X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2f64c3bb2348ecd31a2f3973a6a10d1abff34e55..dc302518e6bf48326d202475bf78874fedcb2d9c:/src/common/containr.cpp diff --git a/src/common/containr.cpp b/src/common/containr.cpp index ea61df47e3..4c3b90575d 100644 --- a/src/common/containr.cpp +++ b/src/common/containr.cpp @@ -17,7 +17,7 @@ // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "containr.h" #endif @@ -36,6 +36,10 @@ #include "wx/containr.h" +#ifdef __WXMAC__ + #include "wx/scrolbar.h" +#endif + // ============================================================================ // implementation // ============================================================================ @@ -47,6 +51,7 @@ wxControlContainer::wxControlContainer(wxWindow *winParent) m_winLastFocused = m_winTmpDefault = m_winDefault = NULL; + m_inSetFocus = false; } bool wxControlContainer::AcceptsFocus() const @@ -57,7 +62,7 @@ bool wxControlContainer::AcceptsFocus() const // otherwise we can accept focus either if we have no children at all // (in this case we're probably not used as a container) or only when // at least one child will accept focus - wxWindowList::Node *node = m_winParent->GetChildren().GetFirst(); + wxWindowList::compatibility_iterator node = m_winParent->GetChildren().GetFirst(); if ( !node ) return TRUE; @@ -181,7 +186,7 @@ void wxControlContainer::HandleOnNavigationKey( wxNavigationKeyEvent& event ) // the node of the children list from which we should start looking for the // next acceptable child - wxWindowList::Node *node, *start_node; + wxWindowList::compatibility_iterator node, start_node; // we should start from the first/last control and not from the one which // had focus the last time if we're propagating the event downwards because @@ -196,7 +201,7 @@ void wxControlContainer::HandleOnNavigationKey( wxNavigationKeyEvent& event ) node = forward ? children.GetFirst() : children.GetLast(); // we want to cycle over all nodes - start_node = (wxWindowList::Node *)NULL; + start_node = wxWindowList::compatibility_iterator(); } else { @@ -220,7 +225,7 @@ void wxControlContainer::HandleOnNavigationKey( wxNavigationKeyEvent& event ) } else { - start_node = (wxWindowList::Node *)NULL; + start_node = wxWindowList::compatibility_iterator(); } if ( !start_node && m_winLastFocused ) @@ -289,6 +294,9 @@ void wxControlContainer::HandleOnNavigationKey( wxNavigationKeyEvent& event ) // and instead give it to the first/last child depending from which // direction we're coming event.SetEventObject(m_winParent); + // disable propagation for this call as otherwise the event might + // bounce back to us. + wxPropagationDisabler disableProp(event); if ( !child->GetEventHandler()->ProcessEvent(event) ) { // set it first in case SetFocusFromKbd() results in focus @@ -334,6 +342,16 @@ bool wxControlContainer::DoSetFocus() wxLogTrace(_T("focus"), _T("SetFocus on wxPanel 0x%08lx."), (unsigned long)m_winParent->GetHandle()); + // FIXME: this recursion protection is needed for wxMac, + // but on Windows (at least), it breaks focus handling. + // This needs to be investigated further. +#ifdef __WXMAC__ + if (m_inSetFocus) + return true; +#endif + + m_inSetFocus = true; + // when the panel gets the focus we move the focus to either the last // window that had the focus or the first one that can get it unless the // focus had been already set to some other child @@ -344,7 +362,8 @@ bool wxControlContainer::DoSetFocus() if ( win == m_winParent ) { // our child already has focus, don't take it away from it - return TRUE; + m_inSetFocus = false; + return true; } if ( win->IsTopLevel() ) @@ -357,7 +376,11 @@ bool wxControlContainer::DoSetFocus() win = win->GetParent(); } - return SetFocusToChild(); + bool ret = SetFocusToChild(); + + m_inSetFocus = false; + + return ret; } void wxControlContainer::HandleOnFocus(wxFocusEvent& event) @@ -409,7 +432,7 @@ bool wxSetFocusToChild(wxWindow *win, wxWindow **childLastFocused) } // set the focus to the first child who wants it - wxWindowList::Node *node = win->GetChildren().GetFirst(); + wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst(); while ( node ) { wxWindow *child = node->GetData();