X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/36c9828f702fb504b07968703bcd82f04196070a..cc506697c10445fd2d8f8872c120a2df8740506c:/docs/doxygen/overviews/bitmap.h?ds=sidebyside diff --git a/docs/doxygen/overviews/bitmap.h b/docs/doxygen/overviews/bitmap.h index bdb0034aa9..0b9f20d5b9 100644 --- a/docs/doxygen/overviews/bitmap.h +++ b/docs/doxygen/overviews/bitmap.h @@ -1,178 +1,182 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: bitmap +// Name: bitmap.h // Purpose: topic overview // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// -/*! +/** - @page bitmap_overview Bitmaps and icons overview +@page overview_bitmap Bitmaps and Icons - Classes: #wxBitmap, #wxBitmapHandler, #wxIcon, #wxCursor. - The wxBitmap class encapsulates the concept of a platform-dependent bitmap, - either monochrome or colour. Platform-specific methods for creating a - wxBitmap object from an existing file are catered for, and - this is an occasion where conditional compilation will sometimes be - required. - A bitmap created dynamically or loaded from a file can be selected - into a memory device context (instance of #wxMemoryDC). This - enables the bitmap to be copied to a window or memory device context - using wxDC::Blit, or to be used as a drawing surface. - See #wxMemoryDC for an example of drawing onto a bitmap. - All wxWidgets platforms support XPMs for small bitmaps and icons. - You may include the XPM inline as below, since it's C code, or you - can load it at run-time. +Classes: +@li wxBitmap +@li wxBitmapHandler +@li wxIcon +@li wxCursor - @code - #include "mondrian.xpm" - @endcode +The wxBitmap class encapsulates the concept of a platform-dependent bitmap, +either monochrome or colour. Platform-specific methods for creating a wxBitmap +object from an existing file are catered for, and this is an occasion where +conditional compilation will sometimes be required. - Sometimes you wish to use a .ico resource on Windows, and XPMs on - other platforms (for example to take advantage of Windows' support for multiple icon resolutions). - A macro, #wxICON, is available which creates an icon using an XPM - on the appropriate platform, or an icon resource on Windows. +A bitmap created dynamically or loaded from a file can be selected into a +memory device context (instance of wxMemoryDC). This enables the bitmap to be +copied to a window or memory device context using wxDC::Blit(), or to be used +as a drawing surface. - @code - wxIcon icon(wxICON(mondrian)); +See wxMemoryDC for an example of drawing onto a bitmap. - // Equivalent to: +All wxWidgets platforms support XPMs for small bitmaps and icons. You may +include the XPM inline as below, since it's C code, or you can load it at +run-time. - #if defined(__WXGTK__) || defined(__WXMOTIF__) - wxIcon icon(mondrian_xpm); - #endif +@code +#include "mondrian.xpm" +@endcode - #if defined(__WXMSW__) - wxIcon icon("mondrian"); - #endif - @endcode +Sometimes you wish to use a .ico resource on Windows, and XPMs on other +platforms (for example to take advantage of Windows' support for multiple icon +resolutions). - There is also a corresponding #wxBITMAP macro which allows - to create the bitmaps in much the same way as #wxICON creates - icons. It assumes that bitmaps live in resources under Windows or OS2 and XPM - files under all other platforms (for XPMs, the corresponding file must be - included before this macro is used, of course, and the name of the bitmap - should be the same as the resource name under Windows with @c _xpm - suffix). For example: +A macro, wxICON(), is available which creates an icon using an XPM on the +appropriate platform, or an icon resource on Windows: - @code - // an easy and portable way to create a bitmap - wxBitmap bmp(wxBITMAP(bmpname)); +@code +wxIcon icon(wxICON(mondrian)); - // which is roughly equivalent to the following - #if defined(__WXMSW__) || defined(__WXPM__) - wxBitmap bmp("bmpname", wxBITMAP_TYPE_RESOURCE); - #else // Unix - wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM); - #endif - @endcode +// The above line is equivalent to this: - You should always use wxICON and wxBITMAP macros because they work for any - platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and - are more short and clear than versions with @c #ifdefs. Even better, - use the same XPMs on all platforms. - @ref supportedbitmapformats_overview - @ref bitmaphandlers_overview +#if defined(__WXGTK__) || defined(__WXMOTIF__) + wxIcon icon(mondrian_xpm); +#endif +#if defined(__WXMSW__) + wxIcon icon("mondrian"); +#endif +@endcode - @section supportedbitmapformats Supported bitmap file formats +There is also a corresponding wxBITMAP() macro which allows to create the +bitmaps in much the same way as wxICON() creates icons. It assumes that bitmaps +live in resources under Windows or OS2 and XPM files under all other platforms +(for XPMs, the corresponding file must be included before this macro is used, +of course, and the name of the bitmap should be the same as the resource name +under Windows with @c _xpm suffix). For example: - The following lists the formats handled on different platforms. Note - that missing or partially-implemented formats are automatically supplemented - by the #wxImage to load the data, and then converting - it to wxBitmap form. Note that using wxImage is the preferred way to - load images in wxWidgets, with the exception of resources (XPM-files or - native Windows resources). Writing an image format handler for wxImage - is also far easier than writing one for wxBitmap, because wxImage has - exactly one format on all platforms whereas wxBitmap can store pixel data - very differently, depending on colour depths and platform. - @b wxBitmap - Under Windows, wxBitmap may load the following formats: +@code +// an easy and portable way to create a bitmap +wxBitmap bmp(wxBITMAP(bmpname)); +// which is roughly equivalent to the following +#if defined(__WXMSW__) || defined(__WXPM__) + wxBitmap bmp("bmpname", wxBITMAP_TYPE_RESOURCE); +#else // Unix + wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM); +#endif +@endcode - Windows bitmap resource (wxBITMAP_TYPE_BMP_RESOURCE) - Windows bitmap file (wxBITMAP_TYPE_BMP) - XPM data and file (wxBITMAP_TYPE_XPM) - All formats that are supported by the #wxImage class. +You should always use wxICON() and wxBITMAP() macros because they work for any +platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and +are shorter and more clear than versions with many @ifdef_ blocks. Even better, +use the same XPMs on all platforms. +@li @ref overview_bitmap_supportedformats +@li @ref overview_bitmap_handlers - Under wxGTK, wxBitmap may load the following formats: +