set to 1 to use main.c instead of main.cpp (UNIX only) - #define wxUSE_ODBC 1 // Define 1 to use ODBC classes @@ -147,12 +147,23 @@ // VC++ 4.2 and above allows and // but you can't mix them. Set to 1 for , // 0 for - #define wxUSE_WXCONFIG 1 // if enabled, compiles built-in OS independent wxConfig // class and it's file (any platform) and registry (Win) // based implementations +#define wxUSE_THREADS 1 + // support for multithreaded applications: if + // 1, compile in thread classes (thread.h) + // and make the library thread safe +#define wxUSE_ZLIB 1 + // Use zlib for compression in streams and PNG code +#define wxUSE_LIBPNG 1 + // Use PNG bitmap code +#define wxUSE_STD_IOSTREAM 1 + // Use standard C++ streams if 1. If 0, use wxWin + // streams implementation. + /* * Finer detail *