X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2d918775fa4b1cb5172e4b9ceda27afe93b29e2a..12bb29f5432174ecbd65549bda832d70d34a98ae:/src/msw/glcanvas.cpp diff --git a/src/msw/glcanvas.cpp b/src/msw/glcanvas.cpp index d0867503fa..a16f03e7b8 100644 --- a/src/msw/glcanvas.cpp +++ b/src/msw/glcanvas.cpp @@ -9,42 +9,78 @@ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) -#pragma implementation "glcanvas.h" -#endif +// ============================================================================ +// declarations +// ============================================================================ + +// ---------------------------------------------------------------------------- +// headers +// ---------------------------------------------------------------------------- #include "wx/wxprec.h" #if defined(__BORLANDC__) -#pragma hdrstop + #pragma hdrstop #endif #if wxUSE_GLCANVAS #ifndef WX_PRECOMP - #include "wx/frame.h" - #include "wx/settings.h" #include "wx/intl.h" #include "wx/log.h" #include "wx/app.h" #endif -#include "wx/module.h" - #include "wx/msw/private.h" -// DLL options compatibility check: -#include "wx/build.h" -WX_CHECK_BUILD_OPTIONS("wxGL") - #include "wx/glcanvas.h" -#if GL_EXT_vertex_array +// from src/msw/window.cpp +LRESULT WXDLLEXPORT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message, + WPARAM wParam, LPARAM lParam); + +#ifdef GL_EXT_vertex_array #define WXUNUSED_WITHOUT_GL_EXT_vertex_array(name) name #else #define WXUNUSED_WITHOUT_GL_EXT_vertex_array(name) WXUNUSED(name) #endif +// ---------------------------------------------------------------------------- +// define possibly missing WGL constants +// ---------------------------------------------------------------------------- + +#ifndef WGL_ARB_pixel_format +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#endif + +#ifndef WGL_ARB_multisample +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 +#endif + +// ---------------------------------------------------------------------------- +// libraries +// ---------------------------------------------------------------------------- + /* The following two compiler directives are specific to the Microsoft Visual C++ family of compilers @@ -67,473 +103,666 @@ WX_CHECK_BUILD_OPTIONS("wxGL") # pragma comment( lib, "glu32" ) #endif - -static const wxChar *wxGLCanvasClassName = wxT("wxGLCanvasClass"); -static const wxChar *wxGLCanvasClassNameNoRedraw = wxT("wxGLCanvasClassNR"); - -LRESULT WXDLLEXPORT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message, - WPARAM wParam, LPARAM lParam); - // ---------------------------------------------------------------------------- -// wxGLModule is responsible for unregistering wxGLCanvasClass Windows class +// wxGLContext // ---------------------------------------------------------------------------- -class wxGLModule : public wxModule -{ -public: - bool OnInit() { return true; } - void OnExit() { UnregisterClasses(); } - - // register the GL classes if not done yet, return true if ok, false if - // registration failed - static bool RegisterClasses(); - - // unregister the classes, done automatically on program termination - static void UnregisterClasses(); - -private: - // wxGLCanvas is only used from the main thread so this is MT-ok - static bool ms_registeredGLClasses; - - DECLARE_DYNAMIC_CLASS(wxGLModule) -}; - -IMPLEMENT_DYNAMIC_CLASS(wxGLModule, wxModule) - -bool wxGLModule::ms_registeredGLClasses = false; +IMPLEMENT_CLASS(wxGLContext, wxObject) -/* static */ -bool wxGLModule::RegisterClasses() +wxGLContext::wxGLContext(wxGLCanvas *win, const wxGLContext* other) { - if (ms_registeredGLClasses) - return true; - - // We have to register a special window class because we need the CS_OWNDC - // style for GLCanvas. - - /* - From Angel Popov - - Here are two snips from a dicussion in the OpenGL Gamedev list that explains - how this problem can be fixed: - - "There are 5 common DCs available in Win95. These are aquired when you call - GetDC or GetDCEx from a window that does _not_ have the OWNDC flag. - OWNDC flagged windows do not get their DC from the common DC pool, the issue - is they require 800 bytes each from the limited 64Kb local heap for GDI." - - "The deal is, if you hold onto one of the 5 shared DC's too long (as GL apps - do), Win95 will actually "steal" it from you. MakeCurrent fails, - apparently, because Windows re-assigns the HDC to a different window. The - only way to prevent this, the only reliable means, is to set CS_OWNDC." - */ - - WNDCLASS wndclass; - - // the fields which are common to all classes - wndclass.lpfnWndProc = (WNDPROC)wxWndProc; - wndclass.cbClsExtra = 0; - wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for? - wndclass.hInstance = wxhInstance; - wndclass.hIcon = (HICON) NULL; - wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW); - wndclass.lpszMenuName = NULL; - - // Register the GLCanvas class name - wndclass.hbrBackground = (HBRUSH)NULL; - wndclass.lpszClassName = wxGLCanvasClassName; - wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC; + m_glContext = wglCreateContext(win->GetHDC()); + wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGL context") ); - if ( !::RegisterClass(&wndclass) ) + if ( other ) { - wxLogLastError(wxT("RegisterClass(wxGLCanvasClass)")); - return false; + if ( !wglShareLists(other->m_glContext, m_glContext) ) + { + wxLogLastError(wxT("wglShareLists")); + } } +} - // Register the GLCanvas class name for windows which don't do full repaint - // on resize - wndclass.lpszClassName = wxGLCanvasClassNameNoRedraw; - wndclass.style &= ~(CS_HREDRAW | CS_VREDRAW); - - if ( !::RegisterClass(&wndclass) ) - { - wxLogLastError(wxT("RegisterClass(wxGLCanvasClassNameNoRedraw)")); - - ::UnregisterClass(wxGLCanvasClassName, wxhInstance); - - return false; - } - - ms_registeredGLClasses = true; - - return true; +wxGLContext::~wxGLContext() +{ + // note that it's ok to delete the context even if it's the current one + wglDeleteContext(m_glContext); } -/* static */ -void wxGLModule::UnregisterClasses() +bool wxGLContext::SetCurrent(const wxGLCanvas& win) const { - // we need to unregister the classes in case we're in a DLL which is - // unloaded and then loaded again because if we don't, the registration is - // going to fail in wxGLCanvas::Create() the next time we're loaded - if ( ms_registeredGLClasses ) + if ( !wglMakeCurrent(win.GetHDC(), m_glContext) ) { - ::UnregisterClass(wxGLCanvasClassName, wxhInstance); - ::UnregisterClass(wxGLCanvasClassNameNoRedraw, wxhInstance); - - ms_registeredGLClasses = false; + wxLogLastError(wxT("wglMakeCurrent")); + return false; } + return true; } -/* - * GLContext implementation - */ +// ============================================================================ +// wxGLCanvas +// ============================================================================ -wxGLContext::wxGLContext(bool WXUNUSED(isRGB), wxGLCanvas *win, const wxPalette& WXUNUSED(palette)) -{ - m_window = win; +IMPLEMENT_CLASS(wxGLCanvas, wxWindow) - m_hDC = win->GetHDC(); +BEGIN_EVENT_TABLE(wxGLCanvas, wxWindow) +#if wxUSE_PALETTE + EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged) + EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette) +#endif +END_EVENT_TABLE() - m_glContext = wglCreateContext((HDC) m_hDC); - wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGL context") ); +// ---------------------------------------------------------------------------- +// wxGLCanvas construction +// ---------------------------------------------------------------------------- - wglMakeCurrent((HDC) m_hDC, m_glContext); -} +static int ChoosePixelFormatARB(HDC hdc, const int *attribList); -wxGLContext::wxGLContext( - bool WXUNUSED(isRGB), wxGLCanvas *win, - const wxPalette& WXUNUSED(palette), - const wxGLContext *other /* for sharing display lists */ - ) +void wxGLCanvas::Init() { - m_window = win; - - m_hDC = win->GetHDC(); - - m_glContext = wglCreateContext((HDC) m_hDC); - wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGL context") ); - - if( other != 0 ) - wglShareLists( other->m_glContext, m_glContext ); - - wglMakeCurrent((HDC) m_hDC, m_glContext); +#if WXWIN_COMPATIBILITY_2_8 + m_glContext = NULL; +#endif + m_hDC = NULL; } -wxGLContext::~wxGLContext() +wxGLCanvas::wxGLCanvas(wxWindow *parent, + wxWindowID id, + const int *attribList, + const wxPoint& pos, + const wxSize& size, + long style, + const wxString& name, + const wxPalette& palette) { - if (m_glContext) - { - wglMakeCurrent(NULL, NULL); - wglDeleteContext(m_glContext); - } -} + Init(); -void wxGLContext::SwapBuffers() -{ - if (m_glContext) - { - wglMakeCurrent((HDC) m_hDC, m_glContext); - ::SwapBuffers((HDC) m_hDC); //blits the backbuffer into DC - } + (void)Create(parent, id, pos, size, style, name, attribList, palette); } -void wxGLContext::SetCurrent() +wxGLCanvas::~wxGLCanvas() { - if (m_glContext) - { - wglMakeCurrent((HDC) m_hDC, m_glContext); - } + ::ReleaseDC(GetHwnd(), m_hDC); } -void wxGLContext::SetColour(const wxChar *colour) +// Replaces wxWindow::Create functionality, since we need to use a different +// window class +bool wxGLCanvas::CreateWindow(wxWindow *parent, + wxWindowID id, + const wxPoint& pos, + const wxSize& size, + long style, + const wxString& name) { - wxColour col = wxTheColourDatabase->Find(colour); - if (col.Ok()) - { - float r = (float)(col.Red()/256.0); - float g = (float)(col.Green()/256.0); - float b = (float)(col.Blue()/256.0); - glColor3f( r, g, b); - } -} - - -/* - * wxGLCanvas implementation - */ - -IMPLEMENT_CLASS(wxGLCanvas, wxWindow) - -BEGIN_EVENT_TABLE(wxGLCanvas, wxWindow) - EVT_SIZE(wxGLCanvas::OnSize) - EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged) - EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette) -END_EVENT_TABLE() + wxCHECK_MSG( parent, false, wxT("can't create wxWindow without parent") ); -wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id, - const wxPoint& pos, const wxSize& size, long style, const wxString& name, - int *attribList, const wxPalette& palette) : wxWindow() -{ - m_glContext = (wxGLContext*) NULL; + if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) ) + return false; - bool ret = Create(parent, id, pos, size, style, name); + parent->AddChild(this); - if ( ret ) - { - SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)); - } + /* + A general rule with OpenGL and Win32 is that any window that will have a + HGLRC built for it must have two flags: WS_CLIPCHILDREN & WS_CLIPSIBLINGS. + You can find references about this within the knowledge base and most OpenGL + books that contain the wgl function descriptions. + */ + WXDWORD exStyle = 0; + DWORD msflags = WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN; + msflags |= MSWGetStyle(style, &exStyle); - m_hDC = (WXHDC) ::GetDC((HWND) GetHWND()); + if ( !MSWCreate(wxApp::GetRegisteredClassName(wxT("wxGLCanvas"), -1, CS_OWNDC), + NULL, pos, size, msflags, exStyle) ) + return false; - SetupPixelFormat(attribList); - SetupPalette(palette); + m_hDC = ::GetDC(GetHwnd()); + if ( !m_hDC ) + return false; - m_glContext = new wxGLContext(true, this, palette); + return true; } -wxGLCanvas::wxGLCanvas( wxWindow *parent, - const wxGLContext *shared, wxWindowID id, - const wxPoint& pos, const wxSize& size, long style, const wxString& name, - int *attribList, const wxPalette& palette ) - : wxWindow() +bool wxGLCanvas::Create(wxWindow *parent, + wxWindowID id, + const wxPoint& pos, + const wxSize& size, + long style, + const wxString& name, + const int *attribList, + const wxPalette& palette) { - m_glContext = (wxGLContext*) NULL; - - bool ret = Create(parent, id, pos, size, style, name); + // Create the window first: we will either use it as is or use it to query + // for multisampling support and recreate it later with another pixel format + if ( !CreateWindow(parent, id, pos, size, style, name) ) + return false; - if ( ret ) - { - SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)); - } + PIXELFORMATDESCRIPTOR pfd; + const int setupVal = DoSetup(pfd, attribList); + if ( setupVal == 0 ) // PixelFormat error + return false; - m_hDC = (WXHDC) ::GetDC((HWND) GetHWND()); + if ( setupVal == -1 ) // FSAA requested + { + // now that we have a valid OpenGL window, query it for FSAA support + int pixelFormat; + { + wxGLContext ctx(this); + ctx.SetCurrent(*this); + pixelFormat = ::ChoosePixelFormatARB(m_hDC, attribList); + } + + if ( pixelFormat > 0 ) + { + // from http://msdn.microsoft.com/en-us/library/ms537559(VS.85).aspx: + // + // Setting the pixel format of a window more than once can + // lead to significant complications for the Window Manager + // and for multithread applications, so it is not allowed. An + // application can only set the pixel format of a window one + // time. Once a window's pixel format is set, it cannot be + // changed. + // + // so we need to delete the old window and create the new one + + // destroy Window + ::ReleaseDC(GetHwnd(), m_hDC); + m_hDC = 0; + + parent->RemoveChild(this); + const HWND hwnd = GetHwnd(); + DissociateHandle(); // will do SetHWND(0); + ::DestroyWindow(hwnd); + + // now recreate with FSAA pixelFormat + if ( !CreateWindow(parent, id, pos, size, style, name) ) + return false; + + if ( !::SetPixelFormat(m_hDC, pixelFormat, &pfd) ) + { + wxLogLastError(wxT("SetPixelFormat")); + return false; + } + } + } - SetupPixelFormat(attribList); - SetupPalette(palette); +#if wxUSE_PALETTE + if ( !SetupPalette(palette) ) + return false; +#else // !wxUSE_PALETTE + wxUnusedVar(palette); +#endif // wxUSE_PALETTE/!wxUSE_PALETTE - m_glContext = new wxGLContext(true, this, palette, shared ); + return true; } -// Not very useful for wxMSW, but this is to be wxGTK compliant +// ---------------------------------------------------------------------------- +// operations +// ---------------------------------------------------------------------------- -wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id, - const wxPoint& pos, const wxSize& size, long style, const wxString& name, - int *attribList, const wxPalette& palette ): - wxWindow() +bool wxGLCanvas::SwapBuffers() { - m_glContext = (wxGLContext*) NULL; - - bool ret = Create(parent, id, pos, size, style, name); + if ( !::SwapBuffers(m_hDC) ) + { + wxLogLastError(wxT("SwapBuffers")); + return false; + } - if ( ret ) - { - SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)); - } + return true; +} - m_hDC = (WXHDC) ::GetDC((HWND) GetHWND()); - SetupPixelFormat(attribList); - SetupPalette(palette); +// ---------------------------------------------------------------------------- +// multi sample support +// ---------------------------------------------------------------------------- - wxGLContext *sharedContext=0; - if (shared) sharedContext=shared->GetContext(); - m_glContext = new wxGLContext(true, this, palette, sharedContext ); -} +// this macro defines a variable of type "name_t" called "name" and initializes +// it with the pointer to WGL function "name" (which may be NULL) +#define wxDEFINE_WGL_FUNC(name) \ + name##_t name = (name##_t)wglGetProcAddress(#name) -wxGLCanvas::~wxGLCanvas() +/* static */ +bool wxGLCanvasBase::IsExtensionSupported(const char *extension) { - delete m_glContext; + static const char *s_extensionsList = (char *)wxUIntPtr(-1); + if ( s_extensionsList == (char *)wxUIntPtr(-1) ) + { + typedef const char * (WINAPI *wglGetExtensionsStringARB_t)(HDC hdc); + + wxDEFINE_WGL_FUNC(wglGetExtensionsStringARB); + if ( wglGetExtensionsStringARB ) + { + s_extensionsList = wglGetExtensionsStringARB(wglGetCurrentDC()); + } + else + { + typedef const char * (WINAPI * wglGetExtensionsStringEXT_t)(); + + wxDEFINE_WGL_FUNC(wglGetExtensionsStringEXT); + if ( wglGetExtensionsStringEXT ) + { + s_extensionsList = wglGetExtensionsStringEXT(); + } + else + { + s_extensionsList = NULL; + } + } + } - ::ReleaseDC((HWND) GetHWND(), (HDC) m_hDC); + return s_extensionsList && IsExtensionInList(s_extensionsList, extension); } -// Replaces wxWindow::Create functionality, since we need to use a different -// window class -bool wxGLCanvas::Create(wxWindow *parent, - wxWindowID id, - const wxPoint& pos, - const wxSize& size, - long style, - const wxString& name) +// this is a wrapper around wglChoosePixelFormatARB(): returns the pixel format +// index matching the given attributes on success or 0 on failure +static int ChoosePixelFormatARB(HDC hdc, const int *attribList) { - wxCHECK_MSG( parent, false, wxT("can't create wxWindow without parent") ); + if ( !wxGLCanvas::IsExtensionSupported("WGL_ARB_multisample") ) + return 0; - if ( !wxGLModule::RegisterClasses() ) - { - wxLogError(_("Failed to register OpenGL window class.")); + typedef BOOL (WINAPI * wglChoosePixelFormatARB_t) + (HDC hdc, + const int *piAttribIList, + const FLOAT *pfAttribFList, + UINT nMaxFormats, + int *piFormats, + UINT *nNumFormats + ); - return false; + wxDEFINE_WGL_FUNC(wglChoosePixelFormatARB); + if ( !wglChoosePixelFormatARB ) + return 0; // should not occur if extension is supported + + int iAttributes[128]; + int dst = 0; // index in iAttributes array + + #define ADD_ATTR(attr, value) \ + iAttributes[dst++] = attr; iAttributes[dst++] = value + + ADD_ATTR( WGL_DRAW_TO_WINDOW_ARB, GL_TRUE ); + ADD_ATTR( WGL_SUPPORT_OPENGL_ARB, GL_TRUE ); + ADD_ATTR( WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB ); + + if ( !attribList ) + { + ADD_ATTR( WGL_COLOR_BITS_ARB, 24 ); + ADD_ATTR( WGL_ALPHA_BITS_ARB, 8 ); + ADD_ATTR( WGL_DEPTH_BITS_ARB, 16 ); + ADD_ATTR( WGL_STENCIL_BITS_ARB, 0 ); + ADD_ATTR( WGL_DOUBLE_BUFFER_ARB, GL_TRUE ); + ADD_ATTR( WGL_SAMPLE_BUFFERS_ARB, GL_TRUE ); + ADD_ATTR( WGL_SAMPLES_ARB, 4 ); + } + else // have custom attributes + { + #define ADD_ATTR_VALUE(attr) ADD_ATTR(attr, attribList[src++]) + + int src = 0; + while ( attribList[src] ) + { + switch ( attribList[src++] ) + { + case WX_GL_RGBA: + ADD_ATTR( WGL_COLOR_BITS_ARB, 24 ); + ADD_ATTR( WGL_ALPHA_BITS_ARB, 8 ); + break; + + case WX_GL_BUFFER_SIZE: + ADD_ATTR_VALUE( WGL_COLOR_BITS_ARB); + break; + + case WX_GL_LEVEL: + if ( attribList[src] > 0 ) + { + ADD_ATTR( WGL_NUMBER_OVERLAYS_ARB, 1 ); + } + else if ( attribList[src] <0 ) + { + ADD_ATTR( WGL_NUMBER_UNDERLAYS_ARB, 1 ); + } + //else: ignore it + + src++; // skip the value in any case + break; + + case WX_GL_DOUBLEBUFFER: + ADD_ATTR( WGL_DOUBLE_BUFFER_ARB, GL_TRUE ); + break; + + case WX_GL_STEREO: + ADD_ATTR( WGL_STEREO_ARB, GL_TRUE ); + break; + + case WX_GL_AUX_BUFFERS: + ADD_ATTR_VALUE( WGL_AUX_BUFFERS_ARB ); + break; + + case WX_GL_MIN_RED: + ADD_ATTR_VALUE( WGL_RED_BITS_ARB ); + break; + + case WX_GL_MIN_GREEN: + ADD_ATTR_VALUE( WGL_GREEN_BITS_ARB ); + break; + + case WX_GL_MIN_BLUE: + ADD_ATTR_VALUE( WGL_BLUE_BITS_ARB ); + break; + + case WX_GL_MIN_ALPHA: + ADD_ATTR_VALUE( WGL_ALPHA_BITS_ARB ); + break; + + case WX_GL_DEPTH_SIZE: + ADD_ATTR_VALUE( WGL_DEPTH_BITS_ARB ); + break; + + case WX_GL_STENCIL_SIZE: + ADD_ATTR_VALUE( WGL_STENCIL_BITS_ARB ); + break; + + case WX_GL_MIN_ACCUM_RED: + ADD_ATTR_VALUE( WGL_ACCUM_RED_BITS_ARB ); + break; + + case WX_GL_MIN_ACCUM_GREEN: + ADD_ATTR_VALUE( WGL_ACCUM_GREEN_BITS_ARB ); + break; + + case WX_GL_MIN_ACCUM_BLUE: + ADD_ATTR_VALUE( WGL_ACCUM_BLUE_BITS_ARB ); + break; + + case WX_GL_MIN_ACCUM_ALPHA: + ADD_ATTR_VALUE( WGL_ACCUM_ALPHA_BITS_ARB ); + break; + + case WX_GL_SAMPLE_BUFFERS: + ADD_ATTR_VALUE( WGL_SAMPLE_BUFFERS_ARB ); + break; + + case WX_GL_SAMPLES: + ADD_ATTR_VALUE( WGL_SAMPLES_ARB ); + break; + } + } + + #undef ADD_ATTR_VALUE } - if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) ) - return false; + #undef ADD_ATTR - parent->AddChild(this); + iAttributes[dst++] = 0; - DWORD msflags = 0; + int pf; + UINT numFormats = 0; - /* - A general rule with OpenGL and Win32 is that any window that will have a - HGLRC built for it must have two flags: WS_CLIPCHILDREN & WS_CLIPSIBLINGS. - You can find references about this within the knowledge base and most OpenGL - books that contain the wgl function descriptions. - */ + if ( !wglChoosePixelFormatARB(hdc, iAttributes, NULL, 1, &pf, &numFormats) ) + { + wxLogLastError(wxT("wglChoosePixelFormatARB")); + return 0; + } - WXDWORD exStyle = 0; - msflags |= WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN; - msflags |= MSWGetStyle(style, & exStyle) ; + // Although TRUE is returned if no matching formats are found (see + // http://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt), pf is + // not initialized in this case so we need to check for numFormats being + // not 0 explicitly (however this is not an error so don't call + // wxLogLastError() here). + if ( !numFormats ) + pf = 0; - return MSWCreate(wxGLCanvasClassName, NULL, pos, size, msflags, exStyle); + return pf; } -static void AdjustPFDForAttributes(PIXELFORMATDESCRIPTOR& pfd, int *attribList) +// ---------------------------------------------------------------------------- +// pixel format stuff +// ---------------------------------------------------------------------------- + +// returns true if pfd was adjusted accordingly to attributes provided, false +// if there is an error with attributes or -1 if the attributes indicate +// features not supported by ChoosePixelFormat() at all (currently only multi +// sampling) +static int +AdjustPFDForAttributes(PIXELFORMATDESCRIPTOR& pfd, const int *attribList) { - if (attribList) { + if ( !attribList ) + return 1; + + // remove default attributes pfd.dwFlags &= ~PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_COLORINDEX; - pfd.cColorBits = 0; - int arg=0; - while( (attribList[arg]!=0) ) + bool requestFSAA = false; + for ( int arg = 0; attribList[arg]; ) { - switch( attribList[arg++] ) - { - case WX_GL_RGBA: - pfd.iPixelType = PFD_TYPE_RGBA; - break; - case WX_GL_BUFFER_SIZE: - pfd.cColorBits = (BYTE)attribList[arg++]; - break; - case WX_GL_LEVEL: - // this member looks like it may be obsolete - if (attribList[arg] > 0) { - pfd.iLayerType = (BYTE)PFD_OVERLAY_PLANE; - } else if (attribList[arg] < 0) { - pfd.iLayerType = (BYTE)PFD_UNDERLAY_PLANE; - } else { - pfd.iLayerType = (BYTE)PFD_MAIN_PLANE; - } - arg++; - break; - case WX_GL_DOUBLEBUFFER: - pfd.dwFlags |= PFD_DOUBLEBUFFER; - break; - case WX_GL_STEREO: - pfd.dwFlags |= PFD_STEREO; - break; - case WX_GL_AUX_BUFFERS: - pfd.cAuxBuffers = (BYTE)attribList[arg++]; - break; - case WX_GL_MIN_RED: - pfd.cColorBits = (BYTE)(pfd.cColorBits + (pfd.cRedBits = (BYTE)attribList[arg++])); - break; - case WX_GL_MIN_GREEN: - pfd.cColorBits = (BYTE)(pfd.cColorBits + (pfd.cGreenBits = (BYTE)attribList[arg++])); - break; - case WX_GL_MIN_BLUE: - pfd.cColorBits = (BYTE)(pfd.cColorBits + (pfd.cBlueBits = (BYTE)attribList[arg++])); - break; - case WX_GL_MIN_ALPHA: - // doesn't count in cColorBits - pfd.cAlphaBits = (BYTE)attribList[arg++]; - break; - case WX_GL_DEPTH_SIZE: - pfd.cDepthBits = (BYTE)attribList[arg++]; - break; - case WX_GL_STENCIL_SIZE: - pfd.cStencilBits = (BYTE)attribList[arg++]; - break; - case WX_GL_MIN_ACCUM_RED: - pfd.cAccumBits = (BYTE)(pfd.cAccumBits + (pfd.cAccumRedBits = (BYTE)attribList[arg++])); - break; - case WX_GL_MIN_ACCUM_GREEN: - pfd.cAccumBits = (BYTE)(pfd.cAccumBits + (pfd.cAccumGreenBits = (BYTE)attribList[arg++])); - break; - case WX_GL_MIN_ACCUM_BLUE: - pfd.cAccumBits = (BYTE)(pfd.cAccumBits + (pfd.cAccumBlueBits = (BYTE)attribList[arg++])); - break; - case WX_GL_MIN_ACCUM_ALPHA: - pfd.cAccumBits = (BYTE)(pfd.cAccumBits + (pfd.cAccumAlphaBits = (BYTE)attribList[arg++])); - break; - default: - break; - } + switch ( attribList[arg++] ) + { + case WX_GL_RGBA: + pfd.iPixelType = PFD_TYPE_RGBA; + break; + + case WX_GL_BUFFER_SIZE: + pfd.cColorBits = attribList[arg++]; + break; + + case WX_GL_LEVEL: + // this member looks like it may be obsolete + if ( attribList[arg] > 0 ) + pfd.iLayerType = PFD_OVERLAY_PLANE; + else if ( attribList[arg] < 0 ) + pfd.iLayerType = (BYTE)PFD_UNDERLAY_PLANE; + else + pfd.iLayerType = PFD_MAIN_PLANE; + arg++; + break; + + case WX_GL_DOUBLEBUFFER: + pfd.dwFlags |= PFD_DOUBLEBUFFER; + break; + + case WX_GL_STEREO: + pfd.dwFlags |= PFD_STEREO; + break; + + case WX_GL_AUX_BUFFERS: + pfd.cAuxBuffers = attribList[arg++]; + break; + + case WX_GL_MIN_RED: + pfd.cColorBits += (pfd.cRedBits = attribList[arg++]); + break; + + case WX_GL_MIN_GREEN: + pfd.cColorBits += (pfd.cGreenBits = attribList[arg++]); + break; + + case WX_GL_MIN_BLUE: + pfd.cColorBits += (pfd.cBlueBits = attribList[arg++]); + break; + + case WX_GL_MIN_ALPHA: + // doesn't count in cColorBits + pfd.cAlphaBits = attribList[arg++]; + break; + + case WX_GL_DEPTH_SIZE: + pfd.cDepthBits = attribList[arg++]; + break; + + case WX_GL_STENCIL_SIZE: + pfd.cStencilBits = attribList[arg++]; + break; + + case WX_GL_MIN_ACCUM_RED: + pfd.cAccumBits += (pfd.cAccumRedBits = attribList[arg++]); + break; + + case WX_GL_MIN_ACCUM_GREEN: + pfd.cAccumBits += (pfd.cAccumGreenBits = attribList[arg++]); + break; + + case WX_GL_MIN_ACCUM_BLUE: + pfd.cAccumBits += (pfd.cAccumBlueBits = attribList[arg++]); + break; + + case WX_GL_MIN_ACCUM_ALPHA: + pfd.cAccumBits += (pfd.cAccumAlphaBits = attribList[arg++]); + break; + + case WX_GL_SAMPLE_BUFFERS: + case WX_GL_SAMPLES: + // There is no support for multisample when using PIXELFORMATDESCRIPTOR + requestFSAA = true; // Remember that multi sample is requested. + arg++; // will call ChoosePixelFormatARB() later + break; + } } - } + + return requestFSAA ? -1 : 1; } -void wxGLCanvas::SetupPixelFormat(int *attribList) // (HDC hDC) +/* static */ +int +wxGLCanvas::ChooseMatchingPixelFormat(HDC hdc, + const int *attribList, + PIXELFORMATDESCRIPTOR *ppfd) { - PIXELFORMATDESCRIPTOR pfd = { - sizeof(PIXELFORMATDESCRIPTOR), /* size */ - 1, /* version */ + // default neutral pixel format + PIXELFORMATDESCRIPTOR pfd = + { + sizeof(PIXELFORMATDESCRIPTOR), // size + 1, // version PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | - PFD_DOUBLEBUFFER, /* support double-buffering */ - PFD_TYPE_RGBA, /* color type */ - 16, /* preferred color depth */ - 0, 0, 0, 0, 0, 0, /* color bits (ignored) */ - 0, /* no alpha buffer */ - 0, /* alpha bits (ignored) */ - 0, /* no accumulation buffer */ - 0, 0, 0, 0, /* accum bits (ignored) */ - 16, /* depth buffer */ - 0, /* no stencil buffer */ - 0, /* no auxiliary buffers */ - PFD_MAIN_PLANE, /* main layer */ - 0, /* reserved */ - 0, 0, 0, /* no layer, visible, damage masks */ + PFD_DOUBLEBUFFER, // use double-buffering by default + PFD_TYPE_RGBA, // default pixel type + 0, // preferred color depth (don't care) + 0, 0, 0, 0, 0, 0, // color bits and shift bits (ignored) + 0, 0, // alpha bits and shift (ignored) + 0, // accumulation total bits + 0, 0, 0, 0, // accumulator RGBA bits (not used) + 16, // depth buffer + 0, // no stencil buffer + 0, // no auxiliary buffers + PFD_MAIN_PLANE, // main layer + 0, // reserved + 0, 0, 0, // no layer, visible, damage masks }; - AdjustPFDForAttributes(pfd, attribList); + if ( !ppfd ) + ppfd = &pfd; + else + *ppfd = pfd; - int pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd); - if (pixelFormat == 0) { - wxLogLastError(_T("ChoosePixelFormat")); - } - else { - if ( !::SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) ) { - wxLogLastError(_T("SetPixelFormat")); + // adjust the PFD using the provided attributes and also check if we can + // use PIXELFORMATDESCRIPTOR at all: if multisampling is requested, we + // can't as it's not supported by ChoosePixelFormat() + switch ( AdjustPFDForAttributes(*ppfd, attribList) ) + { + case 1: + return ::ChoosePixelFormat(hdc, ppfd); + + default: + wxFAIL_MSG( "unexpected AdjustPFDForAttributes() return value" ); + // fall through + + case 0: + // error in attributes + return 0; + + case -1: + // requestFSAA == true, will continue as normal + // in order to query later for a FSAA pixelformat + return -1; } - } } -void wxGLCanvas::SetupPalette(const wxPalette& palette) +/* static */ +bool wxGLCanvasBase::IsDisplaySupported(const int *attribList) { - int pixelFormat = GetPixelFormat((HDC) m_hDC); - PIXELFORMATDESCRIPTOR pfd; + // We need a device context to test the pixel format, so get one + // for the root window. + return wxGLCanvas::ChooseMatchingPixelFormat(ScreenHDC(), attribList) > 0; +} - DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd); +int wxGLCanvas::DoSetup(PIXELFORMATDESCRIPTOR &pfd, const int *attribList) +{ + int pixelFormat = ChooseMatchingPixelFormat(m_hDC, attribList, &pfd); + + const bool requestFSAA = pixelFormat == -1; + if ( requestFSAA ) + pixelFormat = ::ChoosePixelFormat(m_hDC, &pfd); - if (pfd.dwFlags & PFD_NEED_PALETTE) + if ( !pixelFormat ) { + wxLogLastError(wxT("ChoosePixelFormat")); + return 0; } - else + + if ( !::SetPixelFormat(m_hDC, pixelFormat, &pfd) ) + { + wxLogLastError(wxT("SetPixelFormat")); + return 0; + } + + return requestFSAA ? -1 : 1; +} + +// ---------------------------------------------------------------------------- +// palette stuff +// ---------------------------------------------------------------------------- + +#if wxUSE_PALETTE + +bool wxGLCanvas::SetupPalette(const wxPalette& palette) +{ + const int pixelFormat = ::GetPixelFormat(m_hDC); + if ( !pixelFormat ) { - return; + wxLogLastError(wxT("GetPixelFormat")); + return false; } + PIXELFORMATDESCRIPTOR pfd; + if ( !::DescribePixelFormat(m_hDC, pixelFormat, sizeof(pfd), &pfd) ) + { + wxLogLastError(wxT("DescribePixelFormat")); + return false; + } + + if ( !(pfd.dwFlags & PFD_NEED_PALETTE) ) + return true; + m_palette = palette; - if ( !m_palette.Ok() ) + if ( !m_palette.IsOk() ) { m_palette = CreateDefaultPalette(); + if ( !m_palette.IsOk() ) + return false; + } + + if ( !::SelectPalette(m_hDC, GetHpaletteOf(m_palette), FALSE) ) + { + wxLogLastError(wxT("SelectPalette")); + return false; } - if (m_palette.Ok()) + if ( ::RealizePalette(m_hDC) == GDI_ERROR ) { - ::SelectPalette((HDC) m_hDC, (HPALETTE) m_palette.GetHPALETTE(), FALSE); - ::RealizePalette((HDC) m_hDC); + wxLogLastError(wxT("RealizePalette")); + return false; } + + return true; } wxPalette wxGLCanvas::CreateDefaultPalette() { PIXELFORMATDESCRIPTOR pfd; int paletteSize; - int pixelFormat = GetPixelFormat((HDC) m_hDC); + int pixelFormat = GetPixelFormat(m_hDC); - DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd); + DescribePixelFormat(m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd); paletteSize = 1 << pfd.cColorBits; @@ -543,13 +772,12 @@ wxPalette wxGLCanvas::CreateDefaultPalette() pPal->palNumEntries = (WORD)paletteSize; /* build a simple RGB color palette */ - { int redMask = (1 << pfd.cRedBits) - 1; int greenMask = (1 << pfd.cGreenBits) - 1; int blueMask = (1 << pfd.cBlueBits) - 1; - int i; - for (i=0; ipalPalEntry[i].peRed = (BYTE)((((i >> pfd.cRedShift) & redMask) * 255) / redMask); pPal->palPalEntry[i].peGreen = @@ -558,7 +786,6 @@ wxPalette wxGLCanvas::CreateDefaultPalette() (BYTE)((((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask); pPal->palPalEntry[i].peFlags = 0; } - } HPALETTE hPalette = CreatePalette(pPal); free(pPal); @@ -569,45 +796,13 @@ wxPalette wxGLCanvas::CreateDefaultPalette() return palette; } -void wxGLCanvas::SwapBuffers() -{ - if (m_glContext) - m_glContext->SwapBuffers(); -} - -void wxGLCanvas::OnSize(wxSizeEvent& WXUNUSED(event)) -{ -} - -void wxGLCanvas::SetCurrent() -{ - // although on MSW it works even if the window is still hidden, it doesn't - // under wxGTK and documentation mentions that SetCurrent() can only be - // called for a shown window, so check it - wxASSERT_MSG( GetParent()->IsShown(), - _T("can't make hidden GL canvas current") ); - - if (m_glContext) - { - m_glContext->SetCurrent(); - } -} - -void wxGLCanvas::SetColour(const wxChar *colour) -{ - if (m_glContext) - m_glContext->SetColour(colour); -} - -// TODO: Have to have this called by parent frame (?) -// So we need wxFrame to call OnQueryNewPalette for all children... void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event) { /* realize palette if this is the current window */ - if ( GetPalette()->Ok() ) { + if ( GetPalette()->IsOk() ) { ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE()); - ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE); - ::RealizePalette((HDC) GetHDC()); + ::SelectPalette(GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE); + ::RealizePalette(GetHDC()); Refresh(); event.SetPaletteRealized(true); } @@ -615,207 +810,91 @@ void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event) event.SetPaletteRealized(false); } -// I think this doesn't have to be propagated to child windows. void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event) { /* realize palette if this is *not* the current window */ if ( GetPalette() && - GetPalette()->Ok() && (this != event.GetChangedWindow()) ) + GetPalette()->IsOk() && (this != event.GetChangedWindow()) ) { ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE()); - ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE); - ::RealizePalette((HDC) GetHDC()); + ::SelectPalette(GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE); + ::RealizePalette(GetHDC()); Refresh(); } } -/* Give extensions proper function names. */ - -/* EXT_vertex_array */ -void glArrayElementEXT(GLint WXUNUSED(i)) -{ -} - -void glColorPointerEXT(GLint WXUNUSED(size), GLenum WXUNUSED(type), GLsizei WXUNUSED(stride), GLsizei WXUNUSED(count), const GLvoid *WXUNUSED(pointer)) -{ -} - -void glDrawArraysEXT(GLenum WXUNUSED_WITHOUT_GL_EXT_vertex_array(mode), - GLint WXUNUSED_WITHOUT_GL_EXT_vertex_array(first), - GLsizei WXUNUSED_WITHOUT_GL_EXT_vertex_array(count)) -{ -#ifdef GL_EXT_vertex_array - static PFNGLDRAWARRAYSEXTPROC proc = 0; - - if ( !proc ) - { - proc = (PFNGLDRAWARRAYSEXTPROC) wglGetProcAddress("glDrawArraysEXT"); - } - - if ( proc ) - (* proc) (mode, first, count); -#endif -} - -void glEdgeFlagPointerEXT(GLsizei WXUNUSED(stride), GLsizei WXUNUSED(count), const GLboolean *WXUNUSED(pointer)) -{ -} - -void glGetPointervEXT(GLenum WXUNUSED(pname), GLvoid* *WXUNUSED(params)) -{ -} - -void glIndexPointerEXT(GLenum WXUNUSED(type), GLsizei WXUNUSED(stride), GLsizei WXUNUSED(count), const GLvoid *WXUNUSED(pointer)) -{ -} - -void glNormalPointerEXT(GLenum WXUNUSED_WITHOUT_GL_EXT_vertex_array(type), - GLsizei WXUNUSED_WITHOUT_GL_EXT_vertex_array(stride), - GLsizei WXUNUSED_WITHOUT_GL_EXT_vertex_array(count), - const GLvoid *WXUNUSED_WITHOUT_GL_EXT_vertex_array(pointer)) -{ -#ifdef GL_EXT_vertex_array - static PFNGLNORMALPOINTEREXTPROC proc = 0; - - if ( !proc ) - { - proc = (PFNGLNORMALPOINTEREXTPROC) wglGetProcAddress("glNormalPointerEXT"); - } - - if ( proc ) - (* proc) (type, stride, count, pointer); -#endif -} - -void glTexCoordPointerEXT(GLint WXUNUSED(size), GLenum WXUNUSED(type), GLsizei WXUNUSED(stride), GLsizei WXUNUSED(count), const GLvoid *WXUNUSED(pointer)) -{ -} - -void glVertexPointerEXT(GLint WXUNUSED_WITHOUT_GL_EXT_vertex_array(size), - GLenum WXUNUSED_WITHOUT_GL_EXT_vertex_array(type), - GLsizei WXUNUSED_WITHOUT_GL_EXT_vertex_array(stride), - GLsizei WXUNUSED_WITHOUT_GL_EXT_vertex_array(count), - const GLvoid *WXUNUSED_WITHOUT_GL_EXT_vertex_array(pointer)) -{ -#ifdef GL_EXT_vertex_array - static PFNGLVERTEXPOINTEREXTPROC proc = 0; - - if ( !proc ) - { - proc = (PFNGLVERTEXPOINTEREXTPROC) wglGetProcAddress("glVertexPointerEXT"); - } - if ( proc ) - (* proc) (size, type, stride, count, pointer); -#endif -} - -/* EXT_color_subtable */ -void glColorSubtableEXT(GLenum WXUNUSED(target), GLsizei WXUNUSED(start), GLsizei WXUNUSED(count), GLenum WXUNUSED(format), GLenum WXUNUSED(type), const GLvoid *WXUNUSED(table)) -{ -} - -/* EXT_color_table */ -void glColorTableEXT(GLenum WXUNUSED(target), GLenum WXUNUSED(internalformat), GLsizei WXUNUSED(width), GLenum WXUNUSED(format), GLenum WXUNUSED(type), const GLvoid *WXUNUSED(table)) -{ -} - -void glCopyColorTableEXT(GLenum WXUNUSED(target), GLenum WXUNUSED(internalformat), GLint WXUNUSED(x), GLint WXUNUSED(y), GLsizei WXUNUSED(width)) -{ -} +#endif // wxUSE_PALETTE -void glGetColorTableEXT(GLenum WXUNUSED(target), GLenum WXUNUSED(format), GLenum WXUNUSED(type), GLvoid *WXUNUSED(table)) -{ -} - -void glGetColorTableParamaterfvEXT(GLenum WXUNUSED(target), GLenum WXUNUSED(pname), GLfloat *WXUNUSED(params)) -{ -} +// ---------------------------------------------------------------------------- +// deprecated wxGLCanvas methods using implicit wxGLContext +// ---------------------------------------------------------------------------- -void glGetColorTavleParameterivEXT(GLenum WXUNUSED(target), GLenum WXUNUSED(pname), GLint *WXUNUSED(params)) -{ -} +// deprecated constructors creating an implicit m_glContext +#if WXWIN_COMPATIBILITY_2_8 -/* SGI_compiled_vertex_array */ -void glLockArraysSGI(GLint WXUNUSED(first), GLsizei WXUNUSED(count)) +wxGLCanvas::wxGLCanvas(wxWindow *parent, + wxWindowID id, + const wxPoint& pos, + const wxSize& size, + long style, + const wxString& name, + const int *attribList, + const wxPalette& palette) { -} + Init(); -void glUnlockArraysSGI() -{ + if ( Create(parent, id, pos, size, style, name, attribList, palette) ) + m_glContext = new wxGLContext(this); } - -/* SGI_cull_vertex */ -void glCullParameterdvSGI(GLenum WXUNUSED(pname), GLdouble* WXUNUSED(params)) +wxGLCanvas::wxGLCanvas(wxWindow *parent, + const wxGLContext *shared, + wxWindowID id, + const wxPoint& pos, + const wxSize& size, + long style, + const wxString& name, + const int *attribList, + const wxPalette& palette) { -} + Init(); -void glCullParameterfvSGI(GLenum WXUNUSED(pname), GLfloat* WXUNUSED(params)) -{ + if ( Create(parent, id, pos, size, style, name, attribList, palette) ) + m_glContext = new wxGLContext(this, shared); } -/* SGI_index_func */ -void glIndexFuncSGI(GLenum WXUNUSED(func), GLclampf WXUNUSED(ref)) +wxGLCanvas::wxGLCanvas(wxWindow *parent, + const wxGLCanvas *shared, + wxWindowID id, + const wxPoint& pos, + const wxSize& size, + long style, + const wxString& name, + const int *attribList, + const wxPalette& palette) { -} + Init(); -/* SGI_index_material */ -void glIndexMaterialSGI(GLenum WXUNUSED(face), GLenum WXUNUSED(mode)) -{ + if ( Create(parent, id, pos, size, style, name, attribList, palette) ) + m_glContext = new wxGLContext(this, shared ? shared->m_glContext : NULL); } -/* WIN_swap_hint */ -void glAddSwapHintRectWin(GLint WXUNUSED(x), GLint WXUNUSED(y), GLsizei WXUNUSED(width), GLsizei WXUNUSED(height)) -{ -} +#endif // WXWIN_COMPATIBILITY_2_8 -//--------------------------------------------------------------------------- +// ---------------------------------------------------------------------------- // wxGLApp -//--------------------------------------------------------------------------- - -IMPLEMENT_CLASS(wxGLApp, wxApp) +// ---------------------------------------------------------------------------- -bool wxGLApp::InitGLVisual(int *attribList) +bool wxGLApp::InitGLVisual(const int *attribList) { - int pixelFormat; - PIXELFORMATDESCRIPTOR pfd = { - sizeof(PIXELFORMATDESCRIPTOR), /* size */ - 1, /* version */ - PFD_SUPPORT_OPENGL | - PFD_DRAW_TO_WINDOW | - PFD_DOUBLEBUFFER, /* support double-buffering */ - PFD_TYPE_RGBA, /* color type */ - 16, /* preferred color depth */ - 0, 0, 0, 0, 0, 0, /* color bits (ignored) */ - 0, /* no alpha buffer */ - 0, /* alpha bits (ignored) */ - 0, /* no accumulation buffer */ - 0, 0, 0, 0, /* accum bits (ignored) */ - 16, /* depth buffer */ - 0, /* no stencil buffer */ - 0, /* no auxiliary buffers */ - PFD_MAIN_PLANE, /* main layer */ - 0, /* reserved */ - 0, 0, 0, /* no layer, visible, damage masks */ - }; - - AdjustPFDForAttributes(pfd, attribList); - - // use DC for whole (root) screen, since no windows have yet been created - pixelFormat = ChoosePixelFormat(ScreenHDC(), &pfd); - - if (pixelFormat == 0) { - wxLogError(_("Failed to initialize OpenGL")); - return false; - } - - return true; -} + if ( !wxGLCanvas::ChooseMatchingPixelFormat(ScreenHDC(), attribList) ) + { + wxLogError(_("Failed to initialize OpenGL")); + return false; + } -wxGLApp::~wxGLApp() -{ + return true; } -#endif - // wxUSE_GLCANVAS +#endif // wxUSE_GLCANVAS