X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/34d26f42b16d6fb233988fec2a7fa6c8f397972d..c0b8a8b9cc0c2bfd56426c9a6b6c946ea1031c55:/src/univ/button.cpp

diff --git a/src/univ/button.cpp b/src/univ/button.cpp
index f98b725e51..4bde5f3b96 100644
--- a/src/univ/button.cpp
+++ b/src/univ/button.cpp
@@ -34,11 +34,13 @@
     #include "wx/dcscreen.h"
     #include "wx/button.h"
     #include "wx/validate.h"
+    #include "wx/settings.h"
 #endif
 
 #include "wx/univ/renderer.h"
 #include "wx/univ/inphand.h"
 #include "wx/univ/theme.h"
+#include "wx/univ/colschem.h"
 
 // ----------------------------------------------------------------------------
 // constants
@@ -135,12 +137,15 @@ wxSize wxButton::DoGetBestClientSize() const
     }
 
     // for compatibility with other ports, the buttons default size is never
-    // less than the standard one
-    if ( !(GetWindowStyle() & wxBU_EXACTFIT) )
+    // less than the standard one, but not when display not PDAs.
+    if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA)
     {
-        wxSize szDef = GetDefaultSize();
-        if ( width < szDef.x )
-            width = szDef.x;
+        if ( !(GetWindowStyle() & wxBU_EXACTFIT) )
+        {
+            wxSize szDef = GetDefaultSize();
+            if ( width < szDef.x )
+                width = szDef.x;
+        }
     }
 
     return wxSize(width, height);
@@ -160,6 +165,30 @@ void wxButton::DoDraw(wxControlRenderer *renderer)
     renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY);
 }
 
+bool wxButton::DoDrawBackground(wxDC& dc)
+{
+    wxRect rect;
+    wxSize size = GetSize();
+    rect.width = size.x;
+    rect.height = size.y;
+    
+    if ( GetBackgroundBitmap().Ok() )
+    {
+        // get the bitmap and the flags
+        int alignment;
+        wxStretch stretch;
+        wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch);
+        wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch);
+    }
+    else
+    {
+        m_renderer->DrawButtonSurface(dc, wxTHEME_BG_COLOUR(this),
+                                      rect, GetStateFlags());
+    }
+
+    return TRUE;
+}
+
 // ----------------------------------------------------------------------------
 // input processing
 // ----------------------------------------------------------------------------