X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2fc9385a2c0054257b8c48d22d3a523afd6252a6..c3627a004d0333ec7bfc88e2a397d7d7f9752ea9:/include/wx/mac/setup0.h diff --git a/include/wx/mac/setup0.h b/include/wx/mac/setup0.h index 23f662c3f9..26cf94018e 100644 --- a/include/wx/mac/setup0.h +++ b/include/wx/mac/setup0.h @@ -26,24 +26,6 @@ // compatibility settings // ---------------------------------------------------------------------------- -// This setting determines the compatibility with 1.68 API: -// Level 0: no backward compatibility, all new features -// Level 1: some extra methods are defined for compatibility. -// -// Default is 0. -// -// Recommended setting: 0 (in fact the compatibility code is now very minimal -// so there is little advantage to setting it to 1. -#define WXWIN_COMPATIBILITY 0 - -// This setting determines the compatibility with 2.0 API: set it to 1 to -// enable it -// -// Default is 0. -// -// Recommended setting: 0 (please update your code instead!) -#define WXWIN_COMPATIBILITY_2 0 - // This setting determines the compatibility with 2.0 API: set it to 1 to // enable it // @@ -98,7 +80,7 @@ // Generic comment about debugging settings: they are very useful if you don't // use any other memory leak detection tools such as Purify/BoundsChecker, but // are probably redundant otherwise. Also, Visual C++ CRT has the same features -// as wxWindows memory debugging subsystem built in since version 5.0 and you +// as wxWidgets memory debugging subsystem built in since version 5.0 and you // may prefer to use it instead of built in memory debugging code because it is // faster and more fool proof. // @@ -145,7 +127,7 @@ // In debug mode, causes new to be defined to be WXDEBUG_NEW (see object.h). If // this causes problems (e.g. link errors), set this to 0. You may need to set // this to 0 if using templates (at least for VC++). This switch is currently -// ignored for mingw / cygwin +// ignored for mingw / cygwin // // Default is 0 // @@ -173,7 +155,7 @@ // Unicode support // ---------------------------------------------------------------------------- -// Set wxUSE_UNICODE to 1 to compile wxWindows in Unicode mode: wxChar will be +// Set wxUSE_UNICODE to 1 to compile wxWidgets in Unicode mode: wxChar will be // defined as wchar_t, wxString will use Unicode internally. If you set this // to 1, you must use wxT() macro for all literal strings in the program. // @@ -200,6 +182,19 @@ // global features // ---------------------------------------------------------------------------- +// Compile library in exception-safe mode? If set to 1, the library will try to +// behave correctly in presence of exceptions (even though it still will not +// use the exceptions itself) and notify the user code about any unhandled +// exceptions. If set to 0, propagation of the exceptions through the library +// code will lead to undefined behaviour -- but the code itself will be +// slightly smaller and faster. +// +// Default is 1 +// +// Recommended setting: depends on whether you intend to use C++ exceptions +// in your own code (1 if you do, 0 if you don't) +#define wxUSE_EXCEPTIONS 1 + // Support for message/error logging. This includes wxLogXXX() functions and // wxLog and derived classes. Don't set this to 0 unless you really know what // you are doing. @@ -231,14 +226,14 @@ // library without it if you have no use for it - this will result in a // somewhat smaller and faster operation. // -// This is ignored under Win16, threads are only supported under Win32. +// Threads are only supported under Win32. // // Default is 1 // // Recommended setting: 0 unless you do plan to develop MT applications #define wxUSE_THREADS 1 -// If enabled (1), compiles wxWindows streams classes +// If enabled (1), compiles wxWidgets streams classes #define wxUSE_STREAMS 1 // Use standard C++ streams if 1. If 0, use wxWin streams implementation. @@ -380,12 +375,12 @@ #define wxUSE_ZIPSTREAM 1 // Set to 1 to compile wxZlibInput/OutputStream classes. Also required by -// wxUSE_LIBPNG. +// wxUSE_LIBPNG #define wxUSE_ZLIB 1 // If enabled, the code written by Apple will be used to write, in a portable // way, float on the disk. See extended.c for the license which is different -// from wxWindows one. +// from wxWidgets one. // // Default is 1. // @@ -430,8 +425,27 @@ // wxSystemOptions class #define wxUSE_SYSTEM_OPTIONS 1 -// wxWave class -#define wxUSE_WAVE 1 +// wxSound class +#define wxUSE_SOUND 1 + +// Use wxWidget's XRC XML-based resource system. Recommended. +// +// Default is 1 +// +// Recommended setting: 1 (requires wxUSE_XML) +#define wxUSE_XRC 1 + +// XML parsing classes. Note that their API will change in the future, so +// using wxXmlDocument and wxXmlNode in your app is not recommended. +// +// Default is 1 +// +// Recommended setting: 1 (required by XRC) +#if wxUSE_XRC +# define wxUSE_XML 1 +#else +# define wxUSE_XML 0 +#endif // ---------------------------------------------------------------------------- // Individual GUI controls @@ -461,7 +475,7 @@ // Recommended setting: 0 #define wxUSE_TIPWINDOW 0 -// Each of the settings below corresponds to one wxWindows control. They are +// Each of the settings below corresponds to one wxWidgets control. They are // all switched on by default but may be disabled if you are sure that your // program (including any standard dialogs it can show!) doesn't need them and // if you desperately want to save some space. If you use any of these you must @@ -513,20 +527,13 @@ // wxToolBar related settings: if wxUSE_TOOLBAR is 0, don't compile any toolbar // classes at all. Otherwise, use the native toolbar class unless -// wxUSE_TOOLBAR_NATIVE is 0. Additionally, the generic toolbar class which -// supports some features which might not be supported by the native wxToolBar -// class may be compiled in if wxUSE_TOOLBAR_SIMPLE is 1. +// wxUSE_TOOLBAR_NATIVE is 0. // // Default is 1 for all settings. // -// Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE and 0 for -// wxUSE_TOOLBAR_SIMPLE (the default is 1 mainly for backwards compatibility). +// Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE. #define wxUSE_TOOLBAR 1 #define wxUSE_TOOLBAR_NATIVE 1 -#define wxUSE_TOOLBAR_SIMPLE 1 - -// this setting is obsolete, value is ignored -#define wxUSE_BUTTONBAR 1 // wxNotebook is a control with several "tabs" located on one of its sides. It // may be used ot logically organise the data presented to the user instead of @@ -538,6 +545,22 @@ // Recommended setting: 1 #define wxUSE_NOTEBOOK 1 +// wxListbook control is similar to wxNotebook but uses wxListCtrl instead of +// the tabs +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_LISTBOOK 1 + +// wxChoicebook control is similar to wxNotebook but uses wxChoice instead of +// the tabs +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_CHOICEBOOK 1 + // wxTabDialog is a generic version of wxNotebook but it is incompatible with // the new class. It shouldn't be used in new code. // @@ -546,20 +569,12 @@ // Recommended setting: 0 (use wxNotebook) #define wxUSE_TAB_DIALOG 0 -// wxGrid class comes in two flavours: the original (pre wxWin 2.2) one and -// the new, much imporved and enhanced version. The new version is backwards -// compatible with the old one and should be used whenever possible, i.e. if -// you set wxUSE_GRID to 1, set wxUSE_NEW_GRID to 1 too. -// -// Default is 1 for both options. +// wxGrid class // -// Recommended setting: 1 for wxUSE_NEW_GRID, 0 if you have an old code using -// wxGrid and 100% backwards compatibality (with all old wxGrid quirks) is -// essential. +// Default is 1 // -// WIN16/BC++ resets wxUSE_NEW_GRID to 0 because it exceeds the data limit. +// Recommended setting: 1 #define wxUSE_GRID 1 -#define wxUSE_NEW_GRID 1 // wxProperty[Value/Form/List] classes, used by Dialog Editor #define wxUSE_PROPSHEET 0 @@ -579,6 +594,14 @@ // Recommended setting: 1 (can be safely set to 0, not used by the library) #define wxUSE_CARET 1 +// Use wxDisplay class: it allows enumerating all displays on a system and +// working with them. +// +// Default is 0 because it isn't yet implemented on all platforms +// +// Recommended setting: 1 if you need it, can be safely set to 0 otherwise +#define wxUSE_DISPLAY 0 + // Miscellaneous geometry code: needed for Canvas library #define wxUSE_GEOMETRY 1 @@ -732,10 +755,21 @@ // Big GUI components // ---------------------------------------------------------------------------- +// Set to 0 to disable MDI support. +// +// Requires wxUSE_NOTEBOOK under platforms other than MSW. +// +// Default is 1. +// +// Recommended setting: 1, can be safely set to 0. +#define wxUSE_MDI 1 + // Set to 0 to disable document/view architecture #define wxUSE_DOC_VIEW_ARCHITECTURE 1 // Set to 0 to disable MDI document/view architecture +// +// Requires wxUSE_MDI && wxUSE_DOC_VIEW_ARCHITECTURE #define wxUSE_MDI_ARCHITECTURE 1 // Set to 0 to disable print/preview architecture code @@ -750,6 +784,11 @@ // smaller library. #define wxUSE_HTML 1 +// wxWebKit is a wrapper for Apple's WebKit framework, use it if you want to embed +// the Safari browser control +// 0 by default because of Jaguar compatibility problems +#define wxUSE_WEBKIT 0 + // OpenGL canvas #define wxUSE_GLCANVAS 0 @@ -915,301 +954,13 @@ // Set to 1 to compile in wxPalette class #define wxUSE_PALETTE 1 -// ---------------------------------------------------------------------------- -// Mac-only settings -// ---------------------------------------------------------------------------- - -#define WORDS_BIGENDIAN 1 - -// ---------------------------------------------------------------------------- -// Windows-only settings -// ---------------------------------------------------------------------------- - -// Set this to 1 if you want to use wxWindows and MFC in the same program. This -// will override some other settings (see below) -// -// Default is 0. -// -// Recommended setting: 0 unless you really have to use MFC -#define wxUSE_MFC 0 - -// Set this to 1 for generic OLE support: this is required for drag-and-drop, -// clipboard, OLE Automation. Only set it to 0 if your compiler is very old and -// can't compile/doesn't have the OLE headers. -// -// Default is 1. -// -// Recommended setting: 1 -#define wxUSE_OLE 1 - -// Set this to 1 to use Microsoft CTL3D library for "3D-look" under Win16 or NT -// 3.x. This setting is ignored under Win9x and NT 4.0+. -// -// Default is 0 for (most) Win32 (systems), 1 for Win16 -// -// Recommended setting: same as default -#if defined(__WIN95__) -#define wxUSE_CTL3D 0 -#else -#define wxUSE_CTL3D 1 -#endif - -// Define as 1 to use Microsoft's ItsyBitsy small title bar library, for -// wxMiniFrame. This setting is only used for Win3.1; Win9x and NT use native -// miniframes support instead. -// -// Default is 0 for (most) Win32 (systems), 1 for Win16 -// -// Recommended setting: same as default -#if defined(__WIN95__) -#define wxUSE_ITSY_BITSY 0 -#else -#define wxUSE_ITSY_BITSY 1 -#endif - -// Set this to 1 to use RICHEDIT controls for wxTextCtrl with style wxTE_RICH -// which allows to put more than ~32Kb of text in it even under Win9x (NT -// doesn't have such limitation). -// -// Default is 1 for compilers which support it -// -// Recommended setting: 1, only set it to 0 if your compiler doesn't have -// or can't compile -#if defined(__WIN95__) && !defined(__TWIN32__) && !defined(__GNUWIN32_OLD__) -#define wxUSE_RICHEDIT 1 - -// TODO: This should be ifdef'ed for any compilers that don't support -// RichEdit 2.0 but do have RichEdit 1.0... -#define wxUSE_RICHEDIT2 1 - -#else -#define wxUSE_RICHEDIT 0 -#define wxUSE_RICHEDIT2 0 -#endif - -// Set this to 1 to enable support for the owner-drawn menu and listboxes. This -// is not required on mac by wxUSE_CHECKLISTBOX. -// -// Default is 1. -// -// Recommended setting: O as not implemented on mac -#define wxUSE_OWNER_DRAWN 0 - -// ---------------------------------------------------------------------------- -// obsolete settings -// ---------------------------------------------------------------------------- - -// NB: all settings in this section are obsolete and should not be used/changed -// at all, they will disappear - -// Set to 1 to use PenWindows -#define wxUSE_PENWINDOWS 0 - -// Define 1 to use bitmap messages. -#define wxUSE_BITMAP_MESSAGE 1 - // If 1, enables provision of run-time type information. // NOW MANDATORY: don't change. #define wxUSE_DYNAMIC_CLASSES 1 -// ---------------------------------------------------------------------------- -// disable the settings which don't work for some compilers -// ---------------------------------------------------------------------------- - -#ifndef wxUSE_NORLANDER_HEADERS -#if (defined(__MINGW32__) || defined(__CYGWIN__)) && ((__GNUC__>2) ||((__GNUC__==2) && (__GNUC_MINOR__>=95))) -# define wxUSE_NORLANDER_HEADERS 1 -#else -# define wxUSE_NORLANDER_HEADERS 0 -#endif -#endif - -#if defined(__GNUWIN32__) -// These don't work as expected for mingw32 and cygwin32 -#undef wxUSE_MEMORY_TRACING -#define wxUSE_MEMORY_TRACING 0 - -#undef wxUSE_GLOBAL_MEMORY_OPERATORS -#define wxUSE_GLOBAL_MEMORY_OPERATORS 0 - -#undef wxUSE_DEBUG_NEW_ALWAYS -#define wxUSE_DEBUG_NEW_ALWAYS 0 - -// Cygwin betas don't have wcslen -#if defined(__CYGWIN__) || defined(__CYGWIN32__) -# if ! ((__GNUC__>2) ||((__GNUC__==2) && (__GNUC_MINOR__>=95))) -# undef wxUSE_WCHAR_T -# define wxUSE_WCHAR_T 0 -# endif -#endif - -#endif // __GNUWIN32__ - -// MFC duplicates these operators -#if wxUSE_MFC -#undef wxUSE_GLOBAL_MEMORY_OPERATORS -#define wxUSE_GLOBAL_MEMORY_OPERATORS 0 - -#undef wxUSE_DEBUG_NEW_ALWAYS -#define wxUSE_DEBUG_NEW_ALWAYS 0 -#endif // wxUSE_MFC - - -// Only WIN32 supports wxStatusBar95 -#if !defined(__WIN32__) && wxUSE_NATIVE_STATUSBAR -#undef wxUSE_NATIVE_STATUSBAR -#define wxUSE_NATIVE_STATUSBAR 0 -#endif - -/* NOT TRUE ON MAC -#if !wxUSE_OWNER_DRAWN -#undef wxUSE_CHECKLISTBOX -#define wxUSE_CHECKLISTBOX 0 -#endif -*/ - -// Salford C++ doesn't like some of the memory operator definitions -#ifdef __SALFORDC__ -#undef wxUSE_MEMORY_TRACING -#define wxUSE_MEMORY_TRACING 0 - -#undef wxUSE_GLOBAL_MEMORY_OPERATORS -#define wxUSE_GLOBAL_MEMORY_OPERATORS 0 - -#undef wxUSE_DEBUG_NEW_ALWAYS -#define wxUSE_DEBUG_NEW_ALWAYS 0 - -#undef wxUSE_THREADS -#define wxUSE_THREADS 0 - -#undef wxUSE_OWNER_DRAWN -#define wxUSE_OWNER_DRAWN 0 -#endif // __SALFORDC__ - -#ifdef __TWIN32__ - -#undef wxUSE_THREADS -#define wxUSE_THREADS 0 - -#undef wxUSE_ODBC -#define wxUSE_ODBC 0 - -#endif // __TWIN32__ - -// BC++/Win16 can't cope with the amount of data in resource.cpp -#if defined(__WIN16__) && defined(__BORLANDC__) -#undef wxUSE_WX_RESOURCES -#define wxUSE_WX_RESOURCES 0 - -#undef wxUSE_ODBC -#define wxUSE_ODBC 0 - -#undef wxUSE_NEW_GRID -#define wxUSE_NEW_GRID 0 -#endif - -#if defined(__BORLANDC__) && (__BORLANDC__ < 0x500) -// BC++ 4.0 can't compile JPEG library -#undef wxUSE_LIBJPEG -#define wxUSE_LIBJPEG 0 -#endif - -// wxUSE_DEBUG_NEW_ALWAYS = 1 not compatible with BC++ in DLL mode -#if defined(__BORLANDC__) && (defined(WXMAKINGDLL) || defined(WXUSINGDLL)) -#undef wxUSE_DEBUG_NEW_ALWAYS -#define wxUSE_DEBUG_NEW_ALWAYS 0 -#endif - -#if defined(__WXMSW__) && defined(__WATCOMC__) -/* -#undef wxUSE_GLCANVAS -#define wxUSE_GLCANVAS 0 -*/ - -#undef wxUSE_WCHAR_T -#define wxUSE_WCHAR_T 0 -#endif - -#if defined(__WXMSW__) && !defined(__WIN32__) - -#undef wxUSE_SOCKETS -#define wxUSE_SOCKETS 0 - -#undef wxUSE_THREADS -#define wxUSE_THREADS 0 - -#undef wxUSE_TOOLTIPS -#define wxUSE_TOOLTIPS 0 - -#undef wxUSE_SPINCTRL -#define wxUSE_SPINCTRL 0 - -#undef wxUSE_SPINBTN -#define wxUSE_SPINBTN 0 - -#undef wxUSE_LIBPNG -#define wxUSE_LIBPNG 0 - -#undef wxUSE_LIBJPEG -#define wxUSE_LIBJPEG 0 - -#undef wxUSE_LIBTIFF -#define wxUSE_LIBTIFF 0 - -#undef wxUSE_GIF -#define wxUSE_GIF 0 - -#undef wxUSE_PNM -#define wxUSE_PNM 0 - -#undef wxUSE_PCX -#define wxUSE_PCX 0 - -#undef wxUSE_GLCANVAS -#define wxUSE_GLCANVAS 0 - -#undef wxUSE_MS_HTML_HELP -#define wxUSE_MS_HTML_HELP 0 - -#undef wxUSE_WCHAR_T -#define wxUSE_WCHAR_T 0 - -#endif // Win16 - -// ---------------------------------------------------------------------------- -// undef the things which don't make sense for wxBase build -// ---------------------------------------------------------------------------- - -#if !wxUSE_GUI - -#undef wxUSE_HTML -#define wxUSE_HTML 0 - -#endif // !wxUSE_GUI - -// ---------------------------------------------------------------------------- -// check the settings consistency: do it here to abort compilation immediately -// and not almost in the very end when the relevant file fails to compile and -// you need to modify setup.h and rebuild everything -// ---------------------------------------------------------------------------- - -#if wxUSE_DATETIME && !wxUSE_LONGLONG - #error wxDateTime requires wxLongLong -#endif - -#if wxUSE_TEXTFILE && !wxUSE_FILE - #error You cannot compile wxTextFile without wxFile -#endif - -#if wxUSE_FILESYSTEM && !wxUSE_STREAMS - #error You cannot compile virtual file systems without wxUSE_STREAMS -#endif - -#if wxUSE_HTML && !wxUSE_FILESYSTEM - #error You cannot compile wxHTML without virtual file systems -#endif +// Set to 0 for no libmspack +#define wxUSE_LIBMSPACK 0 -// add more tests here... #endif // _WX_SETUP_H_