X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2b5f62a0b2db198609b45dec622a018dae37008e..ba5787676d002f76b4c3944cb598b626f10f058d:/include/wx/glcanvas.h?ds=inline diff --git a/include/wx/glcanvas.h b/include/wx/glcanvas.h index 3c4a52646e..4e3e4328b8 100644 --- a/include/wx/glcanvas.h +++ b/include/wx/glcanvas.h @@ -1,3 +1,14 @@ +///////////////////////////////////////////////////////////////////////////// +// Name: wx/glcanvas.h +// Purpose: wxGLCanvas base header +// Author: Julian Smart +// Modified by: +// Created: +// Copyright: (c) Julian Smart +// RCS-ID: $Id$ +// Licence: wxWindows licence +///////////////////////////////////////////////////////////////////////////// + #ifndef _WX_GLCANVAS_H_BASE_ #define _WX_GLCANVAS_H_BASE_ @@ -5,26 +16,56 @@ #if wxUSE_GLCANVAS +//--------------------------------------------------------------------------- +// Constants for attriblist +//--------------------------------------------------------------------------- + +// The generic GL implementation doesn't support most of these options, +// such as stereo, auxiliary buffers, alpha channel, and accum buffer. +// Other implementations may actually support them. + +enum +{ + WX_GL_RGBA=1, /* use true color palette */ + WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */ + WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */ + WX_GL_DOUBLEBUFFER, /* use doublebuffer */ + WX_GL_STEREO, /* use stereoscopic display */ + WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */ + WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */ + WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */ + WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */ + WX_GL_MIN_ALPHA, /* use alpha buffer with most bits (> MIN_ALPHA bits) */ + WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */ + WX_GL_STENCIL_SIZE, /* bits for stencil buffer */ + WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */ + WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */ + WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */ + WX_GL_MIN_ACCUM_ALPHA /* use alpha buffer with most bits (> MIN_ACCUM_ALPHA bits) */ +}; + #define wxGLCanvasName _T("GLCanvas") #if defined(__WXMSW__) #include "wx/msw/glcanvas.h" #elif defined(__WXMOTIF__) -#include "wx/motif/glcanvas.h" -#elif defined(__WXGTK__) +#include "wx/x11/glcanvas.h" +#elif defined(__WXGTK20__) #include "wx/gtk/glcanvas.h" +#elif defined(__WXGTK__) +#include "wx/gtk1/glcanvas.h" #elif defined(__WXX11__) #include "wx/x11/glcanvas.h" #elif defined(__WXMAC__) #include "wx/mac/glcanvas.h" -#elif defined(__WXPM__) -#include "wx/os2/glcanvas.h" -#elif defined(__WXSTUBS__) -#include "wx/stubs/glcanvas.h" +#elif defined(__WXCOCOA__) +#include "wx/cocoa/glcanvas.h" +#else +#error "wxGLCanvas not supported in this wxWidgets port" #endif #include "wx/app.h" -class WXDLLEXPORT wxGLApp : public wxApp +class WXDLLIMPEXP_GL wxGLApp : public wxApp { public: wxGLApp() : wxApp() { } @@ -32,7 +73,7 @@ public: // use this in the constructor of the user-derived wxGLApp class to // determine if an OpenGL rendering context with these attributes - // is available - returns TRUE if so, FALSE if not. + // is available - returns true if so, false if not. bool InitGLVisual(int *attribList); private: