X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/34138703c3997ce676a1e713d9ff9eb020640da7..d5cd19b45cb8ed187238a64fd6a672a2d8c98b4d:/include/wx/window.h?ds=inline diff --git a/include/wx/window.h b/include/wx/window.h index 583eb9fb07..247786e090 100644 --- a/include/wx/window.h +++ b/include/wx/window.h @@ -1,19 +1,1471 @@ +/////////////////////////////////////////////////////////////////////////////// +// Name: wx/window.h +// Purpose: wxWindowBase class - the interface of wxWindow +// Author: Vadim Zeitlin +// Modified by: Ron Lee +// Created: 01/02/97 +// RCS-ID: $Id$ +// Copyright: (c) wxWidgets team +// Licence: wxWindows licence +/////////////////////////////////////////////////////////////////////////////// + #ifndef _WX_WINDOW_H_BASE_ #define _WX_WINDOW_H_BASE_ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) + #pragma interface "windowbase.h" +#endif + +// ---------------------------------------------------------------------------- +// headers which we must include here +// ---------------------------------------------------------------------------- + +#include "wx/event.h" // the base class + +#include "wx/list.h" // defines wxWindowList + +#include "wx/cursor.h" // we have member variables of these classes +#include "wx/font.h" // so we can't do without them +#include "wx/colour.h" +#include "wx/region.h" +#include "wx/utils.h" + +#include "wx/validate.h" // for wxDefaultValidator (always include it) + +#if wxUSE_PALETTE + #include "wx/palette.h" +#endif // wxUSE_PALETTE + +#if wxUSE_ACCEL + #include "wx/accel.h" +#endif // wxUSE_ACCEL + +#if wxUSE_ACCESSIBILITY +#include "wx/access.h" +#endif + +// when building wxUniv/Foo we don't want the code for native menu use to be +// compiled in - it should only be used when building real wxFoo +#ifdef __WXUNIVERSAL__ + #define wxUSE_MENUS_NATIVE 0 +#else // __WXMSW__ + #define wxUSE_MENUS_NATIVE wxUSE_MENUS +#endif // __WXUNIVERSAL__/__WXMSW__ + +// ---------------------------------------------------------------------------- +// forward declarations +// ---------------------------------------------------------------------------- + +class WXDLLEXPORT wxCaret; +class WXDLLEXPORT wxControl; +class WXDLLEXPORT wxCursor; +class WXDLLEXPORT wxDC; +class WXDLLEXPORT wxDropTarget; +class WXDLLEXPORT wxItemResource; +class WXDLLEXPORT wxLayoutConstraints; +class WXDLLEXPORT wxResourceTable; +class WXDLLEXPORT wxSizer; +class WXDLLEXPORT wxToolTip; +class WXDLLEXPORT wxWindowBase; +class WXDLLEXPORT wxWindow; + +#if wxUSE_ACCESSIBILITY +class WXDLLEXPORT wxAccessible; +#endif + +// ---------------------------------------------------------------------------- +// helper stuff used by wxWindow +// ---------------------------------------------------------------------------- + +// struct containing all the visual attributes of a control +struct WXDLLEXPORT wxVisualAttributes +{ + // the font used for control label/text inside it + wxFont font; + + // the foreground colour + wxColour colFg; + + // the background colour, may be wxNullColour if the controls background + // colour is not solid + wxColour colBg; +}; + +// different window variants, on platforms like eg mac uses different +// rendering sizes +enum wxWindowVariant +{ + wxWINDOW_VARIANT_NORMAL, // Normal size + wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal) + wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal) + wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal) + wxWINDOW_VARIANT_MAX +}; + +// ---------------------------------------------------------------------------- +// (pseudo)template list classes +// ---------------------------------------------------------------------------- + +WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT); + +// ---------------------------------------------------------------------------- +// global variables +// ---------------------------------------------------------------------------- + +WXDLLEXPORT_DATA(extern wxWindowList) wxTopLevelWindows; + +// ---------------------------------------------------------------------------- +// wxWindowBase is the base class for all GUI controls/widgets, this is the public +// interface of this class. +// +// Event handler: windows have themselves as their event handlers by default, +// but their event handlers could be set to another object entirely. This +// separation can reduce the amount of derivation required, and allow +// alteration of a window's functionality (e.g. by a resource editor that +// temporarily switches event handlers). +// ---------------------------------------------------------------------------- + +class WXDLLEXPORT wxWindowBase : public wxEvtHandler +{ +public: + // creating the window + // ------------------- + + // default ctor, initializes everything which can be initialized before + // Create() + wxWindowBase() ; + + // pseudo ctor (can't be virtual, called from ctor) + bool CreateBase(wxWindowBase *parent, + wxWindowID winid, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, + const wxValidator& validator = wxDefaultValidator, + const wxString& name = wxPanelNameStr); + + virtual ~wxWindowBase(); + + // deleting the window + // ------------------- + + // ask the window to close itself, return true if the event handler + // honoured our request + bool Close( bool force = false ); + + // the following functions delete the C++ objects (the window itself + // or its children) as well as the GUI windows and normally should + // never be used directly + + // delete window unconditionally (dangerous!), returns true if ok + virtual bool Destroy(); + // delete all children of this window, returns true if ok + bool DestroyChildren(); + + // is the window being deleted? + bool IsBeingDeleted() const { return m_isBeingDeleted; } + + // window attributes + // ----------------- + + // NB: in future versions of wxWidgets Set/GetTitle() will only work + // with the top level windows (such as dialogs and frames) and + // Set/GetLabel() only with the other ones (i.e. all controls). + + // the title (or label, see below) of the window: the text which the + // window shows + virtual void SetTitle( const wxString& WXUNUSED(title) ) {} + virtual wxString GetTitle() const { return wxEmptyString; } + + // label is just the same as the title (but for, e.g., buttons it + // makes more sense to speak about labels) + virtual void SetLabel(const wxString& label) { SetTitle(label); } + virtual wxString GetLabel() const { return GetTitle(); } + + // the window name is used for ressource setting in X, it is not the + // same as the window title/label + virtual void SetName( const wxString &name ) { m_windowName = name; } + virtual wxString GetName() const { return m_windowName; } + + // sets the window variant, calls internally DoSetVariant if variant has changed + void SetWindowVariant( wxWindowVariant variant ) ; + wxWindowVariant GetWindowVariant() const { return m_windowVariant ; } + + + // window id uniquely identifies the window among its siblings unless + // it is -1 which means "don't care" + void SetId( wxWindowID winid ) { m_windowId = winid; } + wxWindowID GetId() const { return m_windowId; } + + // generate a control id for the controls which were not given one by + // user + static int NewControlId() { return --ms_lastControlId; } + // get the id of the control following the one with the given + // (autogenerated) id + static int NextControlId(int winid) { return winid - 1; } + // get the id of the control preceding the one with the given + // (autogenerated) id + static int PrevControlId(int winid) { return winid + 1; } + + // moving/resizing + // --------------- + + // set the window size and/or position + void SetSize( int x, int y, int width, int height, + int sizeFlags = wxSIZE_AUTO ) + { DoSetSize(x, y, width, height, sizeFlags); } + + void SetSize( int width, int height ) + { DoSetSize( -1, -1, width, height, wxSIZE_USE_EXISTING ); } + + void SetSize( const wxSize& size ) + { SetSize( size.x, size.y); } + + void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO) + { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); } + + void Move(int x, int y, int flags = wxSIZE_USE_EXISTING) + { DoSetSize(x, y, -1, -1, flags); } + + void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING) + { Move(pt.x, pt.y, flags); } + + // Z-order + virtual void Raise() = 0; + virtual void Lower() = 0; + + // client size is the size of area available for subwindows + void SetClientSize( int width, int height ) + { DoSetClientSize(width, height); } + + void SetClientSize( const wxSize& size ) + { DoSetClientSize(size.x, size.y); } + + void SetClientSize(const wxRect& rect) + { SetClientSize( rect.width, rect.height ); } + + // get the window position and/or size (pointers may be NULL) + void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); } + wxPoint GetPosition() const + { + int w, h; + DoGetPosition(&w, &h); + + return wxPoint(w, h); + } + + void SetPosition( const wxPoint& pt ) { Move( pt ) ; } + + void GetSize( int *w, int *h ) const { DoGetSize(w, h); } + wxSize GetSize() const + { + int w, h; + DoGetSize(& w, & h); + return wxSize(w, h); + } + + wxRect GetRect() const + { + int x, y, w, h; + GetPosition(& x, & y); + GetSize(& w, & h); + + return wxRect(x, y, w, h); + } + + void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); } + wxSize GetClientSize() const + { + int w, h; + DoGetClientSize(& w, & h); + + return wxSize(w, h); + } + + // get the origin of the client area of the window relative to the + // window top left corner (the client area may be shifted because of + // the borders, scrollbars, other decorations...) + virtual wxPoint GetClientAreaOrigin() const; + + // get the client rectangle in window (i.e. client) coordinates + wxRect GetClientRect() const + { + return wxRect(GetClientAreaOrigin(), GetClientSize()); + } + + // get the size best suited for the window (in fact, minimal + // acceptable size using which it will still look "nice" in + // most situations) + wxSize GetBestSize() const + { + if (m_bestSizeCache.IsFullySpecified()) + return m_bestSizeCache; + return DoGetBestSize(); + } + void GetBestSize(int *w, int *h) const + { + wxSize s = GetBestSize(); + if ( w ) + *w = s.x; + if ( h ) + *h = s.y; + } + + // reset the cached best size value so it will be recalculated the + // next time it is needed. + void InvalidateBestSize() { m_bestSizeCache = wxDefaultSize; } + void CacheBestSize(const wxSize& size) const + { wxConstCast(this, wxWindowBase)->m_bestSizeCache = size; } + + // There are times (and windows) where 'Best' size and 'Min' size + // are vastly out of sync. This should be remedied somehow, but in + // the meantime, this method will return the larger of BestSize + // (the window's smallest legible size), and any user specified + // MinSize hint. + wxSize GetAdjustedBestSize() const + { + wxSize s( GetBestSize() ); + return wxSize( wxMax( s.x, GetMinWidth() ), wxMax( s.y, GetMinHeight() ) ); + } + + // This function will merge the window's best size into the window's + // minimum size, giving priority to the min size components, and + // returns the results. + wxSize GetBestFittingSize() const; + + // A 'Smart' SetSize that will fill in default size values with 'best' + // size. Sets the minsize to what was passed in. + void SetBestFittingSize(const wxSize& size=wxDefaultSize); + + // the generic centre function - centers the window on parent by` + // default or on screen if it doesn't have parent or + // wxCENTER_ON_SCREEN flag is given + void Centre( int direction = wxBOTH ); + void Center( int direction = wxBOTH ) { Centre(direction); } + + // centre on screen (only works for top level windows) + void CentreOnScreen(int dir = wxBOTH) { Centre(dir | wxCENTER_ON_SCREEN); } + void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); } + + // centre with respect to the the parent window + void CentreOnParent(int dir = wxBOTH) { Centre(dir | wxCENTER_FRAME); } + void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); } + + // set window size to wrap around its children + virtual void Fit(); + + // set virtual size to satisfy children + virtual void FitInside(); + + // set min/max size of the window + virtual void SetSizeHints( int minW, int minH, + int maxW = -1, int maxH = -1, + int incW = -1, int incH = -1 ); + void SetSizeHints( const wxSize& minSize, + const wxSize& maxSize=wxDefaultSize, + const wxSize& incSize=wxDefaultSize) + { + SetSizeHints(minSize.x, minSize.y, + maxSize.x, maxSize.y, + incSize.x, incSize.y); + } + + virtual void SetVirtualSizeHints( int minW, int minH, + int maxW = -1, int maxH = -1 ); + void SetVirtualSizeHints( const wxSize& minSize, + const wxSize& maxSize=wxDefaultSize) + { + SetVirtualSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y); + } + + virtual int GetMinWidth() const { return m_minWidth; } + virtual int GetMinHeight() const { return m_minHeight; } + int GetMaxWidth() const { return m_maxWidth; } + int GetMaxHeight() const { return m_maxHeight; } + + // Override this method to control the values given to Sizers etc. + virtual wxSize GetMaxSize() const { return wxSize( m_maxWidth, m_maxHeight ); } + virtual wxSize GetMinSize() const { return wxSize( m_minWidth, m_minHeight ); } + + void SetMinSize(const wxSize& minSize) { SetSizeHints(minSize); } + void SetMaxSize(const wxSize& maxSize) { SetSizeHints(GetMinSize(), maxSize); } + + // Methods for accessing the virtual size of a window. For most + // windows this is just the client area of the window, but for + // some like scrolled windows it is more or less independent of + // the screen window size. You may override the DoXXXVirtual + // methods below for classes where that is is the case. + + void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); } + void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); } + + wxSize GetVirtualSize() const { return DoGetVirtualSize(); } + void GetVirtualSize( int *x, int *y ) const + { + wxSize s( DoGetVirtualSize() ); + + if( x ) + *x = s.GetWidth(); + if( y ) + *y = s.GetHeight(); + } + + // Override these methods for windows that have a virtual size + // independent of their client size. eg. the virtual area of a + // wxScrolledWindow. Default is to alias VirtualSize to ClientSize. + + virtual void DoSetVirtualSize( int x, int y ); + virtual wxSize DoGetVirtualSize() const; // { return m_virtualSize; } + + // Return the largest of ClientSize and BestSize (as determined + // by a sizer, interior children, or other means) + + virtual wxSize GetBestVirtualSize() const + { + wxSize client( GetClientSize() ); + wxSize best( GetBestSize() ); + + return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) ); + } + + // window state + // ------------ + + // returns true if window was shown/hidden, false if the nothing was + // done (window was already shown/hidden) + virtual bool Show( bool show = true ); + bool Hide() { return Show(false); } + + // returns true if window was enabled/disabled, false if nothing done + virtual bool Enable( bool enable = true ); + bool Disable() { return Enable(false); } + + bool IsShown() const { return m_isShown; } + bool IsEnabled() const { return m_isEnabled; } + + // get/set window style (setting style won't update the window and so + // is only useful for internal usage) + virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; } + virtual long GetWindowStyleFlag() const { return m_windowStyle; } + + // just some (somewhat shorter) synonims + void SetWindowStyle( long style ) { SetWindowStyleFlag(style); } + long GetWindowStyle() const { return GetWindowStyleFlag(); } + + bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; } + virtual bool IsRetained() const { return HasFlag(wxRETAINED); } + + // extra style: the less often used style bits which can't be set with + // SetWindowStyleFlag() + virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; } + long GetExtraStyle() const { return m_exStyle; } + + // make the window modal (all other windows unresponsive) + virtual void MakeModal(bool modal = true); + + + // (primitive) theming support + // --------------------------- + + virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; } + virtual bool GetThemeEnabled() const { return m_themeEnabled; } + + // Returns true if this class should have the background colour + // changed to match the parent window's theme. For example when a + // page is added to a notebook it and it's children may need to have + // the colours adjusted depending on the current theme settings, but + // not all windows/controls can do this without looking wrong. + virtual void ApplyParentThemeBackground(const wxColour& WXUNUSED(bg)) + { /* do nothing */ } + + + // focus and keyboard handling + // --------------------------- + + // set focus to this window + virtual void SetFocus() = 0; + + // set focus to this window as the result of a keyboard action + virtual void SetFocusFromKbd() { SetFocus(); } + + // return the window which currently has the focus or NULL + static wxWindow *FindFocus() /* = 0: implement in derived classes */; + + // can this window have focus? + virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); } + + // can this window be given focus by keyboard navigation? if not, the + // only way to give it focus (provided it accepts it at all) is to + // click it + virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); } + + // NB: these methods really don't belong here but with the current + // class hierarchy there is no other place for them :-( + + // get the default child of this parent, i.e. the one which is + // activated by pressing + virtual wxWindow *GetDefaultItem() const { return NULL; } + + // set this child as default, return the old default + virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child)) + { return NULL; } + + // set this child as temporary default + virtual void SetTmpDefaultItem(wxWindow * WXUNUSED(win)) { } + + // navigates in the specified direction by sending a wxNavigationKeyEvent + virtual bool Navigate(int flags = wxNavigationKeyEvent::IsForward); + + // move this window just before/after the specified one in tab order + // (the other window must be our sibling!) + void MoveBeforeInTabOrder(wxWindow *win) + { DoMoveInTabOrder(win, MoveBefore); } + void MoveAfterInTabOrder(wxWindow *win) + { DoMoveInTabOrder(win, MoveAfter); } + + + // parent/children relations + // ------------------------- + + // get the list of children + const wxWindowList& GetChildren() const { return m_children; } + wxWindowList& GetChildren() { return m_children; } + + // needed just for extended runtime + const wxWindowList& GetWindowChildren() const { return GetChildren() ; } + + // get the parent or the parent of the parent + wxWindow *GetParent() const { return m_parent; } + inline wxWindow *GetGrandParent() const; + + // is this window a top level one? + virtual bool IsTopLevel() const; + + // it doesn't really change parent, use Reparent() instead + void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; } + // change the real parent of this window, return true if the parent + // was changed, false otherwise (error or newParent == oldParent) + virtual bool Reparent( wxWindowBase *newParent ); + + // implementation mostly + virtual void AddChild( wxWindowBase *child ); + virtual void RemoveChild( wxWindowBase *child ); + + // looking for windows + // ------------------- + + // find window among the descendants of this one either by id or by + // name (return NULL if not found) + wxWindow *FindWindow( long winid ); + wxWindow *FindWindow( const wxString& name ); + + // Find a window among any window (all return NULL if not found) + static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL ); + static wxWindow *FindWindowByName( const wxString& name, + const wxWindow *parent = NULL ); + static wxWindow *FindWindowByLabel( const wxString& label, + const wxWindow *parent = NULL ); + + // event handler stuff + // ------------------- + + // get the current event handler + wxEvtHandler *GetEventHandler() const { return m_eventHandler; } + + // replace the event handler (allows to completely subclass the + // window) + void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; } + + // push/pop event handler: allows to chain a custom event handler to + // alreasy existing ones + void PushEventHandler( wxEvtHandler *handler ); + wxEvtHandler *PopEventHandler( bool deleteHandler = false ); + + // find the given handler in the event handler chain and remove (but + // not delete) it from the event handler chain, return true if it was + // found and false otherwise (this also results in an assert failure so + // this function should only be called when the handler is supposed to + // be there) + bool RemoveEventHandler(wxEvtHandler *handler); + + // validators + // ---------- + +#if wxUSE_VALIDATORS + // a window may have an associated validator which is used to control + // user input + virtual void SetValidator( const wxValidator &validator ); + virtual wxValidator *GetValidator() { return m_windowValidator; } +#endif // wxUSE_VALIDATORS + + + // dialog oriented functions + // ------------------------- + + // validate the correctness of input, return true if ok + virtual bool Validate(); + + // transfer data between internal and GUI representations + virtual bool TransferDataToWindow(); + virtual bool TransferDataFromWindow(); + + virtual void InitDialog(); + +#if wxUSE_ACCEL + // accelerators + // ------------ + virtual void SetAcceleratorTable( const wxAcceleratorTable& accel ) + { m_acceleratorTable = accel; } + wxAcceleratorTable *GetAcceleratorTable() + { return &m_acceleratorTable; } + +#endif // wxUSE_ACCEL + +#if wxUSE_HOTKEY + // hot keys (system wide accelerators) + // ----------------------------------- + + virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode); + virtual bool UnregisterHotKey(int hotkeyId); +#endif // wxUSE_HOTKEY + + + // dialog units translations + // ------------------------- + + wxPoint ConvertPixelsToDialog( const wxPoint& pt ); + wxPoint ConvertDialogToPixels( const wxPoint& pt ); + wxSize ConvertPixelsToDialog( const wxSize& sz ) + { + wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y))); + + return wxSize(pt.x, pt.y); + } + + wxSize ConvertDialogToPixels( const wxSize& sz ) + { + wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y))); + + return wxSize(pt.x, pt.y); + } + + // mouse functions + // --------------- + + // move the mouse to the specified position + virtual void WarpPointer(int x, int y) = 0; + + // start or end mouse capture, these functions maintain the stack of + // windows having captured the mouse and after calling ReleaseMouse() + // the mouse is not released but returns to the window which had had + // captured it previously (if any) + void CaptureMouse(); + void ReleaseMouse(); + + // get the window which currently captures the mouse or NULL + static wxWindow *GetCapture(); + + // does this window have the capture? + virtual bool HasCapture() const + { return (wxWindow *)this == GetCapture(); } + + // painting the window + // ------------------- + + // mark the specified rectangle (or the whole window) as "dirty" so it + // will be repainted + virtual void Refresh( bool eraseBackground = true, + const wxRect *rect = (const wxRect *) NULL ) = 0; + + // a less awkward wrapper for Refresh + void RefreshRect(const wxRect& rect) { Refresh(true, &rect); } + + // repaint all invalid areas of the window immediately + virtual void Update() { } + + // clear the window background + virtual void ClearBackground(); + + // freeze the window: don't redraw it until it is thawed + virtual void Freeze() { } + + // thaw the window: redraw it after it had been frozen + virtual void Thaw() { } + + // adjust DC for drawing on this window + virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { } + + // the update region of the window contains the areas which must be + // repainted by the program + const wxRegion& GetUpdateRegion() const { return m_updateRegion; } + wxRegion& GetUpdateRegion() { return m_updateRegion; } + + // get the update rectangleregion bounding box in client coords + wxRect GetUpdateClientRect() const; + + // these functions verify whether the given point/rectangle belongs to + // (or at least intersects with) the update region + bool IsExposed( int x, int y ) const; + bool IsExposed( int x, int y, int w, int h ) const; + + bool IsExposed( const wxPoint& pt ) const + { return IsExposed(pt.x, pt.y); } + bool IsExposed( const wxRect& rect ) const + { return IsExposed(rect.x, rect.y, rect.width, rect.height); } + + // colours, fonts and cursors + // -------------------------- + + // get the default attributes for the controls of this class: we + // provide a virtual function which can be used to query the default + // attributes of an existing control and a static function which can + // be used even when no existing object of the given class is + // available, but which won't return any styles specific to this + // particular control, of course (e.g. "Ok" button might have + // different -- bold for example -- font) + virtual wxVisualAttributes GetDefaultAttributes() const + { + return GetClassDefaultAttributes(GetWindowVariant()); + } + + static wxVisualAttributes + GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL); + + // set/retrieve the window colours (system defaults are used by + // default): SetXXX() functions return true if colour was changed, + // SetDefaultXXX() reset the "m_inheritXXX" flag after setting the + // value to prevent it from being inherited by our children + virtual bool SetBackgroundColour(const wxColour& colour); + void SetOwnBackgroundColour(const wxColour& colour) + { + if ( SetBackgroundColour(colour) ) + m_inheritBgCol = false; + } + wxColour GetBackgroundColour() const; + + virtual bool SetForegroundColour(const wxColour& colour); + void SetOwnForegroundColour(const wxColour& colour) + { + if ( SetForegroundColour(colour) ) + m_inheritFgCol = false; + } + wxColour GetForegroundColour() const; + + // set/retrieve the font for the window (SetFont() returns true if the + // font really changed) + virtual bool SetFont(const wxFont& font) = 0; + void SetOwnFont(const wxFont& font) + { + if ( SetFont(font) ) + m_inheritFont = false; + } + wxFont GetFont() const; + + // set/retrieve the cursor for this window (SetCursor() returns true + // if the cursor was really changed) + virtual bool SetCursor( const wxCursor &cursor ); + const wxCursor& GetCursor() const { return m_cursor; } + +#if wxUSE_CARET + // associate a caret with the window + void SetCaret(wxCaret *caret); + // get the current caret (may be NULL) + wxCaret *GetCaret() const { return m_caret; } +#endif // wxUSE_CARET + + // get the (average) character size for the current font + virtual int GetCharHeight() const = 0; + virtual int GetCharWidth() const = 0; + + // get the width/height/... of the text using current or specified + // font + virtual void GetTextExtent(const wxString& string, + int *x, int *y, + int *descent = (int *) NULL, + int *externalLeading = (int *) NULL, + const wxFont *theFont = (const wxFont *) NULL) + const = 0; + + // client <-> screen coords + // ------------------------ + + // translate to/from screen/client coordinates (pointers may be NULL) + void ClientToScreen( int *x, int *y ) const + { DoClientToScreen(x, y); } + void ScreenToClient( int *x, int *y ) const + { DoScreenToClient(x, y); } + + // wxPoint interface to do the same thing + wxPoint ClientToScreen(const wxPoint& pt) const + { + int x = pt.x, y = pt.y; + DoClientToScreen(&x, &y); + + return wxPoint(x, y); + } + + wxPoint ScreenToClient(const wxPoint& pt) const + { + int x = pt.x, y = pt.y; + DoScreenToClient(&x, &y); + + return wxPoint(x, y); + } + + // test where the given (in client coords) point lies + wxHitTest HitTest(wxCoord x, wxCoord y) const + { return DoHitTest(x, y); } + + wxHitTest HitTest(const wxPoint& pt) const + { return DoHitTest(pt.x, pt.y); } + + // misc + // ---- + + // get the window border style from the given flags: this is different from + // simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to + // translate wxBORDER_DEFAULT to something reasonable + wxBorder GetBorder(long flags) const; + + // get border for the flags of this window + wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); } + + // send wxUpdateUIEvents to this window, and children if recurse is true + virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE); + + // do the window-specific processing after processing the update event + virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ; + +#if wxUSE_MENUS + bool PopupMenu(wxMenu *menu, const wxPoint& pos = wxDefaultPosition) + { return DoPopupMenu(menu, pos.x, pos.y); } + bool PopupMenu(wxMenu *menu, int x, int y) + { return DoPopupMenu(menu, x, y); } +#endif // wxUSE_MENUS + + // scrollbars + // ---------- + + // does the window have the scrollbar for this orientation? + bool HasScrollbar(int orient) const + { + return (m_windowStyle & + (orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0; + } + + // configure the window scrollbars + virtual void SetScrollbar( int orient, + int pos, + int thumbvisible, + int range, + bool refresh = true ) = 0; + virtual void SetScrollPos( int orient, int pos, bool refresh = true ) = 0; + virtual int GetScrollPos( int orient ) const = 0; + virtual int GetScrollThumb( int orient ) const = 0; + virtual int GetScrollRange( int orient ) const = 0; + + // scroll window to the specified position + virtual void ScrollWindow( int dx, int dy, + const wxRect* rect = (wxRect *) NULL ) = 0; + + // scrolls window by line/page: note that not all controls support this + // + // return true if the position changed, false otherwise + virtual bool ScrollLines(int WXUNUSED(lines)) { return false; } + virtual bool ScrollPages(int WXUNUSED(pages)) { return false; } + + // convenient wrappers for ScrollLines/Pages + bool LineUp() { return ScrollLines(-1); } + bool LineDown() { return ScrollLines(1); } + bool PageUp() { return ScrollPages(-1); } + bool PageDown() { return ScrollPages(1); } + + // context-sensitive help + // ---------------------- + + // these are the convenience functions wrapping wxHelpProvider methods + +#if wxUSE_HELP + // associate this help text with this window + void SetHelpText(const wxString& text); + // associate this help text with all windows with the same id as this + // one + void SetHelpTextForId(const wxString& text); + // get the help string associated with this window (may be empty) + wxString GetHelpText() const; +#endif // wxUSE_HELP + + // tooltips + // -------- + +#if wxUSE_TOOLTIPS + // the easiest way to set a tooltip for a window is to use this method + void SetToolTip( const wxString &tip ); + // attach a tooltip to the window + void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); } + // get the associated tooltip or NULL if none + wxToolTip* GetToolTip() const { return m_tooltip; } + wxString GetToolTipText() const ; +#endif // wxUSE_TOOLTIPS + + // drag and drop + // ------------- +#if wxUSE_DRAG_AND_DROP + // set/retrieve the drop target associated with this window (may be + // NULL; it's owned by the window and will be deleted by it) + virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0; + virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; } +#endif // wxUSE_DRAG_AND_DROP + + // constraints and sizers + // ---------------------- +#if wxUSE_CONSTRAINTS + // set the constraints for this window or retrieve them (may be NULL) + void SetConstraints( wxLayoutConstraints *constraints ); + wxLayoutConstraints *GetConstraints() const { return m_constraints; } + + // implementation only + void UnsetConstraints(wxLayoutConstraints *c); + wxWindowList *GetConstraintsInvolvedIn() const + { return m_constraintsInvolvedIn; } + void AddConstraintReference(wxWindowBase *otherWin); + void RemoveConstraintReference(wxWindowBase *otherWin); + void DeleteRelatedConstraints(); + void ResetConstraints(); + + // these methods may be overriden for special layout algorithms + virtual void SetConstraintSizes(bool recurse = true); + virtual bool LayoutPhase1(int *noChanges); + virtual bool LayoutPhase2(int *noChanges); + virtual bool DoPhase(int phase); + + // these methods are virtual but normally won't be overridden + virtual void SetSizeConstraint(int x, int y, int w, int h); + virtual void MoveConstraint(int x, int y); + virtual void GetSizeConstraint(int *w, int *h) const ; + virtual void GetClientSizeConstraint(int *w, int *h) const ; + virtual void GetPositionConstraint(int *x, int *y) const ; + +#endif // wxUSE_CONSTRAINTS + + // when using constraints or sizers, it makes sense to update + // children positions automatically whenever the window is resized + // - this is done if autoLayout is on + void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; } + bool GetAutoLayout() const { return m_autoLayout; } + + // lay out the window and its children + virtual bool Layout(); + + // sizers + void SetSizer(wxSizer *sizer, bool deleteOld = true ); + void SetSizerAndFit( wxSizer *sizer, bool deleteOld = true ); + + wxSizer *GetSizer() const { return m_windowSizer; } + + // Track if this window is a member of a sizer + void SetContainingSizer(wxSizer* sizer); + wxSizer *GetContainingSizer() const { return m_containingSizer; } + + // accessibility + // ---------------------- +#if wxUSE_ACCESSIBILITY + // Override to create a specific accessible object. + virtual wxAccessible* CreateAccessible(); + + // Sets the accessible object. + void SetAccessible(wxAccessible* accessible) ; + + // Returns the accessible object. + wxAccessible* GetAccessible() { return m_accessible; }; + + // Returns the accessible object, creating if necessary. + wxAccessible* GetOrCreateAccessible() ; +#endif + + // implementation + // -------------- + + // event handlers + void OnSysColourChanged( wxSysColourChangedEvent& event ); + void OnInitDialog( wxInitDialogEvent &event ); + void OnMiddleClick( wxMouseEvent& event ); +#if wxUSE_HELP + void OnHelp(wxHelpEvent& event); +#endif // wxUSE_HELP + + // virtual function for implementing internal idle + // behaviour + virtual void OnInternalIdle() {} + + // call internal idle recursively +// void ProcessInternalIdle() ; + + // get the handle of the window for the underlying window system: this + // is only used for wxWin itself or for user code which wants to call + // platform-specific APIs + virtual WXWidget GetHandle() const = 0; + +#if wxUSE_PALETTE + // Store the palette used by DCs in wxWindow so that the dcs can share + // a palette. And we can respond to palette messages. + wxPalette GetPalette() const { return m_palette; } + + // When palette is changed tell the DC to set the system palette to the + // new one. + void SetPalette(const wxPalette& pal); + + // return true if we have a specific palette + bool HasCustomPalette() const { return m_hasCustomPalette; } + + // return the first parent window with a custom palette or NULL + wxWindow *GetAncestorWithCustomPalette() const; +#endif // wxUSE_PALETTE + + // inherit the parents visual attributes if they had been explicitly set + // by the user (i.e. we don't inherit default attributes) and if we don't + // have our own explicitly set + virtual void InheritAttributes(); + + // returns false from here if this window doesn't want to inherit the + // parents colours even if InheritAttributes() would normally do it + // + // this just provides a simple way to customize InheritAttributes() + // behaviour in the most common case + virtual bool ShouldInheritColours() const { return false; } + +protected: + // event handling specific to wxWindow + virtual bool TryValidator(wxEvent& event); + virtual bool TryParent(wxEvent& event); + + // common part of MoveBefore/AfterInTabOrder() + enum MoveKind + { + MoveBefore, // insert before the given window + MoveAfter // insert after the given window + }; + virtual void DoMoveInTabOrder(wxWindow *win, MoveKind move); + +#if wxUSE_CONSTRAINTS + // satisfy the constraints for the windows but don't set the window sizes + void SatisfyConstraints(); +#endif // wxUSE_CONSTRAINTS + + // Send the wxWindowDestroyEvent + void SendDestroyEvent(); + + // the window id - a number which uniquely identifies a window among + // its siblings unless it is -1 + wxWindowID m_windowId; + + // the parent window of this window (or NULL) and the list of the children + // of this window + wxWindow *m_parent; + wxWindowList m_children; + + // the minimal allowed size for the window (no minimal size if variable(s) + // contain(s) -1) + int m_minWidth, + m_minHeight, + m_maxWidth, + m_maxHeight; + + // event handler for this window: usually is just 'this' but may be + // changed with SetEventHandler() + wxEvtHandler *m_eventHandler; + +#if wxUSE_VALIDATORS + // associated validator or NULL if none + wxValidator *m_windowValidator; +#endif // wxUSE_VALIDATORS + +#if wxUSE_DRAG_AND_DROP + wxDropTarget *m_dropTarget; +#endif // wxUSE_DRAG_AND_DROP + + // visual window attributes + wxCursor m_cursor; + wxFont m_font; // see m_hasFont + wxColour m_backgroundColour, // m_hasBgCol + m_foregroundColour; // m_hasFgCol + +#if wxUSE_CARET + wxCaret *m_caret; +#endif // wxUSE_CARET + + // the region which should be repainted in response to paint event + wxRegion m_updateRegion; + +#if wxUSE_ACCEL + // the accelerator table for the window which translates key strokes into + // command events + wxAcceleratorTable m_acceleratorTable; +#endif // wxUSE_ACCEL + + // the tooltip for this window (may be NULL) +#if wxUSE_TOOLTIPS + wxToolTip *m_tooltip; +#endif // wxUSE_TOOLTIPS + + // constraints and sizers +#if wxUSE_CONSTRAINTS + // the constraints for this window or NULL + wxLayoutConstraints *m_constraints; + + // constraints this window is involved in + wxWindowList *m_constraintsInvolvedIn; +#endif // wxUSE_CONSTRAINTS + + // this window's sizer + wxSizer *m_windowSizer; + + // The sizer this window is a member of, if any + wxSizer *m_containingSizer; + + // Layout() window automatically when its size changes? + bool m_autoLayout:1; + + // window state + bool m_isShown:1; + bool m_isEnabled:1; + bool m_isBeingDeleted:1; + + // was the window colours/font explicitly changed by user? + bool m_hasBgCol:1; + bool m_hasFgCol:1; + bool m_hasFont:1; + + // and should it be inherited by children? + bool m_inheritBgCol:1; + bool m_inheritFgCol:1; + bool m_inheritFont:1; + + // window attributes + long m_windowStyle, + m_exStyle; + wxString m_windowName; + bool m_themeEnabled; + +#if wxUSE_PALETTE + wxPalette m_palette; + bool m_hasCustomPalette; +#endif // wxUSE_PALETTE + +#if wxUSE_ACCESSIBILITY + wxAccessible* m_accessible; +#endif + + // Virtual size (scrolling) + wxSize m_virtualSize; + + int m_minVirtualWidth; // VirtualSizeHints + int m_minVirtualHeight; + int m_maxVirtualWidth; + int m_maxVirtualHeight; + + wxWindowVariant m_windowVariant ; + + // override this to change the default (i.e. used when no style is + // specified) border for the window class + virtual wxBorder GetDefaultBorder() const; + + // Get the default size for the new window if no explicit size given. TLWs + // have their own default size so this is just for non top-level windows. + static int WidthDefault(int w) { return w == -1 ? 20 : w; } + static int HeightDefault(int h) { return h == -1 ? 20 : h; } + + + // Used to save the results of DoGetBestSize so it doesn't need to be + // recalculated each time the value is needed. + wxSize m_bestSizeCache; + + // keep the old name for compatibility, at least until all the internal + // usages of it are changed to SetBestFittingSize + void SetBestSize(const wxSize& size) { SetBestFittingSize(size); } + + // set the initial window size if none is given (i.e. at least one of the + // components of the size passed to ctor/Create() is -1) + // + // normally just calls SetBestSize() for controls, but can be overridden + // not to do it for the controls which have to do some additional + // initialization (e.g. add strings to list box) before their best size + // can be accurately calculated + virtual void SetInitialBestSize(const wxSize& WXUNUSED(size)) {} + + + + // more pure virtual functions + // --------------------------- + + // NB: we must have DoSomething() function when Something() is an overloaded + // method: indeed, we can't just have "virtual Something()" in case when + // the function is overloaded because then we'd have to make virtual all + // the variants (otherwise only the virtual function may be called on a + // pointer to derived class according to C++ rules) which is, in + // general, absolutely not needed. So instead we implement all + // overloaded Something()s in terms of DoSomething() which will be the + // only one to be virtual. + + // coordinates translation + virtual void DoClientToScreen( int *x, int *y ) const = 0; + virtual void DoScreenToClient( int *x, int *y ) const = 0; + + virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const; + + // capture/release the mouse, used by Capture/ReleaseMouse() + virtual void DoCaptureMouse() = 0; + virtual void DoReleaseMouse() = 0; + + // retrieve the position/size of the window + virtual void DoGetPosition( int *x, int *y ) const = 0; + virtual void DoGetSize( int *width, int *height ) const = 0; + virtual void DoGetClientSize( int *width, int *height ) const = 0; + + // get the size which best suits the window: for a control, it would be + // the minimal size which doesn't truncate the control, for a panel - the + // same size as it would have after a call to Fit() + virtual wxSize DoGetBestSize() const; + + // this is the virtual function to be overriden in any derived class which + // wants to change how SetSize() or Move() works - it is called by all + // versions of these functions in the base class + virtual void DoSetSize(int x, int y, + int width, int height, + int sizeFlags = wxSIZE_AUTO) = 0; + + // same as DoSetSize() for the client size + virtual void DoSetClientSize(int width, int height) = 0; + + // move the window to the specified location and resize it: this is called + // from both DoSetSize() and DoSetClientSize() and would usually just + // reposition this window except for composite controls which will want to + // arrange themselves inside the given rectangle + virtual void DoMoveWindow(int x, int y, int width, int height) = 0; + +#if wxUSE_TOOLTIPS + virtual void DoSetToolTip( wxToolTip *tip ); +#endif // wxUSE_TOOLTIPS + +#if wxUSE_MENUS + virtual bool DoPopupMenu(wxMenu *menu, int x, int y) = 0; +#endif // wxUSE_MENUS + + // Makes an adjustment to the window position to make it relative to the + // parents client area, e.g. if the parent is a frame with a toolbar, its + // (0, 0) is just below the toolbar + virtual void AdjustForParentClientOrigin(int& x, int& y, + int sizeFlags = 0) const; + + // implements the window variants + virtual void DoSetWindowVariant( wxWindowVariant variant ) ; + +private: + // contains the last id generated by NewControlId + static int ms_lastControlId; + + // the stack of windows which have captured the mouse + static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext; + + DECLARE_ABSTRACT_CLASS(wxWindowBase) + DECLARE_NO_COPY_CLASS(wxWindowBase) + DECLARE_EVENT_TABLE() +}; + +// ---------------------------------------------------------------------------- +// now include the declaration of wxWindow class +// ---------------------------------------------------------------------------- + +// include the declaration of the platform-specific class #if defined(__WXMSW__) -#include "wx/msw/window.h" + #ifdef __WXUNIVERSAL__ + #define wxWindowNative wxWindowMSW + #else // !wxUniv + #define wxWindowMSW wxWindow + #endif // wxUniv/!wxUniv + #include "wx/msw/window.h" #elif defined(__WXMOTIF__) -#include "wx/motif/window.h" + #include "wx/motif/window.h" #elif defined(__WXGTK__) -#include "wx/gtk/window.h" -#elif defined(__WXQT__) -#include "wx/qt/window.h" + #ifdef __WXUNIVERSAL__ + #define wxWindowNative wxWindowGTK + #else // !wxUniv + #define wxWindowGTK wxWindow + #endif // wxUniv + #include "wx/gtk/window.h" +#elif defined(__WXX11__) + #ifdef __WXUNIVERSAL__ + #define wxWindowNative wxWindowX11 + #else // !wxUniv + #define wxWindowX11 wxWindow + #endif // wxUniv + #include "wx/x11/window.h" +#elif defined(__WXMGL__) + #ifdef __WXUNIVERSAL__ + #define wxWindowNative wxWindowMGL + #else // !wxUniv + #define wxWindowMGL wxWindow + #endif // wxUniv + #include "wx/mgl/window.h" #elif defined(__WXMAC__) -#include "wx/mac/window.h" -#elif defined(__WXSTUBS__) -#include "wx/stubs/window.h" + #ifdef __WXUNIVERSAL__ + #define wxWindowNative wxWindowMac + #else // !wxUniv + #define wxWindowMac wxWindow + #endif // wxUniv + #include "wx/mac/window.h" +#elif defined(__WXCOCOA__) + #ifdef __WXUNIVERSAL__ + #define wxWindowNative wxWindowCocoa + #else // !wxUniv + #define wxWindowCocoa wxWindow + #endif // wxUniv + #include "wx/cocoa/window.h" +#elif defined(__WXPM__) + #ifdef __WXUNIVERSAL__ + #define wxWindowNative wxWindowOS2 + #else // !wxUniv + #define wxWindowOS2 wxWindow + #endif // wxUniv/!wxUniv + #include "wx/os2/window.h" #endif +// for wxUniversal, we now derive the real wxWindow from wxWindow, +// for the native ports we already have defined it above +#if defined(__WXUNIVERSAL__) + #ifndef wxWindowNative + #error "wxWindowNative must be defined above!" + #endif + + #include "wx/univ/window.h" +#endif // wxUniv + +// ---------------------------------------------------------------------------- +// inline functions which couldn't be declared in the class body because of +// forward dependencies +// ---------------------------------------------------------------------------- + +inline wxWindow *wxWindowBase::GetGrandParent() const +{ + return m_parent ? m_parent->GetParent() : (wxWindow *)NULL; +} + +// ---------------------------------------------------------------------------- +// global functions +// ---------------------------------------------------------------------------- + +// Find the wxWindow at the current mouse position, also returning the mouse +// position. +WXDLLEXPORT extern wxWindow* wxFindWindowAtPointer(wxPoint& pt); + +// Get the current mouse position. +WXDLLEXPORT extern wxPoint wxGetMousePosition(); + +// get the currently active window of this application or NULL +WXDLLEXPORT extern wxWindow *wxGetActiveWindow(); + +// get the (first) top level parent window +WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win); + +// deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId() +inline int NewControlId() { return wxWindowBase::NewControlId(); } + +#if wxUSE_ACCESSIBILITY +// ---------------------------------------------------------------------------- +// accessible object for windows +// ---------------------------------------------------------------------------- + +class WXDLLEXPORT wxWindowAccessible: public wxAccessible +{ +public: + wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); } + virtual ~wxWindowAccessible() {}; + +// Overridables + + // Can return either a child object, or an integer + // representing the child element, starting from 1. + virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject); + + // Returns the rectangle for this object (id = 0) or a child element (id > 0). + virtual wxAccStatus GetLocation(wxRect& rect, int elementId); + + // Navigates from fromId to toId/toObject. + virtual wxAccStatus Navigate(wxNavDir navDir, int fromId, + int* toId, wxAccessible** toObject); + + // Gets the name of the specified object. + virtual wxAccStatus GetName(int childId, wxString* name); + + // Gets the number of children. + virtual wxAccStatus GetChildCount(int* childCount); + + // Gets the specified child (starting from 1). + // If *child is NULL and return value is wxACC_OK, + // this means that the child is a simple element and + // not an accessible object. + virtual wxAccStatus GetChild(int childId, wxAccessible** child); + + // Gets the parent, or NULL. + virtual wxAccStatus GetParent(wxAccessible** parent); + + // Performs the default action. childId is 0 (the action for this object) + // or > 0 (the action for a child). + // Return wxACC_NOT_SUPPORTED if there is no default action for this + // window (e.g. an edit control). + virtual wxAccStatus DoDefaultAction(int childId); + + // Gets the default action for this object (0) or > 0 (the action for a child). + // Return wxACC_OK even if there is no action. actionName is the action, or the empty + // string if there is no action. + // The retrieved string describes the action that is performed on an object, + // not what the object does as a result. For example, a toolbar button that prints + // a document has a default action of "Press" rather than "Prints the current document." + virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName); + + // Returns the description for this object or a child. + virtual wxAccStatus GetDescription(int childId, wxString* description); + + // Returns help text for this object or a child, similar to tooltip text. + virtual wxAccStatus GetHelpText(int childId, wxString* helpText); + + // Returns the keyboard shortcut for this object or child. + // Return e.g. ALT+K + virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut); + + // Returns a role constant. + virtual wxAccStatus GetRole(int childId, wxAccRole* role); + + // Returns a state constant. + virtual wxAccStatus GetState(int childId, long* state); + + // Returns a localized string representing the value for the object + // or child. + virtual wxAccStatus GetValue(int childId, wxString* strValue); + + // Selects the object or child. + virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags); + + // Gets the window with the keyboard focus. + // If childId is 0 and child is NULL, no object in + // this subhierarchy has the focus. + // If this object has the focus, child should be 'this'. + virtual wxAccStatus GetFocus(int* childId, wxAccessible** child); + + // Gets a variant representing the selected children + // of this object. + // Acceptable values: + // - a null variant (IsNull() returns true) + // - a list variant (GetType() == wxT("list") + // - an integer representing the selected child element, + // or 0 if this object is selected (GetType() == wxT("long") + // - a "void*" pointer to a wxAccessible child object + virtual wxAccStatus GetSelections(wxVariant* selections); +}; + +#endif // wxUSE_ACCESSIBILITY + + #endif // _WX_WINDOW_H_BASE_ +