X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2b5f62a0b2db198609b45dec622a018dae37008e..7ebf5540cc5a5b7c0d0d12a75172b02c3e9a15d7:/docs/mac/install.txt?ds=sidebyside diff --git a/docs/mac/install.txt b/docs/mac/install.txt index 3ce9533a50..2500039c83 100644 --- a/docs/mac/install.txt +++ b/docs/mac/install.txt @@ -1,11 +1,11 @@ -Installing and compiling wxMac -============================================================ +wxWidgets 2.5 for Mac installation +---------------------------------- On MacOS X, you can download Apple's free developer tools (gcc and associated headers and libraries, such as the Carbon API). You can then use configure in a similar way to compiling -wxWindows on Linux, (or on Windows using MinGW or Cygwin). See -'Apple Developers Tools' below for more details on using +wxWidgets on Linux (or on Windows using MinGW or Cygwin). See +'Apple Developer Tools' below for more details on using configure. To target on MacOS 8 or 9, you need to buy Metrowerks @@ -44,6 +44,15 @@ CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes (consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README) +Patching headers: CodeWarrior 8.x +--------------------------------- + +If you run into trouble with WCHAR_MIN and WCHAR_MAX in ansi.h, +apply the patch ansi.diff. + +You may also need to comment out the _T definition in +ctype.h if you get multiple definition errors. + setup.h ------- @@ -95,35 +104,55 @@ start of /wx/wx_cw_d.h (or similar filename). AppleScript Files ----------------- -Several AppleScript files are provided in the docs:mac directory (currently -only for CodeWarrior 5.3 related projects): - - M5xml2mcp.applescript to convert xml files to CodeWarrior projects - - M5mcp2xml.applescript to convert CodeWarrior projects to xml files +Several AppleScript files are provided in the docs:mac directory: + + - M5xml2mcp.applescript to convert xml files to CodeWarrior 5 projects + - M5mcp2xml.applescript to convert CodeWarrior 5 projects to xml files - M5build.applescript to automatically build all samples/demos projects + - M8xml2mcp.applescript to convert xml files to CodeWarrior 8 projects + - M8mcp2xml.applescript to convert CodeWarrior 8 projects to xml files + - SetXMLCreator.applescript to set correct creator type (see below) + +To run the XML to MCP conversion scripts: -Apple Developers Tools ----------------------- +Double click on e.g. docs/mac/M8xml2mcp.applescript, then "run" +the applescript and when asked for a folder pick src/. Then it +takes a while to scan all dirs for the xml files and convert +them to mcps. If some conversions fail it means an mcp already +exists (back them up prior to running the script). -As in all Unix projects, you need to do something like this under MacOS 10.1 -with the Apple Developers Tools installed: +To set the correct creator type for importing into CodeWarrior, +you may need to run SetXMLCreator.applescript. + +Apple Developer Tools +--------------------- + +As in all Unix projects, you need to do something like this under MacOS X +with the Apple Developer Tools installed: 1) cd into the base dir -2) mkdir build -3) cd build +2) mkdir osx-build +3) cd osx-build 4) ../configure 5) make -If you want to install the library, you need to be able to log in as "root". -For this, "root" has to be activated in the NetInfo utility - there you will -also have to choose a password for the "root" user. Then +If you want to install the library into the system directories you'll need +to do this as root. The accepted way of running commands as root is to +use the built-in sudo mechanism. First of all, you must be using an +account marked as a "Computer Administrator". Then -6) su -7) type -8) make install -9) exit +6) sudo make install +7) type + +Note that while using this method is okay for development, it is not +recommended that you require endusers to install wxWidgets into their +system directories in order to use your program. One way to avoid this +is to configure wxWidgets with --disable-shared. Another way to avoid +it is to make a framework for wxWidgets. Making frameworks is beyond +the scope of this document. Note: -You might want to configure a static library instead: +We recommend you configure a static library instead: 4) ../configure --disable-shared @@ -131,6 +160,10 @@ or activate OpenGL: 4) ../configure --with-opengl +Note: +It is rarely desirable to install non-Apple software into system directories. +By configuring the library with --disable-shared and using the full path +to wx-config with the --in-place option you can avoid installing the library. Problems with .xpm files ------------------------