X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/3251b8346678b487755102e2ddb5f2071ee1f1ca..42d11c8e66149da692edaddcffc4c67cfa7ca496:/src/common/containr.cpp diff --git a/src/common/containr.cpp b/src/common/containr.cpp index 5f251fda7b..f695be6334 100644 --- a/src/common/containr.cpp +++ b/src/common/containr.cpp @@ -36,6 +36,10 @@ #include "wx/containr.h" +#ifdef __WXMAC__ + #include "wx/scrolbar.h" +#endif + // ============================================================================ // implementation // ============================================================================ @@ -51,10 +55,22 @@ wxControlContainer::wxControlContainer(wxWindow *winParent) bool wxControlContainer::AcceptsFocus() const { - // We can accept focus only when at last one child will accept focus + // if we're not shown or disabled, we can't accept focus if ( m_winParent->IsShown() && m_winParent->IsEnabled() ) { - wxWindowList::Node *node = m_winParent->GetChildren().GetFirst(); + // otherwise we can accept focus either if we have no children at all + // (in this case we're probably not used as a container) or only when + // at least one child will accept focus + wxWindowList::compatibility_iterator node = m_winParent->GetChildren().GetFirst(); + if ( !node ) + return TRUE; + +#ifdef __WXMAC__ + // wxMac has eventually the two scrollbars as children, they don't count + // as real children in the algorithm mentioned above + bool hasRealChildren = false ; +#endif + while ( node ) { wxWindow *child = node->GetData(); @@ -64,8 +80,18 @@ bool wxControlContainer::AcceptsFocus() const return TRUE; } +#ifdef __WXMAC__ + wxScrollBar *sb = wxDynamicCast( child , wxScrollBar ) ; + if ( sb == NULL || !m_winParent->MacIsWindowScrollbar( sb ) ) + hasRealChildren = true ; +#endif node = node->GetNext(); } + +#ifdef __WXMAC__ + if ( !hasRealChildren ) + return TRUE ; +#endif } return FALSE; @@ -159,7 +185,7 @@ void wxControlContainer::HandleOnNavigationKey( wxNavigationKeyEvent& event ) // the node of the children list from which we should start looking for the // next acceptable child - wxWindowList::Node *node, *start_node; + wxWindowList::compatibility_iterator node, start_node; // we should start from the first/last control and not from the one which // had focus the last time if we're propagating the event downwards because @@ -174,7 +200,7 @@ void wxControlContainer::HandleOnNavigationKey( wxNavigationKeyEvent& event ) node = forward ? children.GetFirst() : children.GetLast(); // we want to cycle over all nodes - start_node = (wxWindowList::Node *)NULL; + start_node = wxWindowList::compatibility_iterator(); } else { @@ -198,7 +224,7 @@ void wxControlContainer::HandleOnNavigationKey( wxNavigationKeyEvent& event ) } else { - start_node = (wxWindowList::Node *)NULL; + start_node = wxWindowList::compatibility_iterator(); } if ( !start_node && m_winLastFocused ) @@ -387,7 +413,7 @@ bool wxSetFocusToChild(wxWindow *win, wxWindow **childLastFocused) } // set the focus to the first child who wants it - wxWindowList::Node *node = win->GetChildren().GetFirst(); + wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst(); while ( node ) { wxWindow *child = node->GetData(); @@ -398,7 +424,7 @@ bool wxSetFocusToChild(wxWindow *win, wxWindow **childLastFocused) _T("SetFocusToChild() => first child (0x%08lx)."), (unsigned long)child->GetHandle()); - *childLastFocused = child; // should be redundant, but it is not + *childLastFocused = child; child->SetFocusFromKbd(); return TRUE; }