X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/3a0a5ada86913e591479c1150d23135b0fe5e7e6..f2b7492a88eef36f26668cefff8d3f8b91e5f50e:/src/common/imagfill.cpp?ds=sidebyside diff --git a/src/common/imagfill.cpp b/src/common/imagfill.cpp index 81f49d8471..fdc8784ef6 100644 --- a/src/common/imagfill.cpp +++ b/src/common/imagfill.cpp @@ -1,9 +1,9 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: imagfill.cpp +// Name: src/common/imagfill.cpp // Purpose: FloodFill for wxImage -// Author: +// Author: Julian Smart // RCS-ID: $Id$ -// Copyright: +// Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -15,17 +15,14 @@ #pragma hdrstop #endif -#include "wx/defs.h" - #if wxUSE_IMAGE && !defined(__WXMSW__) // we have no use for this code in wxMSW... -#include "wx/image.h" - #ifndef WX_PRECOMP #include "wx/brush.h" #include "wx/dc.h" #include "wx/dcmemory.h" + #include "wx/image.h" #endif // DoFloodFill @@ -33,9 +30,9 @@ // a color different from the start pixel is reached (wxFLOOD_SURFACE) // or fill color is reached (wxFLOOD_BORDER) -static LINKAGEMODE bool MatchPixel(wxImage *img, int x, int y, int w, int h, const wxColour& c) +static bool LINKAGEMODE MatchPixel(wxImage *img, int x, int y, int w, int h, const wxColour& c) { - if ((x<0)||(x>=w)||(y<0)||(y>=h)) return FALSE; + if ((x<0)||(x>=w)||(y<0)||(y>=h)) return false; unsigned char r = img->GetRed(x,y); unsigned char g = img->GetGreen(x,y); @@ -43,31 +40,34 @@ static LINKAGEMODE bool MatchPixel(wxImage *img, int x, int y, int w, int h, con return c.Red() == r && c.Green() == g && c.Blue() == b ; } -static LINKAGEMODE bool MatchBoundaryPixel(wxImage *img, int x, int y, int w, int h, const wxColour & fill, const wxColour& bound) +static bool LINKAGEMODE MatchBoundaryPixel(wxImage *img, int x, int y, int w, int h, const wxColour & fill, const wxColour& bound) { - if ((x<0)||(x>=w)||(y<0)||(y>=h)) return TRUE; + if ((x<0)||(x>=w)||(y<0)||(y>=h)) return true; unsigned char r = img->GetRed(x,y); unsigned char g = img->GetGreen(x,y); unsigned char b = img->GetBlue(x,y); - if ( fill.Red() == r && fill.Green() == g && fill.Blue() == b ) - return TRUE; - if ( bound.Red() == r && bound.Green() == g && bound.Blue() == b ) - return TRUE; - return FALSE; + if ( fill.Red() == r && fill.Green() == g && fill.Blue() == b ) + return true; + if ( bound.Red() == r && bound.Green() == g && bound.Blue() == b ) + return true; + return false; } -static LINKAGEMODE -void wxImageFloodFill(wxImage *image, - wxCoord x, wxCoord y, const wxBrush & fillBrush, - const wxColour& testColour, int style, - int LogicalFunction) +static void LINKAGEMODE +wxImageFloodFill(wxImage *image, + wxCoord x, wxCoord y, const wxBrush & fillBrush, + const wxColour& testColour, int style, + int WXUNUSED(LogicalFunction)) { /* A diamond flood-fill using a circular queue system. Each pixel surrounding the current pixel is added to the queue if it meets the criteria, then is retrieved in - its turn. Code originally based on http://www.drawit.co.nz/Developers.htm */ + its turn. Code originally based on http://www.drawit.co.nz/Developers.htm, + with explicit permission to use this for wxWidgets granted by Andrew Empson + (no copyright claimed) + */ int width = image->GetWidth(); int height = image->GetHeight(); @@ -273,18 +273,19 @@ void wxImageFloodFill(wxImage *image, } -void wxDoFloodFill(wxDC *dc, wxCoord x, wxCoord y, +bool wxDoFloodFill(wxDC *dc, wxCoord x, wxCoord y, const wxColour& col, int style) { - if (dc->GetBrush().GetStyle() == wxTRANSPARENT) - return; + if (dc->GetBrush().GetStyle() == wxBRUSHSTYLE_TRANSPARENT) + return true; int height = 0; int width = 0; dc->GetSize(&width, &height); //it would be nice to fail if we don't get a sensible size... - wxCHECK_RET(width >= 1 && height >= 1, wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC")); + wxCHECK_MSG(width >= 1 && height >= 1, false, + wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC")); //this is much faster than doing the individual pixels wxMemoryDC memdc; @@ -294,13 +295,14 @@ void wxDoFloodFill(wxDC *dc, wxCoord x, wxCoord y, memdc.SelectObject(wxNullBitmap); wxImage image = bitmap.ConvertToImage(); - wxImageFloodFill(&image, x,y, dc->GetBrush(), col, style, + wxImageFloodFill(&image, x,y, dc->GetBrush(), col, style, dc->GetLogicalFunction()); bitmap = wxBitmap(image); memdc.SelectObject(bitmap); dc->Blit(0, 0, width, height, &memdc, 0, 0); memdc.SelectObject(wxNullBitmap); + + return true; } #endif // wxUSE_IMAGE -