X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/32e768ae94bbb7039cb2efa073591e37f3d4f56f..e6adf05834e880312efa3d59914ecc1d4f5f78a6:/src/common/object.cpp?ds=sidebyside diff --git a/src/common/object.cpp b/src/common/object.cpp index 30f1f605cf..83a8fec5ad 100644 --- a/src/common/object.cpp +++ b/src/common/object.cpp @@ -42,12 +42,26 @@ #if defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT // for wxObject::Dump #include "wx/ioswrap.h" + #if defined(__VISAGECPP__) + // help with VA debugging + #define DEBUG_PRINTF(NAME) { static int raz=0; \ + printf( #NAME " %i\n",raz); fflush(stdout); \ + raz++; \ + } + #else + #define DEBUG_PRINTF(NAME) + #endif #endif wxClassInfo wxObject::sm_classwxObject((wxChar *) wxT("wxObject"), (wxChar *) NULL, (wxChar *) NULL, (int ) sizeof(wxObject), (wxObjectConstructorFn) NULL); wxClassInfo* wxClassInfo::sm_first = (wxClassInfo *) NULL; wxHashTable* wxClassInfo::sm_classTable = (wxHashTable*) NULL; +// These are here so we can avoid 'always true/false' warnings +// by referring to these instead of TRUE/FALSE +const bool wxTrue = TRUE; +const bool wxFalse = FALSE; + /* * wxWindows root object. */ @@ -102,7 +116,7 @@ void wxObject::CopyObject(wxObject& WXUNUSED(object_dest)) const } #if wxUSE_STD_IOSTREAM && (defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT) -void wxObject::Dump(ostream& str) +void wxObject::Dump(wxSTD ostream& str) { if (GetClassInfo() && GetClassInfo()->GetClassName()) str << GetClassInfo()->GetClassName(); @@ -122,14 +136,23 @@ void *wxObject::operator new (size_t size, wxChar * fileName, int lineNum) return wxDebugAlloc(size, fileName, lineNum, TRUE); } +#if defined(__VISAGECPP__) +# if __DEBUG_ALLOC__ +void wxObject::operator delete (void * buf,const char * _fname, size_t _line) +{ + wxDebugFree(buf); +} +# endif //__DEBUG_ALLOC__ +#else void wxObject::operator delete (void * buf) { wxDebugFree(buf); } +#endif // __VISAGECPP__ // VC++ 6.0 #if defined(__VISUALC__) && (__VISUALC__ >= 1200) -void wxObject::operator delete(void* pData, char* /* fileName */, int /* lineNum */) +void wxObject::operator delete(void* pData, wxChar* /* fileName */, int /* lineNum */) { ::operator delete(pData); } @@ -154,7 +177,11 @@ void wxObject::operator delete[] (void * buf) * Class info: provides run-time class type information. */ -wxClassInfo::wxClassInfo(wxChar *cName, wxChar *baseName1, wxChar *baseName2, int sz, wxObjectConstructorFn constr) +wxClassInfo::wxClassInfo(const wxChar *cName, + const wxChar *baseName1, + const wxChar *baseName2, + int sz, + wxObjectConstructorFn constr) { m_className = cName; m_baseClassName1 = baseName1; @@ -178,35 +205,27 @@ wxObject *wxClassInfo::CreateObject() return (wxObject *) NULL; } -wxClassInfo *wxClassInfo::FindClass(wxChar *c) +wxClassInfo *wxClassInfo::FindClass(const wxChar *c) { wxClassInfo *p = sm_first; while (p) { - if (p && p->GetClassName() && wxStrcmp(p->GetClassName(), c) == 0) - return p; + if ( wxStrcmp(p->GetClassName(), c) == 0 ) + break; + p = p->m_next; } - return (wxClassInfo *) NULL; + + return p; } // Climb upwards through inheritance hierarchy. // Dual inheritance is catered for. -bool wxClassInfo::IsKindOf(wxClassInfo *info) const +bool wxClassInfo::IsKindOf(const wxClassInfo *info) const { if (info == NULL) return FALSE; - // For some reason, when making/using a DLL, static data has to be included - // in both the DLL and the application. This can lead to duplicate - // wxClassInfo objects, so we have to test the name instead of the pointers. - // PROBABLY NO LONGER TRUE now I've done DLL creation right. - /* -#if WXMAKINGDLL -if (GetClassName() && info->GetClassName() && (wxStrcmp(GetClassName(), info->GetClassName()) == 0)) -return TRUE; -#else - */ if (this == info) return TRUE; @@ -243,9 +262,7 @@ void wxClassInfo::InitializeClasses() if (info->m_className) { wxASSERT_MSG( ++nClass < nMaxClasses, - _T("an infinite loop detected - have you used " - "IMPLEMENT_DYNAMIC_CLASS() twice (may be by " - "linking some object module(s) twice)?") ); + _T("an infinite loop detected - have you used IMPLEMENT_DYNAMIC_CLASS() twice (may be by linking some object module(s) twice)?") ); sm_classTable->Put(info->m_className, (wxObject *)info); } @@ -273,6 +290,10 @@ void wxClassInfo::CleanUpClasses() wxObject *wxCreateDynamicObject(const wxChar *name) { +#if defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT + DEBUG_PRINTF(wxObject *wxCreateDynamicObject) +#endif + if (wxClassInfo::sm_classTable) { wxClassInfo *info = (wxClassInfo *)wxClassInfo::sm_classTable->Get(name); @@ -307,6 +328,10 @@ wxObject* wxCreateStoredObject( wxInputStream &stream ) void wxObject::StoreObject( wxObjectOutputStream& stream ) { +#if defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT + DEBUG_PRINTF(wxObject::StoreObject) +#endif + wxString obj_name = wxString(GetClassInfo()->GetClassName()) + "_Serialize"; wxLibrary *lib = wxTheLibraries.LoadLibrary("wxserial"); @@ -332,6 +357,10 @@ void wxObject::StoreObject( wxObjectOutputStream& stream ) void wxObject::LoadObject( wxObjectInputStream& stream ) { +#if defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT + DEBUG_PRINTF(wxObject::LoadObject) +#endif + wxString obj_name = wxString(GetClassInfo()->GetClassName()) + "_Serialize"; wxLibrary *lib = wxTheLibraries.LoadLibrary("wxserial"); @@ -359,7 +388,10 @@ void wxObject::LoadObject( wxObjectInputStream& stream ) void wxObject::Ref(const wxObject& clone) { - // delete reference to old data +#if defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT + DEBUG_PRINTF(wxObject::Ref) +#endif + // delete reference to old data UnRef(); // reference new data if (clone.m_refData) { @@ -375,18 +407,8 @@ void wxObject::UnRef() wxASSERT_MSG( m_refData->m_count > 0, _T("invalid ref data count") ); if ( !--m_refData->m_count ) -#if defined(__VISAGECPP__) && IBMCPP < 400 - // - // don't know what is going on with VA 3.0 but its got some memory problems here - // this delete causes a trap in CPPOOM3.DLL - // - { - } -#else delete m_refData; - m_refData = (wxObjectRefData *) NULL; -#endif } } @@ -401,8 +423,3 @@ wxObjectRefData::wxObjectRefData(void) : m_count(1) wxObjectRefData::~wxObjectRefData() { } - -// These are here so we can avoid 'always true/false' warnings -// by referring to these instead of TRUE/FALSE -const bool wxTrue = TRUE; -const bool wxFalse = FALSE;