X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/315ebf688c0e69bed47cd3149158198b781b5f65..97ad053bffe0fe5d8862578bae4e7492592b5702:/docs/latex/wx/sound.tex?ds=sidebyside diff --git a/docs/latex/wx/sound.tex b/docs/latex/wx/sound.tex index 4d6ee2e498..ad2def40c5 100644 --- a/docs/latex/wx/sound.tex +++ b/docs/latex/wx/sound.tex @@ -1,8 +1,10 @@ \section{\class{wxSound}}\label{wxsound} -This class represents a short wave file, in Windows WAV format, that +This class represents a short sound (loaded from Windows WAV file), that can be stored in memory and played. Currently this class is implemented -on Windows and Linux only. +on Windows and Unix (and uses either +\urlref{Open Sound System}{http://www.opensound.com/oss.html} or +\urlref{Simple DirectMedia Layer}{http://www.libsdl.org/}). \wxheading{Derived from} @@ -10,11 +12,12 @@ on Windows and Linux only. \wxheading{Include files} - + \latexignore{\rtfignore{\wxheading{Members}}} -\membersection{wxSound::wxSound}\label{wxsoundconstr} + +\membersection{wxSound::wxSound}\label{wxsoundctor} \func{}{wxSound}{\void} @@ -22,24 +25,27 @@ Default constructor. \func{}{wxSound}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = false}} -Constructs a wave object from a file or resource. Call \helpref{wxSound::IsOk}{wxsoundisok} to -determine whether this succeeded. +Constructs a wave object from a file or, under Windows, from a Windows +resource. Call \helpref{wxSound::IsOk}{wxsoundisok} to determine whether this +succeeded. \wxheading{Parameters} \docparam{fileName}{The filename or Windows resource.} -\docparam{isResource}{true if {\it fileName} is a resource, false if it is a filename.} +\docparam{isResource}{\true if {\it fileName} is a resource, \false if it is a filename.} + -\membersection{wxSound::\destruct{wxSound}} +\membersection{wxSound::\destruct{wxSound}}\label{wxsounddtor} \func{}{\destruct{wxSound}}{\void} Destroys the wxSound object. + \membersection{wxSound::Create}\label{wxsoundcreate} -\func{bool}{Create}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = false}} +\func{bool}{Create}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = \false}} Constructs a wave object from a file or resource. @@ -47,22 +53,63 @@ Constructs a wave object from a file or resource. \docparam{fileName}{The filename or Windows resource.} -\docparam{isResource}{true if {\it fileName} is a resource, false if it is a filename.} +\docparam{isResource}{\true if {\it fileName} is a resource, \false if it is a filename.} \wxheading{Return value} -true if the call was successful, false otherwise. +\true if the call was successful, \false otherwise. + \membersection{wxSound::IsOk}\label{wxsoundisok} \constfunc{bool}{IsOk}{\void} -Returns true if the object contains a successfully loaded file or resource, false otherwise. +Returns \true if the object contains a successfully loaded file or resource, \false otherwise. + + +\membersection{wxSound::IsPlaying}\label{wxsoundisplaying} + +\constfunc{static bool}{IsPlaying}{\void} + +Returns \true if a sound is played at the moment. + +This method is currently not implemented under Windows. + \membersection{wxSound::Play}\label{wxsoundplay} -\constfunc{bool}{Play}{\param{bool}{ async = true}, \param{bool}{ looped = false}} +\constfunc{bool}{Play}{\param{unsigned }{ flags = wxSOUND\_ASYNC}} + +\func{static bool}{Play}{\param{const wxString\& }{filename}, \param{unsigned}{ flags = wxSOUND\_ASYNC}} + +Plays the sound file. If another sound is playing, it will be interrupted. +Returns \true on success, \false otherwise. Note that in general it is possible +to delete the object which is being asynchronously played any time after +calling this function and the sound would continue playing, however this +currently doesn't work under Windows for sound objects loaded from memory data. + +The possible values for \arg{flags} are: + +\begin{twocollist} +\twocolitem{wxSOUND\_SYNC}{{\tt Play} will block and wait until the sound is +replayed.} +\twocolitem{wxSOUND\_ASYNC}{Sound is played asynchronously, +{\tt Play} returns immediately} +\twocolitem{wxSOUND\_ASYNC | wxSOUND\_LOOP}{Sound is played asynchronously +and loops until another sound is played, +\helpref{wxSound::Stop}{wxsoundstop} is called or the program terminates.} +\end{twocollist} + +The static form is shorthand for this code: + +\begin{verbatim} +wxSound(filename).Play(flags); +\end{verbatim} + + +\membersection{wxSound::Stop}\label{wxsoundstop} -Plays the wave file synchronously or asynchronously, looped or single-shot. +\func{static void}{Stop}{\void} +If a sound is played, this function stops it.