X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2b822a7e062c6359054d9ed17e11a3ae94c1a93e..41ab357ed9b661d9bbc55c841420b323237dbc15:/src/mac/carbon/region.cpp?ds=inline diff --git a/src/mac/carbon/region.cpp b/src/mac/carbon/region.cpp index a818ee170a..737d67bff5 100644 --- a/src/mac/carbon/region.cpp +++ b/src/mac/carbon/region.cpp @@ -8,20 +8,14 @@ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) -#pragma implementation "region.h" -#endif - #include "wx/wxprec.h" #include "wx/region.h" #include "wx/gdicmn.h" #include "wx/mac/uma.h" -#if !USE_SHARED_LIBRARY - IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject) - IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject) -#endif +IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject) +IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject) //----------------------------------------------------------------------------- // wxRegionRefData implementation @@ -91,25 +85,41 @@ wxRegion::wxRegion(size_t n, const wxPoint *points, int WXUNUSED(fillStyle)) { m_refData = new wxRegionRefData; - OpenRgn(); - - wxCoord x1, x2 , y1 , y2 ; - x2 = x1 = points[0].x ; - y2 = y1 = points[0].y ; - ::MoveTo(x1,y1); - for (size_t i = 1; i < n; i++) + // OS X somehow does not collect the region invisibly as before, so sometimes things + // get drawn on screen instead of just being combined into a region, therefore we allocate a temp gworld now + + GWorldPtr gWorld = NULL; + GWorldPtr oldWorld; + GDHandle oldGDHandle; + OSStatus err ; + Rect destRect = {0,0,1,1}; + + ::GetGWorld( &oldWorld, &oldGDHandle ); + err = ::NewGWorld( &gWorld, 32, &destRect, nil, nil, 0 ); + if ( err == noErr ) { - x2 = points[i].x ; - y2 = points[i].y ; - ::LineTo(x2, y2); - } - // close the polyline if necessary - if ( x1 != x2 || y1 != y2 ) - { - ::LineTo(x1,y1 ) ; + ::SetGWorld( gWorld, GetGDevice() ); + + OpenRgn(); + + wxCoord x1, x2 , y1 , y2 ; + x2 = x1 = points[0].x ; + y2 = y1 = points[0].y ; + ::MoveTo(x1,y1); + for (size_t i = 1; i < n; i++) + { + x2 = points[i].x ; + y2 = points[i].y ; + ::LineTo(x2, y2); + } + // close the polyline if necessary + if ( x1 != x2 || y1 != y2 ) + { + ::LineTo(x1,y1 ) ; + } + CloseRgn( M_REGION ) ; + ::SetGWorld( oldWorld, oldGDHandle ); } - ClosePoly(); - CloseRgn( M_REGION ) ; } /*!