X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/342dc9287c824d32f191f7d0b56f3128fd62e018..3143722d5a072e17b1ab2e03210321d2ba58f39a:/src/unix/sound_sdl.cpp diff --git a/src/unix/sound_sdl.cpp b/src/unix/sound_sdl.cpp index b8c77fa006..4b21eeac9e 100644 --- a/src/unix/sound_sdl.cpp +++ b/src/unix/sound_sdl.cpp @@ -1,24 +1,22 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: sound_sdl.cpp +// Name: src/unix/sound_sdl.cpp // Purpose: wxSound backend using SDL // Author: Vaclav Slavik // Modified by: // Created: 2004/01/31 // RCS-ID: $Id$ -// Copyright: (c) 2004, Vaclav Slavik -// Licence: wxWindows licence +// Copyright: (c) 2004, Open Source Applications Foundation +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // for compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" -#include "wx/setup.h" - #if defined(__BORLANDC__) -#pragma hdrstop + #pragma hdrstop #endif -#if wxUSE_WAVE && wxUSE_LIBSDL +#if wxUSE_SOUND && wxUSE_LIBSDL #include @@ -27,10 +25,10 @@ #include "wx/intl.h" #include "wx/log.h" #include "wx/utils.h" + #include "wx/module.h" #endif #include "wx/thread.h" -#include "wx/module.h" #include "wx/sound.h" // ---------------------------------------------------------------------------- @@ -42,26 +40,23 @@ class wxSoundBackendSDLNotification : public wxEvent public: DECLARE_DYNAMIC_CLASS(wxSoundBackendSDLNotification) wxSoundBackendSDLNotification(); - wxEvent *Clone() const { return new wxSoundBackendSDLNotification(*this); } + wxEvent *Clone() const { return new wxSoundBackendSDLNotification(*this); } }; typedef void (wxEvtHandler::*wxSoundBackendSDLNotificationFunction) (wxSoundBackendSDLNotification&); -BEGIN_DECLARE_EVENT_TYPES() - DECLARE_LOCAL_EVENT_TYPE(wxEVT_SOUND_BACKEND_SDL_NOTIFICATION, -1) -END_DECLARE_EVENT_TYPES() +wxDECLARE_LOCAL_EVENT( wxEVT_SOUND_BACKEND_SDL_NOTIFICATION, wxSoundBackendSDLNotification ) #define EVT_SOUND_BACKEND_SDL_NOTIFICATON(func) \ DECLARE_EVENT_TABLE_ENTRY(wxEVT_SOUND_BACKEND_SDL_NOTIFICATION, \ -1, \ -1, \ - (wxObjectEventFunction) \ - (wxSoundBackendSDLNotificationFunction)& func, \ - (wxObject *) NULL ), + wxEVENT_HANDLER_CAST( wxSoundBackendSDLNotificationFunction, func ), \ + NULL ), IMPLEMENT_DYNAMIC_CLASS(wxSoundBackendSDLNotification, wxEvtHandler) -DEFINE_EVENT_TYPE(wxEVT_SOUND_BACKEND_SDL_NOTIFICATION) +wxDEFINE_EVENT( wxEVT_SOUND_BACKEND_SDL_NOTIFICATION, wxSoundBackendSDLNotification ) wxSoundBackendSDLNotification::wxSoundBackendSDLNotification() { @@ -73,25 +68,28 @@ class wxSoundBackendSDLEvtHandler; class wxSoundBackendSDL : public wxSoundBackend { public: - wxSoundBackendSDL() + wxSoundBackendSDL() : m_initialized(false), m_playing(false), m_audioOpen(false), m_data(NULL), m_evtHandler(NULL) {} virtual ~wxSoundBackendSDL(); - + wxString GetName() const { return _T("Simple DirectMedia Layer"); } int GetPriority() const { return 9; } bool IsAvailable() const; bool HasNativeAsyncPlayback() const { return true; } - bool Play(wxSoundData *data, unsigned flags); + bool Play(wxSoundData *data, unsigned flags, + volatile wxSoundPlaybackStatus *status); void FillAudioBuffer(Uint8 *stream, int len); + void FinishedPlayback(); + void Stop(); bool IsPlaying() const { return m_playing; } - + private: bool OpenAudio(); void CloseAudio(); - + bool m_initialized; bool m_playing, m_audioOpen; // playback information: @@ -113,7 +111,7 @@ private: { wxLogTrace(_T("sound"), _T("received playback status change notification")); - m_backend->Stop(); + m_backend->FinishedPlayback(); } wxSoundBackendSDL *m_backend; @@ -191,25 +189,31 @@ void wxSoundBackendSDL::FillAudioBuffer(Uint8 *stream, int len) } } +void wxSoundBackendSDL::FinishedPlayback() +{ + if (!m_playing) + Stop(); +} + bool wxSoundBackendSDL::OpenAudio() { if (!m_audioOpen) { if (!m_evtHandler) m_evtHandler = new wxSoundBackendSDLEvtHandler(this); - + m_spec.silence = 0; m_spec.samples = 4096; m_spec.size = 0; m_spec.callback = wx_sdl_audio_callback; m_spec.userdata = (void*)this; - + wxLogTrace(_T("sound"), _T("opening SDL audio...")); if (SDL_OpenAudio(&m_spec, NULL) >= 0) { #if wxUSE_LOG_DEBUG char driver[256]; - SDL_AudioDriverName(driver, 256); + SDL_AudioDriverName(driver, 256); wxLogTrace(_T("sound"), _T("opened audio, driver '%s'"), wxString(driver, wxConvLocal).c_str()); #endif @@ -236,8 +240,11 @@ void wxSoundBackendSDL::CloseAudio() } } -bool wxSoundBackendSDL::Play(wxSoundData *data, unsigned flags) +bool wxSoundBackendSDL::Play(wxSoundData *data, unsigned flags, + volatile wxSoundPlaybackStatus *WXUNUSED(status)) { + Stop(); + int format; if (data->m_bitsPerSample == 8) format = AUDIO_U8; @@ -245,8 +252,6 @@ bool wxSoundBackendSDL::Play(wxSoundData *data, unsigned flags) format = AUDIO_S16LSB; else return false; - - SDL_LockAudio(); bool needsOpen = true; if (m_audioOpen) @@ -262,35 +267,32 @@ bool wxSoundBackendSDL::Play(wxSoundData *data, unsigned flags) CloseAudio(); } } - - Stop(); - + if (needsOpen) { m_spec.format = format; m_spec.freq = data->m_samplingRate; m_spec.channels = data->m_channels; if (!OpenAudio()) - { - SDL_UnlockAudio(); return false; - } } + SDL_LockAudio(); + wxLogTrace(_T("sound"), _T("playing new sound")); m_playing = true; m_pos = 0; m_loop = (flags & wxSOUND_LOOP); m_data = data; data->IncRef(); + SDL_UnlockAudio(); SDL_PauseAudio(0); - SDL_UnlockAudio(); // wait until playback finishes if called in sync mode: if (!(flags & wxSOUND_ASYNC)) { wxLogTrace(_T("sound"), _T("waiting for sample to finish")); - while (m_playing) + while (m_playing && m_data == data) { #if wxUSE_THREADS // give the playback thread a chance to add event to pending @@ -298,7 +300,7 @@ bool wxSoundBackendSDL::Play(wxSoundData *data, unsigned flags) if (wxThread::IsMain()) wxMutexGuiLeave(); #endif - wxUsleep(10); + wxMilliSleep(10); #if wxUSE_THREADS if (wxThread::IsMain()) wxMutexGuiEnter(); @@ -314,6 +316,7 @@ void wxSoundBackendSDL::Stop() { SDL_LockAudio(); SDL_PauseAudio(1); + m_playing = false; if (m_data) { m_data->DecRef(); @@ -327,4 +330,4 @@ extern "C" wxSoundBackend *wxCreateSoundBackendSDL() return new wxSoundBackendSDL(); } -#endif // wxUSE_WAVE && wxUSE_LIBSDL +#endif // wxUSE_SOUND && wxUSE_LIBSDL