X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/3103e8a97e834e9793f0eb149aa82a99fd64ef9a..2c01d33555e3125057f4575ca7d0d2aba93f421f:/include/wx/setup_inc.h diff --git a/include/wx/setup_inc.h b/include/wx/setup_inc.h index 6987721a58..ecf186c38e 100644 --- a/include/wx/setup_inc.h +++ b/include/wx/setup_inc.h @@ -156,22 +156,6 @@ #define wxUSE_UNICODE 0 #endif -// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode -// and be able to run compiled apps under Windows 9x as well as NT/2000/XP. -// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see -// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note -// that you will have to modify the makefiles to include unicows.lib import -// library as the first library (see installation instructions in install.txt -// to learn how to do it when building the library or samples). -// -// If your compiler doesn't have unicows.lib, you can get a version of it at -// http://libunicows.sourceforge.net -// -// Default is 0 -// -// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems) -#define wxUSE_UNICODE_MSLU 0 - // Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without // compiling the program in Unicode mode. More precisely, it will be possible // to construct wxString from a wide (Unicode) string and convert any wxString