X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/396197cb567090122f9f2e640d2910c2491a7c47..86ac84b8ce086e6bbda58f422d41f84268606e35:/include/wx/palmos/setup0.h?ds=sidebyside diff --git a/include/wx/palmos/setup0.h b/include/wx/palmos/setup0.h index c6873eb5b1..bf8612e24b 100644 --- a/include/wx/palmos/setup0.h +++ b/include/wx/palmos/setup0.h @@ -234,16 +234,6 @@ // Recommended setting: 0 unless you do plan to develop MT applications #define wxUSE_THREADS 1 -// Set wxUSE_WEAKREF to 1 t support use of weak references to common classes -// in wxWidgets (wxWeakRef). Set to 0 if your compiler has problems with -// the template-based implementation (Embedded Visual C++ 4 for ARM has a bug -// in this area, Visual C compiler options "/vmm /vmg" may help then). -// -// Default is 1 -// -// Recommended setting: 1 -#define wxUSE_WEAKREF 1 - // If enabled, compiles wxWidgets streams classes // // wx stream classes are used for image IO, process IO redirection, network @@ -587,13 +577,6 @@ // Recommended setting: 1 #define wxUSE_MEDIACTRL 1 -// Use GStreamer for Unix (req a lot of dependancies) -// -// Default is 0 -// -// Recommended setting: 1 (wxMediaCtrl won't work by default without it) -#define wxUSE_GSTREAMER 0 - // Use wxWidget's XRC XML-based resource system. Recommended. // // Default is 1 @@ -616,6 +599,13 @@ // Recommended setting: 1 #define wxUSE_AUI 1 +// Use wxPropertyGrid. +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_PROPGRID 1 + // Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla. // // Default is 1 @@ -693,6 +683,7 @@ #define wxUSE_FILEPICKERCTRL 1 // wxFilePickerCtrl #define wxUSE_FONTPICKERCTRL 1 // wxFontPickerCtrl #define wxUSE_GAUGE 1 // wxGauge +#define wxUSE_HEADERCTRL 1 // wxHeaderCtrl #define wxUSE_HYPERLINKCTRL 1 // wxHyperlinkCtrl #define wxUSE_LISTBOX 1 // wxListBox #define wxUSE_LISTCTRL 1 // wxListCtrl @@ -780,14 +771,6 @@ // Recommended setting: 1 #define wxUSE_TOOLBOOK 1 -// wxTabDialog is a generic version of wxNotebook but it is incompatible with -// the new class. It shouldn't be used in new code. -// -// Default is 0. -// -// Recommended setting: 0 (use wxNotebook) -#define wxUSE_TAB_DIALOG 0 - // wxTaskBarIcon is a small notification icon shown in the system toolbar or // dock. // @@ -837,6 +820,15 @@ // Recommended setting: 1 but can be safely set to 0 #define wxUSE_BITMAPCOMBOBOX 1 +// wxRearrangeCtrl is a wxCheckListBox with two buttons allowing to move items +// up and down in it. It is also used as part of wxRearrangeDialog. +// +// Default is 1. +// +// Recommended setting: 1 but can be safely set to 0 (currently used only by +// wxHeaderCtrl) +#define wxUSE_REARRANGECTRL 1 + // ---------------------------------------------------------------------------- // Miscellaneous GUI stuff // ---------------------------------------------------------------------------- @@ -1078,14 +1070,16 @@ // Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL // headers and libraries to be able to compile the library with wxUSE_GLCANVAS -// set to 1. Note that for some compilers (notably Microsoft Visual C++) you -// will need to manually add opengl32.lib and glu32.lib to the list of -// libraries linked with your program if you use OpenGL. +// set to 1 and, under Windows, also to add opengl32.lib and glu32.lib to the +// list of libraries used to link your application (although this is done +// implicitly for Microsoft Visual C++ users). // -// Default is 0. +// Default is 1 unless the compiler is known to ship without the necessary +// headers (Digital Mars) or the platform doesn't support OpenGL (Windows CE). // -// Recommended setting: 1 if you intend to use OpenGL, 0 otherwise -#define wxUSE_GLCANVAS 0 +// Recommended setting: 1 if you intend to use OpenGL, can be safely set to 0 +// otherwise. +#define wxUSE_GLCANVAS 1 // wxRichTextCtrl allows editing of styled text. // @@ -1184,7 +1178,7 @@ #define wxUSE_AFM_FOR_POSTSCRIPT 1 // Set to 1 to compile in support for wxSVGFileDC, a wxDC subclass which allows -// to create fiels in SVG (Scalable Vector Graphics) format. +// to create files in SVG (Scalable Vector Graphics) format. #define wxUSE_SVG 1 // ----------------------------------------------------------------------------