X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/3adadab4828192deaae9ec74748585ca127271e5..7344108e8a129a3f9b4df5ab0f98a1713db03b89:/include/wx/private/graphics.h?ds=sidebyside diff --git a/include/wx/private/graphics.h b/include/wx/private/graphics.h index 2fac1b0733..4fbab11653 100644 --- a/include/wx/private/graphics.h +++ b/include/wx/private/graphics.h @@ -5,7 +5,7 @@ // Modified by: // Created: // Copyright: (c) Stefan Csomor -// RCS-ID: $Id: graphics.h 50348 2007-11-30 13:48:22Z RR $ +// RCS-ID: $Id$ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -15,7 +15,7 @@ #if wxUSE_GRAPHICS_CONTEXT #include "wx/graphics.h" - + class WXDLLIMPEXP_CORE wxGraphicsObjectRefData : public wxObjectRefData { public : @@ -23,15 +23,27 @@ class WXDLLIMPEXP_CORE wxGraphicsObjectRefData : public wxObjectRefData wxGraphicsObjectRefData( const wxGraphicsObjectRefData* data ); wxGraphicsRenderer* GetRenderer() const ; virtual wxGraphicsObjectRefData* Clone() const ; - + protected : wxGraphicsRenderer* m_renderer; } ; +class WXDLLIMPEXP_CORE wxGraphicsBitmapData : public wxGraphicsObjectRefData +{ +public : + wxGraphicsBitmapData( wxGraphicsRenderer* renderer) : + wxGraphicsObjectRefData(renderer) {} + + virtual ~wxGraphicsBitmapData() {} + + // returns the native representation + virtual void * GetNativeBitmap() const = 0; +} ; + class WXDLLIMPEXP_CORE wxGraphicsMatrixData : public wxGraphicsObjectRefData { public : - wxGraphicsMatrixData( wxGraphicsRenderer* renderer) : + wxGraphicsMatrixData( wxGraphicsRenderer* renderer) : wxGraphicsObjectRefData(renderer) {} virtual ~wxGraphicsMatrixData() {} @@ -40,13 +52,13 @@ public : virtual void Concat( const wxGraphicsMatrixData *t ) = 0; // sets the matrix to the respective values - virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0, + virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0, wxDouble tx=0.0, wxDouble ty=0.0) = 0; // gets the component valuess of the matrix virtual void Get(wxDouble* a=NULL, wxDouble* b=NULL, wxDouble* c=NULL, wxDouble* d=NULL, wxDouble* tx=NULL, wxDouble* ty=NULL) const = 0; - + // makes this the inverse matrix virtual void Invert() = 0; @@ -67,7 +79,7 @@ public : virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0; // add the rotation to this matrix (radians) - virtual void Rotate( wxDouble angle ) = 0; + virtual void Rotate( wxDouble angle ) = 0; // // apply the transforms @@ -96,7 +108,7 @@ public : // begins a new subpath at (x,y) virtual void MoveToPoint( wxDouble x, wxDouble y ) = 0; - // adds a straight line from the current point to (x,y) + // adds a straight line from the current point to (x,y) virtual void AddLineToPoint( wxDouble x, wxDouble y ) = 0; // adds a cubic Bezier curve from the current point, using two control points and an end point @@ -115,14 +127,14 @@ public : virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) = 0; // - // These are convenience functions which - if not available natively will be assembled + // These are convenience functions which - if not available natively will be assembled // using the primitives from above // // adds a quadratic Bezier curve from the current point, using a control point and an end point virtual void AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y ); - // appends a rectangle as a new closed subpath + // appends a rectangle as a new closed subpath virtual void AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h ); // appends an ellipsis as a new closed subpath fitting the passed rectangle @@ -149,7 +161,7 @@ public : // gets the bounding box enclosing all points (possibly including control points) virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const=0; - virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE) const=0; + virtual bool Contains( wxDouble x, wxDouble y, wxPolygonFillMode fillStyle = wxODDEVEN_RULE) const=0; }; #endif