X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2b5f62a0b2db198609b45dec622a018dae37008e..b02a6dc2b6e10302272af502a12b249681df40d6:/contrib/samples/xrc/xrcdemo.cpp?ds=inline diff --git a/contrib/samples/xrc/xrcdemo.cpp b/contrib/samples/xrc/xrcdemo.cpp index c904f52e28..64b0309f60 100644 --- a/contrib/samples/xrc/xrcdemo.cpp +++ b/contrib/samples/xrc/xrcdemo.cpp @@ -16,7 +16,7 @@ #endif //----------------------------------------------------------------------------- -// Standard wxWindows headers +// Standard wxWidgets headers //----------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx/wx.h". @@ -27,7 +27,7 @@ #endif // For all others, include the necessary headers (this file is usually all you -// need because it includes almost all "standard" wxWindows headers) +// need because it includes almost all "standard" wxWidgets headers) #ifndef WX_PRECOMP #include "wx/wx.h" #endif @@ -53,10 +53,10 @@ #include "myframe.h" //----------------------------------------------------------------------------- -// wxWindows macro: Declare the application. +// wxWidgets macro: Declare the application. //----------------------------------------------------------------------------- -// Create a new application object: this macro will allow wxWindows to create +// Create a new application object: this macro will allow wxWidgets to create // the application object during program execution (it's better than using a // static object for many reasons) and also declares the accessor function // wxGetApp() which will return the reference of the right type (i.e. the_app and @@ -75,18 +75,18 @@ bool MyApp::OnInit() // you want PNGs, then add a PNG handler, etc. See wxImage::AddHandler() // documentation for the types of image handlers available. wxImage::AddHandler(new wxXPMHandler); - + // Initialize all the XRC handlers. Always required (unless you feel like // going through and initializing a handler of each control type you will // be using (ie initialize the spinctrl handler, initialize the textctrl // handler). However, if you are only using a few control types, it will // save some space to only initialize the ones you will be using. See // wxXRC docs for details. - wxXmlResource::Get()->InitAllHandlers(); - + wxXmlResource::Get()->InitAllHandlers(); + // Load all of the XRC files that will be used. You can put everything - // into one giant XRC file if you wanted, but then they become more - // diffcult to manage, and harder to reuse in later projects. + // into one giant XRC file if you wanted, but then they become more + // diffcult to manage, and harder to reuse in later projects. // The menubar wxXmlResource::Get()->Load(wxT("rc/menu.xrc")); // The toolbar @@ -100,7 +100,7 @@ bool MyApp::OnInit() // Frame example wxXmlResource::Get()->Load(wxT("rc/frame.xrc")); // Uncentered example - wxXmlResource::Get()->Load(wxT("rc/uncenter.xrc")); + wxXmlResource::Get()->Load(wxT("rc/uncenter.xrc")); // Custom class example wxXmlResource::Get()->Load(wxT("rc/custclas.xrc")); // wxArtProvider example @@ -110,15 +110,15 @@ bool MyApp::OnInit() // Variable expansion example wxXmlResource::Get()->Load(wxT("rc/variable.xrc")); - // Make an instance of your derived frame. Passing NULL (the default value + // Make an instance of your derived frame. Passing NULL (the default value // of MyFrame's constructor is NULL) as the frame doesn't have a frame - // since it is the first window. + // since it is the first window. MyFrame *frame = new MyFrame(); - + // Show the frame. - frame->Show(TRUE); - - // Return TRUE to tell program to continue (FALSE would terminate). - return TRUE; + frame->Show(true); + + // Return true to tell program to continue (false would terminate). + return true; }