X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/31df756d7447e51c1a42c3a72a8e16f0d798e7b1..404b319a85dadd7decf7a5a5331020520031a41c:/src/motif/dialog.cpp diff --git a/src/motif/dialog.cpp b/src/motif/dialog.cpp index cc38234f56..a63aca7d3f 100644 --- a/src/motif/dialog.cpp +++ b/src/motif/dialog.cpp @@ -12,18 +12,16 @@ // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" -#ifdef __VMS -#define XtDisplay XTDISPLAY -#define XtWindow XTWINDOW -#define XtParent XTPARENT -#define XtScreen XTSCREEN +#include "wx/dialog.h" + +#ifndef WX_PRECOMP + #include "wx/app.h" + #include "wx/utils.h" + #include "wx/settings.h" #endif -#include "wx/dialog.h" -#include "wx/utils.h" -#include "wx/app.h" -#include "wx/settings.h" #include "wx/evtloop.h" +#include "wx/testing.h" #ifdef __VMS__ #pragma message disable nosimpint @@ -62,27 +60,13 @@ // for modal dialogs wxList wxModalDialogs; extern wxList wxModelessWindows; // Frames and modeless dialogs -extern wxList wxPendingDelete; #define wxUSE_INVISIBLE_RESIZE 1 -IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow) - -BEGIN_EVENT_TABLE(wxDialog, wxTopLevelWindow) - EVT_BUTTON(wxID_OK, wxDialog::OnOK) - EVT_BUTTON(wxID_APPLY, wxDialog::OnApply) - EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel) - EVT_CHAR_HOOK(wxDialog::OnCharHook) - EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged) - EVT_CLOSE(wxDialog::OnCloseWindow) -END_EVENT_TABLE() - - wxDialog::wxDialog() { m_modalShowing = false; m_eventLoop = NULL; - m_backgroundColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE); } bool wxDialog::Create(wxWindow *parent, wxWindowID id, @@ -101,16 +85,10 @@ bool wxDialog::Create(wxWindow *parent, wxWindowID id, m_modalShowing = false; m_eventLoop = NULL; - m_backgroundColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE); - m_foregroundColour = *wxBLACK; - Widget dialogShell = (Widget) m_mainWidget; SetTitle( title ); - m_font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT); - ChangeFont(false); - // Can't remember what this was about... but I think it's necessary. #if wxUSE_INVISIBLE_RESIZE if (pos.x > -1) @@ -142,7 +120,7 @@ bool wxDialog::Create(wxWindow *parent, wxWindowID id, XtAddEventHandler(dialogShell,ExposureMask,False, wxUniversalRepaintProc, (XtPointer) this); - ChangeBackgroundColour(); + PostCreation(); return true; } @@ -169,7 +147,7 @@ bool wxDialog::XmDoCreateTLW(wxWindow* parent, XtSetArg (args[1], XmNautoUnmanage, False); Widget dialogShell = XmCreateBulletinBoardDialog( parentWidget, - wxConstCast(name.c_str(), char), + name.char_str(), args, 2); m_mainWidget = (WXWidget) dialogShell; @@ -202,7 +180,10 @@ void wxDialog::SetModal(bool flag) wxDialog::~wxDialog() { - m_isBeingDeleted = true; + SendDestroyEvent(); + + // if the dialog is modal, this will end its event loop + Show(false); delete m_eventLoop; @@ -230,23 +211,6 @@ wxDialog::~wxDialog() } } -// By default, pressing escape cancels the dialog -void wxDialog::OnCharHook(wxKeyEvent& event) -{ - if (event.m_keyCode == WXK_ESCAPE) - { - // Behaviour changed in 2.0: we'll send a Cancel message - // to the dialog instead of Close. - wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL); - cancelEvent.SetEventObject( this ); - GetEventHandler()->ProcessEvent(cancelEvent); - - return; - } - // We didn't process this event. - event.Skip(); -} - void wxDialog::DoSetSize(int x, int y, int width, int height, int sizeFlags) { XtVaSetValues((Widget) m_mainWidget, XmNresizePolicy, XmRESIZE_ANY, NULL); @@ -267,9 +231,9 @@ void wxDialog::SetTitle(const wxString& title) { wxXmString str( title ); XtVaSetValues( (Widget)m_mainWidget, - XmNtitle, title.c_str(), - XmNdialogTitle, str(), // Roberto Cocchi - XmNiconName, title.c_str(), + XmNtitle, (const char*)title.mb_str(), + XmNdialogTitle, str(), + XmNiconName, (const char*)title.mb_str(), NULL ); } } @@ -279,10 +243,16 @@ bool wxDialog::Show( bool show ) if( !wxWindowBase::Show( show ) ) return false; + if ( !show && IsModal() ) + EndModal(wxID_CANCEL); + m_isShown = show; if (show) { + if (CanDoLayoutAdaptation()) + DoLayoutAdaptation(); + // this usually will result in TransferDataToWindow() being called // which will change the controls values so do it before showing as // otherwise we could have some flicker @@ -319,7 +289,7 @@ bool wxDialog::Show( bool show ) // Shows a dialog modally, returning a return code int wxDialog::ShowModal() { - m_windowStyle |= wxDIALOG_MODAL; + WX_TESTING_SHOW_MODAL_HOOK(); Show(true); @@ -338,8 +308,7 @@ int wxDialog::ShowModal() // Now process all events in case they get sent to a destroyed dialog wxFlushEvents( display ); - delete m_eventLoop; - m_eventLoop = NULL; + wxDELETE(m_eventLoop); // TODO: is it safe to call this, if the dialog may have been deleted // by now? Probably only if we're using delayed deletion of dialogs. @@ -364,69 +333,6 @@ void wxDialog::EndModal(int retCode) SetModal(false); } -// Standard buttons -void wxDialog::OnOK(wxCommandEvent& WXUNUSED(event)) -{ - if ( Validate() && TransferDataFromWindow() ) - { - if ( IsModal() ) - EndModal(wxID_OK); - else - { - SetReturnCode(wxID_OK); - this->Show(false); - } - } -} - -void wxDialog::OnApply(wxCommandEvent& WXUNUSED(event)) -{ - if (Validate()) - TransferDataFromWindow(); - // TODO probably need to disable the Apply button until things change again -} - -void wxDialog::OnCancel(wxCommandEvent& WXUNUSED(event)) -{ - if ( IsModal() ) - EndModal(wxID_CANCEL); - else - { - SetReturnCode(wxID_CANCEL); - this->Show(false); - } -} - -void wxDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event)) -{ - // We'll send a Cancel message by default, - // which may close the dialog. - // Check for looping if the Cancel event handler calls Close(). - - // Note that if a cancel button and handler aren't present in the dialog, - // nothing will happen when you close the dialog via the window manager, or - // via Close(). - // We wouldn't want to destroy the dialog by default, since the dialog may have been - // created on the stack. - // However, this does mean that calling dialog->Close() won't delete the dialog - // unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be - // sure to destroy the dialog. - // The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog. - - static wxList closing; - - if ( closing.Member(this) ) - return; - - closing.Append(this); - - wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL); - cancelEvent.SetEventObject( this ); - GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog - - closing.DeleteObject(this); -} - // Destroy the window (delayed, if a managed window) bool wxDialog::Destroy() { @@ -435,12 +341,6 @@ bool wxDialog::Destroy() return true; } -void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event)) -{ - SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)); - Refresh(); -} - void wxDialog::ChangeFont(bool keepOriginalSize) { wxWindow::ChangeFont(keepOriginalSize);