X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2ddff00c923d454f651aba32c8fe3654fd303e43..ada175836e7b9e456b7f32d82bfb5f6b21d5608d:/src/mgl/app.cpp?ds=inline diff --git a/src/mgl/app.cpp b/src/mgl/app.cpp index f94600c41e..113516fe71 100644 --- a/src/mgl/app.cpp +++ b/src/mgl/app.cpp @@ -44,55 +44,6 @@ void wxApp::Exit() exit(0); } -//----------------------------------------------------------------------------- -// wxYield -//----------------------------------------------------------------------------- - -static bool gs_inYield = false; - -bool wxApp::Yield(bool onlyIfNeeded) -{ - if ( gs_inYield ) - { - if ( !onlyIfNeeded ) - { - wxFAIL_MSG( wxT("wxYield called recursively" ) ); - } - - return false; - } - -#if wxUSE_THREADS - if ( !wxThread::IsMain() ) - { - // can't process events from other threads, MGL is thread-unsafe - return true; - } -#endif // wxUSE_THREADS - - gs_inYield = true; - - wxLog::Suspend(); - - wxEventLoopBase * const eventLoop = wxEventLoop::GetActive(); - if ( eventLoop ) - { - while (eventLoop->Pending()) - eventLoop->Dispatch(); - } - - /* it's necessary to call ProcessIdle() to update the frames sizes which - might have been changed (it also will update other things set from - OnUpdateUI() which is a nice (and desired) side effect) */ - while (wxTheApp->ProcessIdle()) { } - - wxLog::Resume(); - - gs_inYield = false; - - return true; -} - //----------------------------------------------------------------------------- // wxWakeUpIdle @@ -201,11 +152,6 @@ static void wxDestroyMGL_WM() IMPLEMENT_DYNAMIC_CLASS(wxApp,wxEvtHandler) -BEGIN_EVENT_TABLE(wxApp, wxEvtHandler) - EVT_IDLE(wxAppBase::OnIdle) -END_EVENT_TABLE() - - wxApp::wxApp() { } @@ -220,7 +166,7 @@ wxVideoMode wxGetDefaultDisplayMode() unsigned w, h, bpp; if ( !wxGetEnv(wxT("WXMODE"), &mode) || - (wxSscanf(mode.c_str(), _T("%ux%u-%u"), &w, &h, &bpp) != 3) ) + (wxSscanf(mode.c_str(), wxT("%ux%u-%u"), &w, &h, &bpp) != 3) ) { w = 640, h = 480, bpp = 16; } @@ -256,13 +202,12 @@ bool wxApp::OnInitGui() if ( !wxAppBase::OnInitGui() ) return false; -#ifdef __WXDEBUG__ // MGL redirects stdout and stderr to physical console, so lets redirect - // it to file in debug build. Do it only when WXSTDERR environment variable is set + // it to file if WXSTDERR environment variable is set to be able to see + // wxLogDebug() output wxString redirect; if ( wxGetEnv(wxT("WXSTDERR"), &redirect) ) freopen(redirect.mb_str(), "wt", stderr); -#endif // __WXDEBUG__ wxLog *oldLog = wxLog::SetActiveTarget(new wxLogGui); if ( oldLog ) delete oldLog;