X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/38c4cb6aa7677108cd1a7cd27a65df477588a778..5819297093708ae3198004cf0c533b4db248e9ff:/src/mac/renderer.cpp diff --git a/src/mac/renderer.cpp b/src/mac/renderer.cpp index f295b9861a..07ae99090a 100644 --- a/src/mac/renderer.cpp +++ b/src/mac/renderer.cpp @@ -26,6 +26,9 @@ #ifndef WX_PRECOMP #include "wx/string.h" + #include "wx/dc.h" + #include "wx/bitmap.h" + #include "wx/settings.h" #endif //WX_PRECOMP #include "wx/renderer.h" @@ -34,7 +37,7 @@ // wxRendererMac: our wxRendererNative implementation // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxRendererMac : public wxRendererNative +class WXDLLEXPORT wxRendererMac : public wxDelegateRendererNative { public: // draw the header control button (used by wxListCtrl) @@ -49,6 +52,14 @@ public: const wxRect& rect, int flags = 0); + // draw a (vertical) sash + virtual void DrawSplitterSash(wxWindow *win, + wxDC& dc, + const wxSize& size, + wxCoord position, + wxOrientation orient, + int flags = 0); + private: // the tree buttons wxBitmap m_bmpTreeExpanded, @@ -108,7 +119,7 @@ static const char *aqua_arrow_down_xpm[] = { // ============================================================================ /* static */ -wxRendererNative& wxRendererMac::Get() +wxRendererNative& wxRendererNative::GetDefault() { static wxRendererMac s_rendererMac; @@ -185,3 +196,23 @@ wxRendererMac::DrawTreeItemButton(wxWindow *win, #endif // 0/1 } +void +wxRendererMac::DrawSplitterSash(wxWindow *win, + wxDC& dc, + const wxSize& size, + wxCoord position, + wxOrientation orient, + int WXUNUSED(flags)) +{ + // VZ: we have to somehow determine if we're drawing a normal sash or + // a brushed metal one as they look quite differently... this is + // completely bogus anyhow, of course (TODO) + + dc.SetPen(*wxLIGHT_GREY_PEN); + dc.SetBrush(*wxWHITE_BRUSH); + if ( orient == wxVERTICAL ) + dc.DrawRectangle(position, 0, 7, size.y); + else + dc.DrawRectangle(0, position, size.x, 7); +} +