X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2b5f62a0b2db198609b45dec622a018dae37008e..ab5c51e5b2e35bc3f0488996ee4b4665fdb68cf4:/samples/xrc/myframe.cpp?ds=sidebyside diff --git a/samples/xrc/myframe.cpp b/samples/xrc/myframe.cpp index 594d8769e1..3a6453d3e8 100644 --- a/samples/xrc/myframe.cpp +++ b/samples/xrc/myframe.cpp @@ -8,15 +8,7 @@ //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- -// GCC implementation -//----------------------------------------------------------------------------- - -#ifdef __GNUG__ - #pragma implementation "myframe.h" -#endif - -//----------------------------------------------------------------------------- -// Standard wxWindows headers +// Standard wxWidgets headers //----------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx/wx.h". @@ -27,11 +19,13 @@ #endif // For all others, include the necessary headers (this file is usually all you -// need because it includes almost all "standard" wxWindows headers) +// need because it includes almost all "standard" wxWidgets headers) #ifndef WX_PRECOMP #include "wx/wx.h" #endif +#include "wx/sysopt.h" + //----------------------------------------------------------------------------- // Header of this .cpp file //----------------------------------------------------------------------------- @@ -73,25 +67,27 @@ // Event table: connect the events to the handler functions to process them //----------------------------------------------------------------------------- -// The event tables connect the wxWindows events with the functions (event +// The event tables connect the wxWidgets events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. -// The reason why the menuitems and tools are given the same name in the +// The reason why the menuitems and tools are given the same name in the // XRC file, is that both a tool (a toolbar item) and a menuitem are designed -// to fire the same kind of event (an EVT_MENU) and thus I give them the same -// ID name to help new users emphasize this point which is often overlooked -// when starting out with wxWindows. +// to fire the same kind of event (an EVT_MENU) and thus I give them the same +// ID name to help new users emphasize this point which is often overlooked +// when starting out with wxWidgets. BEGIN_EVENT_TABLE(MyFrame, wxFrame) - EVT_MENU(XRCID("exit_tool_or_menuitem"), MyFrame::OnExitToolOrMenuCommand) - EVT_MENU(XRCID("non_derived_dialog_tool_or_menuitem"), MyFrame::OnNonDerivedDialogToolOrMenuCommand) - EVT_MENU(XRCID("derived_tool_or_menuitem"), MyFrame::OnDerivedDialogToolOrMenuCommand) - EVT_MENU(XRCID("controls_tool_or_menuitem"), MyFrame::OnControlsToolOrMenuCommand) - EVT_MENU(XRCID("uncentered_tool_or_menuitem"), MyFrame::OnUncenteredToolOrMenuCommand) - EVT_MENU(XRCID("custom_class_tool_or_menuitem"), MyFrame::OnCustomClassToolOrMenuCommand) + EVT_MENU(XRCID("unload_resource_menuitem"), MyFrame::OnUnloadResourceMenuCommand) + EVT_MENU(XRCID("reload_resource_menuitem"), MyFrame::OnReloadResourceMenuCommand) + EVT_MENU(wxID_EXIT, MyFrame::OnExitToolOrMenuCommand) + EVT_MENU(XRCID("non_derived_dialog_tool_or_menuitem"), MyFrame::OnNonDerivedDialogToolOrMenuCommand) + EVT_MENU(XRCID("derived_tool_or_menuitem"), MyFrame::OnDerivedDialogToolOrMenuCommand) + EVT_MENU(XRCID("controls_tool_or_menuitem"), MyFrame::OnControlsToolOrMenuCommand) + EVT_MENU(XRCID("uncentered_tool_or_menuitem"), MyFrame::OnUncenteredToolOrMenuCommand) + EVT_MENU(XRCID("custom_class_tool_or_menuitem"), MyFrame::OnCustomClassToolOrMenuCommand) EVT_MENU(XRCID("platform_property_tool_or_menuitem"), MyFrame::OnPlatformPropertyToolOrMenuCommand) EVT_MENU(XRCID("art_provider_tool_or_menuitem"), MyFrame::OnArtProviderToolOrMenuCommand) EVT_MENU(XRCID("variable_expansion_tool_or_menuitem"), MyFrame::OnVariableExpansionToolOrMenuCommand) - EVT_MENU(XRCID("about_tool_or_menuitem"), MyFrame::OnAboutToolOrMenuCommand) + EVT_MENU(wxID_ABOUT, MyFrame::OnAboutToolOrMenuCommand) END_EVENT_TABLE() //----------------------------------------------------------------------------- @@ -102,12 +98,12 @@ END_EVENT_TABLE() MyFrame::MyFrame(wxWindow* parent) { // Load up this frame from XRC. [Note, instead of making a class's - // constructor take a wxWindow* parent with a default value of NULL, - // we could have just had designed MyFrame class with an empty + // constructor take a wxWindow* parent with a default value of NULL, + // we could have just had designed MyFrame class with an empty // constructor and then written here: // wxXmlResource::Get()->LoadFrame(this, (wxWindow* )NULL, "main_frame"); - // since this frame will always be the top window, and thus parentless. - // However, the current approach has source code that can be recycled + // since this frame will always be the top window, and thus parentless. + // However, the current approach has source code that can be recycled // for other frames that aren't the top level window.] wxXmlResource::Get()->LoadFrame(this, parent, wxT("main_frame")); @@ -120,24 +116,44 @@ MyFrame::MyFrame(wxWindow* parent) // NOTE: For toolbars you currently should do it exactly like this. // With toolbars, you currently can't create one, and set it later. It // needs to be all in one step. + wxSystemOptions::SetOption ( wxT("msw.remap"), 0 ); SetToolBar(wxXmlResource::Get()->LoadToolBar(this, wxT("main_toolbar"))); - - // Give the frame a optional statusbar. The '1' just means one field. - // A gripsizer will automatically get put on into the corner, if that + +#if wxUSE_STATUSBAR + // Give the frame an optional statusbar. The '1' just means one field. + // A gripsizer will automatically get put on into the corner, if that // is the normal OS behaviour for frames on that platform. Helptext // for menu items and toolbar tools will automatically get displayed // here. CreateStatusBar( 1 ); +#endif // wxUSE_STATUSBAR } //----------------------------------------------------------------------------- // Private methods //----------------------------------------------------------------------------- +void MyFrame::OnUnloadResourceMenuCommand(wxCommandEvent& WXUNUSED(event)) +{ + if ( wxXmlResource::Get()->Unload(wxT("rc/basicdlg.xrc")) ) + wxLogMessage(_T("Basic dialog resource has now been unloaded, you ") + _T("won't be able to use it before loading it again")); + else + wxLogWarning(_T("Failed to unload basic dialog resource")); +} + +void MyFrame::OnReloadResourceMenuCommand(wxCommandEvent& WXUNUSED(event)) +{ + if ( wxXmlResource::Get()->Load(wxT("rc/basicdlg.xrc")) ) + wxLogStatus(_T("Basic dialog resource has been loaded.")); + else + wxLogError(_T("Failed to load basic dialog resource")); +} + void MyFrame::OnExitToolOrMenuCommand(wxCommandEvent& WXUNUSED(event)) { - // TRUE is to force the frame to close. - Close(TRUE); + // true is to force the frame to close. + Close(true); } @@ -146,36 +162,58 @@ void MyFrame::OnNonDerivedDialogToolOrMenuCommand(wxCommandEvent& WXUNUSED(event wxDialog dlg; // "non_derived_dialog" is the name of the wxDialog XRC node that should // be loaded. - wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("non_derived_dialog")); - dlg.ShowModal(); - + if ( wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("non_derived_dialog")) ) + dlg.ShowModal(); } -void MyFrame::OnDerivedDialogToolOrMenuCommand(wxCommandEvent& WXUNUSED(event)) +void MyFrame::OnDerivedDialogToolOrMenuCommand(wxCommandEvent& WXUNUSED(event)) { // Make an instance of our derived dialog, passing it "this" window - // (the main frame) as the parent of the dialog. This allows the dialog + // (the main frame) as the parent of the dialog. This allows the dialog // to be destructed automatically when the parent is destroyed. PreferencesDialog preferencesDialog(this); // Show the instance of the dialog, modally. preferencesDialog.ShowModal(); } +void MyFrame::OnAnimationCtrlPlay(wxCommandEvent& event) +{ +#if wxUSE_ANIMATIONCTRL + // get the pointers we need + wxButton *btn = wxDynamicCast(event.GetEventObject(), wxButton); + if (!btn || !btn->GetParent()) return; + + wxWindow *win = btn->GetParent(); + wxAnimationCtrl *ctrl = XRCCTRL(*win, "controls_animation_ctrl", wxAnimationCtrl); + if (ctrl->IsPlaying()) + { + ctrl->Stop(); + btn->SetLabel(wxT("Play")); + } + else + { + if (ctrl->Play()) + btn->SetLabel(wxT("Stop")); + else + wxLogError(wxT("Cannot play the animation...")); + } +#endif +} -void MyFrame::OnControlsToolOrMenuCommand(wxCommandEvent& WXUNUSED(event)) +void MyFrame::OnControlsToolOrMenuCommand(wxCommandEvent& WXUNUSED(event)) { wxDialog dlg; wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("controls_dialog")); #if wxUSE_LISTCTRL // There is no data in the listctrl. This will add some columns - // and some data. You don't need use any pointers + // and some data. You don't need to use any pointers // at all to manipulate the controls, just simply use the XRCCTL(...) macros. // "controls_treectrl" is the name of this control in the XRC. // (1) Insert a column, with the column header of "Name" // (The '_' function around "Name" marks this string as one to translate). - XRCCTRL(dlg, "controls_listctrl", wxListCtrl)->InsertColumn( 0, + XRCCTRL(dlg, "controls_listctrl", wxListCtrl)->InsertColumn( 0, _("Name"), wxLIST_FORMAT_LEFT, ( 200 ) @@ -186,12 +224,12 @@ void MyFrame::OnControlsToolOrMenuCommand(wxCommandEvent& WXUNUSED(event)) XRCCTRL(dlg, "controls_listctrl", wxListCtrl)->InsertItem(2,wxT("Leon Li")); #endif -#if wxUSE_TREECTRL +#if wxUSE_TREECTRL // There is no data in the tree ctrl. These lines will add some. - // (1) Instead of having to write out - // XRCCTRL(dlg, "controls_treectrl", wxTreeCtrl)->SomeFunction() + // (1) Instead of having to write out + // XRCCTRL(dlg, "controls_treectrl", wxTreeCtrl)->SomeFunction() // each time (which is also OK), this example code will shown how - // to make a pointer to the XRC control, so we can use + // to make a pointer to the XRC control, so we can use // treectrl->SomeFunction() as a short cut. This is useful if you // will be referring to this control often in the code. wxTreeCtrl* treectrl = XRCCTRL(dlg, "controls_treectrl", wxTreeCtrl); @@ -200,15 +238,22 @@ void MyFrame::OnControlsToolOrMenuCommand(wxCommandEvent& WXUNUSED(event)) // (3)Append some items to the root node. treectrl->AppendItem(treectrl->GetRootItem(), _("Evil henchman 1")); treectrl->AppendItem(treectrl->GetRootItem(), _("Evil henchman 2")); - treectrl->AppendItem(treectrl->GetRootItem(), _("Evil accountant")); + treectrl->AppendItem(treectrl->GetRootItem(), _("Evil accountant")); #endif - + +#if wxUSE_ANIMATIONCTRL + // dynamically connect our event handler for the "clicked" event of the "play" button + // in the animation ctrl page of our dialog + dlg.Connect(XRCID("controls_animation_button_play"), wxEVT_COMMAND_BUTTON_CLICKED, + wxCommandEventHandler(MyFrame::OnAnimationCtrlPlay)); +#endif + // All done. Show the dialog. dlg.ShowModal(); } -void MyFrame::OnUncenteredToolOrMenuCommand(wxCommandEvent& WXUNUSED(event)) +void MyFrame::OnUncenteredToolOrMenuCommand(wxCommandEvent& WXUNUSED(event)) { wxDialog dlg; wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("uncentered_dialog")); @@ -220,16 +265,16 @@ void MyFrame::OnCustomClassToolOrMenuCommand(wxCommandEvent& WXUNUSED(event)) { wxDialog dlg; wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("custom_class_dialog")); - - // Make an instance of our new custom class. - MyResizableListCtrl* a_myResizableListCtrl = new MyResizableListCtrl(&dlg, - -1, + + // Make an instance of our new custom class. + MyResizableListCtrl* a_myResizableListCtrl = new MyResizableListCtrl(&dlg, + wxID_ANY, wxDefaultPosition, wxDefaultSize, wxLC_REPORT, wxDefaultValidator); - - // "custom_control_placeholder" is the name of the "unknown" tag in the + + // "custom_control_placeholder" is the name of the "unknown" tag in the // custctrl.xrc XRC file. wxXmlResource::Get()->AttachUnknownControl(wxT("custom_control_placeholder"), a_myResizableListCtrl);