X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/3061e2fb502bc5a5572843b417ead3674f25410b..134d7051bf501b1c07ac6963b38203bcfce1b6d4:/src/generic/renderg.cpp diff --git a/src/generic/renderg.cpp b/src/generic/renderg.cpp index 53e31a830f..138321f6bf 100644 --- a/src/generic/renderg.cpp +++ b/src/generic/renderg.cpp @@ -24,18 +24,18 @@ #pragma hdrstop #endif +#include "wx/renderer.h" + #ifndef WX_PRECOMP #include "wx/string.h" + #include "wx/dc.h" + #include "wx/settings.h" + #include "wx/gdicmn.h" #endif //WX_PRECOMP -#include "wx/gdicmn.h" -#include "wx/dc.h" - -#include "wx/settings.h" #include "wx/splitter.h" #include "wx/dcmirror.h" #include "wx/module.h" -#include "wx/renderer.h" // ---------------------------------------------------------------------------- // wxRendererGeneric: our wxRendererNative implementation @@ -78,11 +78,21 @@ public: const wxRect& rect, int flags = 0); - virtual void DrawCheckButton(wxWindow *win, - wxDC& dc, - const wxRect& rect, - int flags = 0); - + virtual void DrawCheckBox(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); + + virtual void DrawPushButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); + + virtual void DrawItemSelectionRect(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); + virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); virtual wxRendererVersion GetVersion() const @@ -220,9 +230,10 @@ wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win), const wxRect& rect, int flags) { - // white background - dc.SetPen(*wxGREY_PEN); - dc.SetBrush(*wxWHITE_BRUSH); + // store settings + wxDCPenChanger penChanger(dc, *wxGREY_PEN); + wxDCBrushChanger brushChanger(dc, *wxWHITE_BRUSH); + dc.DrawRectangle(rect); // black lines @@ -360,21 +371,12 @@ void wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win, wxDC& dc, const wxRect& rect, - int WXUNUSED(flags)) + int flags) { - // Creating a generic button background that would actually be - // useful is rather difficult to accomplish. Best compromise - // is to use window's background colour to achieve transparent' - // ish appearance that should look decent in combo box style - // controls. - wxColour col = win->GetBackgroundColour(); - dc.SetBrush(wxBrush(col)); - dc.SetPen(wxPen(col)); - dc.DrawRectangle(rect); - DrawDropArrow(win,dc,rect); + DrawPushButton(win,dc,rect,flags); + DrawDropArrow(win,dc,rect,flags); } - void wxRendererGeneric::DrawDropArrow(wxWindow *win, wxDC& dc, @@ -400,11 +402,11 @@ wxRendererGeneric::DrawDropArrow(wxWindow *win, dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y); } -void -wxRendererGeneric::DrawCheckButton(wxWindow *WXUNUSED(win), - wxDC& dc, - const wxRect& rect, - int flags) +void +wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win), + wxDC& dc, + const wxRect& rect, + int flags) { dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN)); dc.SetBrush( *wxTRANSPARENT_BRUSH ); @@ -416,6 +418,52 @@ wxRendererGeneric::DrawCheckButton(wxWindow *WXUNUSED(win), } } +void +wxRendererGeneric::DrawPushButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags) +{ + // Don't try anything too fancy. It'll just turn out looking + // out-of-place on most platforms. + wxColour bgCol = flags & wxCONTROL_DISABLED ? + wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) : + win->GetBackgroundColour(); + dc.SetBrush(wxBrush(bgCol)); + dc.SetPen(wxPen(bgCol)); + dc.DrawRectangle(rect); +} + +void +wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win), + wxDC& dc, + const wxRect& rect, + int flags) +{ + wxBrush brush; + if ( flags & wxCONTROL_SELECTED ) + { + if ( flags & wxCONTROL_FOCUSED ) + { + brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT)); + } + else // !focused + { + brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW)); + } + } + else // !selected + { + brush = *wxTRANSPARENT_BRUSH; + } + + dc.SetBrush(brush); + dc.SetPen(flags & wxCONTROL_CURRENT ? *wxBLACK_PEN : *wxTRANSPARENT_PEN); + + dc.DrawRectangle( rect ); +} + + // ---------------------------------------------------------------------------- // A module to allow cleanup of generic renderer. // ----------------------------------------------------------------------------