X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2bda0e173844e8e0f8acf4e8ad8b5c26e5c6fe5d..80e2b031822ee2f6173f163b13d473283d1e4b38:/src/msw/gauge.cpp diff --git a/src/msw/gauge.cpp b/src/msw/gauge.cpp index 5e5978a9fb..58dc16dcb7 100644 --- a/src/msw/gauge.cpp +++ b/src/msw/gauge.cpp @@ -1,1261 +1,228 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: gauge.cpp +// Name: src/msw/gauge.cpp // Purpose: wxGauge class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ -// Copyright: (c) Julian Smart and Markus Holzem -// Licence: wxWindows licence +// Copyright: (c) Julian Smart +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ -#pragma implementation "gauge.h" -#endif +// ============================================================================ +// declarations +// ============================================================================ + +// ---------------------------------------------------------------------------- +// headers +// ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ -#pragma hdrstop -#endif - -#ifndef WX_PRECOMP -#include "wx/defs.h" + #pragma hdrstop #endif -#if USE_GAUGE +#if wxUSE_GAUGE #include "wx/gauge.h" -#include "wx/msw/private.h" - -/* gas gauge graph control messages--class "zYzGauge" */ -#define ZYZG_SETRANGE (WM_USER + 0) -#define ZYZG_GETRANGE (WM_USER + 1) -#define ZYZG_SETPOSITION (WM_USER + 2) -#define ZYZG_GETPOSITION (WM_USER + 3) -#define ZYZG_SETORIENTATION (WM_USER + 4) -#define ZYZG_GETORIENTATION (WM_USER + 5) -#define ZYZG_SETFGCOLOR (WM_USER + 6) -#define ZYZG_GETFGCOLOR (WM_USER + 7) -#define ZYZG_SETBKCOLOR (WM_USER + 8) -#define ZYZG_GETBKCOLOR (WM_USER + 9) -#define ZYZG_SETWIDTH3D (WM_USER + 10) -#define ZYZG_GETWIDTH3D (WM_USER + 11) -#define ZYZG_SETBEZELFACE (WM_USER + 12) -#define ZYZG_GETBEZELFACE (WM_USER + 13) -#define ZYZG_SETDELTAPOS (WM_USER + 14) - - -/* orientations for ZYZG_WW_ORIENTATION */ -#define ZYZG_ORIENT_LEFTTORIGHT 0 -#define ZYZG_ORIENT_RIGHTTOLEFT 1 -#define ZYZG_ORIENT_BOTTOMTOTOP 2 -#define ZYZG_ORIENT_TOPTOBOTTOM 3 +#ifndef WX_PRECOMP + #include "wx/app.h" -/* gauge styles */ -#define ZYZGS_3D 0x8000L /* control will be 3D */ + #include "wx/msw/wrapcctl.h" // include "properly" +#endif -/* public function prototypes */ -BOOL FAR PASCAL gaugeInit(HINSTANCE hInstance); +#include "wx/msw/private.h" -#define USE_PROGRESS_BAR 1 +// ---------------------------------------------------------------------------- +// constants +// ---------------------------------------------------------------------------- -#if defined(__WIN95__) && !defined(__GNUWIN32__) -#include +// old commctrl.h (< 4.71) don't have those +#ifndef PBS_SMOOTH + #define PBS_SMOOTH 0x01 #endif -#if !USE_SHARED_LIBRARY -IMPLEMENT_DYNAMIC_CLASS(wxGauge, wxControl) +#ifndef PBS_VERTICAL + #define PBS_VERTICAL 0x04 #endif -bool wxGauge::Create(wxWindow *parent, const wxWindowID id, - const int range, - const wxPoint& pos, - const wxSize& size, - const long style, - const wxValidator& validator, - const wxString& name) -{ - static bool wxGaugeInitialised = FALSE; - - if ( !wxGaugeInitialised ) - { - if (!gaugeInit((HWND) wxGetInstance())) - wxFatalError("Cannot initalize Gauge library"); - wxGaugeInitialised = TRUE; - } - - SetName(name); - SetValidator(validator); - - if (parent) parent->AddChild(this); - m_rangeMax = range; - - SetBackgroundColour(parent->GetDefaultBackgroundColour()) ; - SetForegroundColour(parent->GetDefaultForegroundColour()) ; - - m_useProgressBar = FALSE; - m_windowStyle = style; - - if ( id == -1 ) - m_windowId = (int)NewControlId(); - else - m_windowId = id; - - int x = pos.x; - int y = pos.y; - int width = size.x; - int height = size.y; - - // Use the Win95 progress bar if possible, but not if - // we request a vertical gauge. -#if defined(__WIN95__) && USE_PROGRESS_BAR - if ((m_windowStyle & wxGA_PROGRESSBAR) && ((m_windowStyle & wxGA_HORIZONTAL) == wxGA_HORIZONTAL)) - m_useProgressBar = TRUE; +#ifndef PBM_SETBARCOLOR + #define PBM_SETBARCOLOR (WM_USER+9) #endif - if (m_useProgressBar) - { -#if defined(__WIN95__) && USE_PROGRESS_BAR - long msFlags = WS_CHILD | WS_VISIBLE | WS_TABSTOP; - - HWND wx_button = - CreateWindowEx(MakeExtendedStyle(m_windowStyle), PROGRESS_CLASS, NULL, msFlags, - 0, 0, 0, 0, (HWND) parent->GetHWND(), (HMENU)m_windowId, - wxGetInstance(), NULL); - - m_hWnd = (WXHWND)wx_button; - - // Subclass again for purposes of dialog editing mode - SubclassWin((WXHWND) wx_button); - - SendMessage((HWND) GetHWND(), PBM_SETRANGE, 0, MAKELPARAM(0, range)); +#ifndef PBM_SETBKCOLOR + #define PBM_SETBKCOLOR 0x2001 #endif - } - else - { - long msFlags = WS_CHILD | WS_VISIBLE | WS_TABSTOP; -/* if (m_windowStyle & wxTHREED) */ - msFlags |= ZYZGS_3D; - HWND wx_button = - CreateWindowEx(MakeExtendedStyle(m_windowStyle), "zYzGauge", NULL, msFlags, - 0, 0, 0, 0, (HWND) parent->GetHWND(), (HMENU)m_windowId, - wxGetInstance(), NULL); +#ifndef PBS_MARQUEE + #define PBS_MARQUEE 0x08 +#endif - m_hWnd = (WXHWND)wx_button; +#ifndef PBM_SETMARQUEE + #define PBM_SETMARQUEE (WM_USER+10) +#endif - // Subclass again for purposes of dialog editing mode - SubclassWin((WXHWND)wx_button); +// ---------------------------------------------------------------------------- +// wxWin macros +// ---------------------------------------------------------------------------- - int wOrient = 0; +// ============================================================================ +// wxGauge implementation +// ============================================================================ - if (m_windowStyle & wxGA_HORIZONTAL) - wOrient = ZYZG_ORIENT_LEFTTORIGHT; - else - wOrient = ZYZG_ORIENT_BOTTOMTOTOP; - - SendMessage(wx_button, ZYZG_SETORIENTATION, wOrient, 0); - SendMessage(wx_button, ZYZG_SETRANGE, range, 0); +// ---------------------------------------------------------------------------- +// wxGauge creation +// ---------------------------------------------------------------------------- - SendMessage((HWND) GetHWND(), ZYZG_SETFGCOLOR, 0, RGB(GetForegroundColour().Red(), GetForegroundColour().Green(), GetForegroundColour().Blue())); - SendMessage((HWND) GetHWND(), ZYZG_SETBKCOLOR, 0, RGB(GetBackgroundColour().Red(), GetBackgroundColour().Green(), GetBackgroundColour().Blue())); - } +bool wxGauge::Create(wxWindow *parent, + wxWindowID id, + int range, + const wxPoint& pos, + const wxSize& size, + long style, + const wxValidator& validator, + const wxString& name) +{ + if ( !CreateControl(parent, id, pos, size, style, validator, name) ) + return false; - SetFont(* parent->GetFont()); + if ( !MSWCreateControl(PROGRESS_CLASS, wxEmptyString, pos, size) ) + return false; - if (width == -1) - width = 50; - if (height == -1) - height = 50; - SetSize(x, y, width, height); + SetRange(range); - ShowWindow((HWND) GetHWND(), SW_SHOW); + // in case we need to emulate indeterminate mode... + m_nDirection = wxRIGHT; - return TRUE; + return true; } -void wxGauge::SetSize(const int x, const int y, const int width, const int height, const int sizeFlags) +WXDWORD wxGauge::MSWGetStyle(long style, WXDWORD *exstyle) const { - int currentX, currentY; - GetPosition(¤tX, ¤tY); - int x1 = x; - int y1 = y; - int w1 = width; - int h1 = height; + WXDWORD msStyle = wxControl::MSWGetStyle(style, exstyle); - if (x == -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE)) - x1 = currentX; - if (y == -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE)) - y1 = currentY; + if ( style & wxGA_VERTICAL ) + msStyle |= PBS_VERTICAL; - float control_width, control_height, control_x, control_y; + if ( style & wxGA_SMOOTH ) + msStyle |= PBS_SMOOTH; - // If we're prepared to use the existing size, then... - if (width == -1 && height == -1 && ((sizeFlags & wxSIZE_AUTO) != wxSIZE_AUTO)) - { - GetSize(&x1, &y1); - } - - // Deal with default size (using -1 values) - if (width<=0) - w1 = DEFAULT_ITEM_WIDTH; - - if (height<=0) - h1 = DEFAULT_ITEM_HEIGHT; - - control_x = (float)x1; - control_y = (float)y1; - control_width = (float)w1; - control_height = (float)h1; - - MoveWindow((HWND) GetHWND(), (int)control_x, (int)control_y, (int)control_width, (int)control_height, TRUE); - -#if WXWIN_COMPATIBILITY - GetEventHandler()->OldOnSize(width, height); -#else - wxSizeEvent event(wxSize(width, height), m_windowId); - event.eventObject = this; - GetEventHandler()->ProcessEvent(event); -#endif -} - -void wxGauge::SetShadowWidth(const int w) -{ - if (m_useProgressBar) - { - } - else - SendMessage((HWND) GetHWND(), ZYZG_SETWIDTH3D, w, 0); + return msStyle; } -void wxGauge::SetBezelFace(const int w) -{ - if (m_useProgressBar) - { - } - else - SendMessage((HWND) GetHWND(), ZYZG_SETBEZELFACE, w, 0); -} +// ---------------------------------------------------------------------------- +// wxGauge geometry +// ---------------------------------------------------------------------------- -void wxGauge::SetRange(const int r) +wxSize wxGauge::DoGetBestSize() const { - m_rangeMax = r; + // Windows HIG (http://msdn.microsoft.com/en-us/library/aa511279.aspx) + // suggest progress bar size of "107 or 237 x 8 dialog units". Let's use + // the smaller one. -#if defined(__WIN95__) && USE_PROGRESS_BAR - if (m_useProgressBar) - SendMessage((HWND) GetHWND(), PBM_SETRANGE, 0, MAKELPARAM(0, r)); - else -#endif - SendMessage((HWND) GetHWND(), ZYZG_SETRANGE, r, 0); + if (HasFlag(wxGA_VERTICAL)) + return ConvertDialogToPixels(wxSize(8, 107)); + else + return ConvertDialogToPixels(wxSize(107, 8)); } -void wxGauge::SetValue(const int pos) -{ - m_gaugePos = pos; - -#if defined(__WIN95__) && USE_PROGRESS_BAR - if (m_useProgressBar) - SendMessage((HWND) GetHWND(), PBM_SETPOS, pos, 0); - else -#endif - SendMessage((HWND) GetHWND(), ZYZG_SETPOSITION, pos, 0); -} +// ---------------------------------------------------------------------------- +// wxGauge setters +// ---------------------------------------------------------------------------- -int wxGauge::GetShadowWidth(void) const +void wxGauge::SetRange(int r) { - if (m_useProgressBar) - return 0; - else - return (int) SendMessage((HWND) GetHWND(), ZYZG_GETWIDTH3D, 0, 0); -} + // Changing range implicitly means we're using determinate mode. + if ( IsInIndeterminateMode() ) + SetDeterminateMode(); -int wxGauge::GetBezelFace(void) const -{ - if (m_useProgressBar) - return 0; - else - return (int) SendMessage((HWND) GetHWND(), ZYZG_GETBEZELFACE, 0, 0); -} + m_rangeMax = r; -int wxGauge::GetRange(void) const -{ - if (m_useProgressBar) - return m_rangeMax; - else - return (int) SendMessage((HWND) GetHWND(), ZYZG_GETRANGE, 0, 0); +#ifdef PBM_SETRANGE32 + ::SendMessage(GetHwnd(), PBM_SETRANGE32, 0, r); +#else // !PBM_SETRANGE32 + // fall back to PBM_SETRANGE (limited to 16 bits) + ::SendMessage(GetHwnd(), PBM_SETRANGE, 0, MAKELPARAM(0, r)); +#endif // PBM_SETRANGE32/!PBM_SETRANGE32 } -int wxGauge::GetValue(void) const +void wxGauge::SetValue(int pos) { - if (m_useProgressBar) - return m_gaugePos; - else - return (int) SendMessage((HWND) GetHWND(), ZYZG_GETPOSITION, 0, 0); -} + // Setting the value implicitly means that we're using determinate mode. + if ( IsInIndeterminateMode() ) + SetDeterminateMode(); -void wxGauge::SetForegroundColour(const wxColour& col) -{ - m_foregroundColour = col ; - if (m_useProgressBar) - { - } - else - SendMessage((HWND) GetHWND(), ZYZG_SETFGCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue())); -} + if ( GetValue() != pos ) + { + m_gaugePos = pos; -void wxGauge::SetBackgroundColour(const wxColour& col) -{ - m_backgroundColour = col ; - if (m_useProgressBar) - { - } - else - SendMessage((HWND) GetHWND(), ZYZG_SETBKCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue())); + ::SendMessage(GetHwnd(), PBM_SETPOS, pos, 0); + } } - -/** zyz3d.c - * - * DESCRIPTION: - * This module contains functions for creating nifty 3D borders - * around controls like zYzGauge. - * - * HISTORY: - * 3/14/91 cjp put in this comment - * 6/19/92 cjp touched it a bit - * - ** cjp */ -// COPYRIGHT: -// -// (C) Copyright Microsoft Corp. 1992. All rights reserved. -// -// You have a royalty-free right to use, modify, reproduce and -// distribute the Sample Files (and/or any modified version) in -// any way you find useful, provided that you agree that -// Microsoft has no warranty obligations or liability for any -// Sample Application Files which are modified. -// - - -/* get the includes we need */ -#include - -/* misc. control flag defines */ -#define DRAW3D_IN 0x0001 -#define DRAW3D_OUT 0x0002 - -#define DRAW3D_TOPLINE 0x0004 -#define DRAW3D_BOTTOMLINE 0x0008 -#define DRAW3D_LEFTLINE 0x0010 -#define DRAW3D_RIGHTLINE 0x0020 - - -/* public function prototypes */ -void FAR PASCAL Draw3DFaceFrame(HDC, LPRECT, WORD); -void FAR PASCAL Draw3DRect(HDC, LPRECT, WORD, WORD); -void FAR PASCAL Draw3DLine(HDC, WORD, WORD, WORD, WORD, WORD); - - -/** void FAR PASCAL Draw3DFaceFrame(HDC hdc, LPRECT rc, WORD wWidth) - * - * DESCRIPTION: - * This function draws a flat frame with the current button-face - * color. - * - * ARGUMENTS: - * HDC hdc : The DC to draw into. - * - * LPRECT rc : The containing rect for the new frame. - * - * WORD wWidth : The width of the frame to draw. - * - * RETURN (void FAR PASCAL): - * The frame will have been drawn into the DC. - * - * NOTES: - * - ** cjp */ - -void FAR PASCAL Draw3DFaceFrame(HDC hdc, LPRECT rc, WORD wWidth) +bool wxGauge::SetForegroundColour(const wxColour& col) { - RECT rc1; - DWORD rgbOld; - - /* don't go through a bunch of work if we don't have to */ - if (!wWidth) - return; - - /* set up color to be button-face color--so it may not be gray */ - rgbOld = SetBkColor(hdc, GetSysColor(COLOR_BTNFACE)); - - /* perform CopyRect w/o bloody windows style overhead */ - rc1 = *rc; - - /* top */ - rc1.top = rc->top; - rc1.left = rc->left; - rc1.bottom = rc->top + wWidth; - rc1.right = rc->right; - - /* blast it out */ - ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL); + if ( !wxControl::SetForegroundColour(col) ) + return false; - /* right */ - rc1.left = rc->right - wWidth; - rc1.bottom = rc->bottom; + ::SendMessage(GetHwnd(), PBM_SETBARCOLOR, 0, (LPARAM)wxColourToRGB(col)); - /* blast this part now */ - ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL); - - /* left */ - rc1.left = rc->left; - rc1.right = rc->left + wWidth; - - /* and another part */ - ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL); - - /* bottom */ - rc1.right = rc->right; - rc1.top = rc->bottom - wWidth; - - /* finish it off */ - ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL); - - /* restore the old bk color */ - SetBkColor(hdc, rgbOld); -} /* Draw3DFaceFrame() */ - - -/** void FAR PASCAL Draw3DRect(HDC, LPRECT, WORD, WORD) - * - * DESCRIPTION: - * Draws a 3D rectangle that is shaded. wFlags can be used to - * control how the rectangle looks. - * - * ARGUMENTS: - * HDC hdc : Handle to the device context that will be - * used to display the rectangle. - * - * RECT rect : A rectangle describing the dimensions of - * the rectangle in device coordinates. - * - * WORD wShadowWidth : Width of the shadow in device coordinates. - * - * WORD wFlags : The following flags may be passed to describe - * the style of the rectangle: - * - * DRAW3D_IN : The shadow is drawn such that - * the box appears to be sunk in to the screen. - * This is default if 0 is passed. - * - * DRAW3D_OUT : The shadow is drawn such that - * the box appears to be sticking out of the - * screen. - * - * RETURN (void FAR PASCAL): - * The 3D looking rectangle will have been drawn into the DC. - * - * NOTES: - * - ** cjp */ + return true; +} -void FAR PASCAL Draw3DRect(HDC hdc, LPRECT lpRect, - WORD wShadowWidth, WORD wFlags) +bool wxGauge::SetBackgroundColour(const wxColour& col) { - /* sanity check--don't work if you don't have to! */ - if (!wShadowWidth || !RectVisible(hdc, lpRect)) - return; - - /* draw the top line */ - Draw3DLine(hdc, lpRect->left, lpRect->top, - lpRect->right - lpRect->left, - wShadowWidth, DRAW3D_TOPLINE | wFlags); - - /* right line */ - Draw3DLine(hdc, lpRect->right, lpRect->top, - lpRect->bottom - lpRect->top, - wShadowWidth, DRAW3D_RIGHTLINE | wFlags); - - /* bottom line */ - Draw3DLine(hdc, lpRect->left, lpRect->bottom, - lpRect->right - lpRect->left, - wShadowWidth, DRAW3D_BOTTOMLINE | wFlags); + if ( !wxControl::SetBackgroundColour(col) ) + return false; - /* left line */ - Draw3DLine(hdc, lpRect->left, lpRect->top, - lpRect->bottom - lpRect->top, - wShadowWidth, DRAW3D_LEFTLINE | wFlags); -} /* Draw3DRect() */ + ::SendMessage(GetHwnd(), PBM_SETBKCOLOR, 0, (LPARAM)wxColourToRGB(col)); + return true; +} -/** void FAR PASCAL Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen, - * - * DESCRIPTION: - * Draws a 3D line that can be used to make a 3D box. - * - * ARGUMENTS: - * HDC hdc : Handle to the device context that will be - * used to display the 3D line. - * - * WORD x, y : Coordinates of the beginning of the line. - * These coordinates are in device units and - * represent the _outside_ most point. Horiz- - * ontal lines are drawn from left to right and - * vertical lines are drawn from top to bottom. - * - * WORD wShadowWidth : Width of the shadow in device coordinates. - * - * WORD wFlags : The following flags may be passed to - * describe the style of the 3D line: - * - * DRAW3D_IN : The shadow is drawn such that - * the box appears to be sunk in to the screen. - * This is default if 0 is passed. - * - * DRAW3D_OUT : The shadow is drawn such that - * the box appears to be sticking out of the - * screen. - * - * DRAW3D_TOPLINE, _BOTTOMLINE, _LEFTLINE, and - * _RIGHTLINE : Specifies that a "top", - * "Bottom", "Left", or"Right" line is to be - * drawn. - * - * RETURN (void FAR PASCAL): - * The line will have been drawn into the DC. - * - * NOTES: - * - ** cjp */ - -void FAR PASCAL Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen, - WORD wShadowWidth, WORD wFlags) +bool wxGauge::IsInIndeterminateMode() const { - HBRUSH hOldBrush; - HPEN hOldPen; - BOOL fDark; - POINT Point[ 4 ]; /* define a polgon with 4 points */ - - /* if width is zero, don't do nothin'! */ - if (!wShadowWidth) - return; - - /* define shape of polygon--origin is always the same */ - Point[0].x = x; - Point[0].y = y; - - /* To do this we'll simply draw a polygon with four sides, using - * the appropriate brush. I dare you to ask me why this isn't a - * switch/case! - */ - if (wFlags & DRAW3D_TOPLINE) - { - /* across to right */ - Point[1].x = x + nLen - (wShadowWidth == 1 ? 1 : 0); - Point[1].y = y; - - /* down/left */ - Point[2].x = x + nLen - wShadowWidth; - Point[2].y = y + wShadowWidth; - - /* accross to left */ - Point[3].x = x + wShadowWidth; - Point[3].y = y + wShadowWidth; - - /* select 'dark' brush if 'in'--'light' for 'out' */ - fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE; - } + return (::GetWindowLong(GetHwnd(), GWL_STYLE) & PBS_MARQUEE) != 0; +} - /* possibly the bottom? */ - else if (wFlags & DRAW3D_BOTTOMLINE) +void wxGauge::SetIndeterminateMode() +{ + // Switch the control into indeterminate mode if necessary. + if ( !IsInIndeterminateMode() ) { - /* across to right */ - Point[1].x = x + nLen; - Point[1].y = y; - - /* up/left */ - Point[2].x = x + nLen - wShadowWidth; - Point[2].y = y - wShadowWidth; - - /* accross to left */ - Point[3].x = x + wShadowWidth; - Point[3].y = y - wShadowWidth; - - /* select 'light' brush if 'in' */ - fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE; + const long style = ::GetWindowLong(GetHwnd(), GWL_STYLE); + ::SetWindowLong(GetHwnd(), GWL_STYLE, style | PBS_MARQUEE); + ::SendMessage(GetHwnd(), PBM_SETMARQUEE, TRUE, 0); } +} - /* ok, it's gotta be left? */ - else if (wFlags & DRAW3D_LEFTLINE) - { - /* down */ - Point[1].x = x; - Point[1].y = y + nLen - (wShadowWidth == 1 ? 1 : 0); - - /* up/right */ - Point[2].x = x + wShadowWidth; - Point[2].y = y + nLen - wShadowWidth; - - /* down */ - Point[3].x = x + wShadowWidth; - Point[3].y = y + wShadowWidth; - - /* select 'dark' brush if 'in'--'light' for 'out' */ - fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE; - } - - /* well maybe it's for the right side? */ - else if (wFlags & DRAW3D_RIGHTLINE) +void wxGauge::SetDeterminateMode() +{ + if ( IsInIndeterminateMode() ) { - /* down */ - Point[1].x = x; - Point[1].y = y + nLen; - - /* up/left */ - Point[2].x = x - wShadowWidth; - Point[2].y = y + nLen - wShadowWidth; - - /* up */ - Point[3].x = x - wShadowWidth; - Point[3].y = y + wShadowWidth; - - /* select 'light' brush if 'in' */ - fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE; + const long style = ::GetWindowLong(GetHwnd(), GWL_STYLE); + ::SendMessage(GetHwnd(), PBM_SETMARQUEE, FALSE, 0); + ::SetWindowLong(GetHwnd(), GWL_STYLE, style & ~PBS_MARQUEE); } +} - /* bad drugs? */ - else return; - - /* select NULL_PEN for no borders */ - hOldPen = SelectObject(hdc, GetStockObject(NULL_PEN)); - - /* select the appropriate color for the fill */ - if (fDark) - hOldBrush = SelectObject(hdc, GetStockObject(GRAY_BRUSH)); - else - hOldBrush = SelectObject(hdc, GetStockObject(WHITE_BRUSH)); - - /* finally, draw the dern thing */ - Polygon(hdc, (LPPOINT)&Point, 4); - - /* restore what we killed */ - SelectObject(hdc, hOldBrush); - SelectObject(hdc, hOldPen); -} /* Draw3DLine() */ - -/** EOF: zyz3d.c **/ - -/** zyzgauge.c - * - * DESCRIPTION: - * Yet another 'Gas Gauge Custom Control.' This control gives you - * a 'progress bar' class (named zYzGauge) for use in your applications. - * You can set the range, position, font, color, orientation, and 3d - * effect of the gauge by sending messages to the control. - * - * Before you can use this control, you MUST first export the window - * procedure for the control (or define it with the _export keyword): - * - * EXPORTS gaugeWndProc - * - * You then need initialize the class before you use it: - * - * if (!gaugeInit(hInstance)) - * die a horrible death - * else - * you are good to go - * - * The colors used by the control default to black and white if you - * are running on a mono-display. They default to blue and white - * if you are on a color display. You enable the 3D effect by setting - * the ZYZGS_3D style flag in the styles field of the control (like - * any other control). - * - * To select your own colors, you can send the ZYZG_SETFGCOLOR and - * ZYZG_SETBKCOLOR messages to set the foreground (percent done) and - * background (percent not done) colors. The lParam is the RGB() - * value--wParam is ignored. - * - * In all of the following ZYZG_??? messages, the arguments are - * WORDS. If you are setting parameters, the value is sent as - * the wParam (lParam is ignored). If you are getting parameters, - * the value is returned as a LONG and should be cast to a *signed* - * integer. - * - * To set the depth of the 3D effect (if enabled), you can send the - * ZYZG_SETBEZELFACE and ZYZG_SETWIDTH3D messages. The bezel face - * is the flat top on the 3D border--its color will be that of the - * button-face. The 3D width is the width of the bezel itself; inside - * and outside. The light color is white, the dark color is gray. - * Both widths *can* be zero--both default to 2 which looks to me. - * - * The range of the control can be set by sending the ZYZG_SETRANGE - * message to the control. It can be any integer from 1 to 32767. - * What this specifies is the number of pieces that create a whole. - * The default is 100. You can get the current range setting by - * sending the ZYZG_GETRANGE message to the control. - * - * The position (number of pieces out of the whole have been used) is - * set with the ZYZG_SETPOSITION message. It can be any integer from - * 0 to the current range setting of the control--it will be clipped - * if the position is out of bounds. The default position is 0. You - * can get the current position at any time with the ZYZG_GETPOSITION - * message. - * - * You can also set the range using a delta from the current range. - * This is done by sending the ZYZG_SETDELTAPOS message with wParam - * set to a _signed_ integer value within the range of the control. - * - * The font used for the percentage text can be set using the standard - * WM_SETFONT message. You can get the current font at any time with - * the WM_GETFONT message. - * - * The orientation can be left to right, right to left, bottom to top, - * or top to bottom. Whatever suits your needs. You set this by - * sending the ZYZG_ORIENTATION message to the control with one of - * the following values (default is ZYZG_ORIENT_LEFTTORIGHT): - * - * ZYZG_ORIENT_LEFTTORIGHT (0) - * ZYZG_ORIENT_RIGHTTOLEFT (1) - * ZYZG_ORIENT_BOTTOMTOTOP (2) - * ZYZG_ORIENT_TOPTOBOTTOM (3) - * - * HISTORY: - * 3/12/91 cjp put in this comment - * 6/19/92 cjp touched it a bit - * - ** cjp */ -// COPYRIGHT: -// -// (C) Copyright Microsoft Corp. 1992. All rights reserved. -// -// You have a royalty-free right to use, modify, reproduce and -// distribute the Sample Files (and/or any modified version) in -// any way you find useful, provided that you agree that -// Microsoft has no warranty obligations or liability for any -// Sample Application Files which are modified. -// - - -/* get the includes we need */ -#ifndef __GNUWIN32__ -#include -#endif -#include -#include -#include -// #include "zyz3d.h" -// #include "zyzgauge.h" - - -/* static global variables */ -static char gszzYzGaugeClass[] = "zYzGauge"; - - -/* window word position definitions */ -#define ZYZG_WW_PZYZGAUGE 0 -/* #define ZYZG_WW_EXTRABYTES 2 */ -#define ZYZG_WW_EXTRABYTES 4 - - -/* control block structure typedef */ -typedef struct tZYZGAUGE -{ - WORD wRange; - WORD wPosition; - WORD wOrientation; - WORD wWidth3D; - WORD wWidthBezelFace; - HFONT hFont; - DWORD rgbTextColor; - DWORD rgbBkColor; - -} ZYZGAUGE, *PZYZGAUGE, FAR *LPZYZGAUGE; - - -/* some default values for the control */ -#define ZYZG_DEF_RANGE 100 -#define ZYZG_DEF_POSITION 0 -#define ZYZG_DEF_ORIENTATION ZYZG_ORIENT_LEFTTORIGHT -#define ZYZG_DEF_WIDTH3D 2 -#define ZYZG_DEF_BEZELFACE 2 - - - -/* the default settings for drawing colors--display dependent */ -static DWORD rgbDefTextColor; -static DWORD rgbDefBkColor; -static BOOL fSupport3D; - -#if !defined(APIENTRY) // NT defines APIENTRY, 3.x not -#define APIENTRY FAR PASCAL -#endif - -#ifdef __WIN32__ -#define _EXPORT /**/ -#else -#define _EXPORT _export -typedef signed short int SHORT ; -#endif - -/* internal function prototypes */ -static void PASCAL gaugePaint(HWND, HDC); -/* LRESULT FAR PASCAL */ -LRESULT APIENTRY _EXPORT gaugeWndProc(HWND, UINT, WPARAM, LPARAM); - - - -/** BOOL FAR PASCAL gaugeInit(HINSTANCE hInstance) - * - * DESCRIPTION: - * Registers the window class for the zYzGauge control. Performs - * other initialization for the zYzGauge text control. This must - * be done before the zYzGauge control is used--or it will fail - * and your dialog box will not open! - * - * ARGUMENTS: - * HINSTANCE hInstance : Instance handle to register class with. - * - * RETURN (BOOL FAR): - * The return value is TRUE if the zYzGauge class was successfully - * registered. It is FALSE if the initialization fails. - * - * NOTES: - * - ** cjp */ - -//#pragma alloc_text(init, gaugeInit) - -BOOL FAR PASCAL gaugeInit(HINSTANCE hInstance) +void wxGauge::Pulse() { - static BOOL fRegistered = FALSE; - WNDCLASS wc; - HDC hdc; - - /* assume already registered if not first instance */ - if (fRegistered) - return (TRUE); - - /* fill in the class structure for the zyzgauge control */ - wc.hCursor = LoadCursor(NULL, IDC_ARROW); - wc.hIcon = NULL; - wc.lpszMenuName = NULL; - wc.lpszClassName = gszzYzGaugeClass; - wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); - wc.hInstance = hInstance; - -#ifdef ZYZGAUGE_DLL - wc.style = CS_GLOBALCLASS | CS_HREDRAW | CS_VREDRAW; -#else - wc.style = CS_HREDRAW | CS_VREDRAW; -#endif - - wc.lpfnWndProc = gaugeWndProc; - wc.cbClsExtra = 0; - wc.cbWndExtra = ZYZG_WW_EXTRABYTES; - - /* attempt to register it--return FALSE if fail */ - if (!RegisterClass(&wc)) - return (FALSE); - - /* Get a DC to determine whether device is mono or not, and set - * default foreground/background colors as appropriate. - */ - if ((hdc = CreateIC("DISPLAY", NULL, NULL, 0L))) + if (wxApp::GetComCtl32Version() >= 600) { - /* check for mono-display */ - if ((GetDeviceCaps(hdc, BITSPIXEL) == 1) && - (GetDeviceCaps(hdc, PLANES) == 1)) - { - /* using a mono DC--white foreground, black background */ - rgbDefTextColor = RGB(255, 255, 255); - rgbDefBkColor = RGB(0, 0, 0); - } + // switch to indeterminate mode if required + SetIndeterminateMode(); - /* good! we have color: blue foreground, white background */ - else - { - rgbDefTextColor = RGB(0, 0, 255); - rgbDefBkColor = RGB(255, 255, 255); - } - - /* need at _least_ 8 for two shades of gray (>=VGA) */ - fSupport3D = (GetDeviceCaps(hdc, NUMCOLORS) >= 8) ? TRUE : FALSE; - - /* get rid of the DC (IC) */ - DeleteDC(hdc); + SendMessage(GetHwnd(), PBM_STEPIT, 0, 0); } - - /* uh-oh... can't get DC (IC)... fail */ else { - /* unregister the class */ - UnregisterClass(gszzYzGaugeClass, hInstance); - return (FALSE); - } - - /* return success */ - return (fRegistered = TRUE); -} /* gaugeInit() */ - - -/** static void PASCAL gaugePaint(HWND hwnd, HDC hdc) - * - * DESCRIPTION: - * This function is responsible for painting the zYzGauge control. - * - * ARGUMENTS: - * HWND hwnd : The window handle for the gauge. - * - * HDC hdc : The DC for the gauge's window. - * - * RETURN (void): - * The control will have been painted. - * - * NOTES: - * - ** cjp */ - -static void PASCAL gaugePaint(HWND hwnd, HDC hdc) -{ - PZYZGAUGE pgauge; - WORD iRange, iPos; - WORD Offset = 1; - DWORD dwExtent; - RECT rc1, rc2; - HFONT hFont; - char ach[ 6 ]; - WORD dx, dy, wGomerX, wGomerY; -/* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead, - * which needs a SIZE* parameter */ -#if defined(__WIN32__) - SIZE size; -#endif - - /* get pointer to the control's control block */ -// pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE); - pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE); - - /* set the colors into for the gauge into the control */ - SetTextColor(hdc, pgauge->rgbTextColor); - SetBkColor(hdc, pgauge->rgbBkColor); - - /* draw black rectangle for gauge */ - GetClientRect(hwnd, &rc1); - - /* draw a black border on the _outside_ */ - FrameRect(hdc, &rc1, GetStockObject(BLACK_BRUSH)); - - /* we want to draw _just inside_ the black border */ - InflateRect(&rc1, -1, -1); - - /* one line thick so far... */ -// Offset = (WORD) 1; - - /* for 3D stuff, we need to have at least two shades of gray */ - if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D) - { - Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_OUT); - InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D)); - - Draw3DFaceFrame(hdc, &rc1, pgauge->wWidthBezelFace); - InflateRect(&rc1, ~(pgauge->wWidthBezelFace), ~(pgauge->wWidthBezelFace)); - - Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_IN); - InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D)); - - /* draw a black border on the _inside_ */ - FrameRect(hdc, &rc1, GetStockObject(BLACK_BRUSH)); - - /* we want to draw _just inside_ the black border */ - InflateRect(&rc1, -1, -1); - - /* add all the other pixels into the border width */ - Offset += (2 * pgauge->wWidth3D) + pgauge->wWidthBezelFace + 1; + // emulate indeterminate mode + wxGaugeBase::Pulse(); } - - /* dup--one rc for 'how much filled', one rc for 'how much empty' */ - rc2 = rc1; - - /* get the range--make sure it's a valid range */ - if ((iRange = pgauge->wRange) <= 0) - iRange = 1; - - /* get the position--greater than 100% would be bad */ - if ((iPos = pgauge->wPosition) > iRange) - iPos = iRange; - - /* compute the actual size of the gauge */ - dx = rc1.right - rc1.left; - dy = rc1.bottom - rc1.top; - wGomerX = (WORD)((DWORD)iPos * dx / iRange); - wGomerY = (WORD)((DWORD)iPos * dy / iRange); - - /* get the orientation and munge rects accordingly */ - switch (pgauge->wOrientation) - { - case ZYZG_ORIENT_RIGHTTOLEFT: - rc1.left = rc2.right = rc1.right - wGomerX; - break; - - case ZYZG_ORIENT_BOTTOMTOTOP: - rc1.top = rc2.bottom = rc1.bottom - wGomerY; - break; - - case ZYZG_ORIENT_TOPTOBOTTOM: - rc1.bottom = rc2.top += wGomerY; - break; - - default: - rc1.right = rc2.left += wGomerX; - break; - } /* switch () */ - - /* select the correct font */ - hFont = SelectObject(hdc, pgauge->hFont); - - /* build up a string to blit out--ie the meaning of life: "42%" */ - wsprintf(ach, "%3d%%", (WORD)((DWORD)iPos * 100 / iRange)); -/* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead */ -#if defined(__WIN32__) - GetTextExtentPoint(hdc, ach, wGomerX = lstrlen(ach), &size); - dwExtent = size.cx; -#else - dwExtent = GetTextExtent(hdc, ach, wGomerX = lstrlen(ach)); -#endif - - - /* Draw the finished (ie the percent done) side of box. If - * ZYZG_WW_POSITION is 42, (in range of 0 to 100) this ExtTextOut - * draws the meaning of life (42%) bar. - */ - ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset, - (dy - HIWORD(dwExtent)) / 2 + Offset, - ETO_OPAQUE | ETO_CLIPPED, &rc2, ach, wGomerX, NULL); - - /* Reverse fore and back colors for drawing the undone (ie the non- - * finished) side of the box. - */ - SetBkColor(hdc, pgauge->rgbTextColor); - SetTextColor(hdc, pgauge->rgbBkColor); - - ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset, - (dy - HIWORD(dwExtent)) / 2 + Offset, - ETO_OPAQUE | ETO_CLIPPED, &rc1, ach, wGomerX, NULL); - - /* unselect the font */ - SelectObject(hdc, hFont); -} /* gaugePaint() */ - - -/** LRESULT FAR PASCAL gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) - * - * DESCRIPTION: - * This is the control's window procedure. Its purpose is to handle - * special messages for this custom control. - * - * The special control messages for the gauge control are: - * - * ZYZG_SETRANGE : Sets the range of the gauge. In other - * words, the number of parts that make a - * whole. - * - * ZYZG_GETRANGE : Returns the current range of the gauge. - * - * ZYZG_SETORIENTATION : Sets the orientation of the gauge. This - * can be one of the ZYZG_ORIENT_?? msgs. - * - * ZYZG_GETORIENTATION : Gets the current orientation of the - * gauge. - * - * ZYZG_SETPOSITION : Sets the current position of the gauge. - * In other words, how many pieces of the - * whole have been used. - * - * ZYZG_GETPOSITION : Gets the current position of the gauge. - * - * ZYZG_SETDELTAPOS : Sets the position of the gauge +/- the - * specified amount. - * - * ZYZG_SETFGCOLOR : Sets the foreground (percent done) color. - * - * ZYZG_GETFGCOLOR : Gets the foreground (percent done) color. - * - * ZYZG_SETBKCOLOR : Sets the background (percent not done) - * color. - * - * ZYZG_GETBKCOLOR : Gets the background (percent not done) - * color. - * - * WM_SETFONT : Sets the font to use for the percentage - * text of the gauge. - * - * WM_GETFONT : Gets the current font in use by the - * gauge. - * - * NOTES: - * - ** cjp */ - -/* LRESULT FAR PASCAL */ - -LRESULT APIENTRY _EXPORT gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) -{ - HFONT hFont; - PAINTSTRUCT ps; - PZYZGAUGE pgauge; - RECT rc; - -// pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE); - pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE); - - /* break to get DefWindowProc() */ - switch (uMsg) - { - case WM_CREATE: - /* need to allocate a control block */ -// pgauge = (PZYZGAUGE)LocalAlloc(LPTR, sizeof(ZYZGAUGE)); - pgauge = (PZYZGAUGE)malloc(sizeof(ZYZGAUGE)); - if (!pgauge) - return (0L); - - /* hang on to this control block */ -// SetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE, (WORD)pgauge); - SetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE, (LONG)pgauge); - - /* fill control block with defaults */ - pgauge->wRange = ZYZG_DEF_RANGE; - pgauge->wPosition = ZYZG_DEF_POSITION; - pgauge->wOrientation = ZYZG_DEF_ORIENTATION; - pgauge->wWidth3D = ZYZG_DEF_WIDTH3D; - pgauge->wWidthBezelFace = ZYZG_DEF_BEZELFACE; - pgauge->rgbTextColor = rgbDefTextColor; - pgauge->rgbBkColor = rgbDefBkColor; - - /* use system font */ - SendMessage(hwnd, WM_SETFONT, (WPARAM)NULL, 0L); - - /* go to DefWindowProc() to finish the job */ - break; - - case WM_DESTROY: - /* get rid of the control's memory */ - if (pgauge) -// LocalFree((HANDLE)pgauge); - free(pgauge); - break; - - case ZYZG_GETPOSITION: - return (pgauge->wPosition); - - case ZYZG_GETRANGE: - return (pgauge->wRange); - - case ZYZG_GETORIENTATION: - return (pgauge->wOrientation); - - case ZYZG_GETWIDTH3D: - return (pgauge->wWidth3D); - - case ZYZG_GETBEZELFACE: - return (pgauge->wWidthBezelFace); - - case ZYZG_GETBKCOLOR: - return (pgauge->rgbTextColor); - - case ZYZG_GETFGCOLOR: - return (pgauge->rgbBkColor); - - case ZYZG_SETBKCOLOR: - pgauge->rgbBkColor = lParam; - return (0L); - - case ZYZG_SETFGCOLOR: - pgauge->rgbTextColor = lParam; - return (0L); - - - case ZYZG_SETPOSITION: - pgauge->wPosition = wParam; - -zyzgForceRepaint: - GetClientRect(hwnd, &rc); - if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D) - { - wParam = (2 * pgauge->wWidth3D) + - pgauge->wWidthBezelFace + 2; - } - - else - wParam = 1; - - InflateRect(&rc, ~(wParam), ~(wParam)); - InvalidateRect(hwnd, &rc, FALSE); - UpdateWindow(hwnd); - return (0L); - - case ZYZG_SETRANGE: - pgauge->wRange = wParam; - goto zyzgForceRepaint; - - case ZYZG_SETORIENTATION: - pgauge->wOrientation = wParam; - goto zyzgForceRepaint; - - case ZYZG_SETWIDTH3D: - pgauge->wWidth3D = wParam; - -zyzgForceRepaint3D: - InvalidateRect(hwnd, NULL, FALSE); - UpdateWindow(hwnd); - return (0L); - - case ZYZG_SETBEZELFACE: - pgauge->wWidthBezelFace = wParam; - goto zyzgForceRepaint3D; - - case ZYZG_SETDELTAPOS: -/* Watcom doesn't like the following line so removing typecasts */ -/* (int)pgauge->wPosition += (int)wParam; */ - pgauge->wPosition += wParam; - goto zyzgForceRepaint; - - case WM_PAINT: - BeginPaint(hwnd, &ps); - gaugePaint(hwnd, ps.hdc); - EndPaint(hwnd, &ps); - return (0L); - - case WM_GETFONT: - hFont = pgauge->hFont; - - /* if system font, then return NULL handle */ - return (long)((hFont == GetStockObject(SYSTEM_FONT)) ? NULL : hFont); - - case WM_SETFONT: - /* if NULL hFont, use system font */ - if (!(hFont = (HFONT)wParam)) - hFont = GetStockObject(SYSTEM_FONT); - - pgauge->hFont = hFont; - - /* redraw if indicated in message */ - if ((BOOL)lParam) - { - InvalidateRect(hwnd, NULL, TRUE); - UpdateWindow(hwnd); - } - return (0L); - } /* switch () */ - - /* let the dialog mangler take care of this message */ - return (DefWindowProc(hwnd, uMsg, wParam, lParam)); -} /* gaugeWndProc() */ - - -/** EOF: zyzgauge.c **/ +} -#endif // USE_GAUGE +#endif // wxUSE_GAUGE