X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/382f12e41917abf78fb7f00d786c7ead112e4df4..ac04aa9943bc3c48bd053a899cbe2a9c75fe13f5:/interface/wx/aui/framemanager.h diff --git a/interface/wx/aui/framemanager.h b/interface/wx/aui/framemanager.h index deac39d0ea..36855b16a1 100644 --- a/interface/wx/aui/framemanager.h +++ b/interface/wx/aui/framemanager.h @@ -3,12 +3,12 @@ // Purpose: interface of wxAuiManager // Author: wxWidgets team // RCS-ID: $Id$ -// Licence: wxWindows license +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// /** - @todo TOWRITE + @todo wxAuiPaneInfo dock direction types used with wxAuiManager. */ enum wxAuiManagerDock { @@ -23,7 +23,7 @@ enum wxAuiManagerDock /** - @todo TOWRITE + @todo wxAuiManager behavior style flags. */ enum wxAuiManagerOption { @@ -47,16 +47,15 @@ enum wxAuiManagerOption @class wxAuiManager wxAuiManager is the central class of the wxAUI class framework. - See also @ref overview_aui. wxAuiManager manages the panes associated with it for a particular wxFrame, using a pane's wxAuiPaneInfo information to determine each pane's docking and floating behavior. - wxAuiManager uses wxWidgets' sizer mechanism to plan the layout of each frame. - It uses a replaceable dock art class to do all drawing, so all drawing is - localized in one area, and may be customized depending on an application's - specific needs. + wxAuiManager uses wxWidgets' sizer mechanism to plan the layout of each + frame. It uses a replaceable dock art class to do all drawing, so all + drawing is localized in one area, and may be customized depending on an + application's specific needs. wxAuiManager works as follows: the programmer adds panes to the class, or makes changes to existing pane properties (dock position, floating @@ -70,8 +69,8 @@ enum wxAuiManagerOption @code wxTextCtrl* text1 = new wxTextCtrl(this, -1); wxTextCtrl* text2 = new wxTextCtrl(this, -1); - m_mgr.AddPane(text1, wxLEFT, wxT("Pane Caption")); - m_mgr.AddPane(text2, wxBOTTOM, wxT("Pane Caption")); + m_mgr.AddPane(text1, wxLEFT, "Pane Caption"); + m_mgr.AddPane(text2, wxBOTTOM, "Pane Caption"); m_mgr.Update(); @endcode @@ -86,33 +85,50 @@ enum wxAuiManagerOption @section auimanager_layers Layers, Rows and Directions, Positions Inside wxAUI, the docking layout is figured out by checking several pane - parameters. Four of these are important for determining where a pane will end up: - - @li Direction: Each docked pane has a direction, Top, Bottom, Left, Right, or Center. - This is fairly self-explanatory. The pane will be placed in the location specified - by this variable. - @li Position: More than one pane can be placed inside of a dock. Imagine two panes - being docked on the left side of a window. One pane can be placed over another. - In proportionally managed docks, the pane position indicates its sequential position, - starting with zero. So, in our scenario with two panes docked on the left side, - the top pane in the dock would have position 0, and the second one would occupy + parameters. Four of these are important for determining where a pane will + end up: + + @li Direction: Each docked pane has a direction, Top, Bottom, Left, Right, + or Center. This is fairly self-explanatory. The pane will be placed in + the location specified by this variable. + @li Position: More than one pane can be placed inside of a dock. Imagine + two panes being docked on the left side of a window. One pane can be + placed over another. In proportionally managed docks, the pane + position indicates its sequential position, starting with zero. So, in + our scenario with two panes docked on the left side, the top pane in + the dock would have position 0, and the second one would occupy position 1. - @li Row: A row can allow for two docks to be placed next to each other. One of the - most common places for this to happen is in the toolbar. Multiple toolbar rows - are allowed, the first row being row 0, and the second row 1. Rows can also be - used on vertically docked panes. - @li Layer: A layer is akin to an onion. Layer 0 is the very center of the managed pane. - Thus, if a pane is in layer 0, it will be closest to the center window (also - sometimes known as the "content window"). Increasing layers "swallow up" all - layers of a lower value. This can look very similar to multiple rows, but is - different because all panes in a lower level yield to panes in higher levels. - The best way to understand layers is by running the wxAUI sample. - + @li Row: A row can allow for two docks to be placed next to each other. + One of the most common places for this to happen is in the toolbar. + Multiple toolbar rows are allowed, the first row being row 0, and the + second row 1. Rows can also be used on vertically docked panes. + @li Layer: A layer is akin to an onion. Layer 0 is the very center of the + managed pane. Thus, if a pane is in layer 0, it will be closest to the + center window (also sometimes known as the "content window"). + Increasing layers "swallow up" all layers of a lower value. This can + look very similar to multiple rows, but is different because all panes + in a lower level yield to panes in higher levels. The best way to + understand layers is by running the wxAUI sample. + + + @beginEventEmissionTable{wxAuiManagerEvent} + @event{EVT_AUI_PANE_BUTTON(func)} + Triggered when any button is pressed for any docked panes. + @event{EVT_AUI_PANE_CLOSE(func)} + Triggered when a docked or floating pane is closed. + @event{EVT_AUI_PANE_MAXIMIZE(func)} + Triggered when a pane is maximized. + @event{EVT_AUI_PANE_RESTORE(func)} + Triggered when a pane is restored. + @event{EVT_AUI_RENDER(func)} + This event can be caught to override the default renderer in order to + custom draw your wxAuiManager window (not recommended). + @endEventTable @library{wxbase} @category{aui} - @see wxAuiPaneInfo, wxAuiDockArt + @see @ref overview_aui, wxAuiNotebook, wxAuiDockArt, wxAuiPaneInfo */ class wxAuiManager : public wxEvtHandler { @@ -203,8 +219,8 @@ public: interface. If the lookup failed (meaning the pane could not be found in the manager), a call to the returned wxAuiPaneInfo's IsOk() method will return @false. */ - wxAuiPaneInfo GetPane(wxWindow* window); - wxAuiPaneInfo GetPane(const wxString& name); + wxAuiPaneInfo& GetPane(wxWindow* window); + wxAuiPaneInfo& GetPane(const wxString& name); //@} /** @@ -366,8 +382,8 @@ public: BestSize() sets the ideal size for the pane. The docking manager will attempt to use this size as much as possible when docking or floating the pane. */ - wxAuiPaneInfo BestSize(const wxSize& size); - wxAuiPaneInfo BestSize(int x, int y); + wxAuiPaneInfo& BestSize(const wxSize& size); + wxAuiPaneInfo& BestSize(int x, int y); //@} /** @@ -479,16 +495,16 @@ public: /** FloatingPosition() sets the position of the floating pane. */ - wxAuiPaneInfo FloatingPosition(const wxPoint& pos); - wxAuiPaneInfo FloatingPosition(int x, int y); + wxAuiPaneInfo& FloatingPosition(const wxPoint& pos); + wxAuiPaneInfo& FloatingPosition(int x, int y); //@} //@{ /** FloatingSize() sets the size of the floating pane. */ - wxAuiPaneInfo FloatingSize(const wxSize& size); - wxAuiPaneInfo FloatingSize(int x, int y); + wxAuiPaneInfo& FloatingSize(const wxSize& size); + wxAuiPaneInfo& FloatingSize(int x, int y); //@} /** @@ -557,11 +573,22 @@ public: /** IsBottomDockable() returns @true if the pane can be docked at the bottom of the managed frame. + + @see IsDockable() */ bool IsBottomDockable() const; /** - IsDocked() returns @true if the pane is docked. + Returns @true if the pane can be docked at any side. + + @see IsTopDockable(), IsBottomDockable(), IsLeftDockable(), IsRightDockable() + + @since 2.9.2 + */ + bool IsDockable() const; + + /** + IsDocked() returns @true if the pane is currently docked. */ bool IsDocked() const; @@ -584,6 +611,8 @@ public: /** IsLeftDockable() returns @true if the pane can be docked on the left of the managed frame. + + @see IsDockable() */ bool IsLeftDockable() const; @@ -607,6 +636,8 @@ public: /** IsRightDockable() returns @true if the pane can be docked on the right of the managed frame. + + @see IsDockable() */ bool IsRightDockable() const; @@ -623,6 +654,8 @@ public: /** IsTopDockable() returns @true if the pane can be docked at the top of the managed frame. + + @see IsDockable() */ bool IsTopDockable() const; @@ -649,8 +682,8 @@ public: /** MaxSize() sets the maximum size of the pane. */ - wxAuiPaneInfo MaxSize(const wxSize& size); - wxAuiPaneInfo MaxSize(int x, int y); + wxAuiPaneInfo& MaxSize(const wxSize& size); + wxAuiPaneInfo& MaxSize(int x, int y); //@} /** @@ -663,8 +696,8 @@ public: MinSize() sets the minimum size of the pane. Please note that this is only partially supported as of this writing. */ - wxAuiPaneInfo MinSize(const wxSize& size); - wxAuiPaneInfo MinSize(int x, int y); + wxAuiPaneInfo& MinSize(const wxSize& size); + wxAuiPaneInfo& MinSize(int x, int y); //@} /** @@ -768,3 +801,104 @@ public: wxAuiPaneInfo& operator=(const wxAuiPaneInfo& c); }; + + +/** + @class wxAuiManagerEvent + + Event used to indicate various actions taken with wxAuiManager. + + See wxAuiManager for available event types. + + @beginEventTable{wxAuiManagerEvent} + @event{EVT_AUI_PANE_BUTTON(func)} + Triggered when any button is pressed for any docked panes. + @event{EVT_AUI_PANE_CLOSE(func)} + Triggered when a docked or floating pane is closed. + @event{EVT_AUI_PANE_MAXIMIZE(func)} + Triggered when a pane is maximized. + @event{EVT_AUI_PANE_RESTORE(func)} + Triggered when a pane is restored. + @event{EVT_AUI_RENDER(func)} + This event can be caught to override the default renderer in order to + custom draw your wxAuiManager window (not recommended). + @endEventTable + + @library{wxaui} + @category{events,aui} + + @see wxAuiManager, wxAuiPaneInfo +*/ +class wxAuiManagerEvent : public wxEvent +{ +public: + /** + Constructor. + */ + wxAuiManagerEvent(wxEventType type = wxEVT_NULL); + + /** + @return @true if this event can be vetoed. + + @see Veto() + */ + bool CanVeto(); + + /** + @return The ID of the button that was clicked. + */ + int GetButton(); + + /** + @todo What is this? + */ + wxDC* GetDC(); + + /** + @return @true if this event was vetoed. + + @see Veto() + */ + bool GetVeto(); + + /** + @return The wxAuiManager this event is associated with. + */ + wxAuiManager* GetManager(); + + /** + @return The pane this event is associated with. + */ + wxAuiPaneInfo* GetPane(); + + /** + Sets the ID of the button clicked that triggered this event. + */ + void SetButton(int button); + + /** + Sets whether or not this event can be vetoed. + */ + void SetCanVeto(bool can_veto); + + /** + @todo What is this? + */ + void SetDC(wxDC* pdc); + + /** + Sets the wxAuiManager this event is associated with. + */ + void SetManager(wxAuiManager* manager); + + /** + Sets the pane this event is associated with. + */ + void SetPane(wxAuiPaneInfo* pane); + + /** + Cancels the action indicated by this event if CanVeto() is @true. + */ + void Veto(bool veto = true); +}; +