X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2b5f62a0b2db198609b45dec622a018dae37008e..a4ea083bbdf710d3234dcbd2eafb5d0e078f8348:/src/common/geometry.cpp diff --git a/src/common/geometry.cpp b/src/common/geometry.cpp index e10221ee8e..3f1cd03a89 100644 --- a/src/common/geometry.cpp +++ b/src/common/geometry.cpp @@ -1,39 +1,32 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: common/geometry.cpp +// Name: src/common/geometry.cpp // Purpose: Common Geometry Classes // Author: Stefan Csomor // Modified by: // Created: 08/05/99 -// RCS-ID: // Copyright: (c) 1999 Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ - #pragma implementation "geometry.cpp" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" - #ifdef __BORLANDC__ -#pragma hdrstop + #pragma hdrstop #endif #if wxUSE_GEOMETRY -#include "wx/log.h" -#include - #include "wx/geometry.h" -#include "wx/datstrm.h" -// normally this is defined in -#ifndef M_PI - #define M_PI 3.14159265358979323846 +#ifndef WX_PRECOMP + #include "wx/log.h" #endif +#include + +#include "wx/datstrm.h" + // // wxPoint2D // @@ -57,9 +50,9 @@ bool wxRect2DDouble::Intersects( const wxRect2DDouble &rect ) const if ( left < right && top < bottom ) { - return TRUE; + return true; } - return FALSE; + return false; } void wxRect2DDouble::Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) @@ -145,6 +138,15 @@ void wxRect2DDouble::ConstrainTo( const wxRect2DDouble &rect ) SetTop( rect.GetTop() ); } +wxRect2DDouble& wxRect2DDouble::operator=( const wxRect2DDouble &r ) +{ + m_x = r.m_x; + m_y = r.m_y; + m_width = r.m_width; + m_height = r.m_height; + return *this; +} + // integer version // for the following calculations always remember @@ -152,6 +154,7 @@ void wxRect2DDouble::ConstrainTo( const wxRect2DDouble &rect ) // wxPoint2D +#if wxUSE_STREAMS void wxPoint2DInt::WriteTo( wxDataOutputStream &stream ) const { stream.Write32( m_x ); @@ -163,6 +166,7 @@ void wxPoint2DInt::ReadFrom( wxDataInputStream &stream ) m_x = stream.Read32(); m_y = stream.Read32(); } +#endif // wxUSE_STREAMS wxDouble wxPoint2DInt::GetVectorAngle() const { @@ -200,14 +204,14 @@ void wxPoint2DInt::SetVectorAngle( wxDouble degrees ) wxDouble wxPoint2DDouble::GetVectorAngle() const { - if ( m_x == 0 ) + if ( wxIsNullDouble(m_x) ) { if ( m_y >= 0 ) return 90; else return 270; } - if ( m_y == 0 ) + if ( wxIsNullDouble(m_y) ) { if ( m_x >= 0 ) return 0; @@ -241,9 +245,9 @@ bool wxRect2DInt::Intersects( const wxRect2DInt &rect ) const if ( left < right && top < bottom ) { - return TRUE; + return true; } - return FALSE; + return false; } void wxRect2DInt::Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ) @@ -338,6 +342,7 @@ wxRect2DInt& wxRect2DInt::operator=( const wxRect2DInt &r ) return *this; } +#if wxUSE_STREAMS void wxRect2DInt::WriteTo( wxDataOutputStream &stream ) const { stream.Write32( m_x ); @@ -353,5 +358,53 @@ void wxRect2DInt::ReadFrom( wxDataInputStream &stream ) m_width = stream.Read32(); m_height = stream.Read32(); } +#endif // wxUSE_STREAMS + + +// wxTransform2D + +void wxTransform2D::Transform( wxRect2DInt* r ) const +{ + wxPoint2DInt a = r->GetLeftTop(), b = r->GetRightBottom(); + Transform( &a ); + Transform( &b ); + *r = wxRect2DInt( a, b ); +} + +wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const +{ + wxPoint2DInt res = pt; + Transform( &res ); + return res; +} + +wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const +{ + wxRect2DInt res = r; + Transform( &res ); + return res; +} + +void wxTransform2D::InverseTransform( wxRect2DInt* r ) const +{ + wxPoint2DInt a = r->GetLeftTop(), b = r->GetRightBottom(); + InverseTransform( &a ); + InverseTransform( &b ); + *r = wxRect2DInt( a , b ); +} + +wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const +{ + wxPoint2DInt res = pt; + InverseTransform( &res ); + return res; +} + +wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const +{ + wxRect2DInt res = r; + InverseTransform( &res ); + return res; +} #endif // wxUSE_GEOMETRY