X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/32c66ea22e85a01e07b0ad15feb7358cd6df1de1..42cfaf8cd4464466398ed888cb2caa5ee360c7ef:/utils/ogl/src/constrnt.cpp diff --git a/utils/ogl/src/constrnt.cpp b/utils/ogl/src/constrnt.cpp index 6f90bc2067..424939420a 100644 --- a/utils/ogl/src/constrnt.cpp +++ b/utils/ogl/src/constrnt.cpp @@ -153,9 +153,9 @@ OGLConstraint::~OGLConstraint() { } -bool OGLConstraint::Equals(float a, float b) +bool OGLConstraint::Equals(double a, double b) { - float marg = 0.5; + double marg = 0.5; bool eq = ((b <= a + marg) && (b >= a - marg)); return eq; @@ -164,7 +164,7 @@ bool OGLConstraint::Equals(float a, float b) // Return TRUE if anything changed bool OGLConstraint::Evaluate() { - float maxWidth, maxHeight, minWidth, minHeight, x, y; + double maxWidth, maxHeight, minWidth, minHeight, x, y; m_constrainingObject->GetBoundingBoxMax(&maxWidth, &maxHeight); m_constrainingObject->GetBoundingBoxMin(&minWidth, &minHeight); x = m_constrainingObject->GetX(); @@ -178,30 +178,30 @@ bool OGLConstraint::Evaluate() case gyCONSTRAINT_CENTRED_VERTICALLY: { int n = m_constrainedObjects.Number(); - float totalObjectHeight = 0.0; + double totalObjectHeight = 0.0; wxNode *node = m_constrainedObjects.First(); while (node) { wxShape *constrainedObject = (wxShape *)node->Data(); - float width2, height2; + double width2, height2; constrainedObject->GetBoundingBoxMax(&width2, &height2); totalObjectHeight += height2; node = node->Next(); } - float startY; - float spacingY; + double startY; + double spacingY; // Check if within the constraining object... if ((totalObjectHeight + (n + 1)*m_ySpacing) <= minHeight) { - spacingY = (float)((minHeight - totalObjectHeight)/(n + 1)); - startY = (float)(y - (minHeight/2.0)); + spacingY = (double)((minHeight - totalObjectHeight)/(n + 1)); + startY = (double)(y - (minHeight/2.0)); } // Otherwise, use default spacing else { spacingY = m_ySpacing; - startY = (float)(y - ((totalObjectHeight + (n+1)*spacingY)/2.0)); + startY = (double)(y - ((totalObjectHeight + (n+1)*spacingY)/2.0)); } // Now position the objects @@ -210,15 +210,15 @@ bool OGLConstraint::Evaluate() while (node) { wxShape *constrainedObject = (wxShape *)node->Data(); - float width2, height2; + double width2, height2; constrainedObject->GetBoundingBoxMax(&width2, &height2); - startY += (float)(spacingY + (height2/2.0)); + startY += (double)(spacingY + (height2/2.0)); if (!Equals(startY, constrainedObject->GetY())) { constrainedObject->Move(dc, constrainedObject->GetX(), startY, FALSE); changed = TRUE; } - startY += (float)(height2/2.0); + startY += (double)(height2/2.0); node = node->Next(); } return changed; @@ -226,30 +226,30 @@ bool OGLConstraint::Evaluate() case gyCONSTRAINT_CENTRED_HORIZONTALLY: { int n = m_constrainedObjects.Number(); - float totalObjectWidth = 0.0; + double totalObjectWidth = 0.0; wxNode *node = m_constrainedObjects.First(); while (node) { wxShape *constrainedObject = (wxShape *)node->Data(); - float width2, height2; + double width2, height2; constrainedObject->GetBoundingBoxMax(&width2, &height2); totalObjectWidth += width2; node = node->Next(); } - float startX; - float spacingX; + double startX; + double spacingX; // Check if within the constraining object... if ((totalObjectWidth + (n + 1)*m_xSpacing) <= minWidth) { - spacingX = (float)((minWidth - totalObjectWidth)/(n + 1)); - startX = (float)(x - (minWidth/2.0)); + spacingX = (double)((minWidth - totalObjectWidth)/(n + 1)); + startX = (double)(x - (minWidth/2.0)); } // Otherwise, use default spacing else { spacingX = m_xSpacing; - startX = (float)(x - ((totalObjectWidth + (n+1)*spacingX)/2.0)); + startX = (double)(x - ((totalObjectWidth + (n+1)*spacingX)/2.0)); } // Now position the objects @@ -258,15 +258,15 @@ bool OGLConstraint::Evaluate() while (node) { wxShape *constrainedObject = (wxShape *)node->Data(); - float width2, height2; + double width2, height2; constrainedObject->GetBoundingBoxMax(&width2, &height2); - startX += (float)(spacingX + (width2/2.0)); + startX += (double)(spacingX + (width2/2.0)); if (!Equals(startX, constrainedObject->GetX())) { constrainedObject->Move(dc, startX, constrainedObject->GetY(), FALSE); changed = TRUE; } - startX += (float)(width2/2.0); + startX += (double)(width2/2.0); node = node->Next(); } return changed; @@ -274,48 +274,48 @@ bool OGLConstraint::Evaluate() case gyCONSTRAINT_CENTRED_BOTH: { int n = m_constrainedObjects.Number(); - float totalObjectWidth = 0.0; - float totalObjectHeight = 0.0; + double totalObjectWidth = 0.0; + double totalObjectHeight = 0.0; wxNode *node = m_constrainedObjects.First(); while (node) { wxShape *constrainedObject = (wxShape *)node->Data(); - float width2, height2; + double width2, height2; constrainedObject->GetBoundingBoxMax(&width2, &height2); totalObjectWidth += width2; totalObjectHeight += height2; node = node->Next(); } - float startX; - float spacingX; - float startY; - float spacingY; + double startX; + double spacingX; + double startY; + double spacingY; // Check if within the constraining object... if ((totalObjectWidth + (n + 1)*m_xSpacing) <= minWidth) { - spacingX = (float)((minWidth - totalObjectWidth)/(n + 1)); - startX = (float)(x - (minWidth/2.0)); + spacingX = (double)((minWidth - totalObjectWidth)/(n + 1)); + startX = (double)(x - (minWidth/2.0)); } // Otherwise, use default spacing else { spacingX = m_xSpacing; - startX = (float)(x - ((totalObjectWidth + (n+1)*spacingX)/2.0)); + startX = (double)(x - ((totalObjectWidth + (n+1)*spacingX)/2.0)); } // Check if within the constraining object... if ((totalObjectHeight + (n + 1)*m_ySpacing) <= minHeight) { - spacingY = (float)((minHeight - totalObjectHeight)/(n + 1)); - startY = (float)(y - (minHeight/2.0)); + spacingY = (double)((minHeight - totalObjectHeight)/(n + 1)); + startY = (double)(y - (minHeight/2.0)); } // Otherwise, use default spacing else { spacingY = m_ySpacing; - startY = (float)(y - ((totalObjectHeight + (n+1)*spacingY)/2.0)); + startY = (double)(y - ((totalObjectHeight + (n+1)*spacingY)/2.0)); } // Now position the objects @@ -324,10 +324,10 @@ bool OGLConstraint::Evaluate() while (node) { wxShape *constrainedObject = (wxShape *)node->Data(); - float width2, height2; + double width2, height2; constrainedObject->GetBoundingBoxMax(&width2, &height2); - startX += (float)(spacingX + (width2/2.0)); - startY += (float)(spacingY + (height2/2.0)); + startX += (double)(spacingX + (width2/2.0)); + startY += (double)(spacingY + (height2/2.0)); if ((!Equals(startX, constrainedObject->GetX())) || (!Equals(startY, constrainedObject->GetY()))) { @@ -335,8 +335,8 @@ bool OGLConstraint::Evaluate() changed = TRUE; } - startX += (float)(width2/2.0); - startY += (float)(height2/2.0); + startX += (double)(width2/2.0); + startY += (double)(height2/2.0); node = node->Next(); } @@ -351,10 +351,10 @@ bool OGLConstraint::Evaluate() { wxShape *constrainedObject = (wxShape *)node->Data(); - float width2, height2; + double width2, height2; constrainedObject->GetBoundingBoxMax(&width2, &height2); - float x3 = (float)(x - (minWidth/2.0) - (width2/2.0) - m_xSpacing); + double x3 = (double)(x - (minWidth/2.0) - (width2/2.0) - m_xSpacing); if (!Equals(x3, constrainedObject->GetX())) { changed = TRUE; @@ -374,10 +374,10 @@ bool OGLConstraint::Evaluate() { wxShape *constrainedObject = (wxShape *)node->Data(); - float width2, height2; + double width2, height2; constrainedObject->GetBoundingBoxMax(&width2, &height2); - float x3 = (float)(x + (minWidth/2.0) + (width2/2.0) + m_xSpacing); + double x3 = (double)(x + (minWidth/2.0) + (width2/2.0) + m_xSpacing); if (!Equals(x3, constrainedObject->GetX())) { changed = TRUE; @@ -399,10 +399,10 @@ bool OGLConstraint::Evaluate() { wxShape *constrainedObject = (wxShape *)node->Data(); - float width2, height2; + double width2, height2; constrainedObject->GetBoundingBoxMax(&width2, &height2); - float y3 = (float)(y - (minHeight/2.0) - (height2/2.0) - m_ySpacing); + double y3 = (double)(y - (minHeight/2.0) - (height2/2.0) - m_ySpacing); if (!Equals(y3, constrainedObject->GetY())) { changed = TRUE; @@ -422,10 +422,10 @@ bool OGLConstraint::Evaluate() { wxShape *constrainedObject = (wxShape *)node->Data(); - float width2, height2; + double width2, height2; constrainedObject->GetBoundingBoxMax(&width2, &height2); - float y3 = (float)(y + (minHeight/2.0) + (height2/2.0) + m_ySpacing); + double y3 = (double)(y + (minHeight/2.0) + (height2/2.0) + m_ySpacing); if (!Equals(y3, constrainedObject->GetY())) { changed = TRUE; @@ -445,10 +445,10 @@ bool OGLConstraint::Evaluate() { wxShape *constrainedObject = (wxShape *)node->Data(); - float width2, height2; + double width2, height2; constrainedObject->GetBoundingBoxMax(&width2, &height2); - float x3 = (float)(x - (minWidth/2.0) + (width2/2.0) + m_xSpacing); + double x3 = (double)(x - (minWidth/2.0) + (width2/2.0) + m_xSpacing); if (!Equals(x3, constrainedObject->GetX())) { changed = TRUE; @@ -468,10 +468,10 @@ bool OGLConstraint::Evaluate() { wxShape *constrainedObject = (wxShape *)node->Data(); - float width2, height2; + double width2, height2; constrainedObject->GetBoundingBoxMax(&width2, &height2); - float x3 = (float)(x + (minWidth/2.0) - (width2/2.0) - m_xSpacing); + double x3 = (double)(x + (minWidth/2.0) - (width2/2.0) - m_xSpacing); if (!Equals(x3, constrainedObject->GetX())) { changed = TRUE; @@ -493,10 +493,10 @@ bool OGLConstraint::Evaluate() { wxShape *constrainedObject = (wxShape *)node->Data(); - float width2, height2; + double width2, height2; constrainedObject->GetBoundingBoxMax(&width2, &height2); - float y3 = (float)(y - (minHeight/2.0) + (height2/2.0) + m_ySpacing); + double y3 = (double)(y - (minHeight/2.0) + (height2/2.0) + m_ySpacing); if (!Equals(y3, constrainedObject->GetY())) { changed = TRUE; @@ -516,10 +516,10 @@ bool OGLConstraint::Evaluate() { wxShape *constrainedObject = (wxShape *)node->Data(); - float width2, height2; + double width2, height2; constrainedObject->GetBoundingBoxMax(&width2, &height2); - float y3 = (float)(y + (minHeight/2.0) - (height2/2.0) - m_ySpacing); + double y3 = (double)(y + (minHeight/2.0) - (height2/2.0) - m_ySpacing); if (!Equals(y3, constrainedObject->GetY())) { changed = TRUE; @@ -539,7 +539,7 @@ bool OGLConstraint::Evaluate() { wxShape *constrainedObject = (wxShape *)node->Data(); - float x3 = (float)(x - (minWidth/2.0)); + double x3 = (double)(x - (minWidth/2.0)); if (!Equals(x3, constrainedObject->GetX())) { changed = TRUE; @@ -559,7 +559,7 @@ bool OGLConstraint::Evaluate() { wxShape *constrainedObject = (wxShape *)node->Data(); - float x3 = (float)(x + (minWidth/2.0)); + double x3 = (double)(x + (minWidth/2.0)); if (!Equals(x3, constrainedObject->GetX())) { changed = TRUE; @@ -581,7 +581,7 @@ bool OGLConstraint::Evaluate() { wxShape *constrainedObject = (wxShape *)node->Data(); - float y3 = (float)(y - (minHeight/2.0)); + double y3 = (double)(y - (minHeight/2.0)); if (!Equals(y3, constrainedObject->GetY())) { changed = TRUE; @@ -601,7 +601,7 @@ bool OGLConstraint::Evaluate() { wxShape *constrainedObject = (wxShape *)node->Data(); - float y3 = (float)(y + (minHeight/2.0)); + double y3 = (double)(y + (minHeight/2.0)); if (!Equals(y3, constrainedObject->GetY())) { changed = TRUE;