X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2bda0e173844e8e0f8acf4e8ad8b5c26e5c6fe5d..9b53796d59776a9510f70379e0d476c29c366489:/include/wx/msw/imaglist.h?ds=sidebyside diff --git a/include/wx/msw/imaglist.h b/include/wx/msw/imaglist.h index 0b464abbaa..c76ce168cc 100644 --- a/include/wx/msw/imaglist.h +++ b/include/wx/msw/imaglist.h @@ -1,80 +1,51 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: imaglist.h +// Name: wx/msw/imaglist.h // Purpose: wxImageList class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ -// Copyright: (c) Julian Smart and Markus Holzem -// Licence: wxWindows license +// Copyright: (c) Julian Smart +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifndef __IMAGLISTH__ -#define __IMAGLISTH__ - -#ifdef __GNUG__ -#pragma interface "imaglist.h" -#endif +#ifndef _WX_IMAGLIST_H_ +#define _WX_IMAGLIST_H_ #include "wx/bitmap.h" -/* - * wxImageList is used for wxListCtrl, wxTreeCtrl. These controls refer to - * images for their items by an index into an image list. - * A wxImageList is capable of creating images with optional masks from - * a variety of sources - a single bitmap plus a colour to indicate the mask, - * two bitmaps, or an icon. - * - * Image lists can also create and draw images used for drag and drop functionality. - * This is not yet implemented in wxImageList. We need to discuss a generic API - * for doing drag and drop and see whether it ties in with the Win95 view of it. - * See below for candidate functions and an explanation of how they might be - * used. - */ - -// Flags for Draw -#define wxIMAGELIST_DRAW_NORMAL 0x0001 -#define wxIMAGELIST_DRAW_TRANSPARENT 0x0002 -#define wxIMAGELIST_DRAW_SELECTED 0x0004 -#define wxIMAGELIST_DRAW_FOCUSED 0x0008 - -// Flag values for Set/GetImageList -enum { - wxIMAGE_LIST_NORMAL, // Normal icons - wxIMAGE_LIST_SMALL, // Small icons - wxIMAGE_LIST_STATE // State icons: unimplemented (see WIN32 documentation) -}; - // Eventually we'll make this a reference-counted wxGDIObject. For // now, the app must take care of ownership issues. That is, the // image lists must be explicitly deleted after the control(s) that uses them // is (are) deleted, or when the app exits. -class WXDLLEXPORT wxImageList: public wxObject +class WXDLLIMPEXP_CORE wxImageList : public wxObject { - DECLARE_DYNAMIC_CLASS(wxImageList) - public: +public: /* * Public interface */ - wxImageList(void); + wxImageList(); // Creates an image list. // Specify the width and height of the images in the list, // whether there are masks associated with them (e.g. if creating images // from icons), and the initial size of the list. - inline wxImageList(const int width, const int height, const bool mask = TRUE, const int initialCount = 1) + wxImageList(int width, int height, bool mask = true, int initialCount = 1) { Create(width, height, mask, initialCount); } - ~wxImageList(void); + virtual ~wxImageList(); // Attributes //////////////////////////////////////////////////////////////////////////// // Returns the number of images in the image list. - int GetImageCount(void) const; + int GetImageCount() const; + + // Returns the size (same for all images) of the images in the list + bool GetSize(int index, int &width, int &height) const; // Operations //////////////////////////////////////////////////////////////////////////// @@ -83,7 +54,7 @@ class WXDLLEXPORT wxImageList: public wxObject // width, height specify the size of the images in the list (all the same). // mask specifies whether the images have masks or not. // initialNumber is the initial number of images to reserve. - bool Create(const int width, const int height, const bool mask = TRUE, const int initialNumber = 1); + bool Create(int width, int height, bool mask = true, int initialNumber = 1); // Adds a bitmap, and optionally a mask bitmap. // Note that wxImageList creates *new* bitmaps, so you may delete @@ -101,36 +72,43 @@ class WXDLLEXPORT wxImageList: public wxObject // Replaces a bitmap, optionally passing a mask bitmap. // Note that wxImageList creates new bitmaps, so you may delete // 'bitmap' and 'mask' after calling Replace. - bool Replace(const int index, const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap); + bool Replace(int index, const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap); /* Not supported by Win95 // Replacing a bitmap, using the specified colour to create the mask bitmap // Note that wxImageList creates new bitmaps, so you may delete // 'bitmap'. - bool Replace(const int index, const wxBitmap& bitmap, const wxColour& maskColour); + bool Replace(int index, const wxBitmap& bitmap, const wxColour& maskColour); */ // Replaces a bitmap and mask from an icon. // You can delete 'icon' after calling Replace. - bool Replace(const int index, const wxIcon& icon); + bool Replace(int index, const wxIcon& icon); // Removes the image at the given index. - bool Remove(const int index); + bool Remove(int index); // Remove all images - bool RemoveAll(void); + bool RemoveAll(); // Draws the given image on a dc at the specified position. - // If 'solidBackground' is TRUE, Draw sets the image list background + // If 'solidBackground' is true, Draw sets the image list background // colour to the background colour of the wxDC, to speed up // drawing by eliminating masked drawing where possible. - bool Draw(const int index, wxDC& dc, const int x, const int y, - const int flags = wxIMAGELIST_DRAW_NORMAL, const bool solidBackground = FALSE); + bool Draw(int index, wxDC& dc, int x, int y, + int flags = wxIMAGELIST_DRAW_NORMAL, + bool solidBackground = false); + + // Get a bitmap + wxBitmap GetBitmap(int index) const; + + // Get an icon + wxIcon GetIcon(int index) const; // TODO: miscellaneous functionality /* - wxIcon *MakeIcon(const int index); - bool SetOverlayImage(const int index, const int overlayMask); + wxIcon *MakeIcon(int index); + bool SetOverlayImage(int index, int overlayMask); */ @@ -139,7 +117,7 @@ class WXDLLEXPORT wxImageList: public wxObject #if 0 // Creates a new drag image by combining the given image (typically a mouse cursor image) // with the current drag image. - bool SetDragCursorImage(const int index, const wxPoint& hotSpot); + bool SetDragCursorImage(int index, const wxPoint& hotSpot); // If successful, returns a pointer to the temporary image list that is used for dragging; // otherwise, NULL. @@ -152,10 +130,10 @@ class WXDLLEXPORT wxImageList: public wxObject // current cursor. In response to subsequent mouse move messages, you can move the drag image // by using the DragMove member function. To end the drag operation, you can use the EndDrag // member function. - bool BeginDrag(const int index, const wxPoint& hotSpot); + bool BeginDrag(int index, const wxPoint& hotSpot); // Ends a drag operation. - bool EndDrag(void); + bool EndDrag(); // Call this function to move the image that is being dragged during a drag-and-drop operation. // This function is typically called in response to a mouse move message. To begin a drag @@ -188,10 +166,10 @@ class WXDLLEXPORT wxImageList: public wxObject 1) Starting to drag: - wxImageList *dragImageList = new wxImageList(16, 16, TRUE); + wxImageList *dragImageList = new wxImageList(16, 16, true); dragImageList->Add(myDragImage); // Provide an image to combine with the current cursor dragImageList->BeginDrag(0, wxPoint(0, 0)); - wxShowCursor(FALSE); // wxShowCursor not yet implemented in wxWin + wxShowCursor(false); // wxShowCursor not yet implemented in wxWin myWindow->CaptureMouse(); 2) Dragging: @@ -207,7 +185,7 @@ class WXDLLEXPORT wxImageList: public wxObject dragImageList->EndDrag(); myWindow->ReleaseMouse(); - wxShowCursor(TRUE); + wxShowCursor(true); */ #endif @@ -216,11 +194,13 @@ class WXDLLEXPORT wxImageList: public wxObject //////////////////////////////////////////////////////////////////////////// // Returns the native image list handle - inline WXHIMAGELIST GetHIMAGELIST(void) const { return m_hImageList; } + WXHIMAGELIST GetHIMAGELIST() const { return m_hImageList; } protected: WXHIMAGELIST m_hImageList; + + DECLARE_DYNAMIC_CLASS(wxImageList) }; #endif - // __IMAGLISTH__ + // _WX_IMAGLIST_H_