X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/3285ee538be44537a0d4e43252db18f5e7362782..013151c7443afaf751ba2aa76e867bcbfa492508:/docs/msw/wince/readme.txt?ds=sidebyside diff --git a/docs/msw/wince/readme.txt b/docs/msw/wince/readme.txt index 7fe098adc3..aa837604cc 100644 --- a/docs/msw/wince/readme.txt +++ b/docs/msw/wince/readme.txt @@ -1,11 +1,11 @@ ================================================= - Welcome to wxWidgets/CE 2.6.2 + Welcome to wxWidgets/CE ================================================= -You have downloaded version 2.6.2 of the Windows CE port of -the wxWidgets GUI library. This runs on Pocket PC 2002/2003, -Smartphone 2002/2003, and Windows CE .NET 4.x. +You have downloaded the Windows CE port of the wxWidgets GUI library. +This runs on Pocket PC 2002/2003, Smartphone 2002/2003, +Windows CE .NET 4.x, and Windows Mobile 5. More information about the wxWidgets project as a whole can be found at: @@ -23,6 +23,7 @@ These are the supported platforms at the moment: - x86 emulator build in eVC 3 and eVC 4.x - Pocket PC (StrongARM) - Smartphone (StrongARM) +- Windows Mobile 5 You can test the library and applications using the Pocket PC emulator and/or Compaq iPAQ or other PDAs using Pocket PC. @@ -30,6 +31,9 @@ and/or Compaq iPAQ or other PDAs using Pocket PC. Compiler installation ===================== +1. Embedded Visual C++ +---------------------- + Get the Visual C++ embedded (FREE) from Microsoft website http://msdn.microsoft.com/vstudio/device/embedded/download.asp @@ -37,6 +41,14 @@ You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x. You can download the Smartphone 2002/3 and Pocket PC 2002/3 SDKs separately. + +2. Visual Studio 2005 +--------------------- + +VS 2005 Professional is required to write Windows Mobile 5 applications, although Pocket PC +2003 applications should also run on Mobile 5. VS 2005 must +be purchased, and you can then download the Mobile 5 2005 SDK +from Microsoft's site. wxWidgets/CE Configuration ================================ @@ -87,11 +99,6 @@ To compile using the emulator on eVC++3: WIN32 (WCE x86 Debug) configuration, and select Pocket PC 2002 and Pocket PC 2002 Emulation as before. -Note: since wxWidgets/CE 2.6.2 release RTTI (and exceptions) are enabled -by default targeting eVC environment. This can lead to build problems with -eVC3 we tried to compensate. It is possible that you still have to remove -some compiler flags (like /EHsc) by hand after opening in IDE. - To compile using the emulator on eVC++4: - Open build/wince/wx.vcw, select the @@ -104,6 +111,25 @@ Note: builds for the different SDKs (Smartphone, PPC, .Net) use the same directory and library names, so for the moment these builds cannot co-exist simultaneously. +To use Visual Studio 2005, you need to allow VS to convert the projects +first (but install all the SDKs you need to _before_ converting), and then +you need to adjust the library settings of each wxWidgets and sample project. + +Edit the configuration properties for each configuration and in the Librarian, +add a relative path ..\..\lib to each library path. For example: + +..\..\lib\$(PlatformName)\$(ConfigurationName)\wx_mono.lib + +Then, for a sample you want to compile, edit the configuration properties +and make sure ..\..\lib\$(PlatformName)\$(ConfigurationName) is in the Linker/General/Additional +Library Directories property. Also change the Linker/Input/Additional Dependencies +property to something like: + +coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib commctrl.lib winsock.lib wininet.lib + +since the library names in the wxWidgets workspace were changed +by VS 2005. + Status ======