X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/378a3872eb0bfaaff6f32144ddef0dd144b056b2..3c01c5951189e13b8b4a5d7b288b54d4a57a30f8:/samples/opengl/cube/cube.cpp diff --git a/samples/opengl/cube/cube.cpp b/samples/opengl/cube/cube.cpp index 6a5bc37778..74cd1bf7eb 100644 --- a/samples/opengl/cube/cube.cpp +++ b/samples/opengl/cube/cube.cpp @@ -118,38 +118,6 @@ static wxImage DrawDice(int size, unsigned num) // implementation // ============================================================================ -// ---------------------------------------------------------------------------- -// MyApp: the application object -// ---------------------------------------------------------------------------- - -IMPLEMENT_APP(MyApp) - -bool MyApp::OnInit() -{ - if ( !wxApp::OnInit() ) - return false; - - // Create the main window - new MyFrame(); - - return true; -} - -int MyApp::OnExit() -{ - delete m_glContext; - - return wxApp::OnExit(); -} - -TestGLContext& MyApp::GetContext(wxGLCanvas *canvas) -{ - if ( !m_glContext ) - m_glContext = new TestGLContext(canvas); - - return *m_glContext; -} - // ---------------------------------------------------------------------------- // TestGLContext // ---------------------------------------------------------------------------- @@ -165,6 +133,10 @@ TestGLContext::TestGLContext(wxGLCanvas *canvas) glEnable(GL_LIGHT0); glEnable(GL_TEXTURE_2D); + // add slightly more light, the default lighting is rather dark + GLfloat ambient[] = { 0.5, 0.5, 0.5, 0.5 }; + glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); + // set viewing projection glMatrixMode(GL_PROJECTION); glLoadIdentity(); @@ -266,19 +238,61 @@ void TestGLContext::DrawRotatedCube(float xangle, float yangle) CheckGLError(); } + +// ---------------------------------------------------------------------------- +// MyApp: the application object +// ---------------------------------------------------------------------------- + +IMPLEMENT_APP(MyApp) + +bool MyApp::OnInit() +{ + if ( !wxApp::OnInit() ) + return false; + + new MyFrame(); + + return true; +} + +int MyApp::OnExit() +{ + delete m_glContext; + + return wxApp::OnExit(); +} + +TestGLContext& MyApp::GetContext(wxGLCanvas *canvas) +{ + if ( !m_glContext ) + { + // Create the OpenGL context for the first window which needs it: + // subsequently created windows will all share the same context. + m_glContext = new TestGLContext(canvas); + } + + m_glContext->SetCurrent(*canvas); + + return *m_glContext; +} + // ---------------------------------------------------------------------------- // TestGLCanvas // ---------------------------------------------------------------------------- BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) - EVT_SIZE(TestGLCanvas::OnSize) EVT_PAINT(TestGLCanvas::OnPaint) - EVT_KEY_DOWN(TestGLCanvas::OnKeyDown) END_EVENT_TABLE() TestGLCanvas::TestGLCanvas(wxWindow *parent) - : wxGLCanvas(parent, wxID_ANY, NULL /* attribs */) + // With perspective OpenGL graphics, the wxFULL_REPAINT_ON_RESIZE style + // flag should always be set, because even making the canvas smaller should + // be followed by a paint event that updates the entire canvas with new + // viewport settings. + : wxGLCanvas(parent, wxID_ANY, NULL /* attribs */, + wxDefaultPosition, wxDefaultSize, + wxFULL_REPAINT_ON_RESIZE) { m_xangle = m_yangle = 30; @@ -286,27 +300,22 @@ TestGLCanvas::TestGLCanvas(wxWindow *parent) void TestGLCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) { + // This is required even though dc is not used otherwise. wxPaintDC dc(this); - wxGetApp().GetContext(this).DrawRotatedCube(m_xangle, m_yangle); - - SwapBuffers(); -} - -void TestGLCanvas::OnSize(wxSizeEvent& event) -{ - // don't prevent default processing from taking place - event.Skip(); - - if ( !IsShown() ) - return; + // Set the OpenGL viewport according to the client size of this canvas. + // This is done here rather than in a wxSizeEvent handler because our + // OpenGL rendering context (and thus viewport setting) is used with + // multiple canvases: If we updated the viewport in the wxSizeEvent + // handler, changing the size of one canvas causes a viewport setting that + // is wrong when next another canvas is repainted. + const wxSize ClientSize = GetClientSize(); - // set GL viewport (not called by wxGLCanvas::OnSize on all platforms...) - int w, h; - GetClientSize(&w, &h); + glViewport(0, 0, ClientSize.x, ClientSize.y); - wxGetApp().GetContext(this); - glViewport(0, 0, w, h); + // Render the graphics and swap the buffers. + wxGetApp().GetContext(this).DrawRotatedCube(m_xangle, m_yangle); + SwapBuffers(); } void TestGLCanvas::OnKeyDown( wxKeyEvent& event ) @@ -349,6 +358,7 @@ void TestGLCanvas::OnKeyDown( wxKeyEvent& event ) Refresh(false); } + // ---------------------------------------------------------------------------- // MyFrame: main application window // ---------------------------------------------------------------------------- @@ -379,6 +389,11 @@ MyFrame::MyFrame() SetClientSize(400, 400); Show(); + + // test IsDisplaySupported() function: + static const int attribs[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, 0 }; + wxLogStatus("Double-buffered display %s supported", + wxGLCanvas::IsDisplaySupported(attribs) ? "is" : "not"); } void MyFrame::OnClose(wxCommandEvent& WXUNUSED(event)) @@ -389,6 +404,6 @@ void MyFrame::OnClose(wxCommandEvent& WXUNUSED(event)) void MyFrame::OnNewWindow( wxCommandEvent& WXUNUSED(event) ) { - (void) new MyFrame(); + new MyFrame(); }