X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2bda0e173844e8e0f8acf4e8ad8b5c26e5c6fe5d..1904aa72f0df85f2f02af417eff35639d4f1b93b:/src/msw/bmpbuttn.cpp diff --git a/src/msw/bmpbuttn.cpp b/src/msw/bmpbuttn.cpp index 7d9c245c29..9821e4a385 100644 --- a/src/msw/bmpbuttn.cpp +++ b/src/msw/bmpbuttn.cpp @@ -1,15 +1,15 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: bmpbuttn.cpp +// Name: src/msw/bmpbuttn.cpp // Purpose: wxBitmapButton // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ -// Copyright: (c) Julian Smart and Markus Holzem -// Licence: wxWindows license +// Copyright: (c) Julian Smart +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "bmpbuttn.h" #endif @@ -17,249 +17,442 @@ #include "wx/wxprec.h" #ifdef __BORLANDC__ -#pragma hdrstop + #pragma hdrstop #endif +#if wxUSE_BMPBUTTON + #ifndef WX_PRECOMP -#include "wx/bmpbuttn.h" + #include "wx/bmpbuttn.h" + #include "wx/log.h" + #include "wx/dcmemory.h" #endif #include "wx/msw/private.h" -#if !USE_SHARED_LIBRARY +// ---------------------------------------------------------------------------- +// macros +// ---------------------------------------------------------------------------- + +#if wxUSE_EXTENDED_RTTI + +WX_DEFINE_FLAGS( wxBitmapButtonStyle ) + +wxBEGIN_FLAGS( wxBitmapButtonStyle ) + // new style border flags, we put them first to + // use them for streaming out + wxFLAGS_MEMBER(wxBORDER_SIMPLE) + wxFLAGS_MEMBER(wxBORDER_SUNKEN) + wxFLAGS_MEMBER(wxBORDER_DOUBLE) + wxFLAGS_MEMBER(wxBORDER_RAISED) + wxFLAGS_MEMBER(wxBORDER_STATIC) + wxFLAGS_MEMBER(wxBORDER_NONE) + + // old style border flags + wxFLAGS_MEMBER(wxSIMPLE_BORDER) + wxFLAGS_MEMBER(wxSUNKEN_BORDER) + wxFLAGS_MEMBER(wxDOUBLE_BORDER) + wxFLAGS_MEMBER(wxRAISED_BORDER) + wxFLAGS_MEMBER(wxSTATIC_BORDER) + wxFLAGS_MEMBER(wxBORDER) + + // standard window styles + wxFLAGS_MEMBER(wxTAB_TRAVERSAL) + wxFLAGS_MEMBER(wxCLIP_CHILDREN) + wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW) + wxFLAGS_MEMBER(wxWANTS_CHARS) + wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE) + wxFLAGS_MEMBER(wxALWAYS_SHOW_SB ) + wxFLAGS_MEMBER(wxVSCROLL) + wxFLAGS_MEMBER(wxHSCROLL) + + wxFLAGS_MEMBER(wxBU_AUTODRAW) + wxFLAGS_MEMBER(wxBU_LEFT) + wxFLAGS_MEMBER(wxBU_RIGHT) + wxFLAGS_MEMBER(wxBU_TOP) + wxFLAGS_MEMBER(wxBU_BOTTOM) +wxEND_FLAGS( wxBitmapButtonStyle ) + +IMPLEMENT_DYNAMIC_CLASS_XTI(wxBitmapButton, wxButton,"wx/bmpbuttn.h") + +wxBEGIN_PROPERTIES_TABLE(wxBitmapButton) + wxPROPERTY_FLAGS( WindowStyle , wxBitmapButtonStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style +wxEND_PROPERTIES_TABLE() + +wxBEGIN_HANDLERS_TABLE(wxBitmapButton) +wxEND_HANDLERS_TABLE() + +wxCONSTRUCTOR_5( wxBitmapButton , wxWindow* , Parent , wxWindowID , Id , wxBitmap , Bitmap , wxPoint , Position , wxSize , Size ) + +#else IMPLEMENT_DYNAMIC_CLASS(wxBitmapButton, wxButton) #endif -#define BUTTON_HEIGHT_FACTOR (EDIT_CONTROL_FACTOR * 1.1) - -bool wxBitmapButton::Create(wxWindow *parent, const wxWindowID id, const wxBitmap& bitmap, - const wxPoint& pos, - const wxSize& size, const long style, - const wxValidator& validator, - const wxString& name) -{ - m_buttonBitmap = bitmap; - SetName(name); - SetValidator(validator); - - parent->AddChild(this); +/* +TODO PROPERTIES : - m_backgroundColour = parent->GetDefaultBackgroundColour() ; - m_foregroundColour = parent->GetDefaultForegroundColour() ; - m_windowStyle = style; - m_marginX = 0; - m_marginY = 0; +long "style" , wxBU_AUTODRAW +bool "default" , 0 +bitmap "selected" , +bitmap "focus" , +bitmap "disabled" , +*/ - if ( style & wxBU_AUTODRAW ) - { - m_marginX = wxDEFAULT_BUTTON_MARGIN; - m_marginY = wxDEFAULT_BUTTON_MARGIN; - } - - int x = pos.x; - int y = pos.y; - int width = size.x; - int height = size.y; - - if (id == -1) - m_windowId = NewControlId(); - else - m_windowId = id; - - if ( width == -1 && bitmap.Ok()) - width = bitmap.GetWidth() + 2*m_marginX; - - if ( height == -1 && bitmap.Ok()) - height = bitmap.GetHeight() + 2*m_marginY; +#define BUTTON_HEIGHT_FACTOR (EDIT_CONTROL_FACTOR * 1.1) - HWND wx_button = - CreateWindowEx(0, "BUTTON", "", BS_OWNERDRAW | WS_TABSTOP | WS_CHILD, - 0, 0, 0, 0, (HWND) parent->GetHWND(), (HMENU)m_windowId, - wxGetInstance(), NULL); +bool wxBitmapButton::Create(wxWindow *parent, wxWindowID id, + const wxBitmap& bitmap, + const wxPoint& pos, + const wxSize& size, long style, + const wxValidator& wxVALIDATOR_PARAM(validator), + const wxString& name) +{ + m_bmpNormal = bitmap; + SetName(name); + +#if wxUSE_VALIDATORS + SetValidator(validator); +#endif // wxUSE_VALIDATORS + + parent->AddChild(this); + + m_backgroundColour = parent->GetBackgroundColour(); + m_foregroundColour = parent->GetForegroundColour(); + m_windowStyle = style; + + if ( style & wxBU_AUTODRAW ) + { + m_marginX = wxDEFAULT_BUTTON_MARGIN; + m_marginY = wxDEFAULT_BUTTON_MARGIN; + } + + int x = pos.x; + int y = pos.y; + int width = size.x; + int height = size.y; + + if (id == -1) + m_windowId = NewControlId(); + else + m_windowId = id; + + if ( width == -1 && bitmap.Ok()) + width = bitmap.GetWidth() + 2*m_marginX; + + if ( height == -1 && bitmap.Ok()) + height = bitmap.GetHeight() + 2*m_marginY; + + long msStyle = WS_VISIBLE | WS_TABSTOP | WS_CHILD | BS_OWNERDRAW ; + + if ( m_windowStyle & wxCLIP_SIBLINGS ) + msStyle |= WS_CLIPSIBLINGS; + +#ifdef __WIN32__ + if(m_windowStyle & wxBU_LEFT) + msStyle |= BS_LEFT; + if(m_windowStyle & wxBU_RIGHT) + msStyle |= BS_RIGHT; + if(m_windowStyle & wxBU_TOP) + msStyle |= BS_TOP; + if(m_windowStyle & wxBU_BOTTOM) + msStyle |= BS_BOTTOM; +#endif - m_hWnd = (WXHWND)wx_button; + m_hWnd = (WXHWND) CreateWindowEx( + 0, + wxT("BUTTON"), + wxEmptyString, + msStyle, + 0, 0, 0, 0, + GetWinHwnd(parent), + (HMENU)m_windowId, + wxGetInstance(), + NULL + ); - // Subclass again for purposes of dialog editing mode - SubclassWin((WXHWND)wx_button); + // Subclass again for purposes of dialog editing mode + SubclassWin(m_hWnd); - // TODO? If in future we have a facility for having a label as well - // as a bitmap, set the font. -// SetFont(parent->GetFont()) ; + SetFont(parent->GetFont()); - SetSize(x, y, width, height); - ShowWindow(wx_button, SW_SHOW); + SetSize(x, y, width, height); - return TRUE; + return true; } -void wxBitmapButton::SetBitmapLabel(const wxBitmap& bitmap) -{ - m_buttonBitmap = bitmap; -} +// VZ: should be at the very least less than wxDEFAULT_BUTTON_MARGIN +#define FOCUS_MARGIN 3 bool wxBitmapButton::MSWOnDraw(WXDRAWITEMSTRUCT *item) { - long style = GetWindowLong((HWND) GetHWND(), GWL_STYLE); -#if defined(__WIN95__) - if (style & BS_BITMAP) - { - // Should we call Default() here? -// Default(); - - // Let default procedure draw the bitmap, which is defined - // in the Windows resource. - return FALSE; - } +#ifndef __WXWINCE__ + long style = GetWindowLong((HWND) GetHWND(), GWL_STYLE); + if (style & BS_BITMAP) + { + // Let default procedure draw the bitmap, which is defined + // in the Windows resource. + return false; + } #endif LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT) item; + HDC hDC = lpDIS->hDC; + UINT state = lpDIS->itemState; + bool isSelected = (state & ODS_SELECTED) != 0; + bool autoDraw = (GetWindowStyleFlag() & wxBU_AUTODRAW) != 0; + + + // choose the bitmap to use depending on the button state + wxBitmap* bitmap; + + if ( isSelected && m_bmpSelected.Ok() ) + bitmap = &m_bmpSelected; + else if ((state & ODS_FOCUS) && m_bmpFocus.Ok()) + bitmap = &m_bmpFocus; + else if ((state & ODS_DISABLED) && m_bmpDisabled.Ok()) + bitmap = &m_bmpDisabled; + else + bitmap = &m_bmpNormal; + + if ( !bitmap->Ok() ) + return false; + + // centre the bitmap in the control area + int x = lpDIS->rcItem.left; + int y = lpDIS->rcItem.top; + int width = lpDIS->rcItem.right - x; + int height = lpDIS->rcItem.bottom - y; + int wBmp = bitmap->GetWidth(); + int hBmp = bitmap->GetHeight(); + + int x1,y1; + + if(m_windowStyle & wxBU_LEFT) + x1 = x + (FOCUS_MARGIN+1); + else if(m_windowStyle & wxBU_RIGHT) + x1 = x + (width - wBmp) - (FOCUS_MARGIN+1); + else + x1 = x + (width - wBmp) / 2; + + if(m_windowStyle & wxBU_TOP) + y1 = y + (FOCUS_MARGIN+1); + else if(m_windowStyle & wxBU_BOTTOM) + y1 = y + (height - hBmp) - (FOCUS_MARGIN+1); + else + y1 = y + (height - hBmp) / 2; + + if ( isSelected && autoDraw ) + { + x1++; + y1++; + } + + // draw the face, if auto-drawing + if ( autoDraw ) + { + DrawFace((WXHDC) hDC, + lpDIS->rcItem.left, lpDIS->rcItem.top, + lpDIS->rcItem.right, lpDIS->rcItem.bottom, + isSelected); + } + + // draw the bitmap + wxDC dst; + dst.SetHDC((WXHDC) hDC, false); + dst.DrawBitmap(*bitmap, x1, y1, true); + + // draw focus / disabled state, if auto-drawing + if ( (state & ODS_DISABLED) && autoDraw ) + { + DrawButtonDisable((WXHDC) hDC, + lpDIS->rcItem.left, lpDIS->rcItem.top, + lpDIS->rcItem.right, lpDIS->rcItem.bottom, + true); + } + else if ( (state & ODS_FOCUS) && autoDraw ) + { + DrawButtonFocus((WXHDC) hDC, + lpDIS->rcItem.left, + lpDIS->rcItem.top, + lpDIS->rcItem.right, + lpDIS->rcItem.bottom, + isSelected); + } + + return true; +} - wxBitmap* bitmap = &m_buttonBitmap; - - UINT state = lpDIS->itemState; - if ((state & ODS_SELECTED) && m_buttonBitmapSelected.Ok()) - bitmap = &m_buttonBitmapSelected; - else if ((state & ODS_FOCUS) && m_buttonBitmapFocus.Ok()) - bitmap = &m_buttonBitmapFocus; - else if ((state & ODS_DISABLED) && m_buttonBitmapDisabled.Ok()) - bitmap = &m_buttonBitmapDisabled; - - if ( !bitmap->Ok() ) - return FALSE; - - HDC hDC = lpDIS->hDC; - HDC memDC = ::CreateCompatibleDC(hDC); - - HBITMAP old = ::SelectObject(memDC, (HBITMAP) bitmap->GetHBITMAP()); - - if (!old) - return FALSE; - - RECT rect = lpDIS->rcItem; - - int x = lpDIS->rcItem.left; - int y = lpDIS->rcItem.top; - int width = lpDIS->rcItem.right - x; - int height = lpDIS->rcItem.bottom - y; - - // Draw the face, if auto-drawing - if ( GetWindowStyleFlag() & wxBU_AUTODRAW ) - DrawFace((WXHDC) hDC, lpDIS->rcItem.left, lpDIS->rcItem.top, lpDIS->rcItem.right, lpDIS->rcItem.bottom, - ((state & ODS_SELECTED) == ODS_SELECTED)); - - // Centre the bitmap in the control area - int x1 = (int) (x + ((width - bitmap->GetWidth()) / 2)); - int y1 = (int) (y + ((height - bitmap->GetHeight()) / 2)); - - if ( (state & ODS_SELECTED) && (GetWindowStyleFlag() & wxBU_AUTODRAW) ) - { - x1 ++; - y1 ++; - } - - ::BitBlt(hDC, x1, y1, bitmap->GetWidth(), bitmap->GetHeight(), memDC, 0, 0, SRCCOPY); - - if ( (state & ODS_DISABLED) && (GetWindowStyleFlag() & wxBU_AUTODRAW) ) - DrawButtonDisable( (WXHDC) hDC, lpDIS->rcItem.left, lpDIS->rcItem.top, lpDIS->rcItem.right, lpDIS->rcItem.bottom, TRUE ) ; - else if ( (state & ODS_FOCUS) && (GetWindowStyleFlag() & wxBU_AUTODRAW) ) - DrawButtonFocus( (WXHDC) hDC, lpDIS->rcItem.left, lpDIS->rcItem.top, lpDIS->rcItem.right, lpDIS->rcItem.bottom, ((state & ODS_SELECTED) == ODS_SELECTED)); - - ::SelectObject(memDC, old); +// GRG Feb/2000, support for bmp buttons with Win95/98 standard LNF - ::DeleteDC(memDC); +#if defined(__WIN95__) - return TRUE; +void wxBitmapButton::DrawFace( WXHDC dc, int left, int top, + int right, int bottom, bool sel ) +{ + HPEN oldp; + HPEN penHiLight; + HPEN penLight; + HPEN penShadow; + HPEN penDkShadow; + HBRUSH brushFace; + + // create needed pens and brush + penHiLight = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DHILIGHT)); + penLight = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DLIGHT)); + penShadow = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DSHADOW)); + penDkShadow = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DDKSHADOW)); + // brushFace = CreateSolidBrush(GetSysColor(COLOR_BTNFACE)); + // Taking the background colour fits in better with + // Windows XP themes. + brushFace = CreateSolidBrush(m_backgroundColour.m_pixel); + + // draw the rectangle + RECT rect; + rect.left = left; + rect.right = right; + rect.top = top; + rect.bottom = bottom; + FillRect((HDC) dc, &rect, brushFace); + + // draw the border + oldp = (HPEN) SelectObject( (HDC) dc, sel? penDkShadow : penHiLight); + + wxDrawLine((HDC) dc, left, top, right-1, top); + wxDrawLine((HDC) dc, left, top+1, left, bottom-1); + + SelectObject( (HDC) dc, sel? penShadow : penLight); + wxDrawLine((HDC) dc, left+1, top+1, right-2, top+1); + wxDrawLine((HDC) dc, left+1, top+2, left+1, bottom-2); + + SelectObject( (HDC) dc, sel? penLight : penShadow); + wxDrawLine((HDC) dc, left+1, bottom-2, right-1, bottom-2); + wxDrawLine((HDC) dc, right-2, bottom-3, right-2, top); + + SelectObject( (HDC) dc, sel? penHiLight : penDkShadow); + wxDrawLine((HDC) dc, left, bottom-1, right+2, bottom-1); + wxDrawLine((HDC) dc, right-1, bottom-2, right-1, top-1); + + // delete allocated resources + SelectObject((HDC) dc,oldp); + DeleteObject(penHiLight); + DeleteObject(penLight); + DeleteObject(penShadow); + DeleteObject(penDkShadow); + DeleteObject(brushFace); } -void wxBitmapButton::DrawFace( WXHDC dc, int left, int top, int right, int bottom, bool sel ) +#else + +void wxBitmapButton::DrawFace( WXHDC dc, int left, int top, + int right, int bottom, bool sel ) { - HPEN oldp; - HBRUSH oldb ; - - HPEN penBorder; - HPEN penLight; - HPEN penShadow; - HBRUSH brushFace; - COLORREF ms_color; - - ms_color = GetSysColor(COLOR_WINDOWFRAME) ; - penBorder = CreatePen(PS_SOLID,0,ms_color) ; - - ms_color = GetSysColor(COLOR_BTNSHADOW) ; - penShadow = CreatePen(PS_SOLID,0,ms_color) ; - - ms_color = GetSysColor(COLOR_BTNHIGHLIGHT) ; - penLight = CreatePen(PS_SOLID,0,ms_color) ; - - ms_color = GetSysColor(COLOR_BTNFACE) ; - brushFace = CreateSolidBrush(ms_color) ; - - oldp = SelectObject( (HDC) dc, GetStockObject( NULL_PEN ) ) ; - oldb = SelectObject( (HDC) dc, brushFace ) ; - Rectangle( (HDC) dc, left, top, right, bottom ) ; - SelectObject( (HDC) dc, penBorder) ; - MoveToEx((HDC) dc,left+1,top,NULL);LineTo((HDC) dc,right-1,top); - MoveToEx((HDC) dc,left,top+1,NULL);LineTo((HDC) dc,left,bottom-1); - MoveToEx((HDC) dc,left+1,bottom-1,NULL);LineTo((HDC) dc,right-1,bottom-1); - MoveToEx((HDC) dc,right-1,top+1,NULL);LineTo((HDC) dc,right-1,bottom-1); - - SelectObject( (HDC) dc, penShadow) ; - if (sel) - { - MoveToEx((HDC) dc,left+1 ,bottom-2 ,NULL) ; - LineTo((HDC) dc, left+1 ,top+1) ; - LineTo((HDC) dc, right-2 ,top+1) ; - } - else - { - MoveToEx((HDC) dc,left+1 ,bottom-2 ,NULL) ; - LineTo((HDC) dc, right-2 ,bottom-2) ; - LineTo((HDC) dc, right-2 ,top) ; - MoveToEx((HDC) dc,left+2 ,bottom-3 ,NULL) ; - LineTo((HDC) dc, right-3 ,bottom-3) ; - LineTo((HDC) dc, right-3 ,top+1) ; - - SelectObject( (HDC) dc, penLight) ; - - MoveToEx((HDC) dc,left+1 ,bottom-2 ,NULL) ; - LineTo((HDC) dc, left+1 ,top+1) ; - LineTo((HDC) dc, right-2 ,top+1) ; - } - SelectObject((HDC) dc,oldp) ; - SelectObject((HDC) dc,oldb) ; - - DeleteObject(penBorder); - DeleteObject(penLight); - DeleteObject(penShadow); - DeleteObject(brushFace); + HPEN oldp; + HPEN penBorder; + HPEN penLight; + HPEN penShadow; + HBRUSH brushFace; + + // create needed pens and brush + penBorder = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_WINDOWFRAME)); + penShadow = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_BTNSHADOW)); + penLight = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_BTNHIGHLIGHT)); + brushFace = CreateSolidBrush(COLOR_BTNFACE); + + // draw the rectangle + RECT rect; + rect.left = left; + rect.right = right; + rect.top = top; + rect.bottom = bottom; + FillRect((HDC) dc, &rect, brushFace); + + // draw the border + oldp = (HPEN) SelectObject( (HDC) dc, penBorder); + MoveToEx((HDC) dc,left+1,top,NULL);LineTo((HDC) dc,right-1,top); + MoveToEx((HDC) dc,left,top+1,NULL);LineTo((HDC) dc,left,bottom-1); + MoveToEx((HDC) dc,left+1,bottom-1,NULL);LineTo((HDC) dc,right-1,bottom-1); + MoveToEx((HDC) dc,right-1,top+1,NULL);LineTo((HDC) dc,right-1,bottom-1); + + SelectObject( (HDC) dc, penShadow); + if (sel) + { + MoveToEx((HDC) dc,left+1 ,bottom-2 ,NULL); + LineTo((HDC) dc, left+1 ,top+1); + LineTo((HDC) dc, right-2 ,top+1); + } + else + { + MoveToEx((HDC) dc,left+1 ,bottom-2 ,NULL); + LineTo((HDC) dc, right-2 ,bottom-2); + LineTo((HDC) dc, right-2 ,top); + + MoveToEx((HDC) dc,left+2 ,bottom-3 ,NULL); + LineTo((HDC) dc, right-3 ,bottom-3); + LineTo((HDC) dc, right-3 ,top+1); + + SelectObject( (HDC) dc, penLight); + + MoveToEx((HDC) dc,left+1 ,bottom-2 ,NULL); + LineTo((HDC) dc, left+1 ,top+1); + LineTo((HDC) dc, right-2 ,top+1); + } + + // delete allocated resources + SelectObject((HDC) dc,oldp); + DeleteObject(penBorder); + DeleteObject(penLight); + DeleteObject(penShadow); + DeleteObject(brushFace); } -#define FOCUS_MARGIN 6 +#endif // defined(__WIN95__) -void wxBitmapButton::DrawButtonFocus( WXHDC dc, int left, int top, int right, int bottom, bool sel ) + +void wxBitmapButton::DrawButtonFocus( WXHDC dc, int left, int top, int right, + int bottom, bool WXUNUSED(sel) ) { - RECT rect; - rect.left = left; - rect.top = top; - rect.right = right; - rect.bottom = bottom; - InflateRect( &rect, - FOCUS_MARGIN, - FOCUS_MARGIN ) ; - if ( sel ) - OffsetRect( &rect, 1, 1 ) ; - DrawFocusRect( (HDC) dc, &rect ) ; + RECT rect; + rect.left = left; + rect.top = top; + rect.right = right; + rect.bottom = bottom; + InflateRect( &rect, - FOCUS_MARGIN, - FOCUS_MARGIN ); + + // GRG: the focus rectangle should not move when the button is pushed! +/* + if ( sel ) + OffsetRect( &rect, 1, 1 ); +*/ + + DrawFocusRect( (HDC) dc, &rect ); } extern HBRUSH wxDisableButtonBrush; -void wxBitmapButton::DrawButtonDisable( WXHDC dc, int left, int top, int right, int bottom, bool with_marg ) +void wxBitmapButton::DrawButtonDisable( WXHDC dc, int left, int top, int right, + int bottom, bool with_marg ) { - HBRUSH old = SelectObject( (HDC) dc, wxDisableButtonBrush ) ; + HBRUSH old = (HBRUSH) SelectObject( (HDC) dc, wxDisableButtonBrush ); + + // ROP for "dest |= pattern" operation -- as it doesn't have a standard + // name, give it our own + static const DWORD PATTERNPAINT = 0xFA0089UL; - if ( with_marg ) - ::PatBlt( (HDC) dc, left + m_marginX, top + m_marginY, - right - 2 * m_marginX, bottom - 2 * m_marginY, - 0xfa0089ul ) ; - else ::PatBlt( (HDC) dc, left, top, right, bottom, 0xfa0089ul ) ; + if ( with_marg ) + { + left += m_marginX; + top += m_marginY; + right -= 2 * m_marginX; + bottom -= 2 * m_marginY; + } - ::SelectObject( (HDC) dc, old ) ; + ::PatBlt( (HDC) dc, left, top, right, bottom, PATTERNPAINT); + + ::SelectObject( (HDC) dc, old ); +} + +void wxBitmapButton::SetDefault() +{ + wxButton::SetDefault(); } +#endif // wxUSE_BMPBUTTON