X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2d2ed20f7bbc531689ae3c22f02a8633bf1a9ebd..79099b80ad442cb93b2f7df716bf3d1dd80b446f:/include/wx/app.h?ds=inline diff --git a/include/wx/app.h b/include/wx/app.h index ac59394d3a..887ddbdaad 100644 --- a/include/wx/app.h +++ b/include/wx/app.h @@ -13,10 +13,6 @@ #ifndef _WX_APP_H_BASE_ #define _WX_APP_H_BASE_ -#if defined(__GNUG__) && !defined(__APPLE__) - #pragma interface "appbase.h" -#endif - // ---------------------------------------------------------------------------- // headers we have to include here // ---------------------------------------------------------------------------- @@ -25,159 +21,118 @@ #if wxUSE_GUI #include "wx/window.h" // for wxTopLevelWindows -#endif // wxUSE_GUI -#if WXWIN_COMPATIBILITY_2_2 - #include "wx/icon.h" -#endif + #include "wx/vidmode.h" +#endif // wxUSE_GUI #include "wx/build.h" - -class WXDLLEXPORT wxApp; -class WXDLLEXPORT wxCmdLineParser; -class WXDLLEXPORT wxLog; -class WXDLLEXPORT wxMessageOutput; +#include "wx/init.h" // we must declare wxEntry() + +class WXDLLIMPEXP_BASE wxAppConsole; +class WXDLLIMPEXP_BASE wxAppTraits; +class WXDLLIMPEXP_BASE wxCmdLineParser; +class WXDLLIMPEXP_BASE wxLog; +class WXDLLIMPEXP_BASE wxMessageOutput; + +// wxUSE_EVTLOOP_IN_APP is a temporary hack needed until all ports are updated +// to use wxEventLoop, otherwise we get linking errors on wxMac, it's going to +// disappear a.s.a.p. +#ifdef __WXMAC__ + #define wxUSE_EVTLOOP_IN_APP 0 +#else + #define wxUSE_EVTLOOP_IN_APP 1 + class WXDLLEXPORT wxEventLoop; +#endif // ---------------------------------------------------------------------------- // typedefs // ---------------------------------------------------------------------------- // the type of the function used to create a wxApp object on program start up -typedef wxApp* (*wxAppInitializerFunction)(); +typedef wxAppConsole* (*wxAppInitializerFunction)(); // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- -static const int wxPRINT_WINDOWS = 1; -static const int wxPRINT_POSTSCRIPT = 2; - -// ---------------------------------------------------------------------------- -// support for framebuffer ports -// ---------------------------------------------------------------------------- - -#if wxUSE_GUI -// VS: Fullscreen/framebuffer application needs to choose display mode prior -// to wxWindows initialization. This class holds information about display -// mode. It is used by wxApp::Set/GetDisplayMode. -class WXDLLEXPORT wxDisplayModeInfo +enum { -public: - wxDisplayModeInfo() : m_ok(FALSE) {} - wxDisplayModeInfo(unsigned width, unsigned height, unsigned depth) - : m_width(width), m_height(height), m_depth(depth), m_ok(TRUE) {} - - unsigned GetWidth() const { return m_width; } - unsigned GetHeight() const { return m_height; } - unsigned GetDepth() const { return m_depth; } - bool IsOk() const { return m_ok; } - -private: - unsigned m_width, m_height, m_depth; - bool m_ok; + wxPRINT_WINDOWS = 1, + wxPRINT_POSTSCRIPT = 2 }; -#endif // ---------------------------------------------------------------------------- -// the common part of wxApp implementations for all platforms +// wxAppConsole: wxApp for non-GUI applications // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxAppBase : public wxEvtHandler +class WXDLLIMPEXP_BASE wxAppConsole : public wxEvtHandler { - DECLARE_NO_COPY_CLASS(wxAppBase) - public: - wxAppBase(); - virtual ~wxAppBase(); + // ctor and dtor + wxAppConsole(); + virtual ~wxAppConsole(); + // the virtual functions which may/must be overridden in the derived class // ----------------------------------------------------------------------- - // called during the program initialization, returning FALSE from here - // prevents the program from continuing - it's a good place to create - // the top level program window and return TRUE. - // - // Override: always in GUI application, rarely in console ones. + // This is the very first function called for a newly created wxApp object, + // it is used by the library to do the global initialization. If, for some + // reason, you must override it (instead of just overriding OnInit(), as + // usual, for app-specific initializations), do not forget to call the base + // class version! + virtual bool Initialize(int& argc, wxChar **argv); + + // This gives wxCocoa a chance to call OnInit() with a memory pool in place + virtual bool CallOnInit() { return OnInit(); } + + // Called before OnRun(), this is a good place to do initialization -- if + // anything fails, return false from here to prevent the program from + // continuing. The command line is normally parsed here, call the base + // class OnInit() to do it. virtual bool OnInit(); -#if wxUSE_GUI - // a platform-dependent version of OnInit(): the code here is likely to - // depend on the toolkit. default version does nothing. - // - // Override: rarely. - virtual bool OnInitGui(); -#endif // wxUSE_GUI + // this is here only temporary hopefully (FIXME) + virtual bool OnInitGui() { return true; } - // called to start program execution - the default version just enters - // the main GUI loop in which events are received and processed until - // the last window is not deleted (if GetExitOnFrameDelete) or - // ExitMainLoop() is called. In console mode programs, the execution - // of the program really starts here - // - // Override: rarely in GUI applications, always in console ones. -#if wxUSE_GUI - virtual int OnRun(); -#else // !GUI + // This is the replacement for the normal main(): all program work should + // be done here. When OnRun() returns, the programs starts shutting down. virtual int OnRun() = 0; -#endif // wxUSE_GUI - // called after the main loop termination. This is a good place for - // cleaning up (it may be too late in dtor) and is also useful if you - // want to return some non-default exit code - this is just the return - // value of this method. - // - // Override: often. + // This is only called if OnInit() returned true so it's a good place to do + // any cleanup matching the initializations done there. virtual int OnExit(); - // called when a fatal exception occurs, this function should take care - // not to do anything which might provoke a nested exception! It may be - // overridden if you wish to react somehow in non-default way (core - // dump under Unix, application crash under Windows) to fatal program - // errors, however extreme care should be taken if you don't want this - // function to crash. - // - // Override: rarely. + // This is the very last function called on wxApp object before it is + // destroyed. If you override it (instead of overriding OnExit() as usual) + // do not forget to call the base class version! + virtual void CleanUp(); + + // Called when a fatal exception occurs, this function should take care not + // to do anything which might provoke a nested exception! It may be + // overridden if you wish to react somehow in non-default way (core dump + // under Unix, application crash under Windows) to fatal program errors, + // however extreme care should be taken if you don't want this function to + // crash. virtual void OnFatalException() { } - // the worker functions - usually not used directly by the user code - // ----------------------------------------------------------------- - -#if wxUSE_GUI - // execute the main GUI loop, the function returns when the loop ends - virtual int MainLoop() = 0; - - // exit the main GUI loop during the next iteration (i.e. it does not - // stop the program immediately!) - virtual void ExitMainLoop() = 0; - - // returns TRUE if the program is initialized - virtual bool Initialized() = 0; - - // returns TRUE if there are unprocessed events in the event queue - virtual bool Pending() = 0; +#if wxUSE_EXCEPTIONS + // function called if an uncaught exception is caught inside the main + // event loop: it may return true to continue running the event loop or + // false to stop it (in the latter case it may rethrow the exception as + // well) + virtual bool OnExceptionInMainLoop(); - // process the first event in the event queue (blocks until an event - // apperas if there are none currently) - virtual void Dispatch() = 0; + // Called when an unhandled C++ exception occurs inside OnRun(): note that + // the exception type is lost by now, so if you really want to handle the + // exception you should override OnRun() and put a try/catch around + // MainLoop() call there + virtual void OnUnhandledException() { } +#endif // wxUSE_EXCEPTIONS - // process all currently pending events right now - // - // it is an error to call Yield() recursively unless the value of - // onlyIfNeeded is TRUE - // - // WARNING: this function is dangerous as it can lead to unexpected - // reentrancies (i.e. when called from an event handler it - // may result in calling the same event handler again), use - // with _extreme_ care or, better, don't use at all! - virtual bool Yield(bool onlyIfNeeded = FALSE) = 0; + // Called from wxExit() function, should terminate the application a.s.a.p. + virtual void Exit(); - // this virtual function is called in the GUI mode when the application - // becomes idle and normally just sends wxIdleEvent to all interested - // parties - // - // it should return TRUE if more idle events are needed, FALSE if not - virtual bool ProcessIdle() = 0; -#endif // wxUSE_GUI // application info: name, description, vendor // ------------------------------------------- @@ -189,10 +144,7 @@ public: // set/get the application name wxString GetAppName() const { - if ( !m_appName ) - return m_className; - else - return m_appName; + return m_appName.empty() ? m_className : m_appName; } void SetAppName(const wxString& name) { m_appName = name; } @@ -204,40 +156,6 @@ public: const wxString& GetVendorName() const { return m_vendorName; } void SetVendorName(const wxString& name) { m_vendorName = name; } -#if wxUSE_GUI - // top level window functions - // -------------------------- - - // return TRUE if our app has focus - virtual bool IsActive() const { return m_isActive; } - - // set the "main" top level window - void SetTopWindow(wxWindow *win) { m_topWindow = win; } - - // return the "main" top level window (if it hadn't been set previously - // with SetTopWindow(), will return just some top level window and, if - // there are none, will return NULL) - virtual wxWindow *GetTopWindow() const - { - if (m_topWindow) - return m_topWindow; - else if (wxTopLevelWindows.GetCount() > 0) - return wxTopLevelWindows.GetFirst()->GetData(); - else - return (wxWindow *)NULL; - } - - // control the exit behaviour: by default, the program will exit the - // main loop (and so, usually, terminate) when the last top-level - // program window is deleted. Beware that if you disable this behaviour - // (with SetExitOnFrameDelete(FALSE)), you'll have to call - // ExitMainLoop() explicitly from somewhere. - void SetExitOnFrameDelete(bool flag) - { m_exitOnFrameDelete = flag ? Yes : No; } - bool GetExitOnFrameDelete() const - { return m_exitOnFrameDelete == Yes; } - -#endif // wxUSE_GUI // cmd line parsing stuff // ---------------------- @@ -251,11 +169,13 @@ public: #if wxUSE_CMDLINE_PARSER // this one is called from OnInit() to add all supported options - // to the given parser + // to the given parser (don't forget to call the base class version if you + // override it!) virtual void OnInitCmdLine(wxCmdLineParser& parser); // called after successfully parsing the command line, return TRUE - // to continue and FALSE to exit + // to continue and FALSE to exit (don't forget to call the base class + // version if you override it!) virtual bool OnCmdLineParsed(wxCmdLineParser& parser); // called if "--help" option was specified, return TRUE to continue @@ -267,13 +187,24 @@ public: virtual bool OnCmdLineError(wxCmdLineParser& parser); #endif // wxUSE_CMDLINE_PARSER + // miscellaneous customization functions // ------------------------------------- + // create the app traits object to which we delegate for everything which + // either should be configurable by the user (then he can change the + // default behaviour simply by overriding CreateTraits() and returning his + // own traits object) or which is GUI/console dependent as then wxAppTraits + // allows us to abstract the differences behind the common façade + wxAppTraits *GetTraits(); + + // the functions below shouldn't be used now that we have wxAppTraits +#if WXWIN_COMPATIBILITY_2_4 + #if wxUSE_LOG // override this function to create default log target of arbitrary // user-defined class (default implementation creates a wxLogGui - // object) - this log object is used by default by all wxLogXXX() + // object) -- this log object is used by default by all wxLogXXX() // functions. virtual wxLog *CreateLogTarget(); #endif // wxUSE_LOG @@ -282,38 +213,11 @@ public: // object virtual wxMessageOutput *CreateMessageOutput(); -#if wxUSE_GUI - -#if WXWIN_COMPATIBILITY_2_2 - // get the standard icon used by wxWin dialogs - this allows the user - // to customize the standard dialogs. The 'which' parameter is one of - // wxICON_XXX values - virtual wxIcon GetStdIcon(int WXUNUSED(which)) const { return wxNullIcon; } -#endif - - // Get display mode that is used use. This is only used in framebuffer wxWin ports - // (such as wxMGL). - virtual wxDisplayModeInfo GetDisplayMode() const { return wxDisplayModeInfo(); } - // Set display mode to use. This is only used in framebuffer wxWin ports - // (such as wxMGL). This method should be called from wxApp:OnInitGui - virtual bool SetDisplayMode(const wxDisplayModeInfo& WXUNUSED(info)) { return TRUE; } - - // set use of best visual flag (see below) - void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; } - bool GetUseBestVisual() const { return m_useBestVisual; } +#endif // WXWIN_COMPATIBILITY_2_4 - // set/get printing mode: see wxPRINT_XXX constants. - // - // default behaviour is the normal one for Unix: always use PostScript - // printing. - virtual void SetPrintMode(int WXUNUSED(mode)) { } - int GetPrintMode() const { return wxPRINT_POSTSCRIPT; } - // called by toolkit-specific code to set the app status: active (we have - // focus) or not and also the last window which had focus before we were - // deactivated - virtual void SetActive(bool isActive, wxWindow *lastFocus); -#endif // wxUSE_GUI + // event processing functions + // -------------------------- // this method allows to filter all the events processed by the program, so // you should try to return quickly from it to avoid slowing down the @@ -324,6 +228,30 @@ public: // had been already processed or won't be processed at all, respectively virtual int FilterEvent(wxEvent& event); +#if wxUSE_EXCEPTIONS + // call the specified handler on the given object with the given event + // + // this method only exists to allow catching the exceptions thrown by any + // event handler, it would lead to an extra (useless) virtual function call + // if the exceptions were not used, so it doesn't even exist in that case + virtual void HandleEvent(wxEvtHandler *handler, + wxEventFunction func, + wxEvent& event) const; +#endif // wxUSE_EXCEPTIONS + + // process all events in the wxPendingEvents list -- it is necessary to + // call this function to process posted events. This happens during each + // event loop iteration in GUI mode but if there is no main loop, it may be + // also called directly. + virtual void ProcessPendingEvents(); + + // doesn't do anything in this class, just a hook for GUI wxApp + virtual bool Yield(bool WXUNUSED(onlyIfNeeded) = false) { return true; } + + // make sure that idle events are sent again + virtual void WakeUpIdle() { } + + // debugging support // ----------------- @@ -343,47 +271,249 @@ public: // check that the wxBuildOptions object (constructed in the application // itself, usually the one from IMPLEMENT_APP() macro) matches the build // options of the library and abort if it doesn't - static bool CheckBuildOptions(const wxBuildOptions& buildOptions); - - // deprecated functions, please updae your code to not use them! - // ------------------------------------------------------------- - -#if WXWIN_COMPATIBILITY_2_2 - // used by obsolete wxDebugMsg only - void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; } - bool GetWantDebugOutput() const { return m_wantDebugOutput; } - - // TRUE if the application wants to get debug output - bool m_wantDebugOutput; -#endif // WXWIN_COMPATIBILITY_2_2 + static bool CheckBuildOptions(const char *optionsSignature, + const char *componentName); +#if WXWIN_COMPATIBILITY_2_4 + static bool CheckBuildOptions(const wxBuildOptions& buildOptions) + { + return CheckBuildOptions(buildOptions.m_signature, "your program"); + } +#endif // implementation only from now on // ------------------------------- // helpers for dynamic wxApp construction static void SetInitializerFunction(wxAppInitializerFunction fn) - { m_appInitFn = fn; } + { ms_appInitFn = fn; } static wxAppInitializerFunction GetInitializerFunction() - { return m_appInitFn; } + { return ms_appInitFn; } - // process all events in the wxPendingEvents list - virtual void ProcessPendingEvents(); + // accessors for ms_appInstance field (external code might wish to modify + // it, this is why we provide a setter here as well, but you should really + // know what you're doing if you call it), wxTheApp is usually used instead + // of GetInstance() + static wxAppConsole *GetInstance() { return ms_appInstance; } + static void SetInstance(wxAppConsole *app) { ms_appInstance = app; } - // access to the command line arguments + + // command line arguments (public for backwards compatibility) int argc; wxChar **argv; protected: + // the function which creates the traits object when GetTraits() needs it + // for the first time + virtual wxAppTraits *CreateTraits(); + + // function used for dynamic wxApp creation - static wxAppInitializerFunction m_appInitFn; + static wxAppInitializerFunction ms_appInitFn; + + // the one and only global application object + static wxAppConsole *ms_appInstance; + // application info (must be set from the user code) wxString m_vendorName, // vendor name (ACME Inc) m_appName, // app name m_className; // class name + // the class defining the application behaviour, NULL initially and created + // by GetTraits() when first needed + wxAppTraits *m_traits; + + + // the application object is a singleton anyhow, there is no sense in + // copying it + DECLARE_NO_COPY_CLASS(wxAppConsole) +}; + +// ---------------------------------------------------------------------------- +// wxAppBase: the common part of wxApp implementations for all platforms +// ---------------------------------------------------------------------------- + #if wxUSE_GUI - // the main top level window - may be NULL + +class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole +{ +public: + wxAppBase(); + virtual ~wxAppBase(); + + // the virtual functions which may/must be overridden in the derived class + // ----------------------------------------------------------------------- + + // very first initialization function + // + // Override: very rarely + virtual bool Initialize(int& argc, wxChar **argv); + + // a platform-dependent version of OnInit(): the code here is likely to + // depend on the toolkit. default version does nothing. + // + // Override: rarely. + virtual bool OnInitGui(); + + // called to start program execution - the default version just enters + // the main GUI loop in which events are received and processed until + // the last window is not deleted (if GetExitOnFrameDelete) or + // ExitMainLoop() is called. In console mode programs, the execution + // of the program really starts here + // + // Override: rarely in GUI applications, always in console ones. + virtual int OnRun(); + + // a matching function for OnInit() + virtual int OnExit(); + + // very last clean up function + // + // Override: very rarely + virtual void CleanUp(); + + + // the worker functions - usually not used directly by the user code + // ----------------------------------------------------------------- + + // execute the main GUI loop, the function returns when the loop ends + virtual int MainLoop(); + + // exit the main loop thus terminating the application + virtual void Exit(); + + // exit the main GUI loop during the next iteration (i.e. it does not + // stop the program immediately!) + virtual void ExitMainLoop(); + + // returns TRUE if there are unprocessed events in the event queue + virtual bool Pending(); + + // process the first event in the event queue (blocks until an event + // appears if there are none currently, use Pending() if this is not + // wanted), returns false if the event loop should stop and true + // otherwise + virtual bool Dispatch(); + + // process all currently pending events right now + // + // it is an error to call Yield() recursively unless the value of + // onlyIfNeeded is TRUE + // + // WARNING: this function is dangerous as it can lead to unexpected + // reentrancies (i.e. when called from an event handler it + // may result in calling the same event handler again), use + // with _extreme_ care or, better, don't use at all! + virtual bool Yield(bool onlyIfNeeded = FALSE) = 0; + + // this virtual function is called in the GUI mode when the application + // becomes idle and normally just sends wxIdleEvent to all interested + // parties + // + // it should return TRUE if more idle events are needed, FALSE if not + virtual bool ProcessIdle(); + + // Send idle event to window and all subwindows + // Returns TRUE if more idle time is requested. + virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event); + + // Perform standard OnIdle behaviour: call from port's OnIdle + void OnIdle(wxIdleEvent& event); + + + // top level window functions + // -------------------------- + + // return TRUE if our app has focus + virtual bool IsActive() const { return m_isActive; } + + // set the "main" top level window + void SetTopWindow(wxWindow *win) { m_topWindow = win; } + + // return the "main" top level window (if it hadn't been set previously + // with SetTopWindow(), will return just some top level window and, if + // there are none, will return NULL) + virtual wxWindow *GetTopWindow() const + { + if (m_topWindow) + return m_topWindow; + else if (wxTopLevelWindows.GetCount() > 0) + return wxTopLevelWindows.GetFirst()->GetData(); + else + return (wxWindow *)NULL; + } + + // control the exit behaviour: by default, the program will exit the + // main loop (and so, usually, terminate) when the last top-level + // program window is deleted. Beware that if you disable this behaviour + // (with SetExitOnFrameDelete(FALSE)), you'll have to call + // ExitMainLoop() explicitly from somewhere. + void SetExitOnFrameDelete(bool flag) + { m_exitOnFrameDelete = flag ? Yes : No; } + bool GetExitOnFrameDelete() const + { return m_exitOnFrameDelete == Yes; } + + + // display mode, visual, printing mode, ... + // ------------------------------------------------------------------------ + + // Get display mode that is used use. This is only used in framebuffer + // wxWin ports (such as wxMGL). + virtual wxVideoMode GetDisplayMode() const { return wxVideoMode(); } + // Set display mode to use. This is only used in framebuffer wxWin + // ports (such as wxMGL). This method should be called from + // wxApp::OnInitGui + virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return TRUE; } + + // set use of best visual flag (see below) + void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; } + bool GetUseBestVisual() const { return m_useBestVisual; } + + // set/get printing mode: see wxPRINT_XXX constants. + // + // default behaviour is the normal one for Unix: always use PostScript + // printing. + virtual void SetPrintMode(int WXUNUSED(mode)) { } + int GetPrintMode() const { return wxPRINT_POSTSCRIPT; } + + + // command line parsing (GUI-specific) + // ------------------------------------------------------------------------ + +#if wxUSE_CMDLINE_PARSER + virtual bool OnCmdLineParsed(wxCmdLineParser& parser); + virtual void OnInitCmdLine(wxCmdLineParser& parser); +#endif + + // miscellaneous other stuff + // ------------------------------------------------------------------------ + + // called by toolkit-specific code to set the app status: active (we have + // focus) or not and also the last window which had focus before we were + // deactivated + virtual void SetActive(bool isActive, wxWindow *lastFocus); + + // OBSOLETE: don't use, always returns true + // + // returns true if the program is successfully initialized + bool Initialized() { return true; } + + +protected: + // delete all objects in wxPendingDelete list + void DeletePendingObjects(); + + // override base class method to use GUI traits + virtual wxAppTraits *CreateTraits(); + + +#if wxUSE_EVTLOOP_IN_APP + // the main event loop of the application (may be NULL if the loop hasn't + // been started yet or has already terminated) + wxEventLoop *m_mainLoop; +#endif // wxUSE_EVTLOOP_IN_APP + + // the main top level window (may be NULL) wxWindow *m_topWindow; // if Yes, exit the main loop when the last top level window is deleted, if @@ -403,9 +533,13 @@ protected: // does any of our windows has focus? bool m_isActive; -#endif // wxUSE_GUI + + + DECLARE_NO_COPY_CLASS(wxAppBase) }; +#endif // wxUSE_GUI + // ---------------------------------------------------------------------------- // now include the declaration of the real class // ---------------------------------------------------------------------------- @@ -429,21 +563,24 @@ protected: #include "wx/os2/app.h" #endif #else // !GUI - // can't use typedef because wxApp forward declared as a class - class WXDLLEXPORT wxApp : public wxAppBase - { - }; + // allow using just wxApp (instead of wxAppConsole) in console programs + typedef wxAppConsole wxApp; #endif // GUI/!GUI // ---------------------------------------------------------------------------- // the global data // ---------------------------------------------------------------------------- -// the one and only application object - use of wxTheApp in application code -// is discouraged, consider using DECLARE_APP() after which you may call -// wxGetApp() which will return the object of the correct type (i.e. MyApp and -// not wxApp) -WXDLLEXPORT_DATA(extern wxApp*) wxTheApp; +// for compatibility, we define this macro to access the global application +// object of type wxApp +// +// note that instead of using of wxTheApp in application code you should +// consider using DECLARE_APP() after which you may call wxGetApp() which will +// return the object of the correct type (i.e. MyApp and not wxApp) +// +// the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in +// console mode it does nothing at all +#define wxTheApp ((wxApp *)wxApp::GetInstance()) // ---------------------------------------------------------------------------- // global functions @@ -453,63 +590,13 @@ WXDLLEXPORT_DATA(extern wxApp*) wxTheApp; // ------------------------------------------------------ // Force an exit from main loop -extern void WXDLLEXPORT wxExit(); +extern void WXDLLIMPEXP_BASE wxExit(); // Yield to other apps/messages -extern bool WXDLLEXPORT wxYield(); +extern bool WXDLLIMPEXP_BASE wxYield(); // Yield to other apps/messages -extern void WXDLLEXPORT wxWakeUpIdle(); - -// Post a message to the given eventhandler which will be processed during the -// next event loop iteration -inline void wxPostEvent(wxEvtHandler *dest, wxEvent& event) -{ - wxCHECK_RET( dest, wxT("need an object to post event to in wxPostEvent") ); - -#if wxUSE_GUI - dest->AddPendingEvent(event); -#else - dest->ProcessEvent(event); -#endif // wxUSE_GUI -} - -// console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros -// and call these functions instead at the program startup and termination -// ------------------------------------------------------------------------- - -#if !wxUSE_GUI - -// initialize the library (may be called as many times as needed, but each -// call to wxInitialize() must be matched by wxUninitialize()) -extern bool WXDLLEXPORT wxInitialize(); - -// clean up - the library can't be used any more after the last call to -// wxUninitialize() -extern void WXDLLEXPORT wxUninitialize(); - -// create an object of this class on stack to initialize/cleanup thel ibrary -// automatically -class WXDLLEXPORT wxInitializer -{ -public: - // initialize the library - wxInitializer() { m_ok = wxInitialize(); } - - // has the initialization been successful? (explicit test) - bool IsOk() const { return m_ok; } - - // has the initialization been successful? (implicit test) - operator bool() const { return m_ok; } - - // dtor only does clean up if we initialized the library properly - ~wxInitializer() { if ( m_ok ) wxUninitialize(); } - -private: - bool m_ok; -}; - -#endif // !wxUSE_GUI +extern void WXDLLIMPEXP_BASE wxWakeUpIdle(); // ---------------------------------------------------------------------------- // macros for dynamic creation of the application object @@ -519,47 +606,24 @@ private: // creator function. wxApp can then call this function to create a new app // object. Convoluted, but necessary. -class WXDLLEXPORT wxAppInitializer +class WXDLLIMPEXP_BASE wxAppInitializer { public: wxAppInitializer(wxAppInitializerFunction fn) { wxApp::SetInitializerFunction(fn); } }; -// Here's a macro you can use if your compiler really, really wants main() to -// be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this -// code if required. +// the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if +// your compiler really, really wants main() to be in your main program (e.g. +// hello.cpp). Now IMPLEMENT_APP should add this code if required. -#if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__) || defined(__WXCOCOA__) - #define IMPLEMENT_WXWIN_MAIN \ - extern int wxEntry( int argc, char **argv ); \ - int main(int argc, char **argv) { return wxEntry(argc, argv); } -#elif defined(__WXMAC__) - // wxMac seems to have a specific wxEntry prototype - #define IMPLEMENT_WXWIN_MAIN \ - extern int wxEntry( int argc, char **argv, bool enterLoop = TRUE ); \ +#define IMPLEMENT_WXWIN_MAIN_CONSOLE \ int main(int argc, char **argv) { return wxEntry(argc, argv); } -#elif defined(__WXMSW__) && defined(WXUSINGDLL) - // NT defines APIENTRY, 3.x not - #if !defined(WXAPIENTRY) - #define WXAPIENTRY WXFAR wxSTDCALL - #endif - #include - #include "wx/msw/winundef.h" - - #define IMPLEMENT_WXWIN_MAIN \ - extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\ - HINSTANCE hPrevInstance,\ - LPSTR m_lpCmdLine, int nCmdShow)\ - {\ - return wxEntry((WXHINSTANCE) hInstance,\ - (WXHINSTANCE) hPrevInstance,\ - m_lpCmdLine, nCmdShow);\ - } -#else - #define IMPLEMENT_WXWIN_MAIN -#endif +// port-specific header could have defined it already in some special wau +#ifndef IMPLEMENT_WXWIN_MAIN + #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE +#endif // defined(IMPLEMENT_WXWIN_MAIN) #ifdef __WXUNIVERSAL__ #include "wx/univ/theme.h" @@ -573,13 +637,15 @@ public: // Use this macro if you want to define your own main() or WinMain() function // and call wxEntry() from there. -#define IMPLEMENT_APP_NO_MAIN(appname) \ - wxApp *wxCreateApp() \ - { \ - wxApp::CheckBuildOptions(wxBuildOptions()); \ - return new appname; \ - } \ - wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \ +#define IMPLEMENT_APP_NO_MAIN(appname) \ + wxAppConsole *wxCreateApp() \ + { \ + wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \ + "your program"); \ + return new appname; \ + } \ + wxAppInitializer \ + wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \ appname& wxGetApp() { return *(appname *)wxTheApp; } // Same as IMPLEMENT_APP() normally but doesn't include themes support in @@ -594,9 +660,14 @@ public: IMPLEMENT_APP_NO_THEMES(appname) \ IMPLEMENT_WX_THEME_SUPPORT +// Same as IMPLEMENT_APP(), but for console applications. +#define IMPLEMENT_APP_CONSOLE(appname) \ + IMPLEMENT_APP_NO_MAIN(appname) \ + IMPLEMENT_WXWIN_MAIN_CONSOLE + // this macro can be used multiple times and just allows you to use wxGetApp() // function #define DECLARE_APP(appname) extern appname& wxGetApp(); -#endif - // _WX_APP_H_BASE_ +#endif // _WX_APP_H_BASE_ +