X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/34138703c3997ce676a1e713d9ff9eb020640da7..af8964c4c3770b2d54ee54a9f8275113e944a3d9:/include/wx/scrolwin.h diff --git a/include/wx/scrolwin.h b/include/wx/scrolwin.h index 44298184bb..c85b28e568 100644 --- a/include/wx/scrolwin.h +++ b/include/wx/scrolwin.h @@ -1,7 +1,200 @@ +///////////////////////////////////////////////////////////////////////////// +// Name: include/wx/scrolwin.h +// Purpose: wxScrolledWindow, wxScrolledControl and wxScrollHelper +// Author: Vadim Zeitlin +// Modified by: +// Created: 30.08.00 +// RCS-ID: $Id$ +// Copyright: (c) 2000 Vadim Zeitlin +// Licence: wxWindows licence +///////////////////////////////////////////////////////////////////////////// + #ifndef _WX_SCROLWIN_H_BASE_ #define _WX_SCROLWIN_H_BASE_ -#include "wx/generic/scrolwin.h" +#include "wx/window.h" + +class WXDLLEXPORT wxTimer; + +// ---------------------------------------------------------------------------- +// wxScrollHelper: this class implements the scrolling logic which is used by +// wxScrolledWindow and wxScrolledControl. It is a mix-in: just derive from it +// to implement scrolling in your class. +// ---------------------------------------------------------------------------- + +class WXDLLEXPORT wxScrollHelper +{ +public: + // ctor and dtor + wxScrollHelper(wxWindow *winToScroll = (wxWindow *)NULL); + void SetWindow(wxWindow *winToScroll); + virtual ~wxScrollHelper(); + + // configure the scrolling + virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY, + int noUnitsX, int noUnitsY, + int xPos = 0, int yPos = 0, + bool noRefresh = FALSE ); + + // scroll to the given (in logical coords) position + virtual void Scroll(int x, int y); + + // get/set the page size for this orientation (wxVERTICAL/wxHORIZONTAL) + int GetScrollPageSize(int orient) const; + void SetScrollPageSize(int orient, int pageSize); + + // get the size of one logical unit in physical ones + virtual void GetScrollPixelsPerUnit(int *pixelsPerUnitX, + int *pixelsPerUnitY) const; + + // Enable/disable Windows scrolling in either direction. If TRUE, wxWindows + // scrolls the canvas and only a bit of the canvas is invalidated; no + // Clear() is necessary. If FALSE, the whole canvas is invalidated and a + // Clear() is necessary. Disable for when the scroll increment is used to + // actually scroll a non-constant distance + virtual void EnableScrolling(bool x_scrolling, bool y_scrolling); + + // Get the view start + virtual void GetViewStart(int *x, int *y) const; + + // Actual size in pixels when scrolling is taken into account + virtual void GetVirtualSize(int *x, int *y) const; + + // Set the scale factor, used in PrepareDC + void SetScale(double xs, double ys) { m_scaleX = xs; m_scaleY = ys; } + double GetScaleX() const { return m_scaleX; } + double GetScaleY() const { return m_scaleY; } + + // translate between scrolled and unscrolled coordinates + virtual void CalcScrolledPosition(int x, int y, int *xx, int *yy) const; + virtual void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const; + + // Adjust the scrollbars + virtual void AdjustScrollbars(void); + + // Calculate scroll increment + virtual int CalcScrollInc(wxScrollWinEvent& event); + + // Normally the wxScrolledWindow will scroll itself, but in some rare + // occasions you might want it to scroll [part of] another window (e.g. a + // child of it in order to scroll only a portion the area between the + // scrollbars (spreadsheet: only cell area will move). + virtual void SetTargetWindow(wxWindow *target); + virtual wxWindow *GetTargetWindow() const; + + void SetTargetRect(const wxRect& rect) { m_rectToScroll = rect; } + wxRect GetTargetRect() const { return m_rectToScroll; } + + // Override this function to draw the graphic (or just process EVT_PAINT) + virtual void OnDraw(wxDC& WXUNUSED(dc)) { } + + // change the DC origin according to the scroll position. + virtual void DoPrepareDC(wxDC& dc); + + // are we generating the autoscroll events? + bool IsAutoScrolling() const { return m_timerAutoScroll != NULL; } + + // stop generating the scroll events when mouse is held outside the window + void StopAutoScrolling(); + + // this method can be overridden in a derived class to forbid sending the + // auto scroll events - note that unlike StopAutoScrolling() it doesn't + // stop the timer, so it will be called repeatedly and will typically + // return different values depending on the current mouse position + // + // the base class version just returns TRUE + virtual bool SendAutoScrollEvents(wxScrollWinEvent& event) const; + + // the methods to be called from the window event handlers + void HandleOnScroll(wxScrollWinEvent& event); + void HandleOnSize(wxSizeEvent& event); + void HandleOnPaint(wxPaintEvent& event); + void HandleOnChar(wxKeyEvent& event); + void HandleOnMouseEnter(wxMouseEvent& event); + void HandleOnMouseLeave(wxMouseEvent& event); +#if wxUSE_MOUSEWHEEL + void HandleOnMouseWheel(wxMouseEvent& event); +#endif // wxUSE_MOUSEWHEEL + +protected: + // get pointer to our scroll rect if we use it or NULL + const wxRect *GetRect() const + { + return m_rectToScroll.width != 0 ? &m_rectToScroll : NULL; + } + + // get the size of the target window + wxSize GetTargetSize() const + { + return m_rectToScroll.width != 0 ? m_rectToScroll.GetSize() + : m_targetWindow->GetClientSize(); + } + + void GetTargetSize(int *w, int *h) + { + wxSize size = GetTargetSize(); + if ( w ) + *w = size.x; + if ( h ) + *h = size.y; + } + + wxWindow *m_win, + *m_targetWindow; + + wxRect m_rectToScroll; + + wxTimer *m_timerAutoScroll; + + int m_xScrollPixelsPerLine; + int m_yScrollPixelsPerLine; + int m_xScrollPosition; + int m_yScrollPosition; + int m_xScrollLines; + int m_yScrollLines; + int m_xScrollLinesPerPage; + int m_yScrollLinesPerPage; + + bool m_xScrollingEnabled; + bool m_yScrollingEnabled; + + double m_scaleX; + double m_scaleY; + +#if wxUSE_MOUSEWHEEL + int m_wheelRotation; +#endif // wxUSE_MOUSEWHEEL +}; + +// ---------------------------------------------------------------------------- +// wxScrolledWindow: a wxWindow which knows how to scroll +// ---------------------------------------------------------------------------- + +#if defined(__WXGTK__) && !defined(__WXUNIVERSAL__) + #include "wx/gtk/scrolwin.h" +#else // !wxGTK + #include "wx/generic/scrolwin.h" + + class WXDLLEXPORT wxScrolledWindow : public wxGenericScrolledWindow + { + public: + wxScrolledWindow() { } + wxScrolledWindow(wxWindow *parent, + wxWindowID id = -1, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = wxScrolledWindowStyle, + const wxString& name = wxPanelNameStr) + : wxGenericScrolledWindow(parent, id, pos, size, style, name) + { + } + + private: + DECLARE_CLASS(wxScrolledWindow) + }; + + #define wxSCROLLED_WINDOW_IS_GENERIC 1 +#endif #endif // _WX_SCROLWIN_H_BASE_