X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2b5f62a0b2db198609b45dec622a018dae37008e..f0f4301209cc58eb5562be289f49bf0fb9e7d6b8:/src/msw/glcanvas.cpp diff --git a/src/msw/glcanvas.cpp b/src/msw/glcanvas.cpp index 44ac48b0b9..c5a0523d00 100644 --- a/src/msw/glcanvas.cpp +++ b/src/msw/glcanvas.cpp @@ -9,7 +9,7 @@ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "glcanvas.h" #endif @@ -26,12 +26,40 @@ #include "wx/settings.h" #include "wx/intl.h" #include "wx/log.h" + #include "wx/app.h" #endif #include "wx/msw/private.h" +// DLL options compatibility check: +#include "wx/build.h" +WX_CHECK_BUILD_OPTIONS("wxGL") + #include "wx/glcanvas.h" +/* + The following two compiler directives are specific to the Microsoft Visual + C++ family of compilers + + Fundementally what they do is instruct the linker to use these two libraries + for the resolution of symbols. In essence, this is the equivalent of adding + these two libraries to either the Makefile or project file. + + This is NOT a recommended technique, and certainly is unlikely to be used + anywhere else in wxWindows given it is so specific to not only wxMSW, but + also the VC compiler. However, in the case of opengl support, it's an + applicable technique as opengl is optional in setup.h This code (wrapped by + wxUSE_GLCANVAS), now allows opengl support to be added purely by modifying + setup.h rather than by having to modify either the project or DSP fle. + + See MSDN for further information on the exact usage of these commands. +*/ +#ifdef _MSC_VER +# pragma comment( lib, "opengl32" ) +# pragma comment( lib, "glu32" ) +#endif + + static const wxChar *wxGLCanvasClassName = wxT("wxGLCanvasClass"); static const wxChar *wxGLCanvasClassNameNoRedraw = wxT("wxGLCanvasClassNR"); @@ -42,7 +70,7 @@ LRESULT WXDLLEXPORT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message, * GLContext implementation */ -wxGLContext::wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette) +wxGLContext::wxGLContext(bool WXUNUSED(isRGB), wxGLCanvas *win, const wxPalette& WXUNUSED(palette)) { m_window = win; @@ -55,8 +83,8 @@ wxGLContext::wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette) } wxGLContext::wxGLContext( - bool isRGB, wxGLCanvas *win, - const wxPalette& palette, + bool WXUNUSED(isRGB), wxGLCanvas *win, + const wxPalette& WXUNUSED(palette), const wxGLContext *other /* for sharing display lists */ ) { @@ -106,17 +134,14 @@ void wxGLContext::SetCurrent() void wxGLContext::SetColour(const wxChar *colour) { - float r = 0.0; - float g = 0.0; - float b = 0.0; - wxColour *col = wxTheColourDatabase->FindColour(colour); - if (col) - { - r = (float)(col->Red()/256.0); - g = (float)(col->Green()/256.0); - b = (float)(col->Blue()/256.0); - glColor3f( r, g, b); - } + wxColour col = wxTheColourDatabase->Find(colour); + if (col.Ok()) + { + float r = (float)(col.Red()/256.0); + float g = (float)(col.Green()/256.0); + float b = (float)(col.Blue()/256.0); + glColor3f( r, g, b); + } } @@ -293,10 +318,6 @@ bool wxGLCanvas::Create(wxWindow *parent, parent->AddChild(this); DWORD msflags = 0; - if ( style & wxBORDER ) - msflags |= WS_BORDER; - if ( style & wxTHICK_FRAME ) - msflags |= WS_THICKFRAME; /* A general rule with OpenGL and Win32 is that any window that will have a @@ -305,18 +326,9 @@ bool wxGLCanvas::Create(wxWindow *parent, books that contain the wgl function descriptions. */ + WXDWORD exStyle = 0; msflags |= WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN; - - bool want3D; - WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D); - - // Even with extended styles, need to combine with WS_BORDER - // for them to look right. - if ( want3D || (m_windowStyle & wxSIMPLE_BORDER) || (m_windowStyle & wxRAISED_BORDER ) || - (m_windowStyle & wxSUNKEN_BORDER) || (m_windowStyle & wxDOUBLE_BORDER)) - { - msflags |= WS_BORDER; - } + msflags |= MSWGetStyle(style, & exStyle) ; return MSWCreate(wxGLCanvasClassName, NULL, pos, size, msflags, exStyle); } @@ -510,7 +522,7 @@ void wxGLCanvas::SwapBuffers() m_glContext->SwapBuffers(); } -void wxGLCanvas::OnSize(wxSizeEvent& event) +void wxGLCanvas::OnSize(wxSizeEvent& WXUNUSED(event)) { } @@ -561,11 +573,11 @@ void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event) /* Give extensions proper function names. */ /* EXT_vertex_array */ -void glArrayElementEXT(GLint i) +void glArrayElementEXT(GLint WXUNUSED(i)) { } -void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) +void glColorPointerEXT(GLint WXUNUSED(size), GLenum WXUNUSED(type), GLsizei WXUNUSED(stride), GLsizei WXUNUSED(count), const GLvoid *WXUNUSED(pointer)) { } @@ -584,15 +596,15 @@ void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count) #endif } -void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer) +void glEdgeFlagPointerEXT(GLsizei WXUNUSED(stride), GLsizei WXUNUSED(count), const GLboolean *WXUNUSED(pointer)) { } -void glGetPointervEXT(GLenum pname, GLvoid* *params) +void glGetPointervEXT(GLenum WXUNUSED(pname), GLvoid* *WXUNUSED(params)) { } -void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) +void glIndexPointerEXT(GLenum WXUNUSED(type), GLsizei WXUNUSED(stride), GLsizei WXUNUSED(count), const GLvoid *WXUNUSED(pointer)) { } @@ -611,7 +623,7 @@ void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid #endif } -void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) +void glTexCoordPointerEXT(GLint WXUNUSED(size), GLenum WXUNUSED(type), GLsizei WXUNUSED(stride), GLsizei WXUNUSED(count), const GLvoid *WXUNUSED(pointer)) { } @@ -630,33 +642,33 @@ void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, } /* EXT_color_subtable */ -void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table) +void glColorSubtableEXT(GLenum WXUNUSED(target), GLsizei WXUNUSED(start), GLsizei WXUNUSED(count), GLenum WXUNUSED(format), GLenum WXUNUSED(type), const GLvoid *WXUNUSED(table)) { } /* EXT_color_table */ -void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) +void glColorTableEXT(GLenum WXUNUSED(target), GLenum WXUNUSED(internalformat), GLsizei WXUNUSED(width), GLenum WXUNUSED(format), GLenum WXUNUSED(type), const GLvoid *WXUNUSED(table)) { } -void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +void glCopyColorTableEXT(GLenum WXUNUSED(target), GLenum WXUNUSED(internalformat), GLint WXUNUSED(x), GLint WXUNUSED(y), GLsizei WXUNUSED(width)) { } -void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table) +void glGetColorTableEXT(GLenum WXUNUSED(target), GLenum WXUNUSED(format), GLenum WXUNUSED(type), GLvoid *WXUNUSED(table)) { } -void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params) +void glGetColorTableParamaterfvEXT(GLenum WXUNUSED(target), GLenum WXUNUSED(pname), GLfloat *WXUNUSED(params)) { } -void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params) +void glGetColorTavleParameterivEXT(GLenum WXUNUSED(target), GLenum WXUNUSED(pname), GLint *WXUNUSED(params)) { } /* SGI_compiled_vertex_array */ -void glLockArraysSGI(GLint first, GLsizei count) +void glLockArraysSGI(GLint WXUNUSED(first), GLsizei WXUNUSED(count)) { } @@ -666,26 +678,26 @@ void glUnlockArraysSGI() /* SGI_cull_vertex */ -void glCullParameterdvSGI(GLenum pname, GLdouble* params) +void glCullParameterdvSGI(GLenum WXUNUSED(pname), GLdouble* WXUNUSED(params)) { } -void glCullParameterfvSGI(GLenum pname, GLfloat* params) +void glCullParameterfvSGI(GLenum WXUNUSED(pname), GLfloat* WXUNUSED(params)) { } /* SGI_index_func */ -void glIndexFuncSGI(GLenum func, GLclampf ref) +void glIndexFuncSGI(GLenum WXUNUSED(func), GLclampf WXUNUSED(ref)) { } /* SGI_index_material */ -void glIndexMaterialSGI(GLenum face, GLenum mode) +void glIndexMaterialSGI(GLenum WXUNUSED(face), GLenum WXUNUSED(mode)) { } /* WIN_swap_hint */ -void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height) +void glAddSwapHintRectWin(GLint WXUNUSED(x), GLint WXUNUSED(y), GLsizei WXUNUSED(width), GLsizei WXUNUSED(height)) { }