X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2b5f62a0b2db198609b45dec622a018dae37008e..d269b7df728ec562f7fe32f1d882d9d4ee221f53:/docs/mac/install.txt?ds=sidebyside diff --git a/docs/mac/install.txt b/docs/mac/install.txt index 3ce9533a50..84b20a93d5 100644 --- a/docs/mac/install.txt +++ b/docs/mac/install.txt @@ -1,11 +1,11 @@ -Installing and compiling wxMac -============================================================ +wxWindows 2.5 for Mac installation +---------------------------------- On MacOS X, you can download Apple's free developer tools (gcc and associated headers and libraries, such as the Carbon API). You can then use configure in a similar way to compiling -wxWindows on Linux, (or on Windows using MinGW or Cygwin). See -'Apple Developers Tools' below for more details on using +wxWindows on Linux (or on Windows using MinGW or Cygwin). See +'Apple Developer Tools' below for more details on using configure. To target on MacOS 8 or 9, you need to buy Metrowerks @@ -101,15 +101,15 @@ only for CodeWarrior 5.3 related projects): - M5mcp2xml.applescript to convert CodeWarrior projects to xml files - M5build.applescript to automatically build all samples/demos projects -Apple Developers Tools ----------------------- +Apple Developer Tools +--------------------- -As in all Unix projects, you need to do something like this under MacOS 10.1 -with the Apple Developers Tools installed: +As in all Unix projects, you need to do something like this under MacOS X +with the Apple Developer Tools installed: 1) cd into the base dir -2) mkdir build -3) cd build +2) mkdir osx-build +3) cd osx-build 4) ../configure 5) make