X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/37ab9399a8f77289e29301bc665cc92b3a617d75..30767dfe33da2b5b5cea6f3eaa88d5509c40c08b:/src/unix/evtloopunix.cpp diff --git a/src/unix/evtloopunix.cpp b/src/unix/evtloopunix.cpp index ec07e2559d..7f27c1c2a2 100644 --- a/src/unix/evtloopunix.cpp +++ b/src/unix/evtloopunix.cpp @@ -149,39 +149,43 @@ bool wxConsoleEventLoop::Pending() const bool wxConsoleEventLoop::Dispatch() { - wxTheApp->ProcessPendingEvents(); - return true; -} + DispatchTimeout(wxFDIODispatcher::TIMEOUT_INFINITE); -void wxConsoleEventLoop::WakeUp() -{ - m_wakeupPipe.WakeUp(); + return true; } -void wxConsoleEventLoop::OnNextIteration() +int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout) { - // calculate the timeout until the next timer expiration - int timeout; - #if wxUSE_TIMER + // check if we need to decrease the timeout to account for a timer wxUsecClock_t nextTimer; if ( wxTimerScheduler::Get().GetNext(&nextTimer) ) { - // timeout is in ms - timeout = (nextTimer / 1000).ToLong(); + unsigned long timeUntilNextTimer = wxMilliClockToLong(nextTimer / 1000); + if ( timeUntilNextTimer < timeout ) + timeout = timeUntilNextTimer; } - else // no timers, we can block forever #endif // wxUSE_TIMER - { - timeout = wxFDIODispatcher::TIMEOUT_INFINITE; - } - m_dispatcher->Dispatch(timeout); + bool hadEvent = m_dispatcher->Dispatch(timeout); #if wxUSE_TIMER - wxTimerScheduler::Get().NotifyExpired(); -#endif + if ( wxTimerScheduler::Get().NotifyExpired() ) + hadEvent = true; +#endif // wxUSE_TIMER + + wxTheApp->ProcessPendingEvents(); + + return hadEvent ? 1 : -1; +} + +void wxConsoleEventLoop::WakeUp() +{ + m_wakeupPipe.WakeUp(); +} +void wxConsoleEventLoop::OnNextIteration() +{ // call the signal handlers for any signals we caught recently wxTheApp->CheckSignal(); }