X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/397f14ce524d02bef903c3f186f1554e630467c2..af035b26c422255f23cbc06d0af5ea7aa72696ee:/docs/latex/book/chap_drawing.tex?ds=sidebyside diff --git a/docs/latex/book/chap_drawing.tex b/docs/latex/book/chap_drawing.tex index 7e84942414..1bd36c95b5 100644 --- a/docs/latex/book/chap_drawing.tex +++ b/docs/latex/book/chap_drawing.tex @@ -3,5 +3,116 @@ \setheader{{\it CHAPTER \thechapter: DRAWING ON DEVICE CONTEXTS}}{}{}{}{}{{\it CHAPTER \thechapter: DRAWING ON DEVICE CONTEXTS}}% \setfooter{\thepage}{}{}{}{}{\thepage}% -Device contexts, a great abstraction... +\section{The concept of device contexts} + +Device contexts, commonly referred as DCs, represent more or less anything +you can draw into, i.e. a window, a bitmap, the screen, a printer, a Postscript +file, most recently even an SVG file. There is one abstract base class (wxDC) +which defines the interface for all other classes so that drawing code for +one device context can be used for all others as well - with certain limitation +as the hardware specifies (e.g. you cannot read a pixel from a printer). + +\section{Drawing into windows} + +Let's start with the most simple case: you want to draw a line in a window. +Or rather not the window, but its client area, the usually white or grey +large area that is surrounded by the window's decorations such as its border +which you normally would not want to draw over. + +In addition to defining classes that represent devices, wxWindows has a few +of classes that define colours and so-called pens and brushes. A pen is used +for drawing lines (which can be a curve or a rectangle) whereas brushes are +used to paint areas, such as a filled rectangle or a filled circle. Indeed, +you can use both at the same time for drawing a rectangle which is both filled +and has a border. If you want to draw a red rectangle with a black border, +you will do this: + +\begin{verbatim} +void MyWindow::DrawSomething() +{ + wxClientDC dc(this); + + dc.SetPen( *wxBLACK_PEN ); + dc.SetBrush( *wxRED_BRUSH ); + + dc.DrawRectangle( 0, 0, 100, 100 ); +} +\end{verbatim} + +If you want to draw a rectangle without any border, you can use the special +oen wxTRANSPARENT_PEN, if the rectangle is not supposed to be filled with +any colour, you use the special brush wxTRANSPARENT_BRUSH. When using both +these special classes, you could draw an invisible rectangle like this: + +\begin{verbatim} +void MyWindow::DrawNothing() +{ + wxClientDC dc(this); + + dc.SetPen( *wxTRANSPARENT_PEN ); + dc.SetBrush( *wxTRANSPARENT_BRUSH ); + + dc.DrawRectangle( 0, 0, 100, 100 ); +} +\end{verbatim} + +Now what happens when you window gets obscured by another window and +then returns to the surface again? The rectangle will not appear again +because a window does not remember what has been drawn into it. Instead, +your program has to remember what to draw and where and it will receive +a so called wxPaintEvent indicating that some region has been unobscured +and needs repainting. In order to catch such an event so that you can +react appropriately to it, you will have to set up an event handler +like this: + +\begin{verbatim} +BEGIN_EVENT_TABLE(MyWindow, wxWindow) + EVT_PAINT (MyWindow::OnPaint) +END_EVENT_TABLE() + +void MyWindow::OnPaint( wxPaintEvent &event ) +{ + wxPaintDC dc(this); + + dc.SetPen( *wxBLACK_PEN ); + dc.SetBrush( *wxRED_BRUSH ); + + dc.DrawRectangle( 0, 0, 100, 100 ); +} +\end{verbatim} + +Note that this time, you have to use a wxPaintDC as these are used +in connection with wxPaintEvents. Note also, that every such handler +has to use a wxPaintDC even of you (for the moment) don't draw anything. +If there is no such wxPaintDC, your program will not work under Windows. + +One difference between a wxPaintDC and a wxClientDC is that the wxPaintDC +always sets a clipping region to the region of the window that was +unobscured with the effect that all drawing commands will be clipped to +that region. This leads to a reduction of flicker as only those +areas of the window get redrawn, which actually need to get redrawn. + +\section{Querying the update region} + +Call me lazy: + +\begin{verbatim} +BEGIN_EVENT_TABLE(MyWindow, wxWindow) + EVT_PAINT (MyWindow::OnPaint) +END_EVENT_TABLE() + +void MyWindow::OnPaint( wxPaintEvent &event ) +{ + wxPaintDC dc(this); + + if (IsExposed( 0, 0, 100, 100)) + { + dc.SetPen( *wxBLACK_PEN ); + dc.SetBrush( *wxRED_BRUSH ); + + dc.DrawRectangle( 0, 0, 100, 100 ); + } +} +\end{verbatim} +