X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2ddff00c923d454f651aba32c8fe3654fd303e43..c3c62822fdda9d340179dec663a806e905882cc9:/include/wx/app.h?ds=sidebyside diff --git a/include/wx/app.h b/include/wx/app.h index 5dfe9a037d..5de475c2a8 100644 --- a/include/wx/app.h +++ b/include/wx/app.h @@ -22,15 +22,15 @@ #include "wx/init.h" // we must declare wxEntry() #include "wx/intl.h" // for wxLayoutDirection -class WXDLLIMPEXP_BASE wxAppConsole; -class WXDLLIMPEXP_BASE wxAppTraits; -class WXDLLIMPEXP_BASE wxCmdLineParser; -class WXDLLIMPEXP_BASE wxEventLoopBase; -class WXDLLIMPEXP_BASE wxLog; -class WXDLLIMPEXP_BASE wxMessageOutput; +class WXDLLIMPEXP_FWD_BASE wxAppConsole; +class WXDLLIMPEXP_FWD_BASE wxAppTraits; +class WXDLLIMPEXP_FWD_BASE wxCmdLineParser; +class WXDLLIMPEXP_FWD_BASE wxEventLoopBase; +class WXDLLIMPEXP_FWD_BASE wxLog; +class WXDLLIMPEXP_FWD_BASE wxMessageOutput; #if wxUSE_GUI - struct WXDLLIMPEXP_CORE wxVideoMode; + struct WXDLLIMPEXP_FWD_CORE wxVideoMode; #endif // ---------------------------------------------------------------------------- @@ -51,15 +51,15 @@ enum }; // ---------------------------------------------------------------------------- -// wxAppConsole: wxApp for non-GUI applications +// wxAppConsoleBase: wxApp for non-GUI applications // ---------------------------------------------------------------------------- -class WXDLLIMPEXP_BASE wxAppConsole : public wxEvtHandler +class WXDLLIMPEXP_BASE wxAppConsoleBase : public wxEvtHandler { public: // ctor and dtor - wxAppConsole(); - virtual ~wxAppConsole(); + wxAppConsoleBase(); + virtual ~wxAppConsoleBase(); // the virtual functions which may/must be overridden in the derived class @@ -123,6 +123,17 @@ public: } void SetAppName(const wxString& name) { m_appName = name; } + // set/get the application display name: the display name is the name + // shown to the user in titles, reports, etc while the app name is + // used for paths, config, and other places the user doesn't see + // + // so the app name could be myapp while display name could be "My App" + wxString GetAppDisplayName() const + { + return m_appDisplayName.empty() ? GetAppName() : m_appDisplayName; + } + void SetAppDisplayName(const wxString& name) { m_appDisplayName = name; } + // set/get the app class name wxString GetClassName() const { return m_className; } void SetClassName(const wxString& name) { m_className = name; } @@ -197,10 +208,10 @@ public: wxEvent& event) const; // Called when an unhandled C++ exception occurs inside OnRun(): note that - // the exception type is lost by now, so if you really want to handle the - // exception you should override OnRun() and put a try/catch around - // MainLoop() call there or use OnExceptionInMainLoop() - virtual void OnUnhandledException() { } + // the main event loop has already terminated by now and the program will + // exit, if you need to really handle the exceptions you need to override + // OnExceptionInMainLoop() + virtual void OnUnhandledException(); #endif // wxUSE_EXCEPTIONS // event processing functions @@ -208,11 +219,7 @@ public: // return true if we're running event loop, i.e. if the events can // (already) be dispatched - static bool IsMainLoopRunning() - { - const wxAppConsole * const app = GetInstance(); - return app && app->m_mainLoop != NULL; - } + static bool IsMainLoopRunning(); // process all events in the wxPendingEvents list -- it is necessary to // call this function to process posted events. This happens during each @@ -329,9 +336,10 @@ protected: wxEventLoopBase *CreateMainLoop(); // application info (must be set from the user code) - wxString m_vendorName, // vendor name (ACME Inc) - m_appName, // app name - m_className; // class name + wxString m_vendorName, // vendor name (e.g. "ACME Inc") + m_appName, // app name ("myapp") + m_appDisplayName, // app display name ("My Application") + m_className; // class name // the class defining the application behaviour, NULL initially and created // by GetTraits() when first needed @@ -343,9 +351,16 @@ protected: // the application object is a singleton anyhow, there is no sense in // copying it - DECLARE_NO_COPY_CLASS(wxAppConsole) + DECLARE_NO_COPY_CLASS(wxAppConsoleBase) }; +#if defined(__UNIX__) + #include "wx/unix/app.h" +#else + // this has to be a class and not a typedef as we forward declare it + class wxAppConsole : public wxAppConsoleBase { }; +#endif + // ---------------------------------------------------------------------------- // wxAppBase: the common part of wxApp implementations for all platforms // ---------------------------------------------------------------------------- @@ -455,7 +470,7 @@ public: virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; } // set use of best visual flag (see below) - void SetUseBestVisual( bool flag, bool forceTrueColour = false ) + void SetUseBestVisual( bool flag, bool forceTrueColour = false ) { m_useBestVisual = flag; m_forceTrueColour = forceTrueColour; } bool GetUseBestVisual() const { return m_useBestVisual; } @@ -494,10 +509,6 @@ public: wxDEPRECATED( bool Initialized() ); #endif // WXWIN_COMPATIBILITY_2_6 - // perform standard OnIdle behaviour, ensure that this is always called - void OnIdle(wxIdleEvent& event); - - protected: // delete all objects in wxPendingDelete list void DeletePendingObjects(); @@ -537,46 +548,40 @@ protected: inline bool wxAppBase::Initialized() { return true; } #endif // WXWIN_COMPATIBILITY_2_6 -#endif // wxUSE_GUI - // ---------------------------------------------------------------------------- // now include the declaration of the real class // ---------------------------------------------------------------------------- -#if wxUSE_GUI - #if defined(__WXPALMOS__) - #include "wx/palmos/app.h" - #elif defined(__WXMSW__) - #include "wx/msw/app.h" - #elif defined(__WXMOTIF__) - #include "wx/motif/app.h" - #elif defined(__WXMGL__) - #include "wx/mgl/app.h" - #elif defined(__WXDFB__) - #include "wx/dfb/app.h" - #elif defined(__WXGTK20__) - #include "wx/gtk/app.h" - #elif defined(__WXGTK__) - #include "wx/gtk1/app.h" - #elif defined(__WXX11__) - #include "wx/x11/app.h" - #elif defined(__WXMAC__) - #include "wx/mac/app.h" - #elif defined(__WXCOCOA__) - #include "wx/cocoa/app.h" - #elif defined(__WXPM__) - #include "wx/os2/app.h" - #endif +#if defined(__WXPALMOS__) + #include "wx/palmos/app.h" +#elif defined(__WXMSW__) + #include "wx/msw/app.h" +#elif defined(__WXMOTIF__) + #include "wx/motif/app.h" +#elif defined(__WXMGL__) + #include "wx/mgl/app.h" +#elif defined(__WXDFB__) + #include "wx/dfb/app.h" +#elif defined(__WXGTK20__) + #include "wx/gtk/app.h" +#elif defined(__WXGTK__) + #include "wx/gtk1/app.h" +#elif defined(__WXX11__) + #include "wx/x11/app.h" +#elif defined(__WXMAC__) + #include "wx/mac/app.h" +#elif defined(__WXCOCOA__) + #include "wx/cocoa/app.h" +#elif defined(__WXPM__) + #include "wx/os2/app.h" +#endif + #else // !GUI - // wxApp is defined in core and we cannot define another one in wxBase, - // so we create a different class and typedef it to wxApp instead - #if defined(__UNIX__) - #include "wx/unix/app.h" - class wxApp : public wxAppConsoleUnix { }; - #else - // allow using just wxApp (instead of wxAppConsole) in console programs - class wxApp : public wxAppConsole { }; - #endif + +// wxApp is defined in core and we cannot define another one in wxBase, +// so use the preprocessor to allow using wxApp in console programs too +#define wxApp wxAppConsole + #endif // GUI/!GUI // ----------------------------------------------------------------------------