X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/3399051ee9fa4dfa5fa7ac2dd9034062f4414d64..16a6b53ddc74d62fd1b6b82651d0e3859580c48a:/include/wx/motif/colour.h diff --git a/include/wx/motif/colour.h b/include/wx/motif/colour.h index 2d0ab28c15..3f628a90d6 100644 --- a/include/wx/motif/colour.h +++ b/include/wx/motif/colour.h @@ -1,91 +1,79 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: colour.h +// Name: wx/motif/colour.h // Purpose: wxColour class // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart -// Licence: wxWindows licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_COLOUR_H_ #define _WX_COLOUR_H_ -#if defined(__GNUG__) && !defined(__APPLE__) -#pragma interface "colour.h" -#endif - #include "wx/object.h" #include "wx/string.h" // Colour -class WXDLLEXPORT wxColour : public wxObject +class WXDLLEXPORT wxColour : public wxColourBase { DECLARE_DYNAMIC_CLASS(wxColour) public: - // ctors + // constructors + // ------------ + // default - wxColour(); - // from RGB - wxColour( unsigned char red, unsigned char green, unsigned char blue ); - wxColour( unsigned long colRGB ) { Set(colRGB); } - - // implicit conversion from the colour name - wxColour( const wxString &colourName ) { InitFromName(colourName); } - wxColour( const char *colourName ) { InitFromName(colourName); } - + wxColour() { Init(); } + DEFINE_STD_WXCOLOUR_CONSTRUCTORS + // copy ctors and assignment operators wxColour( const wxColour& col ); wxColour& operator = ( const wxColour& col ); - + // dtor - ~wxColour(); - - // Set() functions - void Set( unsigned char red, unsigned char green, unsigned char blue ); - void Set( unsigned long colRGB ) - { - // we don't need to know sizeof(long) here because we assume that the three - // least significant bytes contain the R, G and B values - Set((unsigned char)colRGB, - (unsigned char)(colRGB >> 8), - (unsigned char)(colRGB >> 16)); - } - + virtual ~wxColour(); + + // accessors - bool Ok() const {return m_isInit; } + bool Ok() const { return IsOk(); } + bool IsOk() const {return m_isInit; } unsigned char Red() const { return m_red; } unsigned char Green() const { return m_green; } unsigned char Blue() const { return m_blue; } - - int GetPixel() const { return m_pixel; }; - void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; }; - + + WXPixel GetPixel() const { return m_pixel; }; + void SetPixel(WXPixel pixel) { m_pixel = pixel; m_isInit = true; }; + inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); } - + inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); } - + // Allocate a colour, or nearest colour, using the given display. - // If realloc is TRUE, ignore the existing pixel, otherwise just return + // If realloc is true, ignore the existing pixel, otherwise just return // the existing one. // Returns the allocated pixel. - + // TODO: can this handle mono displays? If not, we should have an extra // flag to specify whether this should be black or white by default. - - int AllocColour(WXDisplay* display, bool realloc = FALSE); - - void InitFromName(const wxString& col); - + + WXPixel AllocColour(WXDisplay* display, bool realloc = false); + +protected: + // Helper function + void Init(); + + virtual void + InitRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a); + private: bool m_isInit; unsigned char m_red; unsigned char m_blue; unsigned char m_green; - + public: - int m_pixel; + WXPixel m_pixel; }; #endif