X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/30827629fa11f6365f69bd2917e1a35d22c35363..2eb31f8b196b5762e1066b2d97600f6f275d2d73:/src/univ/winuniv.cpp diff --git a/src/univ/winuniv.cpp b/src/univ/winuniv.cpp index a09d562d1f..f2b90368df 100644 --- a/src/univ/winuniv.cpp +++ b/src/univ/winuniv.cpp @@ -108,6 +108,9 @@ void wxWindow::Init() m_isCurrent = FALSE; m_renderer = wxTheme::Get()->GetRenderer(); + + m_oldSize.x = -1; + m_oldSize.y = -1; } bool wxWindow::Create(wxWindow *parent, @@ -129,9 +132,15 @@ bool wxWindow::Create(wxWindow *parent, // if we should always have the scrollbar, do show it if ( GetWindowStyle() & wxALWAYS_SHOW_SB ) { +#if wxUSE_TWO_WINDOWS + SetInsertIntoMain( TRUE ); +#endif m_scrollbarVert = new wxScrollBar(this, -1, wxDefaultPosition, wxDefaultSize, wxSB_VERTICAL); +#if wxUSE_TWO_WINDOWS + SetInsertIntoMain( FALSE ); +#endif // and position it PositionScrollbars(); @@ -171,39 +180,6 @@ const wxBitmap& wxWindow::GetBackgroundBitmap(int *alignment, // painting // ---------------------------------------------------------------------------- -// the event handler executed when the window background must be painted -void wxWindow::OnErase(wxEraseEvent& event) -{ - if ( !m_renderer ) - { - event.Skip(); - - return; - } - - DoDrawBackground(*event.GetDC()); - - // if we have both scrollbars, we also have a square in the corner between - // them which we must paint - if ( m_scrollbarVert && m_scrollbarHorz ) - { - wxSize size = GetSize(); - wxRect rectClient = GetClientRect(), - rectBorder = m_renderer->GetBorderDimensions(GetBorder()); - - wxRect rectCorner; - rectCorner.x = rectClient.GetRight() + 1; - rectCorner.y = rectClient.GetBottom() + 1; - rectCorner.SetRight(size.x - rectBorder.width); - rectCorner.SetBottom(size.y - rectBorder.height); - - if ( GetUpdateRegion().Contains(rectCorner) ) - { - m_renderer->DrawScrollCorner(*event.GetDC(), rectCorner); - } - } -} - // the event handlers executed when the window must be repainted void wxWindow::OnNcPaint(wxPaintEvent& event) { @@ -254,43 +230,97 @@ void wxWindow::OnPaint(wxPaintEvent& event) } } +// the event handler executed when the window background must be painted +void wxWindow::OnErase(wxEraseEvent& event) +{ + if ( !m_renderer ) + { + event.Skip(); + + return; + } + + DoDrawBackground(*event.GetDC()); + + // if we have both scrollbars, we also have a square in the corner between + // them which we must paint + if ( m_scrollbarVert && m_scrollbarHorz ) + { + wxSize size = GetSize(); + wxRect rectClient = GetClientRect(), + rectBorder = m_renderer->GetBorderDimensions(GetBorder()); + + wxRect rectCorner; + rectCorner.x = rectClient.GetRight() + 1; + rectCorner.y = rectClient.GetBottom() + 1; + rectCorner.SetRight(size.x - rectBorder.width); + rectCorner.SetBottom(size.y - rectBorder.height); + + if ( GetUpdateRegion().Contains(rectCorner) ) + { + m_renderer->DrawScrollCorner(*event.GetDC(), rectCorner); + } + } +} + bool wxWindow::DoDrawBackground(wxDC& dc) { - // FIXME: leaving this code in leads to partial bg redraws sometimes under - // MSW wxRect rect; -#ifndef __WXMSW__ - rect = GetUpdateRegion().GetBox(); - if ( !rect.width && !rect.height ) -#endif + + wxSize size = GetSize(); // Why not GetClientSize() ? + rect.x = 0; + rect.y = 0; + rect.width = size.x; + rect.height = size.y; + + if (HasTransparentBackground() && GetParent() && GetParent()->ProvidesBackground()) { - wxSize size = GetSize(); - rect.width = size.x; - rect.height = size.y; + wxASSERT( !IsTopLevel() ); + + wxPoint pos = GetPosition(); + + AdjustForParentClientOrigin( pos.x, pos.y, 0 ); + + // Adjust DC logical origin + wxCoord x,y; + dc.GetLogicalOrigin( &x, &y ); + x += pos.x; + y += pos.y; + dc.SetLogicalOrigin( x, y ); + + // Adjust draw rect + rect.x = pos.x; + rect.y = pos.y; + + // Let parent draw the background + GetParent()->EraseBackground( dc, rect ); } + else + { + // Draw background ouselves + EraseBackground( dc, rect ); + } + + return TRUE; +} +void wxWindow::EraseBackground(wxDC& dc, const wxRect& rect) +{ if ( GetBackgroundBitmap().Ok() ) { - // get the bitmap and the flags + // Get the bitmap and the flags int alignment; wxStretch stretch; wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch); wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch); } - else // just fill it with bg colour if no bitmap + else { + // Just fill it with bg colour if no bitmap + m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this), rect, GetStateFlags()); } - - return TRUE; -} - -void wxWindow::EraseBackground(wxDC& dc, const wxRect& rect) -{ - // TODO: handle bg bitmaps here! - - m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this), rect, GetStateFlags()); } void wxWindow::DoDrawBorder(wxDC& dc, const wxRect& rect) @@ -446,12 +476,114 @@ int wxWindow::GetStateFlags() const void wxWindow::OnSize(wxSizeEvent& event) { + event.Skip(); + if ( m_scrollbarVert || m_scrollbarHorz ) { PositionScrollbars(); } - - event.Skip(); + +#if 0 // ndef __WXMSW__ + // Refresh the area (strip) previously occupied by the border + + if (HasFlag( wxNO_FULL_REPAINT_ON_RESIZE ) && IsShown()) + { + // This code assumes that wxSizeEvent.GetSize() returns + // the area of the entire window, not just the client + // area. + wxSize newSize = event.GetSize(); + + if (m_oldSize.x == -1 && m_oldSize.y == -1) + { + m_oldSize = newSize; + return; + } + + if (HasFlag( wxSIMPLE_BORDER )) + { + if (newSize.y > m_oldSize.y) + { + wxRect rect; + rect.x = 0; + rect.width = m_oldSize.x; + rect.y = m_oldSize.y-2; + rect.height = 1; + Refresh( TRUE, &rect ); + } + else if (newSize.y < m_oldSize.y) + { + wxRect rect; + rect.y = newSize.y; + rect.x = 0; + rect.height = 1; + rect.width = newSize.x; + wxWindowNative::Refresh( TRUE, &rect ); + } + + if (newSize.x > m_oldSize.x) + { + wxRect rect; + rect.y = 0; + rect.height = m_oldSize.y; + rect.x = m_oldSize.x-2; + rect.width = 1; + Refresh( TRUE, &rect ); + } + else if (newSize.x < m_oldSize.x) + { + wxRect rect; + rect.x = newSize.x; + rect.y = 0; + rect.width = 1; + rect.height = newSize.y; + wxWindowNative::Refresh( TRUE, &rect ); + } + } + else + if (HasFlag( wxSUNKEN_BORDER ) || HasFlag( wxRAISED_BORDER )) + { + if (newSize.y > m_oldSize.y) + { + wxRect rect; + rect.x = 0; + rect.width = m_oldSize.x; + rect.y = m_oldSize.y-4; + rect.height = 2; + Refresh( TRUE, &rect ); + } + else if (newSize.y < m_oldSize.y) + { + wxRect rect; + rect.y = newSize.y; + rect.x = 0; + rect.height = 2; + rect.width = newSize.x; + wxWindowNative::Refresh( TRUE, &rect ); + } + + if (newSize.x > m_oldSize.x) + { + wxRect rect; + rect.y = 0; + rect.height = m_oldSize.y; + rect.x = m_oldSize.x-4; + rect.width = 2; + Refresh( TRUE, &rect ); + } + else if (newSize.x < m_oldSize.x) + { + wxRect rect; + rect.x = newSize.x; + rect.y = 0; + rect.width = 2; + rect.height = newSize.y; + wxWindowNative::Refresh( TRUE, &rect ); + } + } + + m_oldSize = newSize; + } +#endif } wxSize wxWindow::DoGetBestSize() const @@ -476,8 +608,11 @@ wxPoint wxWindow::GetClientAreaOrigin() const { wxPoint pt = wxWindowBase::GetClientAreaOrigin(); +#if wxUSE_TWO_WINDOWS +#else if ( m_renderer ) pt += m_renderer->GetBorderDimensions(GetBorder()).GetPosition(); +#endif return pt; } @@ -666,10 +801,16 @@ void wxWindow::SetScrollbar(int orient, if ( !scrollbar ) { // create it +#if wxUSE_TWO_WINDOWS + SetInsertIntoMain( TRUE ); +#endif scrollbar = new wxScrollBar(this, -1, wxDefaultPosition, wxDefaultSize, orient & wxVERTICAL ? wxSB_VERTICAL : wxSB_HORIZONTAL); +#if wxUSE_TWO_WINDOWS + SetInsertIntoMain( FALSE ); +#endif if ( orient & wxVERTICAL ) m_scrollbarVert = scrollbar; else @@ -723,8 +864,12 @@ void wxWindow::SetScrollbar(int orient, // give the window a chance to relayout if ( hasClientSizeChanged ) { +#if wxUSE_TWO_WINDOWS + wxWindowNative::SetSize( GetSize() ); +#else wxSizeEvent event(GetSize()); (void)GetEventHandler()->ProcessEvent(event); +#endif } } @@ -763,9 +908,11 @@ int wxWindow::GetScrollRange(int orient) const void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect) { + // use native scrolling when available and do it in generic way + // otherwise: #ifdef __WXX11__ - wxWindowX11::ScrollWindow( dx, dy, rect ); + wxWindowNative::ScrollWindow(dx, dy, rect); #else @@ -786,6 +933,43 @@ void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect) Refresh(TRUE /* erase bkgnd */, &r); } + // scroll children accordingly: + wxPoint offset(dx, dy); + + for (wxWindowList::Node *node = GetChildren().GetFirst(); + node; node = node->GetNext()) + { + wxWindow *child = node->GetData(); + if ( child == m_scrollbarVert || child == m_scrollbarHorz ) + continue; + + // VS: Scrolling children has non-trivial semantics. If rect=NULL then + // it is easy: we scroll all children. Otherwise it gets + // complicated: + // 1. if scrolling in one direction only, scroll only + // those children that intersect shaft defined by the rectangle + // and scrolling direction + // 2. if scrolling in both axes, scroll all children + + if ( rect && (dx * dy == 0 /* moving in only one of x, y axis */) ) + { + wxRect childRect = child->GetRect(); + if ( dx == 0 && (childRect.GetLeft() <= rect->GetRight() || + childRect.GetRight() >= rect->GetLeft()) ) + { + child->Move(child->GetPosition() + offset); + } + else if ( dy == 0 && (childRect.GetTop() <= rect->GetBottom() || + childRect.GetBottom() >= rect->GetTop()) ) + { + child->Move(child->GetPosition() + offset); + } + } + else + { + child->Move(child->GetPosition() + offset); + } + } #endif }