X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/37ab9399a8f77289e29301bc665cc92b3a617d75..591cc82deb5bc6dd0af6047ecfa7ce7cf4f8d859:/src/unix/evtloopunix.cpp?ds=sidebyside diff --git a/src/unix/evtloopunix.cpp b/src/unix/evtloopunix.cpp index ec07e2559d..fbaa4c775a 100644 --- a/src/unix/evtloopunix.cpp +++ b/src/unix/evtloopunix.cpp @@ -85,7 +85,7 @@ void wxConsoleEventLoop::PipeIOHandler::WakeUp() void wxConsoleEventLoop::PipeIOHandler::OnReadWaiting() { // got wakeup from child thread: read all data available in pipe just to - // make it empty (evevn though we write one byte at a time from WakeUp(), + // make it empty (even though we write one byte at a time from WakeUp(), // it could have been called several times) char buf[4]; for ( ;; ) @@ -107,7 +107,9 @@ void wxConsoleEventLoop::PipeIOHandler::OnReadWaiting() } } - wxTheApp->ProcessPendingEvents(); + // writing to the wake up pipe will make wxConsoleEventLoop return from + // wxFDIODispatcher::Dispatch() it might be currently blocking in, nothing + // else needs to be done } // =========================================================================== @@ -144,44 +146,56 @@ wxConsoleEventLoop::wxConsoleEventLoop() bool wxConsoleEventLoop::Pending() const { - return wxTheApp->HasPendingEvents(); + if ( m_dispatcher->HasPending() ) + return true; + +#if wxUSE_TIMER + wxUsecClock_t nextTimer; + if ( wxTimerScheduler::Get().GetNext(&nextTimer) && + !wxMilliClockToLong(nextTimer) ) + return true; +#endif // wxUSE_TIMER + + return false; } bool wxConsoleEventLoop::Dispatch() { - wxTheApp->ProcessPendingEvents(); - return true; -} + DispatchTimeout(wxFDIODispatcher::TIMEOUT_INFINITE); -void wxConsoleEventLoop::WakeUp() -{ - m_wakeupPipe.WakeUp(); + return true; } -void wxConsoleEventLoop::OnNextIteration() +int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout) { - // calculate the timeout until the next timer expiration - int timeout; - #if wxUSE_TIMER + // check if we need to decrease the timeout to account for a timer wxUsecClock_t nextTimer; if ( wxTimerScheduler::Get().GetNext(&nextTimer) ) { - // timeout is in ms - timeout = (nextTimer / 1000).ToLong(); + unsigned long timeUntilNextTimer = wxMilliClockToLong(nextTimer / 1000); + if ( timeUntilNextTimer < timeout ) + timeout = timeUntilNextTimer; } - else // no timers, we can block forever #endif // wxUSE_TIMER - { - timeout = wxFDIODispatcher::TIMEOUT_INFINITE; - } - m_dispatcher->Dispatch(timeout); + bool hadEvent = m_dispatcher->Dispatch(timeout) > 0; #if wxUSE_TIMER - wxTimerScheduler::Get().NotifyExpired(); -#endif + if ( wxTimerScheduler::Get().NotifyExpired() ) + hadEvent = true; +#endif // wxUSE_TIMER + return hadEvent ? 1 : -1; +} + +void wxConsoleEventLoop::WakeUp() +{ + m_wakeupPipe.WakeUp(); +} + +void wxConsoleEventLoop::OnNextIteration() +{ // call the signal handlers for any signals we caught recently wxTheApp->CheckSignal(); }