X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/36c9828f702fb504b07968703bcd82f04196070a..c8c77ee2af68bcea8ba157b4d5a4e2cd5b4912bd:/docs/doxygen/overviews/docview.h diff --git a/docs/doxygen/overviews/docview.h b/docs/doxygen/overviews/docview.h index dd35e477bc..94344b42cd 100644 --- a/docs/doxygen/overviews/docview.h +++ b/docs/doxygen/overviews/docview.h @@ -1,294 +1,332 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: docview +// Name: docview.h // Purpose: topic overview // Author: wxWidgets team // RCS-ID: $Id$ -// Licence: wxWindows license +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -/*! - - @page docview_overview Document/view overview - - Classes: #wxDocument, #wxView, #wxDocTemplate, - #wxDocManager, #wxDocParentFrame, #wxDocChildFrame, - #wxDocMDIParentFrame, #wxDocMDIChildFrame, - #wxCommand, #wxCommandProcessor - The document/view framework is found in most application frameworks, because it - can dramatically simplify the code required to build many kinds of application. - The idea is that you can model your application primarily in terms of @e documents to store data - and provide interface-independent operations upon it, and @e views to visualise and manipulate - the data. Documents know how to do input and output given stream objects, and views are responsible - for taking input from physical windows and performing the manipulation on the document data. - If a document's data changes, all views should be updated to reflect the change. - The framework can provide many user-interface elements based on this model. Once you have defined - your own classes and the relationships between them, the framework takes care - of popping up file selectors, opening and closing files, asking the user to save - modifications, routing menu commands to appropriate (possibly default) code, even - some default print/preview functionality and support for command undo/redo. - The framework is highly modular, allowing overriding and replacement of functionality - and objects to achieve more than the default behaviour. - These are the overall steps involved in creating an application based on the document/view framework: - - - Define your own document and view classes, overriding a minimal set of - member functions e.g. for input/output, drawing and initialization. - Define any subwindows - (such as a scrolled window) that are needed for the view(s). You may need to route some events - to views or documents, for example OnPaint needs to be routed to wxView::OnDraw. - Decide what style of interface you will use: Microsoft's MDI (multiple - document child frames surrounded by an overall frame), SDI (a separate, unconstrained frame - for each document), or single-window (one document open at a time, as in Windows Write). - Use the appropriate wxDocParentFrame and wxDocChildFrame classes. Construct an instance - of wxDocParentFrame in your wxApp::OnInit, and a wxDocChildFrame (if not single-window) when - you initialize a view. Create menus using standard menu ids (such as wxID_OPEN, wxID_PRINT). - Construct a single wxDocManager instance at the beginning of your wxApp::OnInit, and then - as many wxDocTemplate instances as necessary to define relationships between documents and - views. For a simple application, there will be just one wxDocTemplate. - - - If you wish to implement Undo/Redo, you need to derive your own class(es) from wxCommand - and use wxCommandProcessor::Submit instead of directly executing code. The framework will - take care of calling Undo and Do functions as appropriate, so long as the wxID_UNDO and - wxID_REDO menu items are defined in the view menu. - Here are a few examples of the tailoring you can do to go beyond the default framework - behaviour: - - - Override wxDocument::OnCreateCommandProcessor to define a different Do/Undo strategy, - or a command history editor. - Override wxView::OnCreatePrintout to create an instance of a derived #wxPrintout - class, to provide multi-page document facilities. - Override wxDocManager::SelectDocumentPath to provide a different file selector. - Limit the maximum number of open documents and the maximum number of undo commands. - - - Note that to activate framework functionality, you need to use some or all of - the wxWidgets @ref predefinedids_overview in your menus. - @b wxPerl note: The document/view framework is available in wxPerl. To use it, - you will need the following statements in your application code: - - - - @code - use Wx::DocView; - use Wx ':docview'; # import constants (optional) - @endcode - - - @ref document_overview - @ref view_overview - @ref doctemplate_overview - @ref docmanager_overview - @ref command_overview - @ref commandprocessor_overview - @ref filehistory_overview - @ref predefinedids_overview - - - @section wxdocumentoverview wxDocument overview - - @ref docview_overview - Class: #wxDocument - The wxDocument class can be used to model an application's file-based - data. It is part of the document/view framework supported by wxWidgets, - and cooperates with the #wxView, #wxDocTemplate - and #wxDocManager classes. - Using this framework can save a lot of routine user-interface programming, - since a range of menu commands -- such as open, save, save as -- are supported automatically. - The programmer just needs to define a minimal set of classes and member functions - for the framework to call when necessary. Data, and the means to view and edit - the data, are explicitly separated out in this model, and the concept of multiple @e views onto - the same data is supported. - Note that the document/view model will suit many but not all styles of application. - For example, it would be overkill for a simple file conversion utility, where there - may be no call for @e views on @e documents or the ability to open, edit and save - files. But probably the majority of applications are document-based. - See the example application in @c samples/docview. - To use the abstract wxDocument class, you need to derive a new class and override - at least the member functions SaveObject and LoadObject. SaveObject and - LoadObject will be called by the framework when the document needs to be saved - or loaded. - Use the macros DECLARE_DYNAMIC_CLASS and IMPLEMENT_DYNAMIC_CLASS in order - to allow the framework to create document objects on demand. When you create - a #wxDocTemplate object on application initialization, you - should pass CLASSINFO(YourDocumentClass) to the wxDocTemplate constructor - so that it knows how to create an instance of this class. - If you do not wish to use the wxWidgets method of creating document - objects dynamically, you must override wxDocTemplate::CreateDocument - to return an instance of the appropriate class. - - @section wxviewoverview wxView overview - - @ref docview_overview - Class: #wxView - The wxView class can be used to model the viewing and editing component of - an application's file-based data. It is part of the document/view framework supported by wxWidgets, - and cooperates with the #wxDocument, #wxDocTemplate - and #wxDocManager classes. - See the example application in @c samples/docview. - To use the abstract wxView class, you need to derive a new class and override - at least the member functions OnCreate, OnDraw, OnUpdate and OnClose. You will probably - want to respond to menu commands from the frame containing the view. - Use the macros DECLARE_DYNAMIC_CLASS and IMPLEMENT_DYNAMIC_CLASS in order - to allow the framework to create view objects on demand. When you create - a #wxDocTemplate object on application initialization, you - should pass CLASSINFO(YourViewClass) to the wxDocTemplate constructor - so that it knows how to create an instance of this class. - If you do not wish to use the wxWidgets method of creating view - objects dynamically, you must override wxDocTemplate::CreateView - to return an instance of the appropriate class. - - @section wxdoctemplateoverview wxDocTemplate overview - - @ref docview_overview - Class: #wxDocTemplate - The wxDocTemplate class is used to model the relationship between a - document class and a view class. The application creates a document - template object for each document/view pair. The list of document - templates managed by the wxDocManager instance is used to create - documents and views. Each document template knows what file filters - and default extension are appropriate for a document/view combination, - and how to create a document or view. - For example, you might write a small doodling application that can load - and save lists of line segments. If you had two views of the data -- graphical, - and a list of the segments -- then you would create one document class DoodleDocument, - and two view classes (DoodleGraphicView and DoodleListView). You would also - need two document templates, one for the graphical view and another for the - list view. You would pass the same document class and default file extension to both - document templates, but each would be passed a different view class. When - the user clicks on the Open menu item, the file selector is displayed - with a list of possible file filters -- one for each wxDocTemplate. Selecting - the filter selects the wxDocTemplate, and when - a file is selected, that template will be used for creating a document - and view. - For the case where an application has one document type and one view type, - a single document template is constructed, and dialogs will be appropriately - simplified. - wxDocTemplate is part of the document/view framework supported by wxWidgets, - and cooperates with the #wxView, #wxDocument - and #wxDocManager classes. - See the example application in @c samples/docview. - To use the wxDocTemplate class, you do not need to derive a new class. - Just pass relevant information to the constructor including CLASSINFO(YourDocumentClass) and - CLASSINFO(YourViewClass) to allow dynamic instance creation. - If you do not wish to use the wxWidgets method of creating document - objects dynamically, you must override wxDocTemplate::CreateDocument - and wxDocTemplate::CreateView to return instances of the appropriate class. - @e NOTE: the document template has nothing to do with the C++ template construct. - - @section wxdocmanageroverview wxDocManager overview - - @ref docview_overview - Class: #wxDocManager - The wxDocManager class is part of the document/view framework supported by wxWidgets, - and cooperates with the #wxView, #wxDocument - and #wxDocTemplate classes. - A wxDocManager instance coordinates documents, views and document templates. It keeps a list of document - and template instances, and much functionality is routed through this object, such - as providing selection and file dialogs. The application can use this class 'as is' or - derive a class and override some members to extend or change the functionality. - Create an instance of this class near the beginning of your application initialization, - before any documents, views or templates are manipulated. - There may be multiple wxDocManager instances in an application. - See the example application in @c samples/docview. - - @section wxcommandoverview wxCommand overview - - @ref docview_overview - Classes: #wxCommand, #wxCommandProcessor - wxCommand is a base class for modelling an application command, - which is an action usually performed by selecting a menu item, pressing - a toolbar button or any other means provided by the application to - change the data or view. - Instead of the application functionality being scattered around - switch statements and functions in a way that may be hard to - read and maintain, the functionality for a command is explicitly represented - as an object which can be manipulated by a framework or application. - When a user interface event occurs, the application @e submits a command - to a #wxCommandProcessor object to execute and - store. - The wxWidgets document/view framework handles Undo and Redo by use of - wxCommand and wxCommandProcessor objects. You might find further uses - for wxCommand, such as implementing a macro facility that stores, loads - and replays commands. - An application can derive a new class for every command, or, more likely, use - one class parameterized with an integer or string command identifier. - - @section wxcommandprocessoroverview wxCommandProcessor overview - - @ref docview_overview - Classes: #wxCommandProcessor, #wxCommand - wxCommandProcessor is a class that maintains a history of wxCommand - instances, with undo/redo functionality built-in. Derive a new class from this - if you want different behaviour. - - @section wxfilehistoryoverview wxFileHistory overview - - @ref docview_overview - Classes: #wxFileHistory, #wxDocManager - wxFileHistory encapsulates functionality to record the last few files visited, and - to allow the user to quickly load these files using the list appended to the File menu. - Although wxFileHistory is used by wxDocManager, it can be used independently. You may wish - to derive from it to allow different behaviour, such as popping up a scrolling - list of files. - By calling wxFileHistory::UseMenu() you can - associate a file menu with the file history. The menu will then be used for - appending filenames that are added to the history. Please notice that currently - if the history already contained filenames when UseMenu() is called (e.g. when - initializing a second MDI child frame), the menu is not automatically - initialized with the existing filenames in the history and so you need to call - #AddFilesToMenu() after UseMenu() - explicitly in order to initialize the menu with the existing list of MRU files. - (otherwise an assertion failure is raised in debug builds). - The filenames are appended using menu identifiers in the range - @c wxID_FILE1 to @c wxID_FILE9. - In order to respond to a file load command from one of these identifiers, - you need to handle them using an event handler, for example: - - - @code - BEGIN_EVENT_TABLE(wxDocParentFrame, wxFrame) - EVT_MENU(wxID_EXIT, wxDocParentFrame::OnExit) - EVT_MENU_RANGE(wxID_FILE1, wxID_FILE9, wxDocParentFrame::OnMRUFile) - END_EVENT_TABLE() - - void wxDocParentFrame::OnExit(wxCommandEvent& WXUNUSED(event)) - { - Close(); - } - - void wxDocParentFrame::OnMRUFile(wxCommandEvent& event) - { - wxString f(m_docManager-GetHistoryFile(event.GetId() - wxID_FILE1)); - if (!f.empty()) - (void)m_docManager-CreateDocument(f, wxDOC_SILENT); - } - @endcode - - - - @section predefinedids wxWidgets predefined command identifiers - - To allow communication between the application's menus and the - document/view framework, several command identifiers are predefined for you - to use in menus. - - - wxID_OPEN (5000) - wxID_CLOSE (5001) - wxID_NEW (5002) - wxID_SAVE (5003) - wxID_SAVEAS (5004) - wxID_REVERT (5005) - wxID_EXIT (5006) - wxID_UNDO (5007) - wxID_REDO (5008) - wxID_HELP (5009) - wxID_PRINT (5010) - wxID_PRINT_SETUP (5011) - wxID_PREVIEW (5012) - - */ +/** +@page overview_docview Document/View Framework + +Classes: wxDocument, wxView, wxDocTemplate, wxDocManager, wxDocParentFrame, + wxDocChildFrame, wxDocMDIParentFrame, wxDocMDIChildFrame, + wxCommand, wxCommandProcessor + +The document/view framework is found in most application frameworks, because it +can dramatically simplify the code required to build many kinds of application. + +The idea is that you can model your application primarily in terms of @e documents to store data +and provide interface-independent operations upon it, and @e views to visualise and manipulate +the data. Documents know how to do input and output given stream objects, and views are responsible +for taking input from physical windows and performing the manipulation on the document data. + +If a document's data changes, all views should be updated to reflect the change. +The framework can provide many user-interface elements based on this model. + +Once you have defined your own classes and the relationships between them, the framework +takes care of popping up file selectors, opening and closing files, asking the user to save +modifications, routing menu commands to appropriate (possibly default) code, even +some default print/preview functionality and support for command undo/redo. + +The framework is highly modular, allowing overriding and replacement of functionality +and objects to achieve more than the default behaviour. + +These are the overall steps involved in creating an application based on the +document/view framework: + +@li Define your own document and view classes, overriding a minimal set of + member functions e.g. for input/output, drawing and initialization. +@li Define any subwindows (such as a scrolled window) that are needed for the view(s). + You may need to route some events to views or documents, for example OnPaint needs + to be routed to wxView::OnDraw. +@li Decide what style of interface you will use: Microsoft's MDI (multiple + document child frames surrounded by an overall frame), SDI (a separate, unconstrained frame + for each document), or single-window (one document open at a time, as in Windows Write). +@li Use the appropriate wxDocParentFrame and wxDocChildFrame classes. Construct an instance + of wxDocParentFrame in your wxApp::OnInit, and a wxDocChildFrame (if not single-window) when + you initialize a view. Create menus using standard menu ids (such as wxID_OPEN, wxID_PRINT). +@li Construct a single wxDocManager instance at the beginning of your wxApp::OnInit, and then + as many wxDocTemplate instances as necessary to define relationships between documents and + views. For a simple application, there will be just one wxDocTemplate. + +If you wish to implement Undo/Redo, you need to derive your own class(es) from wxCommand +and use wxCommandProcessor::Submit instead of directly executing code. The framework will +take care of calling Undo and Do functions as appropriate, so long as the wxID_UNDO and +wxID_REDO menu items are defined in the view menu. + +Here are a few examples of the tailoring you can do to go beyond the default framework +behaviour: + +@li Override wxDocument::OnCreateCommandProcessor to define a different Do/Undo strategy, + or a command history editor. +@li Override wxView::OnCreatePrintout to create an instance of a derived wxPrintout + class, to provide multi-page document facilities. +@li Override wxDocManager::SelectDocumentPath to provide a different file selector. +@li Limit the maximum number of open documents and the maximum number of undo commands. + +Note that to activate framework functionality, you need to use some or all of +the wxWidgets @ref overview_docview_predefid in your menus. + +@beginWxPerlOnly +The document/view framework is available in wxPerl. To use it, +you will need the following statements in your application code: + +@code +use Wx::DocView; +use Wx ':docview'; # import constants (optional) +@endcode +@endWxPerlOnly + +@li @ref overview_docview_wxdoc +@li @ref overview_docview_wxview +@li @ref overview_docview_wxdoctemplate +@li @ref overview_docview_wxdocmanager +@li @ref overview_docview_wxcommand +@li @ref overview_docview_wxcommandproc +@li @ref overview_docview_filehistory +@li @ref overview_docview_predefid + + +