X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/30e5722f7faf62434b3911eb97ed85ba3475cd67..e9f4f51d06f536fadacb1796fa124728f50674d2:/docs/latex/wx/ti18n.tex

diff --git a/docs/latex/wx/ti18n.tex b/docs/latex/wx/ti18n.tex
index aaaf06add4..d263cee5d1 100644
--- a/docs/latex/wx/ti18n.tex
+++ b/docs/latex/wx/ti18n.tex
@@ -48,6 +48,31 @@ language(s). It involves editing the .po file.
 given language: see \helpref{wxLocale}{wxlocale}.
 \end{enumerate}
 
+If you want your app to run under MacOS X with internationlization as
+described above you'll need to make one modification to the Info.plist
+file which describes the contents of the "application bundle". This
+file (an XML text file in UTF-8 format) should have a
+CFBundleDevelopmentRegion entry describing the language of the developer
+- mostly English - and normally MacOS X will query the bundle for the
+presence of certain resource directories to find out which languages
+are supported (e.g. the directory German.lproj for German). 
+Since wxWidgets based applications don't use these directories
+for storing resource information (they store the translation in the
+mo files instead) the application needs to be told explicitly which
+langauges are supported. This is done by adding a CFBundleLocalizations
+entry to Info.plist. This can look like this:
+
+\begin{verbatim}
+	<key>CFBundleDevelopmentRegion</key>
+	<string>English</string>
+	<key>CFBundleLocalizations</key>
+	<array>
+		<string>en</string>
+		<string>de</string>
+		<string>fr</string>
+	</array>
+\end{verbatim}
+
 See also the GNU gettext documentation linked from {\tt docs/html/index.htm} in
 your wxWidgets distribution.
 
