X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2edb0bdef6238c8c246b6978bc14828b7033d931..e1366cdb2a2c3fdbce35d6ef3207d01c288c8bfa:/docs/html/faqmac.htm?ds=inline diff --git a/docs/html/faqmac.htm b/docs/html/faqmac.htm index 7b4663fb96..3e7f255569 100644 --- a/docs/html/faqmac.htm +++ b/docs/html/faqmac.htm @@ -2,7 +2,7 @@ -wxWindows 2 for Mac FAQ +wxWidgets 2 for Mac FAQ @@ -13,7 +13,7 @@ -wxWindows 2 for Mac FAQ +wxWidgets 2 for Mac FAQ @@ -30,13 +30,15 @@ See also top-level FAQ page.
  • How is the Mac OS X port different from the Classic Mac OS port?
  • How are improvements to the Classic Mac OS port integrated into the Mac OS X port?
  • What compilers are supported?
  • -
  • How does CVS handle file types/creators under Mac OS 8.x/9.x?
  • -
  • How does CVS handle file types/creators under Mac OS X?
  • -
  • What steps are required to build wxMac using CodeWarrior Pro 5.3?
  • +
  • How does CVS handle file types/creators under Mac OS 8.x /9.x?
  • +
  • How does CVS handle file types/creators under Mac OS X?
  • +
  • What steps are required to build wxMac using CodeWarrior P ro 5.3?
  • What steps are required to build wxMac under Mac OS X?
  • What important settings are required in the CodeWarrior Project Preferences?
  • What are the smart preprocessing errors with the Apple Developer Tools?
  • How does wxMac support the standard Apple About menu item and Help menu?
  • +
  • How do I add an icon to my application?
  • +
  • How can I easily switch between different versions of wxWidgets in CodeWarrior?

  • @@ -52,15 +54,15 @@ The author of this port is Stefan Cs

    Which Mac platforms are supported?

    -wxWindows 2 can be used to develop and deliver applications on Classic Mac OS (e.g. Mac OS 8.x/9.x) both as Carbon and non-Carbon applications. +wxWidgets 2 can be used to develop and deliver applications on Classic Mac OS (e.g. Mac OS 8.x/9.x) both as Carbon and non-Carbon applications.

    -A Mac OS X port is in progress in order to be able to build wxWindows applications using the Apple Developer Tools that are delivered with every copy of Mac OS X. +A Mac OS X port is in progress in order to be able to build wxWidgets applications using the Apple Developer Tools that are delivered with every copy of Mac OS X. The Mac OS X port is based on and, for the most part, merged with the Carbon code for Classic Mac OS.

    How is the Mac OS X port different from the Classic Mac OS port?

    -wxMac for Mac OS X shares code both with wxMac for Mac OS and common Unix code in wxWindows. The aim is to use the same Mac OS Carbon code both for Classic Mac OS and for Mac OS X while leveraging the fact that Mac OS X is a BSD Unix. +wxMac for Mac OS X shares code both with wxMac for Mac OS and common Unix code in wxWidgets. The aim is to use the same Mac OS Carbon code both for Classic Mac OS and for Mac OS X while leveraging the fact that Mac OS X is a BSD Unix.

    This hybrid approach was suggested by Apple to the Fizzilla team working on Mozilla for Mac OS X.

    @@ -85,7 +87,7 @@ Under Mac OS X, the Developer Tools are sufficient to build wxMac. CodeWarrior P

    How does CVS handle file types/creators under Mac OS 8.x/9.x?

    -Before checking out the wxWindows code using a CVS client under Mac OS 8.x/9.x, be sure your computer is set up to treat xpm and xbm images correctly: +Before checking out the wxWidgets code using a CVS client under Mac OS 8.x/9.x, be sure your computer is set up to treat xpm and xbm images correctly: