X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/36c9828f702fb504b07968703bcd82f04196070a..e18e78a7cc106a75e5228c51edd982436682633d:/docs/doxygen/overviews/windowsizing.h diff --git a/docs/doxygen/overviews/windowsizing.h b/docs/doxygen/overviews/windowsizing.h index ed666cb0f1..5b73d456e0 100644 --- a/docs/doxygen/overviews/windowsizing.h +++ b/docs/doxygen/overviews/windowsizing.h @@ -1,99 +1,100 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: windowsizing +// Name: windowsizing.h // Purpose: topic overview // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// -/*! - - @page windowsizing_overview Window Sizing Overview - - It can sometimes be confusing to keep track of the various - size-related attributes of a #wxWindow, how they - relate to each other, and how they interact with sizers. This document - will attempt to clear the fog a little, and give some simple - explanations of things. - @b BestSize: The best size of a widget depends on what kind of widget it - is, and usually also on the contents of the widget. For example a - #wxListBox's best size will be calculated based on - how many items it has, up to a certain limit, or a - #wxButton's best size will be calculated based on - its label size, but normally won't be smaller than the platform - default button size (unless a style flag overrides that). Get the - picture? There is a special virtual method in the C++ window classes - called @c DoGetBestSize() that a class needs to override if it - wants to calculate its own best size based on its content. The default - @c DoGetBestSize() is designed for use in container windows, - such as #wxPanel, and works something like this: - - - If the window has a sizer then it is used to calculate the best size. - Otherwise if the window has layout constraints then that is used to calculate the best size. - Otherwise if the window has children then the best size is set to be large enough to show all the children. - Otherwise if there are no children then the window's min size will be used for the best size. - Otherwise if there is no min size set, then the current size is used for the best size. - - - @b MinSize: The min size of a widget is a size that is normally - explicitly set by the programmer either with the @c SetMinSize() - method or the @c SetSizeHints() method. Most controls will also - set the min size to the size given in the control's constructor if a - non-default value is passed. Top-level windows such as - #wxFrame will not allow the user to resize the frame - below the min size. - @b Size: The size of a widget can be explicitly set or fetched with - the @c SetSize() or @c GetSize() methods. This size value - is the size that the widget is currently using on screen and is the - way to change the size of something that is not being managed by a - sizer. - @b ClientSize: The client size represents the widget's area inside - of any borders belonging to the widget and is the area that can be - drawn upon in a @c EVT_PAINT event. If a widget doesn't have a - border then its client size is the same as its size. - @b InitialSize: The initial size of a widget is the size given to - the constructor of the widget, if any. As mentioned above most - controls will also set this size value as the control's min size. If - the size passed to the constructor is the default - @c wxDefaultSize, or if the size is not fully specified (such as - @c wxSize(150,-1)) then most controls will fill in the missing - size components using the best size and will set the initial size of - the control to the resulting size. - @b GetEffectiveMinSize(): (formerly @c GetBestFittingSize) A - blending of the widget's min size and best size, giving precedence to - the min size. For example, if a widget's min size is set to (150, -1) - and the best size is (80, 22) then the best fitting size is (150, - 22). If the min size is (50, 20) then the best fitting size is (50, - 20). This method is what is called by the sizers when determining what - the requirements of each item in the sizer is, and is used for - calculating the overall minimum needs of the sizer. - @b SetInitialSize(size): (formerly @c SetBestFittingSize) - This is a little different than the typical size setters. Rather than - just setting an "initial size" attribute it actually sets the minsize - to the value passed in, blends that value with the best size, and then - sets the size of the widget to be the result. So you can consider this - method to be a "Smart SetSize". This method is what is called by the - constructor of most controls to set the minsize and initial size of - the control. - @b window.Fit(): The @c Fit() method sets the size of a - window to fit around its children. If it has no children then nothing - is done, if it does have children then the size of the window is set - to the window's best size. - @b sizer.Fit(window): This sets the size of the window to be large - enough to accommodate the minimum size needed by the sizer, (along with - a few other constraints...) If the sizer is the one that is assigned - to the window then this should be equivalent to @c window.Fit(). - @b sizer.Layout(): Recalculates the minimum space needed by each - item in the sizer, and then lays out the items within the space - currently allotted to the sizer. - @b window.Layout(): If the window has a sizer then it sets the - space given to the sizer to the current size of the window, which - results in a call to @c sizer.Layout(). If the window has layout - constraints instead of a sizer then the constraints algorithm is - run. The @c Layout() method is what is called by the default - @c EVT_SIZE handler for container windows. - - */ +/** +@page overview_windowsizing Window Sizes + +It can sometimes be confusing to keep track of the various size-related +attributes of a wxWindow, how they relate to each other, and how they interact +with sizers. This document will attempt to clear the fog a little, and give +some simple explanations of things. + +@b BestSize: The best size of a widget depends on what kind of widget it is, +and usually also on the contents of the widget. For example a wxListBox's best +size will be calculated based on how many items it has, up to a certain limit, +or a wxButton's best size will be calculated based on its label size, but +normally won't be smaller than the platform default button size (unless a style +flag overrides that). Get the picture? There is a special virtual method in the +C++ window classes called @c DoGetBestSize() that a class needs to override if +it wants to calculate its own best size based on its content. The default +@c DoGetBestSize() is designed for use in container windows, such as wxPanel, +and works something like this: + +-# If the window has a sizer then it is used to calculate the best size. +-# Otherwise if the window has layout constraints then that is used to + calculate the best size. +-# Otherwise if the window has children then the best size is set to be large + enough to show all the children. +-# Otherwise if there are no children then the window's min size will be used + for the best size. +-# Otherwise if there is no min size set, then the current size is used for the + best size. + +@b MinSize: The min size of a widget is a size that is normally explicitly set +by the programmer either with the @c SetMinSize() method or the +@c SetSizeHints() method. Most controls will also set the min size to the size +given in the control's constructor if a non-default value is passed. Top-level +windows such as wxFrame will not allow the user to resize the frame below the +min size. + +@b Size: The size of a widget can be explicitly set or fetched with the +@c SetSize() or @c GetSize() methods. This size value is the size that the +widget is currently using on screen and is the way to change the size of +something that is not being managed by a sizer. + +@b ClientSize: The client size represents the widget's area inside of any +borders belonging to the widget and is the area that can be drawn upon in a +@c EVT_PAINT event. If a widget doesn't have a border then its client size is +the same as its size. + +@b InitialSize: The initial size of a widget is the size given to the +constructor of the widget, if any. As mentioned above most controls will also +set this size value as the control's min size. If the size passed to the +constructor is the default @c wxDefaultSize, or if the size is not fully +specified (such as wxSize(150,-1)) then most controls will fill in the missing +size components using the best size and will set the initial size of the +control to the resulting size. + +@b GetEffectiveMinSize(): (formerly @c GetBestFittingSize) A blending of the +widget's min size and best size, giving precedence to the min size. For +example, if a widget's min size is set to (150, -1) and the best size is +(80, 22) then the best fitting size is (150, 22). If the min size is (50, 20) +then the best fitting size is (50, 20). This method is what is called by the +sizers when determining what the requirements of each item in the sizer is, and +is used for calculating the overall minimum needs of the sizer. + +@b SetInitialSize(size): (formerly @c SetBestFittingSize) This is a little +different than the typical size setters. Rather than just setting an +"initial size" attribute it actually sets the minsize to the value passed in, +blends that value with the best size, and then sets the size of the widget to +be the result. So you can consider this method to be a "Smart SetSize". This +method is what is called by the constructor of most controls to set the minsize +and initial size of the control. + +@b window.Fit(): The @c Fit() method sets the size of a window to fit around +its children. If it has no children then nothing is done, if it does have +children then the size of the window is set to the window's best size. + +@b sizer.Fit(window): This sets the size of the window to be large enough to +accommodate the minimum size needed by the sizer, (along with a few other +constraints...) If the sizer is the one that is assigned to the window then +this should be equivalent to @c window.Fit(). + +@b sizer.Layout(): Recalculates the minimum space needed by each item in the +sizer, and then lays out the items within the space currently allotted to the +sizer. + +@b window.Layout(): If the window has a sizer then it sets the space given to +the sizer to the current size of the window, which results in a call to +@c sizer.Layout(). If the window has layout constraints instead of a sizer then +the constraints algorithm is run. The @c Layout() method is what is called by +the default @c EVT_SIZE handler for container windows. + +*/