X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2c8204062697e1d3c6600bc73c40c97fd29a13dd..d42e12e8dd707d1fdea957331c9f6a41706b2cb0:/include/wx/graphics.h diff --git a/include/wx/graphics.h b/include/wx/graphics.h old mode 100755 new mode 100644 index 0ef6bb528a..e710213c94 --- a/include/wx/graphics.h +++ b/include/wx/graphics.h @@ -17,15 +17,16 @@ #include "wx/geometry.h" #include "wx/dynarray.h" -class WXDLLIMPEXP_CORE wxWindowDC; -class WXDLLIMPEXP_CORE wxGraphicsContext; -class WXDLLIMPEXP_CORE wxGraphicsPath; -class WXDLLIMPEXP_CORE wxGraphicsMatrix; -class WXDLLIMPEXP_CORE wxGraphicsFigure; -class WXDLLIMPEXP_CORE wxGraphicsRenderer; -class WXDLLIMPEXP_CORE wxGraphicsPen; -class WXDLLIMPEXP_CORE wxGraphicsBrush; -class WXDLLIMPEXP_CORE wxGraphicsFont; +class WXDLLIMPEXP_FWD_CORE wxWindowDC; +class WXDLLIMPEXP_FWD_CORE wxMemoryDC; +class WXDLLIMPEXP_FWD_CORE wxGraphicsContext; +class WXDLLIMPEXP_FWD_CORE wxGraphicsPath; +class WXDLLIMPEXP_FWD_CORE wxGraphicsMatrix; +class WXDLLIMPEXP_FWD_CORE wxGraphicsFigure; +class WXDLLIMPEXP_FWD_CORE wxGraphicsRenderer; +class WXDLLIMPEXP_FWD_CORE wxGraphicsPen; +class WXDLLIMPEXP_FWD_CORE wxGraphicsBrush; +class WXDLLIMPEXP_FWD_CORE wxGraphicsFont; /* * notes about the graphics context apis @@ -72,7 +73,7 @@ protected : virtual wxObjectRefData* CreateRefData() const; virtual wxObjectRefData* CloneRefData(const wxObjectRefData* data) const; - DECLARE_DYNAMIC_CLASS(wxGraphicsObject); + DECLARE_DYNAMIC_CLASS(wxGraphicsObject) } ; class WXDLLIMPEXP_CORE wxGraphicsPen : public wxGraphicsObject @@ -109,13 +110,132 @@ private : extern WXDLLEXPORT_DATA(wxGraphicsFont) wxNullGraphicsFont; -class WXDLLIMPEXP_CORE wxGraphicsPath : public wxGraphicsObject +class WXDLLIMPEXP_CORE wxGraphicsMatrixData : public wxGraphicsObjectRefData { public : - wxGraphicsPath(wxGraphicsRenderer* renderer) : wxGraphicsObject(renderer) {} - virtual ~wxGraphicsPath() {} - - virtual wxGraphicsPath *Clone() const = 0; + wxGraphicsMatrixData( wxGraphicsRenderer* renderer) : + wxGraphicsObjectRefData(renderer) {} + + virtual ~wxGraphicsMatrixData() {} + + // concatenates the matrix + virtual void Concat( const wxGraphicsMatrixData *t ) = 0; + + // sets the matrix to the respective values + virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0, + wxDouble tx=0.0, wxDouble ty=0.0) = 0; + + // gets the component valuess of the matrix + virtual void Get(wxDouble* a=NULL, wxDouble* b=NULL, wxDouble* c=NULL, + wxDouble* d=NULL, wxDouble* tx=NULL, wxDouble* ty=NULL) const = 0; + + // makes this the inverse matrix + virtual void Invert() = 0; + + // returns true if the elements of the transformation matrix are equal ? + virtual bool IsEqual( const wxGraphicsMatrixData* t) const = 0; + + // return true if this is the identity matrix + virtual bool IsIdentity() const = 0; + + // + // transformation + // + + // add the translation to this matrix + virtual void Translate( wxDouble dx , wxDouble dy ) = 0; + + // add the scale to this matrix + virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0; + + // add the rotation to this matrix (radians) + virtual void Rotate( wxDouble angle ) = 0; + + // + // apply the transforms + // + + // applies that matrix to the point + virtual void TransformPoint( wxDouble *x, wxDouble *y ) const = 0; + + // applies the matrix except for translations + virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const =0; + + // returns the native representation + virtual void * GetNativeMatrix() const = 0; +} ; + +class WXDLLIMPEXP_CORE wxGraphicsMatrix : public wxGraphicsObject +{ +public : + wxGraphicsMatrix() {} + + virtual ~wxGraphicsMatrix() {} + + // concatenates the matrix + virtual void Concat( const wxGraphicsMatrix *t ); + void Concat( const wxGraphicsMatrix &t ) { Concat( &t ); } + + // sets the matrix to the respective values + virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0, + wxDouble tx=0.0, wxDouble ty=0.0); + + // gets the component valuess of the matrix + virtual void Get(wxDouble* a=NULL, wxDouble* b=NULL, wxDouble* c=NULL, + wxDouble* d=NULL, wxDouble* tx=NULL, wxDouble* ty=NULL) const; + + // makes this the inverse matrix + virtual void Invert(); + + // returns true if the elements of the transformation matrix are equal ? + virtual bool IsEqual( const wxGraphicsMatrix* t) const; + bool IsEqual( const wxGraphicsMatrix& t) const { return IsEqual( &t ); } + + // return true if this is the identity matrix + virtual bool IsIdentity() const; + + // + // transformation + // + + // add the translation to this matrix + virtual void Translate( wxDouble dx , wxDouble dy ); + + // add the scale to this matrix + virtual void Scale( wxDouble xScale , wxDouble yScale ); + + // add the rotation to this matrix (radians) + virtual void Rotate( wxDouble angle ); + + // + // apply the transforms + // + + // applies that matrix to the point + virtual void TransformPoint( wxDouble *x, wxDouble *y ) const; + + // applies the matrix except for translations + virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const; + + // returns the native representation + virtual void * GetNativeMatrix() const; + + const wxGraphicsMatrixData* GetMatrixData() const + { return (const wxGraphicsMatrixData*) GetRefData(); } + wxGraphicsMatrixData* GetMatrixData() + { return (wxGraphicsMatrixData*) GetRefData(); } + +private : + DECLARE_DYNAMIC_CLASS(wxGraphicsMatrix) +} ; + +extern WXDLLEXPORT_DATA(wxGraphicsMatrix) wxNullGraphicsMatrix; + +class WXDLLIMPEXP_CORE wxGraphicsPathData : public wxGraphicsObjectRefData +{ +public : + wxGraphicsPathData(wxGraphicsRenderer* renderer) : wxGraphicsObjectRefData(renderer) {} + virtual ~wxGraphicsPathData() {} // // These are the path primitives from which everything else can be constructed @@ -123,29 +243,24 @@ public : // begins a new subpath at (x,y) virtual void MoveToPoint( wxDouble x, wxDouble y ) = 0; - void MoveToPoint( const wxPoint2DDouble& p); // adds a straight line from the current point to (x,y) virtual void AddLineToPoint( wxDouble x, wxDouble y ) = 0; - void AddLineToPoint( const wxPoint2DDouble& p); // adds a cubic Bezier curve from the current point, using two control points and an end point virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ) = 0; - void AddCurveToPoint( const wxPoint2DDouble& c1, const wxPoint2DDouble& c2, const wxPoint2DDouble& e); - + // adds another path - virtual void AddPath( const wxGraphicsPath* path ) =0; + virtual void AddPath( const wxGraphicsPathData* path ) =0; // closes the current sub-path virtual void CloseSubpath() = 0; // gets the last point of the current path, (0,0) if not yet set - virtual void GetCurrentPoint( wxDouble& x, wxDouble&y) = 0; - wxPoint2DDouble GetCurrentPoint(); + virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const = 0; // adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) = 0; - void AddArc( const wxPoint2DDouble& c, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise); // // These are convenience functions which - if not available natively will be assembled @@ -163,7 +278,7 @@ public : // appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1) virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) ; - + // appends an ellipse virtual void AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h); @@ -172,85 +287,106 @@ public : // returns the native path virtual void * GetNativePath() const = 0; - + // give the native path returned by GetNativePath() back (there might be some deallocations necessary) - virtual void UnGetNativePath(void *p) = 0; - + virtual void UnGetNativePath(void *p) const= 0; + // transforms each point of this path by the matrix - virtual void Transform( wxGraphicsMatrix* matrix ) =0; - + virtual void Transform( const wxGraphicsMatrixData* matrix ) =0; + // gets the bounding box enclosing all points (possibly including control points) - virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) =0; - wxRect2DDouble GetBox(); - - virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxWINDING_RULE) =0; - bool Contains( const wxPoint2DDouble& c, int fillStyle = wxWINDING_RULE); - - DECLARE_NO_COPY_CLASS(wxGraphicsPath) - DECLARE_ABSTRACT_CLASS(wxGraphicsPath) + virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const=0; + + virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE) const=0; }; -class WXDLLIMPEXP_CORE wxGraphicsMatrix : public wxGraphicsObject +class WXDLLIMPEXP_CORE wxGraphicsPath : public wxGraphicsObject { public : - wxGraphicsMatrix(wxGraphicsRenderer* renderer) : wxGraphicsObject(renderer) {} - - virtual ~wxGraphicsMatrix() {} + wxGraphicsPath() {} + virtual ~wxGraphicsPath() {} - virtual wxGraphicsMatrix *Clone() const = 0; + // + // These are the path primitives from which everything else can be constructed + // - // concatenates the matrix - virtual void Concat( const wxGraphicsMatrix *t ) = 0; - void Concat( const wxGraphicsMatrix &t ) { Concat( &t ); } - - // copies the passed in matrix - virtual void Copy( const wxGraphicsMatrix *t ) = 0; - void Copy( const wxGraphicsMatrix &t ) { Copy( &t ); } + // begins a new subpath at (x,y) + virtual void MoveToPoint( wxDouble x, wxDouble y ); + void MoveToPoint( const wxPoint2DDouble& p); - // sets the matrix to the respective values - virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0, - wxDouble tx=0.0, wxDouble ty=0.0) = 0; + // adds a straight line from the current point to (x,y) + virtual void AddLineToPoint( wxDouble x, wxDouble y ); + void AddLineToPoint( const wxPoint2DDouble& p); - // makes this the inverse matrix - virtual void Invert() = 0; - - // returns true if the elements of the transformation matrix are equal ? - virtual bool IsEqual( const wxGraphicsMatrix* t) const = 0; - bool IsEqual( const wxGraphicsMatrix& t) const { return IsEqual( &t ); } - - // return true if this is the identity matrix - virtual bool IsIdentity() = 0; + // adds a cubic Bezier curve from the current point, using two control points and an end point + virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ) ; + void AddCurveToPoint( const wxPoint2DDouble& c1, const wxPoint2DDouble& c2, const wxPoint2DDouble& e); + // adds another path + virtual void AddPath( const wxGraphicsPath& path ); + + // closes the current sub-path + virtual void CloseSubpath() ; + + // gets the last point of the current path, (0,0) if not yet set + virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const; + wxPoint2DDouble GetCurrentPoint() const; + + // adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle + virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) ; + void AddArc( const wxPoint2DDouble& c, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise); + // - // transformation + // These are convenience functions which - if not available natively will be assembled + // using the primitives from above // + + // adds a quadratic Bezier curve from the current point, using a control point and an end point + virtual void AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y ); + + // appends a rectangle as a new closed subpath + virtual void AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h ); + + // appends an ellipsis as a new closed subpath fitting the passed rectangle + virtual void AddCircle( wxDouble x, wxDouble y, wxDouble r ); + + // appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1) + virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) ; - // add the translation to this matrix - virtual void Translate( wxDouble dx , wxDouble dy ) = 0; + // appends an ellipse + virtual void AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h); - // add the scale to this matrix - virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0; + // appends a rounded rectangle + virtual void AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius); - // add the rotation to this matrix (radians) - virtual void Rotate( wxDouble angle ) = 0; + // returns the native path + virtual void * GetNativePath() const; - // - // apply the transforms - // + // give the native path returned by GetNativePath() back (there might be some deallocations necessary) + virtual void UnGetNativePath(void *p)const; - // applies that matrix to the point - virtual void TransformPoint( wxDouble *x, wxDouble *y ) = 0; + // transforms each point of this path by the matrix + virtual void Transform( const wxGraphicsMatrix& matrix ); - // applies the matrix except for translations - virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) =0; + // gets the bounding box enclosing all points (possibly including control points) + virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h)const; + wxRect2DDouble GetBox()const; - // returns the native representation - virtual void * GetNativeMatrix() const = 0; + virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE)const; + bool Contains( const wxPoint2DDouble& c, int fillStyle = wxODDEVEN_RULE)const; - DECLARE_NO_COPY_CLASS(wxGraphicsMatrix) - DECLARE_ABSTRACT_CLASS(wxGraphicsMatrix) + const wxGraphicsPathData* GetPathData() const + { return (const wxGraphicsPathData*) GetRefData(); } + wxGraphicsPathData* GetPathData() + { return (wxGraphicsPathData*) GetRefData(); } + +private : + DECLARE_DYNAMIC_CLASS(wxGraphicsPath) } ; +extern WXDLLEXPORT_DATA(wxGraphicsPath) wxNullGraphicsPath; + + class WXDLLIMPEXP_CORE wxGraphicsContext : public wxGraphicsObject { public: @@ -260,33 +396,40 @@ public: static wxGraphicsContext* Create( const wxWindowDC& dc) ; +#ifdef __WXMSW__ + static wxGraphicsContext * Create( const wxMemoryDC& dc) ; +#endif + static wxGraphicsContext* CreateFromNative( void * context ) ; static wxGraphicsContext* CreateFromNativeWindow( void * window ) ; static wxGraphicsContext* Create( wxWindow* window ) ; - wxGraphicsPath * CreatePath(); + // create a context that can be used for measuring texts only, no drawing allowed + static wxGraphicsContext * Create(); + + wxGraphicsPath CreatePath() const; - virtual wxGraphicsPen CreatePen(const wxPen& pen); + virtual wxGraphicsPen CreatePen(const wxPen& pen) const; - virtual wxGraphicsBrush CreateBrush(const wxBrush& brush ); + virtual wxGraphicsBrush CreateBrush(const wxBrush& brush ) const; // sets the brush to a linear gradient, starting at (x1,y1) with color c1 to (x2,y2) with color c2 virtual wxGraphicsBrush CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2, - const wxColour&c1, const wxColour&c2); + const wxColour&c1, const wxColour&c2) const; // sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc) // with radius r and color cColor virtual wxGraphicsBrush CreateRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius, - const wxColour &oColor, const wxColour &cColor); + const wxColour &oColor, const wxColour &cColor) const; // sets the font - virtual wxGraphicsFont CreateFont( const wxFont &font , const wxColour &col = *wxBLACK ); + virtual wxGraphicsFont CreateFont( const wxFont &font , const wxColour &col = *wxBLACK ) const; // create a 'native' matrix corresponding to these values - virtual wxGraphicsMatrix* CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0, - wxDouble tx=0.0, wxDouble ty=0.0); + virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0, + wxDouble tx=0.0, wxDouble ty=0.0) const; // push the current state of the context, ie the transformation matrix on a stack virtual void PushState() = 0; @@ -306,6 +449,12 @@ public: // returns the native context virtual void * GetNativeContext() = 0; + // returns the current logical function + virtual int GetLogicalFunction() const { return m_logicalFunction; } + + // sets the current logical function, returns true if it supported + virtual bool SetLogicalFunction(int function) ; + // // transformation : changes the current transformation matrix CTM of the context // @@ -320,13 +469,13 @@ public: virtual void Rotate( wxDouble angle ) = 0; // concatenates this transform with the current transform of this context - virtual void ConcatTransform( const wxGraphicsMatrix* matrix ) = 0; + virtual void ConcatTransform( const wxGraphicsMatrix& matrix ) = 0; // sets the transform of this context - virtual void SetTransform( const wxGraphicsMatrix* matrix ) = 0; + virtual void SetTransform( const wxGraphicsMatrix& matrix ) = 0; // gets the matrix of this context - virtual void GetTransform( wxGraphicsMatrix* matrix ) = 0; + virtual wxGraphicsMatrix GetTransform() const = 0; // // setting the paint // @@ -348,13 +497,13 @@ public: // strokes along a path with the current pen - virtual void StrokePath( const wxGraphicsPath *path ) = 0; + virtual void StrokePath( const wxGraphicsPath& path ) = 0; // fills a path with the current brush - virtual void FillPath( const wxGraphicsPath *path, int fillStyle = wxWINDING_RULE ) = 0; + virtual void FillPath( const wxGraphicsPath& path, int fillStyle = wxODDEVEN_RULE ) = 0; // draws a path by first filling and then stroking - virtual void DrawPath( const wxGraphicsPath *path, int fillStyle = wxWINDING_RULE ); + virtual void DrawPath( const wxGraphicsPath& path, int fillStyle = wxODDEVEN_RULE ); // // text @@ -364,6 +513,10 @@ public: virtual void DrawText( const wxString &str, wxDouble x, wxDouble y, wxDouble angle ); + virtual void DrawText( const wxString &str, wxDouble x, wxDouble y, const wxGraphicsBrush& backgroundBrush ) ; + + virtual void DrawText( const wxString &str, wxDouble x, wxDouble y, wxDouble angle, const wxGraphicsBrush& backgroundBrush ); + virtual void GetTextExtent( const wxString &text, wxDouble *width, wxDouble *height, wxDouble *descent, wxDouble *externalLeading ) const = 0; @@ -391,7 +544,7 @@ public: virtual void StrokeLines( size_t n, const wxPoint2DDouble *beginPoints, const wxPoint2DDouble *endPoints); // draws a polygon - virtual void DrawLines( size_t n, const wxPoint2DDouble *points, int fillStyle = wxWINDING_RULE ); + virtual void DrawLines( size_t n, const wxPoint2DDouble *points, int fillStyle = wxODDEVEN_RULE ); // draws a polygon virtual void DrawRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h); @@ -412,6 +565,7 @@ protected : wxGraphicsPen m_pen; wxGraphicsBrush m_brush; wxGraphicsFont m_font; + int m_logicalFunction; private : DECLARE_NO_COPY_CLASS(wxGraphicsContext) @@ -471,20 +625,25 @@ public : // Context virtual wxGraphicsContext * CreateContext( const wxWindowDC& dc) = 0 ; - +#ifdef __WXMSW__ + virtual wxGraphicsContext * CreateContext( const wxMemoryDC& dc) = 0 ; +#endif virtual wxGraphicsContext * CreateContextFromNativeContext( void * context ) = 0; virtual wxGraphicsContext * CreateContextFromNativeWindow( void * window ) = 0; virtual wxGraphicsContext * CreateContext( wxWindow* window ) = 0; + // create a context that can be used for measuring texts only, no drawing allowed + virtual wxGraphicsContext * CreateMeasuringContext() = 0; + // Path - virtual wxGraphicsPath * CreatePath() = 0; + virtual wxGraphicsPath CreatePath() = 0; // Matrix - virtual wxGraphicsMatrix * CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0, + virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0, wxDouble tx=0.0, wxDouble ty=0.0) = 0; // Paints