X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/371a5b4e62eb415107e045588f614fa49e866e78..9e15c94f41c8cdf42470d318269e48e90d6ba75e:/include/wx/memory.h diff --git a/include/wx/memory.h b/include/wx/memory.h index a647fce87e..b5e224be24 100644 --- a/include/wx/memory.h +++ b/include/wx/memory.h @@ -1,6 +1,6 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: memory.h -// Purpose: MDI classes +// Name: wx/memory.h +// Purpose: Memory operations // Author: Arthur Seaton, Julian Smart // Modified by: // Created: 29/01/98 @@ -12,12 +12,9 @@ #ifndef _WX_MEMORYH__ #define _WX_MEMORYH__ -#if defined(__GNUG__) && !defined(__APPLE__) -#pragma interface "memory.h" -#endif - #include "wx/defs.h" #include "wx/string.h" +#include "wx/msgout.h" /* The macro which will be expanded to include the file and line number @@ -28,24 +25,10 @@ #include -// Obsolete -#if 0 -#if wxUSE_IOSTREAMH - // N.B. BC++ doesn't have istream.h, ostream.h -# include -#else -# include -# if defined(__VISUALC__) || defined(__MWERKS__) -// using namespace std; -# endif -#endif -#endif - #ifdef __WXDEBUG__ -// devik 2000-8-27: export these because new/delete operators are now inline -WXDLLEXPORT void * wxDebugAlloc(size_t size, wxChar * fileName, int lineNum, bool isObject, bool isVect = FALSE); -WXDLLEXPORT void wxDebugFree(void * buf, bool isVect = FALSE); +WXDLLIMPEXP_BASE void * wxDebugAlloc(size_t size, wxChar * fileName, int lineNum, bool isObject, bool isVect = false); +WXDLLIMPEXP_BASE void wxDebugFree(void * buf, bool isVect = false); //********************************************************************************** /* @@ -55,9 +38,7 @@ WXDLLEXPORT void wxDebugFree(void * buf, bool isVect = FALSE); // We'll only do malloc and free for the moment: leave the interesting // stuff for the wxObject versions. -// devik 2000-8-29: All new/delete ops are now inline because they can't -// be marked as dllexport/dllimport. It then leads to weird bugs when -// used on MSW as DLL + #if wxUSE_GLOBAL_MEMORY_OPERATORS @@ -83,47 +64,68 @@ WXDLLEXPORT void wxDebugFree(void * buf, bool isVect = FALSE); #define wxUSE_ARRAY_MEMORY_OPERATORS 0 #endif +// devik 2000-8-29: All new/delete ops are now inline because they can't +// be marked as dllexport/dllimport. It then leads to weird bugs when +// used on MSW as DLL +#if defined(__WXMSW__) && (defined(WXUSINGDLL) || defined(WXMAKINGDLL_BASE)) inline void * operator new (size_t size, wxChar * fileName, int lineNum) { - return wxDebugAlloc(size, fileName, lineNum, FALSE, FALSE); + return wxDebugAlloc(size, fileName, lineNum, false, false); } inline void * operator new (size_t size) { - return wxDebugAlloc(size, NULL, 0, FALSE); + return wxDebugAlloc(size, NULL, 0, false); } inline void operator delete (void * buf) { - wxDebugFree(buf, FALSE); + wxDebugFree(buf, false); } #if wxUSE_ARRAY_MEMORY_OPERATORS inline void * operator new[] (size_t size) { - return wxDebugAlloc(size, NULL, 0, FALSE, TRUE); + return wxDebugAlloc(size, NULL, 0, false, true); } inline void * operator new[] (size_t size, wxChar * fileName, int lineNum) { - return wxDebugAlloc(size, fileName, lineNum, FALSE, TRUE); + return wxDebugAlloc(size, fileName, lineNum, false, true); } inline void operator delete[] (void * buf) { - wxDebugFree(buf, TRUE); + wxDebugFree(buf, true); } -#endif +#endif // wxUSE_ARRAY_MEMORY_OPERATORS + +#else + +void * operator new (size_t size, wxChar * fileName, int lineNum); + +void * operator new (size_t size); + +void operator delete (void * buf); + +#if wxUSE_ARRAY_MEMORY_OPERATORS +void * operator new[] (size_t size); + +void * operator new[] (size_t size, wxChar * fileName, int lineNum); + +void operator delete[] (void * buf); +#endif // wxUSE_ARRAY_MEMORY_OPERATORS +#endif // defined(__WXMSW__) && (defined(WXUSINGDLL) || defined(WXMAKINGDLL_BASE)) // VC++ 6.0 and MWERKS #if ( defined(__VISUALC__) && (__VISUALC__ >= 1200) ) || defined(__MWERKS__) inline void operator delete(void* pData, wxChar* /* fileName */, int /* lineNum */) { - wxDebugFree(pData, FALSE); + wxDebugFree(pData, false); } inline void operator delete[](void* pData, wxChar* /* fileName */, int /* lineNum */) { - wxDebugFree(pData, TRUE); + wxDebugFree(pData, true); } #endif // __VISUALC__>=1200 #endif // wxUSE_GLOBAL_MEMORY_OPERATORS @@ -138,9 +140,9 @@ typedef unsigned int wxMarkerType; allocated memory. */ -class WXDLLEXPORT wxMemStruct { +class WXDLLIMPEXP_BASE wxMemStruct { -friend class WXDLLEXPORT wxDebugContext; // access to the m_next pointer for list traversal. +friend class WXDLLIMPEXP_BASE wxDebugContext; // access to the m_next pointer for list traversal. public: public: @@ -207,16 +209,16 @@ typedef void (wxMemStruct::*PmSFV) (); /* - Debugging class. This will only have a single instance, but it\'s + Debugging class. This will only have a single instance, but it's a reasonable way to keep everything together and to make this available for change if needed by someone else. A lot of this stuff would be better off within the wxMemStruct class, but - it\'s stuff which we need to access at times when there is no wxMemStruct + it's stuff which we need to access at times when there is no wxMemStruct object so we use this class instead. Think of it as a collection of globals which have to do with the wxMemStruct class. */ -class WXDLLEXPORT wxDebugContext { +class WXDLLIMPEXP_BASE wxDebugContext { protected: // Used to set alignment for markers. @@ -230,12 +232,6 @@ protected: // Traverse the list. static void TraverseList (PmSFV, wxMemStruct *from = NULL); - // Obsolete -#if 0 - static wxSTD streambuf *m_streamBuf; - static wxSTD ostream *m_debugStream; -#endif - static int debugLevel; static bool debugOn; @@ -249,23 +245,13 @@ public: wxDebugContext(void); ~wxDebugContext(void); - // Obsolete -#if 0 - static bool HasStream(void) { return (m_debugStream != NULL); }; - static wxSTD ostream& GetStream(void) { return *m_debugStream; } - static wxSTD streambuf *GetStreamBuf(void) { return m_streamBuf; } - static void SetStream(wxSTD ostream *stream, wxSTD streambuf *buf = NULL); - static bool SetFile(const wxString& file); - static bool SetStandardError(void); -#endif - static int GetLevel(void) { return debugLevel; } static void SetLevel(int level) { debugLevel = level; } static bool GetDebugMode(void) { return debugOn; } static void SetDebugMode(bool flag) { debugOn = flag; } - static void SetCheckpoint(bool all = FALSE); + static void SetCheckpoint(bool all = false); static wxMemStruct *GetCheckpoint(void) { return checkPoint; } // Calculated from the request size and any padding needed @@ -299,8 +285,8 @@ public: static bool GetCheckPrevious () { return m_checkPrevious; } static void SetCheckPrevious (bool value) { m_checkPrevious = value; } - // Checks all nodes, or all nodes if checkAll is TRUE - static int Check(bool checkAll = FALSE); + // Checks all nodes, or all nodes if checkAll is true + static int Check(bool checkAll = false); // Print out the list of wxMemStruct nodes. static bool PrintList(void); @@ -309,14 +295,17 @@ public: static bool Dump(void); // Print statistics - static bool PrintStatistics(bool detailed = TRUE); + static bool PrintStatistics(bool detailed = true); // Print out the classes in the application. static bool PrintClasses(void); // Count the number of non-wxDebugContext-related objects // that are outstanding - static int CountObjectsLeft(bool sinceCheckpoint = FALSE); + static int CountObjectsLeft(bool sinceCheckpoint = false); + + // This function is used to output the dump + static void OutputDumpLine(const wxChar *szFormat, ...); private: // Store these here to allow access to the list without @@ -324,29 +313,61 @@ private: static wxMemStruct* m_head; static wxMemStruct* m_tail; - // Set to FALSE if we're not checking all previous nodes when - // we do a new. Set to TRUE when we are. + // Set to false if we're not checking all previous nodes when + // we do a new. Set to true when we are. static bool m_checkPrevious; }; +// Final cleanup (e.g. deleting the log object and doing memory leak checking) +// will be delayed until all wxDebugContextDumpDelayCounter objects have been +// destructed. Adding one wxDebugContextDumpDelayCounter per file will delay +// memory leak checking until after destructing all global objects. +class WXDLLIMPEXP_BASE wxDebugContextDumpDelayCounter +{ +public: + wxDebugContextDumpDelayCounter() { + sm_count++; + } + + ~wxDebugContextDumpDelayCounter() { + sm_count--; + if(!sm_count) DoDump(); + } +private: + void DoDump(); + static int sm_count; +}; + +// make leak dump after all globals have been destructed +static wxDebugContextDumpDelayCounter wxDebugContextDumpDelayCounter_File; +#define WXDEBUG_DUMPDELAYCOUNTER \ + static wxDebugContextDumpDelayCounter wxDebugContextDumpDelayCounter_Extra; + // Output a debug message, in a system dependent fashion. -void WXDLLEXPORT wxTrace(const wxChar *fmt ...) ATTRIBUTE_PRINTF_1; -void WXDLLEXPORT wxTraceLevel(int level, const wxChar *fmt ...) ATTRIBUTE_PRINTF_2; +void WXDLLIMPEXP_BASE wxTrace(const wxChar *fmt ...) ATTRIBUTE_PRINTF_1; +void WXDLLIMPEXP_BASE wxTraceLevel(int level, const wxChar *fmt ...) ATTRIBUTE_PRINTF_2; #define WXTRACE wxTrace #define WXTRACELEVEL wxTraceLevel -#else // else part for the #if __WXDEBUG__ +#else // (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT + +#define WXDEBUG_DUMPDELAYCOUNTER -inline void wxTrace(const wxChar *WXUNUSED(fmt)) {} -inline void wxTraceLevel(int WXUNUSED(level), const wxChar *WXUNUSED(fmt)) {} +// Borland C++ Builder 6 seems to have troubles with inline functions (see bug +// 819700) +#if 0 + inline void wxTrace(const wxChar *WXUNUSED(fmt)) {} + inline void wxTraceLevel(int WXUNUSED(level), const wxChar *WXUNUSED(fmt)) {} +#else + #define wxTrace(fmt) + #define wxTraceLevel(l, fmt) +#endif -#define WXTRACE TRUE ? (void)0 : wxTrace -#define WXTRACELEVEL TRUE ? (void)0 : wxTraceLevel -// #define WXDEBUG_NEW new +#define WXTRACE true ? (void)0 : wxTrace +#define WXTRACELEVEL true ? (void)0 : wxTraceLevel -#endif // __WXDEBUG__ +#endif // (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT #endif // _WX_MEMORYH__ -