X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2b5f62a0b2db198609b45dec622a018dae37008e..961dd75341aaa5083098fefd5c1074d8308b5732:/include/wx/msw/glcanvas.h diff --git a/include/wx/msw/glcanvas.h b/include/wx/msw/glcanvas.h index b8dab7af65..3ae12ab890 100644 --- a/include/wx/msw/glcanvas.h +++ b/include/wx/msw/glcanvas.h @@ -9,7 +9,7 @@ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "glcanvas.h" #endif @@ -34,92 +34,122 @@ enum { - WX_GL_RGBA=1, /* use true color palette */ - WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */ - WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */ - WX_GL_DOUBLEBUFFER, /* use doublebuffer */ - WX_GL_STEREO, /* use stereoscopic display */ - WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */ - WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */ - WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */ - WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */ - WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */ - WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */ - WX_GL_STENCIL_SIZE, /* bits for stencil buffer */ - WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */ - WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */ - WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */ - WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */ + WX_GL_RGBA=1, /* use true color palette */ + WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */ + WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */ + WX_GL_DOUBLEBUFFER, /* use doublebuffer */ + WX_GL_STEREO, /* use stereoscopic display */ + WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */ + WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */ + WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */ + WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */ + WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */ + WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */ + WX_GL_STENCIL_SIZE, /* bits for stencil buffer */ + WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */ + WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */ + WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */ + WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */ }; -class WXDLLEXPORT wxGLCanvas; /* forward reference */ +class WXDLLIMPEXP_GL wxGLCanvas; /* forward reference */ -class WXDLLEXPORT wxGLContext: public wxObject +class WXDLLIMPEXP_GL wxGLContext: public wxObject { public: - wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette); - wxGLContext( - bool isRGB, wxGLCanvas *win, - const wxPalette& WXUNUSED(palette), - const wxGLContext *other /* for sharing display lists */ - ); - ~wxGLContext(); + wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette); - void SetCurrent(); - void SetColour(const wxChar *colour); - void SwapBuffers(); + wxGLContext( bool isRGB, wxGLCanvas *win, + const wxPalette& WXUNUSED(palette), + const wxGLContext *other /* for sharing display lists */ ); + ~wxGLContext(); - inline wxWindow* GetWindow() const { return m_window; } - inline WXHDC GetHDC() const { return m_hDC; } - inline HGLRC GetGLRC() const { return m_glContext; } + + void SetCurrent(); + + void SetColour(const wxChar *colour); + + void SwapBuffers(); + + + inline wxWindow* GetWindow() const { return m_window; } + + inline WXHDC GetHDC() const { return m_hDC; } + + inline HGLRC GetGLRC() const { return m_glContext; } public: - HGLRC m_glContext; - WXHDC m_hDC; - wxWindow* m_window; + HGLRC m_glContext; + WXHDC m_hDC; + wxWindow* m_window; }; -class WXDLLEXPORT wxGLCanvas: public wxWindow +class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow { - DECLARE_CLASS(wxGLCanvas) - public: - wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, + DECLARE_CLASS(wxGLCanvas) +public: + wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY, + const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, - const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette); - wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL, - wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, long style = 0, const wxString& - name = wxGLCanvasName, - int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette ); + const wxString& name = wxGLCanvasName, int *attribList = 0, + const wxPalette& palette = wxNullPalette); + + wxGLCanvas(wxWindow *parent, + const wxGLContext *shared = (wxGLContext *) NULL, + wxWindowID id = wxID_ANY, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, + const wxString& name = wxGLCanvasName, + int *attribList = (int *) NULL, + const wxPalette& palette = wxNullPalette); + + wxGLCanvas(wxWindow *parent, + const wxGLCanvas *shared = (wxGLCanvas *)NULL, + wxWindowID id = wxID_ANY, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, + const wxString& name = wxGLCanvasName, + int *attribList = 0, + const wxPalette& palette = wxNullPalette); + + ~wxGLCanvas(); + + // Replaces wxWindow::Create functionality, since + // we need to use a different window class + bool Create(wxWindow *parent, wxWindowID id, + const wxPoint& pos, const wxSize& size, + long style, const wxString& name); + + void SetCurrent(); + +#ifdef __WXUNIVERSAL__ + virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); }; +#endif + + void SetColour(const wxChar *colour); + + void SwapBuffers(); - wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1, - const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, - const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette ); + void OnSize(wxSizeEvent& event); - ~wxGLCanvas(); + void OnQueryNewPalette(wxQueryNewPaletteEvent& event); - // Replaces wxWindow::Create functionality, since we need to use a different window class - bool Create(wxWindow *parent, wxWindowID id, - const wxPoint& pos, const wxSize& size, long style, const wxString& name); + void OnPaletteChanged(wxPaletteChangedEvent& event); - void SetCurrent(); - void SetColour(const wxChar *colour); - void SwapBuffers(); + inline wxGLContext* GetContext() const { return m_glContext; } - void OnSize(wxSizeEvent& event); + inline WXHDC GetHDC() const { return m_hDC; } - void OnQueryNewPalette(wxQueryNewPaletteEvent& event); - void OnPaletteChanged(wxPaletteChangedEvent& event); + void SetupPixelFormat(int *attribList = (int *) NULL); - inline wxGLContext* GetContext() const { return m_glContext; } + void SetupPalette(const wxPalette& palette); - inline WXHDC GetHDC() const { return m_hDC; } - void SetupPixelFormat(int *attribList = (int*) NULL); - void SetupPalette(const wxPalette& palette); - wxPalette CreateDefaultPalette(); + wxPalette CreateDefaultPalette(); - inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; } + inline wxPalette* GetPalette() const { return (wxPalette *) &m_palette; } protected: wxGLContext* m_glContext; // this is typedef-ed ptr, in fact