X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/31f1a50e61b35c1ca60f406ec2b231c2cb4afad2..f5766910b6731eb03e82371416e9778203396ce7:/samples/rotate/rotate.cpp?ds=inline diff --git a/samples/rotate/rotate.cpp b/samples/rotate/rotate.cpp index 002cc3bebd..3b48a063ab 100644 --- a/samples/rotate/rotate.cpp +++ b/samples/rotate/rotate.cpp @@ -47,20 +47,20 @@ private: }; // ---------------------------------------------------------------------------- -// data class for cards that need to be rendered +// data class for images that need to be rendered // ---------------------------------------------------------------------------- -class MyRenderedCard +class MyRenderedImage { public: - MyRenderedCard(const wxBitmap& bmp, int x, int y) + MyRenderedImage(const wxBitmap& bmp, int x, int y) : m_bmp(bmp), m_x(x), m_y(y) { } wxBitmap m_bmp; int m_x, m_y; }; -// Declare a wxArray type to hold MyRenderedCards. -WX_DECLARE_OBJARRAY(MyRenderedCard, ArrayOfCards); +// Declare a wxArray type to hold MyRenderedImages. +WX_DECLARE_OBJARRAY(MyRenderedImage, ArrayOfImages); // ---------------------------------------------------------------------------- // custom canvas control that we can draw on @@ -71,14 +71,14 @@ class MyCanvas: public wxScrolledWindow public: MyCanvas(wxWindow* parent); - void ClearCards(); + void ClearImages(); void OnMouseLeftUp (wxMouseEvent & event); void OnMouseRightUp (wxMouseEvent & event); void OnPaint (wxPaintEvent & event); private: - ArrayOfCards m_cards; + ArrayOfImages m_images; DECLARE_EVENT_TABLE() }; @@ -127,10 +127,11 @@ IMPLEMENT_APP(MyApp) bool MyApp::OnInit() { - m_image = wxImage(_T("kclub.bmp"), wxBITMAP_TYPE_BMP); +#if wxUSE_LIBPNG + wxImage::AddHandler( new wxPNGHandler ); +#endif - // any unused colour will do - m_image.SetMaskColour( 0, 255, 255 ); + m_image = wxImage(_T("duck.png"), wxBITMAP_TYPE_PNG); if ( !m_image.Ok() ) { @@ -148,11 +149,11 @@ bool MyApp::OnInit() } // ---------------------------------------------------------------------------- -// data class for cards that need to be rendered +// data class for images that need to be rendered // ---------------------------------------------------------------------------- #include "wx/arrimpl.cpp" -WX_DEFINE_OBJARRAY(ArrayOfCards); +WX_DEFINE_OBJARRAY(ArrayOfImages) // ---------------------------------------------------------------------------- // custom canvas control that we can draw on @@ -171,9 +172,9 @@ MyCanvas::MyCanvas(wxWindow* parent): ClearBackground(); } -void MyCanvas::ClearCards () +void MyCanvas::ClearImages () { - m_cards.Clear(); + m_images.Clear(); Refresh(true); } @@ -187,8 +188,8 @@ void MyCanvas::OnMouseLeftUp (wxMouseEvent & event) wxImage img2 = img.Rotate(frame->m_angle, wxPoint(img.GetWidth() / 2, img.GetHeight() / 2), true, &offset); - // Add the cards to an array to be drawn later in OnPaint() - m_cards.Add(new MyRenderedCard(wxBitmap(img2), + // Add the images to an array to be drawn later in OnPaint() + m_images.Add(new MyRenderedImage(wxBitmap(img2), event.m_x + offset.x, event.m_y + offset.y)); Refresh(false); } @@ -202,27 +203,24 @@ void MyCanvas::OnMouseRightUp (wxMouseEvent & event) wxImage img2 = img.Rotate(frame->m_angle, wxPoint(img.GetWidth() / 2, img.GetHeight() / 2), false); - // Add the cards to an array to be drawn later in OnPaint() - m_cards.Add(new MyRenderedCard(wxBitmap(img2), event.m_x, event.m_y)); + // Add the images to an array to be drawn later in OnPaint() + m_images.Add(new MyRenderedImage(wxBitmap(img2), event.m_x, event.m_y)); Refresh(false); } void MyCanvas::OnPaint (wxPaintEvent &) { - size_t numCards = m_cards.GetCount(); + size_t numImages = m_images.GetCount(); wxPaintDC dc(this); - dc.BeginDrawing(); dc.SetTextForeground(wxColour(255, 255, 255)); - dc.DrawText(wxT("Click on the canvas to draw a card."), 10, 10); + dc.DrawText(wxT("Click on the canvas to draw a duck."), 10, 10); - for (size_t i = 0; i < numCards; i++) { - MyRenderedCard & card = m_cards.Item(i); - dc.DrawBitmap(card.m_bmp, card.m_x, card.m_y, true); + for (size_t i = 0; i < numImages; i++) { + MyRenderedImage & image = m_images.Item(i); + dc.DrawBitmap(image.m_bmp, image.m_x, image.m_y, true); } - - dc.EndDrawing(); } // ---------------------------------------------------------------------------- @@ -244,7 +242,7 @@ MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) wxMenu *menuFile = new wxMenu; menuFile->Append (ID_Angle, _T("Set &angle...\tCtrl-A")); - menuFile->Append (ID_Clear, _T("&Clear all cards\tCtrl-C")); + menuFile->Append (ID_Clear, _T("&Clear all ducks\tCtrl-C")); menuFile->AppendSeparator(); menuFile->Append (ID_Quit, _T("E&xit\tAlt-X")); @@ -274,5 +272,6 @@ void MyFrame::OnQuit (wxCommandEvent &) void MyFrame::OnClear (wxCommandEvent &) { - m_canvas->ClearCards (); + m_canvas->ClearImages (); } +